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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
#define __com_sun_star_animations_AnimationCalcMode_idl__
module com { module sun { module star { module animations {
/** Specifies the interpolation mode for the animation.
@see XAnimation
@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
/** This specifies that the animation function will jump from one value to the next without any interpolation.
*/
const short DISCRETE = 0;
/** Simple linear interpolation between values is used to calculate the animation function.
<br>
This is the default.
*/
const short LINEAR = 1;
/** Defines interpolation to produce an even pace of change across the animation.
<br>
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, height, etc.).
*/
const short PACED = 2;
/** Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the XAnimate::KeyTimes attribute, and the control points
for each interval are defined in the XAnimate::TimeFilter attribute.
*/
const short SPLINE = 3;
};
}; }; }; };
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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