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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SVDHDL_HXX
#define INCLUDED_SVX_SVDHDL_HXX
#include <tools/gen.hxx>
#include <vcl/graph.hxx>
#include <svx/svdoedge.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/overlay/overlayobjectlist.hxx>
#include <svx/svxdllapi.h>
#include <deque>
class OutputDevice;
class SdrHdlList;
class SdrMarkView;
class SdrObject;
class SdrPageView;
class MouseEvent;
class HelpEvent;
namespace sdr::contact {
class ObjectContact;
}
// Every object must be able to create its handles. They will be fetched on
// selection, registered at the View and made visible.
// When a handle is touched by the mouse (IsHit()), from the view the matching mouse pointer
// is picked up from the handle and passed to the app (on demand) to be switched on
// Handles like e.g. rotation center or the mirror axis are generated by
// the view if the correct transformation mode was selected by the controller.
// SdrHdlKind::Move...SdrHdlKind::LowerRight should always be consecutive in the enum!
enum class SdrHdlKind
{
Move, // Handle to move the object
UpperLeft, // Upper left
Upper, // Upper
UpperRight, // Upper right
Left, // Left
Right, // Right
LowerLeft, // Bottom left
Lower, // Bottom
LowerRight, // Bottom right
Poly, // Select point in polygon or beziercurve
BezierWeight, // Weight of a beziercurve
Circle, // Angle to circle segment, corner radius to rectangle
Ref1, // Reference point 1, e.g. rotation center
Ref2, // Reference point 2, e.g. endpoint of mirror axis
MirrorAxis, // Mirror axis
Glue, // GluePoint
Anchor, // Anchor symbol (SD, SW)
Transparence, // Interactive transparence
Gradient, // Interactive gradient
Color, // Interactive color
User,
Anchor_TR, // #101688# Anchor handle with (0,0) at top right for SW
// for SJ and the CustomShapeHandles:
CustomShape1,
SmartTag
};
enum class BitmapColorIndex
{
LightGreen = 0,
Cyan = 1,
LightCyan = 2,
Red = 3,
LightRed = 4,
Yellow = 5,
};
enum class BitmapMarkerKind
{
Rect_7x7,
Rect_9x9,
Rect_11x11,
Rect_13x13,
Circ_7x7,
Circ_9x9,
Circ_11x11,
Elli_7x9,
Elli_9x11,
Elli_9x7,
Elli_11x9,
RectPlus_7x7,
RectPlus_9x9,
RectPlus_11x11,
Crosshair,
Glue,
Glue_Deselected,
Anchor,
// #98388# add AnchorPressed to be able to animate anchor control, too.
AnchorPressed,
// #101688# AnchorTR for SW
AnchorTR,
AnchorPressedTR,
// for SJ and the CustomShapeHandles:
Customshape_7x7,
Customshape_9x9,
Customshape_11x11
};
class SVXCORE_DLLPUBLIC SdrHdl
{
friend class SdrMarkView; // for the access to nObjHdlNum
friend class SdrHdlList;
protected:
SdrObject* pObj; // does handle belong to an object?
SdrPageView* pPV; // does handle belong to an object in certain pageview?
SdrHdlList* pHdlList; // to store the handlesize
// OVERLAYMANAGER
sdr::overlay::OverlayObjectList maOverlayGroup;
Point aPos;
SdrHdlKind eKind;
Degree100 nRotationAngle; // turn handle or mousepointer
sal_uInt32 nObjHdlNum; // required by MarkView
sal_uInt32 nPolyNum; // Polygonpoint
sal_uInt32 nPPntNum; // Point number of the polygon
sal_uInt32 nSourceHdlNum; // still to implement
bool bSelect : 1; // is a polygon point selected?
bool b1PixMore : 1; // True=handle is shown 1 pixel larger
bool bPlusHdl : 1; // for Hld-Paint optimisation at MarkPoint/UnmarkPoint, and other ...
bool mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
// create marker for this kind
virtual void CreateB2dIAObject();
// cleanup marker if one exists
void GetRidOfIAObject();
private:
bool mbMouseOver; // is true if the mouse is over this handle
protected:
std::unique_ptr<sdr::overlay::OverlayObject> CreateOverlayObject(
const basegfx::B2DPoint& rPos,
BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker,
Point aMoveOutsideOffset = Point());
static BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd);
// Helper to support inserting a new OverlayObject. It will do all
// necessary stuff involved with that:
// - add GridOffset for non-linear ViewToDevice transformation (calc)
// - add to OverlayManager
// - add to local OverlayObjectList - ownership change (!)
