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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef __com_sun_star_rendering_XAnimatedSprite_idl__
#define __com_sun_star_rendering_XAnimatedSprite_idl__
#include <com/sun/star/uno/XInterface.idl>
#include <com/sun/star/lang/IllegalArgumentException.idl>
#include <com/sun/star/geometry/RealPoint2D.idl>
#include <com/sun/star/rendering/ViewState.idl>
#include <com/sun/star/rendering/RenderState.idl>
#include <com/sun/star/rendering/XSprite.idl>
module com { module sun { module star { module rendering {
/** This interface can be used to control an animated sprite object.<p>
This interface can be used to control an animated sprite object on
an XSpriteCanvas. Sprites are moving, animated objects.<p>
@since OOo 2.0
*/
interface XAnimatedSprite : XSprite
{
/** Start animation sequence of this sprite.<p>
The speed of the animation is given in cycles per second
(where a cycle is defined as one full animation run, i.e. the
full [0,1] range of the XAnimation::render()'s
t parameter, or a full sequence of sprite bitmaps drawn). Once
an animation is running, the associated
XSpriteCanvas handles screen updates
automatically. That means, changes to position or alpha are
reflected on screen automatically. Please note further that
sprite visibility and animation are unrelated, i.e. a hidden
sprite can have a running animation, which then displays in
the middle of the animation sequence, when a show() is called
later on.<p>
@param nSpeed
The speed of the animation in cycles per second (where a cycle
is defined as one full animation run, i.e. the full [0,1]
range of the XAnimation::render()'s t
parameter, or a full sequence of sprite bitmaps drawn).
*/
void startAnimation( [in] double nSpeed );
/** Stop the animation sequence.<p>
A subsequent XAnimatedSprite::startAnimation()
will commence the sequence at the point where it was stopped
with here. Once an animation is stopped, the associated
XSpriteCanvas does not update changed sprites
anymore.<p>
*/
void stopAnimation();
/** Reset the animation sequence to start with the first frame.<p>
If the animation is currently running, the next frame that is
drawn after this method has finished, will be the first
one. Please note that if an animation is not started, the
associated XSpriteCanvas does not update changed
sprites automatically.<p>
*/
void resetAnimation();
/** Issue an additional render call to this sprite's
animation.<p>
This method has no effect when called for a bitmap-sequence
sprite. Please note that if an animation is not started, the
associated XSpriteCanvas does not update changed
sprites automatically, but has to be told to do so via
XSpriteCanvas::updateScreen().<p>
*/
void updateAnimation();
/** Changes the view state in place for this sprite's
animation.<p>
The state given here is used when calling the
XAnimation::render() method, or when drawing
the sprite's bitmaps, respectively. There's no need to call
XSpriteCanvas::updateAnimation() after this
method, as it automatically rerenders, if necessary. Please
note that if an animation is not started, the associated
XSpriteCanvas does not update changed sprites
automatically, but has to be told to do so via
XSpriteCanvas::updateScreen().<p>
@param aViewState
The state given here is used when calling the
XAnimation::render() method, or when drawing
the sprite's bitmaps, respectively.
@throws com::sun::star::lang::IllegalArgumentException
if the view transformation matrix is singular.
*/
void setViewState( [in] ViewState aViewState )
raises (com::sun::star::lang::IllegalArgumentException);
/** Changes all of the sprite's attributes at one atomic
instance.<p>
This is useful at times where one does not want multiple
redraws for every state change.<p>
Please note that if an animation is not started, the
associated XSpriteCanvas does not update changed
sprites automatically, but has to be told to do so via
XSpriteCanvas::updateScreen().<p>
@param aNewPos
New left,top output position of the sprite. This position gets
transformed by the view and render state.
@param aViewState
New view state of the sprite, and part of the transformation
that is applied to aNewPos. The view transformation matrix
must not be singular.
@param aRenderState
New render state of the sprite, and part of the transformation
that is applied to aNewPos. The render transformation matrix
must not be singular.
@param nAlpha
New alpha value of the sprite. This value must be within the
[0,1] range.
@param bUpdateAnimation
Whether this method should implicitly call
XSpriteCanvas::updateAnimation() or not.
@throws com::sun::star::lang::IllegalArgumentException
if one of the passed parameters does not lie in the specified,
permissible range.
*/
void setAll( [in] ::com::sun::star::geometry::RealPoint2D aNewPos,
[in] ViewState aViewState,
[in] RenderState aRenderState,
[in] double nAlpha,
[in] boolean bUpdateAnimation )
raises (com::sun::star::lang::IllegalArgumentException);
};
}; }; }; };
#endif
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