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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_CANVASTOOLS_HXX
#define INCLUDED_VCL_CANVASTOOLS_HXX
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/range/b2irectangle.hxx>
#include <vcl/dllapi.h>
class Point;
class Size;
namespace tools { class Rectangle; }
class BitmapEx;
class Color;
namespace basegfx
{
class B2DVector;
class B2DPoint;
class B2DRange;
class B2IPoint;
class B2IRange;
}
namespace com::sun::star::geometry
{
struct RealSize2D;
struct IntegerPoint2D;
struct IntegerSize2D;
struct IntegerRectangle2D;
}
namespace com::sun::star::rendering
{
class XBitmap;
class XIntegerReadOnlyBitmap;
}
namespace com::sun::star::rendering { class XColorSpace; }
namespace vcl::unotools
{
// Bitmap conversions
/** Create an XBitmap from VCL BitmapEx
*/
css::uno::Reference< css::rendering::XBitmap >
VCL_DLLPUBLIC xBitmapFromBitmapEx( const ::BitmapEx& inputBitmap );
/** Create a BitmapEx from an XBitmap
*/
::BitmapEx VCL_DLLPUBLIC bitmapExFromXBitmap( const css::uno::Reference< css::rendering::XIntegerReadOnlyBitmap >& xInputBitmap );
// Color conversions (vcl/tools Color <-> canvas standard color space)
/** Create a device-specific color sequence from VCL/Tools color
Note that this method assumes a color space equivalent to
the one returned from createStandardColorSpace()
*/
css::uno::Sequence< double >
VCL_DLLPUBLIC colorToStdColorSpaceSequence( const Color& rColor );
/** Convert color to device color sequence
@param rColor
Color to convert
@param xColorSpace
Color space to convert into
*/
css::uno::Sequence< double >
VCL_DLLPUBLIC colorToDoubleSequence( const Color& rColor,
const css::uno::Reference< css::rendering::XColorSpace >& xColorSpace );
/** Convert from standard device color space to VCL/Tools color
Note that this method assumes a color space equivalent to
the one returned from createStandardColorSpace()
*/
Color VCL_DLLPUBLIC stdColorSpaceSequenceToColor(
const css::uno::Sequence< double >& rColor );
/** Convert color to device color sequence
@param rColor
Color sequence to convert from
@param xColorSpace
Color space to convert from
*/
Color VCL_DLLPUBLIC doubleSequenceToColor( const css::uno::Sequence< double >& rColor,
const css::uno::Reference< css::rendering::XColorSpace >& xColorSpace );
/// Convert [0,1] double value to [0,255] int
inline sal_Int8 toByteColor( double val )
{
return sal::static_int_cast<sal_Int8>(
basegfx::fround(val*255.0));
}
/// Convert [0,255] int value to [0,1] double value
inline double toDoubleColor( sal_uInt8 val )
{
return val / 255.0;
}
/// Create a standard color space suitable for VCL RGB color
css::uno::Reference< css::rendering::XColorSpace> VCL_DLLPUBLIC createStandardColorSpace();
// Geometry conversions (vcl/tools <-> x)
// geometry::Real
css::geometry::RealSize2D VCL_DLLPUBLIC size2DFromSize( const Size& );
Size VCL_DLLPUBLIC sizeFromRealSize2D( const css::geometry::RealSize2D& );
// geometry::Integer
css::geometry::IntegerSize2D VCL_DLLPUBLIC integerSize2DFromSize( const Size& );
Size VCL_DLLPUBLIC sizeFromIntegerSize2D( const css::geometry::IntegerSize2D& );
Point VCL_DLLPUBLIC pointFromIntegerPoint2D( const css::geometry::IntegerPoint2D& );
tools::Rectangle VCL_DLLPUBLIC rectangleFromIntegerRectangle2D( const css::geometry::IntegerRectangle2D& );
// basegfx::B2D
Size VCL_DLLPUBLIC sizeFromB2DSize( const basegfx::B2DVector& );
Point VCL_DLLPUBLIC pointFromB2DPoint( const basegfx::B2DPoint& );
tools::Rectangle VCL_DLLPUBLIC rectangleFromB2DRectangle( const basegfx::B2DRange& );
basegfx::B2DVector VCL_DLLPUBLIC b2DSizeFromSize( const Size& );
basegfx::B2DPoint VCL_DLLPUBLIC b2DPointFromPoint( const Point& );
basegfx::B2DRange VCL_DLLPUBLIC b2DRectangleFromRectangle( const tools::Rectangle& );
// basegfx::B2I
Point VCL_DLLPUBLIC pointFromB2IPoint( const basegfx::B2IPoint& );
tools::Rectangle VCL_DLLPUBLIC rectangleFromB2IRectangle( const basegfx::B2IRange& );
basegfx::B2IPoint VCL_DLLPUBLIC b2IPointFromPoint(const Point&);
basegfx::B2IRectangle VCL_DLLPUBLIC b2IRectangleFromRectangle(const tools::Rectangle&);
}
#endif // INCLUDED_VCL_CANVASTOOLS_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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