// It is centralized here (and protected) to avoid that new usages/
// implementations forget one of these needed steps.
void insertNewlyCreatedOverlayObjectForSdrHdl(
std::unique_ptr<sdr::overlay::OverlayObject> pOverlayObject,
const sdr::contact::ObjectContact& rObjectContact,
sdr::overlay::OverlayManager& rOverlayManager);
public:
SdrHdl();
explicit SdrHdl(const Point& rPnt, SdrHdlKind eNewKind);
virtual ~SdrHdl();
const sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
void SetHdlList(SdrHdlList* pList);
SdrHdlKind GetKind() const { return eKind; }
void Touch();
const Point& GetPos() const { return aPos; }
void SetPos(const Point& rPnt);
SdrPageView* GetPageView() const { return pPV; }
void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
SdrObject* GetObj() const { return pObj; }
void SetObj(SdrObject* pNewObj);
bool IsSelected() const { return bSelect; }
void SetSelected(bool bJa=true);
void Set1PixMore(bool bJa=true);
void SetRotationAngle(Degree100 n);
bool IsCornerHdl() const { return eKind==SdrHdlKind::UpperLeft || eKind==SdrHdlKind::UpperRight || eKind==SdrHdlKind::LowerLeft || eKind==SdrHdlKind::LowerRight; }
bool IsVertexHdl() const { return eKind==SdrHdlKind::Upper || eKind==SdrHdlKind::Lower || eKind==SdrHdlKind::Left || eKind==SdrHdlKind::Right; }
void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
sal_uInt32 GetPolyNum() const { return nPolyNum; }
void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
sal_uInt32 GetPointNum() const { return nPPntNum; }
void SetPlusHdl(bool bOn) { bPlusHdl=bOn; }
bool IsPlusHdl() const { return bPlusHdl; }
void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
virtual PointerStyle GetPointer() const;
bool IsHdlHit(const Point& rPnt) const;
virtual bool IsFocusHdl() const;
void SetMoveOutside( bool bMoveOutside );
/** is called when the mouse enters the area of this handle. If the handle changes his
visualisation during mouse over it must override this method and call Touch(). */
virtual void onMouseEnter(const MouseEvent& rMEvt);
/** is called when help is requested for the area of this handle */
virtual void onHelpRequest();
/** is called when the mouse leaves the area of this handle. If the handle changes his
visualisation during mouse over it must override this method and call Touch(). */
virtual void onMouseLeave();
static BitmapEx createGluePointBitmap();
};
#define SDR_HANDLE_COLOR_SIZE_NORMAL Size(13, 13)
#define SDR_HANDLE_COLOR_SIZE_SELECTED Size(17, 17)
class SVXCORE_DLLPUBLIC SdrHdlColor final : public SdrHdl
{
// size of colr markers
Size aMarkerSize;
// color
Color aMarkerColor;
// callback link when value changed
Link<SdrHdlColor*,void> aColorChangeHdl;
// use luminance values only
bool bUseLuminance : 1;
// create marker for this kind
SVX_DLLPRIVATE virtual void CreateB2dIAObject() override;
// help functions
SVX_DLLPRIVATE BitmapEx CreateColorDropper(Color aCol);
SVX_DLLPRIVATE static Color GetLuminance(const Color& rCol);
public:
explicit SdrHdlColor(const Point& rRef, Color aCol, const Size& rSize, bool bLuminance);
virtual ~SdrHdlColor() override;
bool IsUseLuminance() const { return bUseLuminance; }
const Color& GetColor() const { return aMarkerColor; }
void SetColor(Color aNew, bool bCallLink = false);
void SetSize(const Size& rNew);
void SetColorChangeHdl(const Link<SdrHdlColor*,void>& rLink) { aColorChangeHdl = rLink; }
};
class SdrHdlGradient final : public SdrHdl
{
private:
// pointer to used color handles
SdrHdlColor* pColHdl1;
SdrHdlColor* pColHdl2;
// 2nd position
Point a2ndPos;
// is this a gradient or a transparence
bool bGradient : 1;
// select which handle to move
bool bMoveSingleHandle : 1;
bool bMoveFirstHandle : 1;
// create marker for this kind
virtual void CreateB2dIAObject() override;
public:
SdrHdlGradient(const Point& rRef1, const Point& rRef2, bool bGrad);
virtual ~SdrHdlGradient() override;
bool IsGradient() const { return bGradient; }
// set the associated color handles
void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
const Point& Get2ndPos() const { return a2ndPos; }
void Set2ndPos(const Point& rPnt);
// the link called by the color handles
DECL_LINK(ColorChangeHdl, SdrHdlColor*, void);
// transformation call, create gradient from this handle
void FromIAOToItem(SdrObject* pObj, bool bSetItemOnObject, bool bUndo);
// selection flags for interaction
bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
void SetMoveSingleHandle(bool bNew) { bMoveSingleHandle = bNew; }
bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
void SetMoveFirstHandle(bool bNew) { bMoveFirstHandle = bNew; }
};
// Mirror axis
class SdrHdlLine final : public SdrHdl
{
// create marker for this kind
