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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include "svgnode.hxx"
#include "svgstyleattributes.hxx"
#include <basegfx/matrix/b2dhommatrix.hxx>

namespace svgio::svgreader
    {
        class SvgClipPathNode final : public SvgNode
        {
        private:
            /// use styles
            SvgStyleAttributes          maSvgStyleAttributes;

            /// variable scan values, dependent of given XAttributeList
            std::optional<basegfx::B2DHomMatrix>   mpaTransform;
            SvgUnits                    maClipPathUnits;

        public:
            SvgClipPathNode(
                SvgDocument& rDocument,
                SvgNode* pParent);
            virtual ~SvgClipPathNode() override;

            virtual const SvgStyleAttributes* getSvgStyleAttributes() const override;
            virtual void parseAttribute(const OUString& rTokenName, SVGToken aSVGToken, const OUString& aContent) override;
            virtual void decomposeSvgNode(drawinglayer::primitive2d::Primitive2DContainer& rTarget, bool bReferenced) const override;

            /// apply contained clipPath to given geometry #i124852# transform may be needed
            void apply(
                drawinglayer::primitive2d::Primitive2DContainer& rTarget,
                const std::optional<basegfx::B2DHomMatrix>& pTransform) const;

            /// clipPathUnits content
            SvgUnits getClipPathUnits() const { return maClipPathUnits; }
            void setClipPathUnits(const SvgUnits aClipPathUnits) { maClipPathUnits = aClipPathUnits; }

            /// transform content
            const std::optional<basegfx::B2DHomMatrix>& getTransform() const { return mpaTransform; }
            void setTransform(const std::optional<basegfx::B2DHomMatrix>& pMatrix) { mpaTransform = pMatrix; }
        };

} // end of namespace svgio::svgreader

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */