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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_SYSDATA_HXX
#define INCLUDED_VCL_SYSDATA_HXX
#include <sal/types.h>
#include <vcl/dllapi.h>
class SalFrame;
#ifdef MACOSX
// predeclare the native classes to avoid header/include problems
typedef struct CGContext *CGContextRef;
typedef struct CGLayer *CGLayerRef;
typedef const struct __CTFont * CTFontRef;
#ifdef __OBJC__
@class NSView;
#else
class NSView;
#endif
#endif
#ifdef IOS
typedef const struct __CTFont * CTFontRef;
typedef struct CGContext *CGContextRef;
#endif
#if defined(_WIN32)
#include <prewin.h>
#include <windef.h>
#include <postwin.h>
#endif
struct VCL_DLLPUBLIC SystemEnvData
{
enum class Toolkit { Invalid, Gen, Gtk, Qt };
Toolkit toolkit; // the toolkit in use
#if defined(_WIN32)
HWND hWnd; // the window hwnd
#elif defined( MACOSX )
NSView* mpNSView; // the cocoa (NSView *) implementing this object
bool mbOpenGL; // use an OpenGL providing NSView
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
enum class Platform { Invalid, Wayland, Xcb, WASM };
void* pDisplay; // the relevant display connection
SalFrame* pSalFrame; // contains a salframe, if object has one
void* pWidget; // the corresponding widget
void* pVisual; // the visual in use
int nScreen; // the current screen of the window
// note: this is a "long" in Xlib *but* in the protocol it's only 32-bit
// however, the GTK3 vclplug wants to store pointers in here!
sal_IntPtr aShellWindow; // the window of the frame's shell
Platform platform; // the windowing system in use
private:
sal_uIntPtr aWindow; // the window of the object
public:
void SetWindowHandle(sal_uIntPtr nWindow)
{
aWindow = nWindow;
}
// SalFrame can be any SalFrame, just needed to determine which backend to use
// to resolve the window handle
sal_uIntPtr GetWindowHandle(const SalFrame* pReference) const;
#endif
SystemEnvData()
: toolkit(Toolkit::Invalid)
#if defined(_WIN32)
, hWnd(nullptr)
#elif defined( MACOSX )
, mpNSView(nullptr)
, mbOpenGL(false)
#elif defined( ANDROID )
#elif defined( IOS )
#elif defined( UNX )
, pDisplay(nullptr)
, pSalFrame(nullptr)
, pWidget(nullptr)
, pVisual(nullptr)
, nScreen(0)
, aShellWindow(0)
, platform(Platform::Invalid)
, aWindow(0)
#endif
{
}
};
struct SystemParentData
{
sal_uInt32 nSize; // size in bytes of this structure
#if defined(_WIN32)
HWND hWnd; // the window hwnd
#elif defined( MACOSX )
NSView* pView; // the cocoa (NSView *) implementing this object
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
sal_uIntPtr aWindow; // the window of the object
bool bXEmbedSupport:1; // decides whether the object in question
// should support the XEmbed protocol
#endif
};
struct SystemMenuData
{
#if defined(_WIN32)
HMENU hMenu; // the menu handle of the menu bar
#else
// Nothing
#endif
};
struct SystemGraphicsData
{
sal_uInt32 nSize; // size in bytes of this structure
#if defined(_WIN32)
HDC hDC; // handle to a device context
HWND hWnd; // optional handle to a window
#elif defined( MACOSX )
CGContextRef rCGContext; // CoreGraphics graphic context
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
CGContextRef rCGContext; // CoreGraphics graphic context
#elif defined( UNX )
void* pDisplay; // the relevant display connection
sal_uIntPtr hDrawable; // a drawable
void* pVisual; // the visual in use
int nScreen; // the current screen of the drawable
void* pXRenderFormat; // render format for drawable
void* pSurface; // the cairo surface when using svp-based backends
#endif
SystemGraphicsData()
: nSize( sizeof( SystemGraphicsData ) )
#if defined(_WIN32)
, hDC( nullptr )
, hWnd( nullptr )
#elif defined( MACOSX )
, rCGContext( nullptr )
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
, rCGContext( NULL )
#elif defined( UNX )
, pDisplay( nullptr )
, hDrawable( 0 )
, pVisual( nullptr )
, nScreen( 0 )
, pXRenderFormat( nullptr )
, pSurface( nullptr )
#endif
{ }
};
struct SystemWindowData
{
#if defined(_WIN32) // meaningless on Windows
#elif defined( MACOSX )
bool bOpenGL; // create an OpenGL providing NSView
bool bLegacy; // create a 2.1 legacy context, only valid if bOpenGL == true
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
void* pVisual; // the visual to be used
bool bClipUsingNativeWidget; // default is false, true will attempt to clip the childwindow with a native widget
#endif
};
#endif // INCLUDED_VCL_SYSDATA_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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