virtual void CreateB2dIAObject() override;
SdrHdl* pHdl1;
SdrHdl* pHdl2;
public:
SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
virtual ~SdrHdlLine() override;
virtual PointerStyle GetPointer() const override;
};
// a SdrHdlBezWgt knows about its "base handle". Its draw method
// draws additionally a line from its position to the position
// of the base handle
class SdrHdlBezWgt final : public SdrHdl
{
public:
// this is not a Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=SdrHdlKind::BezierWeight) { eKind=eNewKind; pHdl1=pRefHdl1; }
virtual ~SdrHdlBezWgt() override;
private:
// create marker for this kind
virtual void CreateB2dIAObject() override;
const SdrHdl* pHdl1;
};
class E3dVolumeMarker final : public SdrHdl
{
basegfx::B2DPolyPolygon aWireframePoly;
// create marker for this kind
virtual void CreateB2dIAObject() override;
public:
explicit E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
};
class ImpEdgeHdl final : public SdrHdl
{
SdrEdgeLineCode eLineCode;
// create marker for this kind
virtual void CreateB2dIAObject() override;
public:
ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(SdrEdgeLineCode::MiddleLine) {}
virtual ~ImpEdgeHdl() override;
void SetLineCode(SdrEdgeLineCode eCode);
SdrEdgeLineCode GetLineCode() const { return eLineCode; }
bool IsHorzDrag() const;
virtual PointerStyle GetPointer() const override;
};
class ImpMeasureHdl final : public SdrHdl
{
// create marker for this kind
virtual void CreateB2dIAObject() override;
public:
ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
virtual ~ImpMeasureHdl() override;
virtual PointerStyle GetPointer() const override;
};
class ImpTextframeHdl final : public SdrHdl
{
const tools::Rectangle maRect;
// create marker for this kind
virtual void CreateB2dIAObject() override;
public:
explicit ImpTextframeHdl(const tools::Rectangle& rRect);
};
class SVXCORE_DLLPUBLIC SdrHdlList
{
size_t mnFocusIndex;
SdrMarkView* pView;
std::deque<std::unique_ptr<SdrHdl>> maList;
sal_uInt16 nHdlSize;
bool bRotateShear : 1;
bool bDistortShear : 1;
bool bMoveOutside : 1; // move handles outwards (for TextEdit)
SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&) = delete;
SVX_DLLPRIVATE void operator=(const SdrHdlList&) = delete;
public:
explicit SdrHdlList(SdrMarkView* pV);
~SdrHdlList();
void Clear();
void TravelFocusHdl(bool bForward);
SdrHdl* GetFocusHdl() const;
void SetFocusHdl(SdrHdl* pNew);
void ResetFocusHdl();
// Access to View
SdrMarkView* GetView() const { return pView;}
// Sorting: 1.Level first reference point handle, then normal handles, next Glue, then User then Plushandles
// 2.Level PageView (Pointer)
// 3.Level Position (x+y)
void Sort();
size_t GetHdlCount() const { return maList.size(); }
SdrHdl* GetHdl(size_t nNum) const { return nNum < maList.size() ? maList[nNum].get() : nullptr; }
size_t GetHdlNum(const SdrHdl* pHdl) const;
void SetHdlSize(sal_uInt16 nSiz);
sal_uInt16 GetHdlSize() const { return nHdlSize; }
void SetMoveOutside(bool bOn);
bool IsMoveOutside() const { return bMoveOutside; }
void SetRotateShear(bool bOn);
bool IsRotateShear() const { return bRotateShear; }
void SetDistortShear(bool bOn);
bool IsDistortShear() const { return bDistortShear; }
// AddHdl takes ownership of the handle. It should be on the Heap
// as Clear() deletes it.
void AddHdl(std::unique_ptr<SdrHdl> pHdl);
std::unique_ptr<SdrHdl> RemoveHdl(size_t nNum);
void RemoveAllByKind(SdrHdlKind eKind);
// move the ownership of all the SdrHdl to rOther
void MoveTo(SdrHdlList& rOther);
// Last inserted handles are likely hit (if the handles are above each other)
SdrHdl* IsHdlListHit(const Point& rPnt) const;
SdrHdl* GetHdl(SdrHdlKind eKind1) const;
};
class SVXCORE_DLLPUBLIC SdrCropHdl final : public SdrHdl
{
public:
SdrCropHdl(
const Point& rPnt,
SdrHdlKind eNewKind,
double fShearX,
double fRotation);
private:
// create marker for this kind
virtual void CreateB2dIAObject() override;
BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
// evtl. shear and rotation, equal to the object's one to allow adaptation of
// the visualization handles
double mfShearX;
double mfRotation;
};
class SdrCropViewHdl final : public SdrHdl
{
private:
basegfx::B2DHomMatrix maObjectTransform;
Graphic maGraphic;
double mfCropLeft;
double mfCropTop;
double mfCropRight;
double mfCropBottom;
public:
SdrCropViewHdl(
const basegfx::B2DHomMatrix& rObjectTransform,
const Graphic& rGraphic,
double fCropLeft,
double fCropTop,
double fCropRight,
double fCropBottom);
private:
// create marker for this kind
virtual void CreateB2dIAObject() override;
};
#endif // INCLUDED_SVX_SVDHDL_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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