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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */
#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
#define __com_sun_star_animations_AnimationCalcMode_idl__


 module com {  module sun {  module star {  module animations {


/** Specifies the interpolation mode for the animation.

    @see XAnimation
    @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
    @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
    /** This specifies that the animation function will jump from one value to the next without any interpolation.
    */
    const short DISCRETE = 0;

    /** Simple linear interpolation between values is used to calculate the animation function.
        <br>
        This is the default.
    */
    const short LINEAR = 1;

    /** Defines interpolation to produce an even pace of change across the animation.
        <br>
        This is only supported for values that define a linear numeric range, and
        for which some notion of "distance" between points can be calculated
        (e.g. position, width, height, etc.).
    */
    const short PACED = 2;

    /** Interpolates from one value in the values list to the next according to a
        time function defined by a cubic Bezier spline. The points of the spline are
        defined in the XAnimate::KeyTimes attribute, and the control points
        for each interval are defined in the XAnimate::TimeFilter attribute.
    */
    const short SPLINE = 3;
};


}; }; }; };

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */