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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
commit | 2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch) | |
tree | 848558de17fb3008cdf4d861b01ac7781903ce39 /Documentation/driver-api/media/v4l2-controls.rst | |
parent | Initial commit. (diff) | |
download | linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip |
Adding upstream version 6.1.76.upstream/6.1.76upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | Documentation/driver-api/media/v4l2-controls.rst | 823 |
1 files changed, 823 insertions, 0 deletions
diff --git a/Documentation/driver-api/media/v4l2-controls.rst b/Documentation/driver-api/media/v4l2-controls.rst new file mode 100644 index 000000000..b2e918048 --- /dev/null +++ b/Documentation/driver-api/media/v4l2-controls.rst @@ -0,0 +1,823 @@ +.. SPDX-License-Identifier: GPL-2.0 + +V4L2 Controls +============= + +Introduction +------------ + +The V4L2 control API seems simple enough, but quickly becomes very hard to +implement correctly in drivers. But much of the code needed to handle controls +is actually not driver specific and can be moved to the V4L core framework. + +After all, the only part that a driver developer is interested in is: + +1) How do I add a control? +2) How do I set the control's value? (i.e. s_ctrl) + +And occasionally: + +3) How do I get the control's value? (i.e. g_volatile_ctrl) +4) How do I validate the user's proposed control value? (i.e. try_ctrl) + +All the rest is something that can be done centrally. + +The control framework was created in order to implement all the rules of the +V4L2 specification with respect to controls in a central place. And to make +life as easy as possible for the driver developer. + +Note that the control framework relies on the presence of a struct +:c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for +sub-device drivers. + + +Objects in the framework +------------------------ + +There are two main objects: + +The :c:type:`v4l2_ctrl` object describes the control properties and keeps +track of the control's value (both the current value and the proposed new +value). + +:c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It +maintains a list of v4l2_ctrl objects that it owns and another list of +references to controls, possibly to controls owned by other handlers. + + +Basic usage for V4L2 and sub-device drivers +------------------------------------------- + +1) Prepare the driver: + +.. code-block:: c + + #include <media/v4l2-ctrls.h> + +1.1) Add the handler to your driver's top-level struct: + +For V4L2 drivers: + +.. code-block:: c + + struct foo_dev { + ... + struct v4l2_device v4l2_dev; + ... + struct v4l2_ctrl_handler ctrl_handler; + ... + }; + +For sub-device drivers: + +.. code-block:: c + + struct foo_dev { + ... + struct v4l2_subdev sd; + ... + struct v4l2_ctrl_handler ctrl_handler; + ... + }; + +1.2) Initialize the handler: + +.. code-block:: c + + v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); + +The second argument is a hint telling the function how many controls this +handler is expected to handle. It will allocate a hashtable based on this +information. It is a hint only. + +1.3) Hook the control handler into the driver: + +For V4L2 drivers: + +.. code-block:: c + + foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; + +For sub-device drivers: + +.. code-block:: c + + foo->sd.ctrl_handler = &foo->ctrl_handler; + +1.4) Clean up the handler at the end: + +.. code-block:: c + + v4l2_ctrl_handler_free(&foo->ctrl_handler); + + +2) Add controls: + +You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`: + +.. code-block:: c + + struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, + const struct v4l2_ctrl_ops *ops, + u32 id, s32 min, s32 max, u32 step, s32 def); + +Menu and integer menu controls are added by calling +:c:func:`v4l2_ctrl_new_std_menu`: + +.. code-block:: c + + struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, + const struct v4l2_ctrl_ops *ops, + u32 id, s32 max, s32 skip_mask, s32 def); + +Menu controls with a driver specific menu are added by calling +:c:func:`v4l2_ctrl_new_std_menu_items`: + +.. code-block:: c + + struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items( + struct v4l2_ctrl_handler *hdl, + const struct v4l2_ctrl_ops *ops, u32 id, s32 max, + s32 skip_mask, s32 def, const char * const *qmenu); + +Standard compound controls can be added by calling +:c:func:`v4l2_ctrl_new_std_compound`: + +.. code-block:: c + + struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl, + const struct v4l2_ctrl_ops *ops, u32 id, + const union v4l2_ctrl_ptr p_def); + +Integer menu controls with a driver specific menu can be added by calling +:c:func:`v4l2_ctrl_new_int_menu`: + +.. code-block:: c + + struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, + const struct v4l2_ctrl_ops *ops, + u32 id, s32 max, s32 def, const s64 *qmenu_int); + +These functions are typically called right after the +:c:func:`v4l2_ctrl_handler_init`: + +.. code-block:: c + + static const s64 exp_bias_qmenu[] = { + -2, -1, 0, 1, 2 + }; + static const char * const test_pattern[] = { + "Disabled", + "Vertical Bars", + "Solid Black", + "Solid White", + }; + + v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); + v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, + V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); + v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, + V4L2_CID_CONTRAST, 0, 255, 1, 128); + v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, + V4L2_CID_POWER_LINE_FREQUENCY, + V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, + V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); + v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, + V4L2_CID_EXPOSURE_BIAS, + ARRAY_SIZE(exp_bias_qmenu) - 1, + ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, + exp_bias_qmenu); + v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops, + V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0, + 0, test_pattern); + ... + if (foo->ctrl_handler.error) { + int err = foo->ctrl_handler.error; + + v4l2_ctrl_handler_free(&foo->ctrl_handler); + return err; + } + +The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to +the new control, but if you do not need to access the pointer outside the +control ops, then there is no need to store it. + +The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on +the control ID except for the min, max, step and default values. These are +passed in the last four arguments. These values are driver specific while +control attributes like type, name, flags are all global. The control's +current value will be set to the default value. + +The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is +used for menu controls. There is no min argument since that is always 0 for +menu controls, and instead of a step there is a skip_mask argument: if bit +X is 1, then menu item X is skipped. + +The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard +integer menu control with driver-specific items in the menu. It differs +from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and +takes as the last argument an array of signed 64-bit integers that form an +exact menu item list. + +The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to +v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the +driver specific menu for an otherwise standard menu control. A good example +for this control is the test pattern control for capture/display/sensors +devices that have the capability to generate test patterns. These test +patterns are hardware specific, so the contents of the menu will vary from +device to device. + +Note that if something fails, the function will return NULL or an error and +set ctrl_handler->error to the error code. If ctrl_handler->error was already +set, then it will just return and do nothing. This is also true for +v4l2_ctrl_handler_init if it cannot allocate the internal data structure. + +This makes it easy to init the handler and just add all controls and only check +the error code at the end. Saves a lot of repetitive error checking. + +It is recommended to add controls in ascending control ID order: it will be +a bit faster that way. + +3) Optionally force initial control setup: + +.. code-block:: c + + v4l2_ctrl_handler_setup(&foo->ctrl_handler); + +This will call s_ctrl for all controls unconditionally. Effectively this +initializes the hardware to the default control values. It is recommended +that you do this as this ensures that both the internal data structures and +the hardware are in sync. + +4) Finally: implement the :c:type:`v4l2_ctrl_ops` + +.. code-block:: c + + static const struct v4l2_ctrl_ops foo_ctrl_ops = { + .s_ctrl = foo_s_ctrl, + }; + +Usually all you need is s_ctrl: + +.. code-block:: c + + static int foo_s_ctrl(struct v4l2_ctrl *ctrl) + { + struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); + + switch (ctrl->id) { + case V4L2_CID_BRIGHTNESS: + write_reg(0x123, ctrl->val); + break; + case V4L2_CID_CONTRAST: + write_reg(0x456, ctrl->val); + break; + } + return 0; + } + +The control ops are called with the v4l2_ctrl pointer as argument. +The new control value has already been validated, so all you need to do is +to actually update the hardware registers. + +You're done! And this is sufficient for most of the drivers we have. No need +to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL +and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. + + +.. note:: + + The remainder sections deal with more advanced controls topics and scenarios. + In practice the basic usage as described above is sufficient for most drivers. + + +Inheriting Sub-device Controls +------------------------------ + +When a sub-device is registered with a V4L2 driver by calling +v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev +and v4l2_device are set, then the controls of the subdev will become +automatically available in the V4L2 driver as well. If the subdev driver +contains controls that already exist in the V4L2 driver, then those will be +skipped (so a V4L2 driver can always override a subdev control). + +What happens here is that v4l2_device_register_subdev() calls +v4l2_ctrl_add_handler() adding the controls of the subdev to the controls +of v4l2_device. + + +Accessing Control Values +------------------------ + +The following union is used inside the control framework to access control +values: + +.. code-block:: c + + union v4l2_ctrl_ptr { + s32 *p_s32; + s64 *p_s64; + char *p_char; + void *p; + }; + +The v4l2_ctrl struct contains these fields that can be used to access both +current and new values: + +.. code-block:: c + + s32 val; + struct { + s32 val; + } cur; + + + union v4l2_ctrl_ptr p_new; + union v4l2_ctrl_ptr p_cur; + +If the control has a simple s32 type, then: + +.. code-block:: c + + &ctrl->val == ctrl->p_new.p_s32 + &ctrl->cur.val == ctrl->p_cur.p_s32 + +For all other types use ctrl->p_cur.p<something>. Basically the val +and cur.val fields can be considered an alias since these are used so often. + +Within the control ops you can freely use these. The val and cur.val speak for +themselves. The p_char pointers point to character buffers of length +ctrl->maximum + 1, and are always 0-terminated. + +Unless the control is marked volatile the p_cur field points to the +current cached control value. When you create a new control this value is made +identical to the default value. After calling v4l2_ctrl_handler_setup() this +value is passed to the hardware. It is generally a good idea to call this +function. + +Whenever a new value is set that new value is automatically cached. This means +that most drivers do not need to implement the g_volatile_ctrl() op. The +exception is for controls that return a volatile register such as a signal +strength read-out that changes continuously. In that case you will need to +implement g_volatile_ctrl like this: + +.. code-block:: c + + static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) + { + switch (ctrl->id) { + case V4L2_CID_BRIGHTNESS: + ctrl->val = read_reg(0x123); + break; + } + } + +Note that you use the 'new value' union as well in g_volatile_ctrl. In general +controls that need to implement g_volatile_ctrl are read-only controls. If they +are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control +changes. + +To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: + +.. code-block:: c + + ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); + if (ctrl) + ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; + +For try/s_ctrl the new values (i.e. as passed by the user) are filled in and +you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union +contains the current value, which you can use (but not change!) as well. + +If s_ctrl returns 0 (OK), then the control framework will copy the new final +values to the 'cur' union. + +While in g_volatile/s/try_ctrl you can access the value of all controls owned +by the same handler since the handler's lock is held. If you need to access +the value of controls owned by other handlers, then you have to be very careful +not to introduce deadlocks. + +Outside of the control ops you have to go through to helper functions to get +or set a single control value safely in your driver: + +.. code-block:: c + + s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); + int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); + +These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls +do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that +will result in a deadlock since these helpers lock the handler as well. + +You can also take the handler lock yourself: + +.. code-block:: c + + mutex_lock(&state->ctrl_handler.lock); + pr_info("String value is '%s'\n", ctrl1->p_cur.p_char); + pr_info("Integer value is '%s'\n", ctrl2->cur.val); + mutex_unlock(&state->ctrl_handler.lock); + + +Menu Controls +------------- + +The v4l2_ctrl struct contains this union: + +.. code-block:: c + + union { + u32 step; + u32 menu_skip_mask; + }; + +For menu controls menu_skip_mask is used. What it does is that it allows you +to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU +implementation where you can return -EINVAL if a certain menu item is not +present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for +menu controls. + +A good example is the MPEG Audio Layer II Bitrate menu control where the +menu is a list of standardized possible bitrates. But in practice hardware +implementations will only support a subset of those. By setting the skip +mask you can tell the framework which menu items should be skipped. Setting +it to 0 means that all menu items are supported. + +You set this mask either through the v4l2_ctrl_config struct for a custom +control, or by calling v4l2_ctrl_new_std_menu(). + + +Custom Controls +--------------- + +Driver specific controls can be created using v4l2_ctrl_new_custom(): + +.. code-block:: c + + static const struct v4l2_ctrl_config ctrl_filter = { + .ops = &ctrl_custom_ops, + .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, + .name = "Spatial Filter", + .type = V4L2_CTRL_TYPE_INTEGER, + .flags = V4L2_CTRL_FLAG_SLIDER, + .max = 15, + .step = 1, + }; + + ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); + +The last argument is the priv pointer which can be set to driver-specific +private data. + +The v4l2_ctrl_config struct also has a field to set the is_private flag. + +If the name field is not set, then the framework will assume this is a standard +control and will fill in the name, type and flags fields accordingly. + + +Active and Grabbed Controls +--------------------------- + +If you get more complex relationships between controls, then you may have to +activate and deactivate controls. For example, if the Chroma AGC control is +on, then the Chroma Gain control is inactive. That is, you may set it, but +the value will not be used by the hardware as long as the automatic gain +control is on. Typically user interfaces can disable such input fields. + +You can set the 'active' status using v4l2_ctrl_activate(). By default all +controls are active. Note that the framework does not check for this flag. +It is meant purely for GUIs. The function is typically called from within +s_ctrl. + +The other flag is the 'grabbed' flag. A grabbed control means that you cannot +change it because it is in use by some resource. Typical examples are MPEG +bitrate controls that cannot be changed while capturing is in progress. + +If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework +will return -EBUSY if an attempt is made to set this control. The +v4l2_ctrl_grab() function is typically called from the driver when it +starts or stops streaming. + + +Control Clusters +---------------- + +By default all controls are independent from the others. But in more +complex scenarios you can get dependencies from one control to another. +In that case you need to 'cluster' them: + +.. code-block:: c + + struct foo { + struct v4l2_ctrl_handler ctrl_handler; + #define AUDIO_CL_VOLUME (0) + #define AUDIO_CL_MUTE (1) + struct v4l2_ctrl *audio_cluster[2]; + ... + }; + + state->audio_cluster[AUDIO_CL_VOLUME] = + v4l2_ctrl_new_std(&state->ctrl_handler, ...); + state->audio_cluster[AUDIO_CL_MUTE] = + v4l2_ctrl_new_std(&state->ctrl_handler, ...); + v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); + +From now on whenever one or more of the controls belonging to the same +cluster is set (or 'gotten', or 'tried'), only the control ops of the first +control ('volume' in this example) is called. You effectively create a new +composite control. Similar to how a 'struct' works in C. + +So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set +all two controls belonging to the audio_cluster: + +.. code-block:: c + + static int foo_s_ctrl(struct v4l2_ctrl *ctrl) + { + struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); + + switch (ctrl->id) { + case V4L2_CID_AUDIO_VOLUME: { + struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; + + write_reg(0x123, mute->val ? 0 : ctrl->val); + break; + } + case V4L2_CID_CONTRAST: + write_reg(0x456, ctrl->val); + break; + } + return 0; + } + +In the example above the following are equivalent for the VOLUME case: + +.. code-block:: c + + ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] + ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] + +In practice using cluster arrays like this becomes very tiresome. So instead +the following equivalent method is used: + +.. code-block:: c + + struct { + /* audio cluster */ + struct v4l2_ctrl *volume; + struct v4l2_ctrl *mute; + }; + +The anonymous struct is used to clearly 'cluster' these two control pointers, +but it serves no other purpose. The effect is the same as creating an +array with two control pointers. So you can just do: + +.. code-block:: c + + state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); + state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); + v4l2_ctrl_cluster(2, &state->volume); + +And in foo_s_ctrl you can use these pointers directly: state->mute->val. + +Note that controls in a cluster may be NULL. For example, if for some +reason mute was never added (because the hardware doesn't support that +particular feature), then mute will be NULL. So in that case we have a +cluster of 2 controls, of which only 1 is actually instantiated. The +only restriction is that the first control of the cluster must always be +present, since that is the 'master' control of the cluster. The master +control is the one that identifies the cluster and that provides the +pointer to the v4l2_ctrl_ops struct that is used for that cluster. + +Obviously, all controls in the cluster array must be initialized to either +a valid control or to NULL. + +In rare cases you might want to know which controls of a cluster actually +were set explicitly by the user. For this you can check the 'is_new' flag of +each control. For example, in the case of a volume/mute cluster the 'is_new' +flag of the mute control would be set if the user called VIDIOC_S_CTRL for +mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume +controls, then the 'is_new' flag would be 1 for both controls. + +The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). + + +Handling autogain/gain-type Controls with Auto Clusters +------------------------------------------------------- + +A common type of control cluster is one that handles 'auto-foo/foo'-type +controls. Typical examples are autogain/gain, autoexposure/exposure, +autowhitebalance/red balance/blue balance. In all cases you have one control +that determines whether another control is handled automatically by the hardware, +or whether it is under manual control from the user. + +If the cluster is in automatic mode, then the manual controls should be +marked inactive and volatile. When the volatile controls are read the +g_volatile_ctrl operation should return the value that the hardware's automatic +mode set up automatically. + +If the cluster is put in manual mode, then the manual controls should become +active again and the volatile flag is cleared (so g_volatile_ctrl is no longer +called while in manual mode). In addition just before switching to manual mode +the current values as determined by the auto mode are copied as the new manual +values. + +Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since +changing that control affects the control flags of the manual controls. + +In order to simplify this a special variation of v4l2_ctrl_cluster was +introduced: + +.. code-block:: c + + void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, + u8 manual_val, bool set_volatile); + +The first two arguments are identical to v4l2_ctrl_cluster. The third argument +tells the framework which value switches the cluster into manual mode. The +last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. +If it is false, then the manual controls are never volatile. You would typically +use that if the hardware does not give you the option to read back to values as +determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow +you to obtain the current gain value). + +The first control of the cluster is assumed to be the 'auto' control. + +Using this function will ensure that you don't need to handle all the complex +flag and volatile handling. + + +VIDIOC_LOG_STATUS Support +------------------------- + +This ioctl allow you to dump the current status of a driver to the kernel log. +The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the +value of the controls owned by the given handler to the log. You can supply a +prefix as well. If the prefix didn't end with a space, then ': ' will be added +for you. + + +Different Handlers for Different Video Nodes +-------------------------------------------- + +Usually the V4L2 driver has just one control handler that is global for +all video nodes. But you can also specify different control handlers for +different video nodes. You can do that by manually setting the ctrl_handler +field of struct video_device. + +That is no problem if there are no subdevs involved but if there are, then +you need to block the automatic merging of subdev controls to the global +control handler. You do that by simply setting the ctrl_handler field in +struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer +merge subdev controls. + +After each subdev was added, you will then have to call v4l2_ctrl_add_handler +manually to add the subdev's control handler (sd->ctrl_handler) to the desired +control handler. This control handler may be specific to the video_device or +for a subset of video_device's. For example: the radio device nodes only have +audio controls, while the video and vbi device nodes share the same control +handler for the audio and video controls. + +If you want to have one handler (e.g. for a radio device node) have a subset +of another handler (e.g. for a video device node), then you should first add +the controls to the first handler, add the other controls to the second +handler and finally add the first handler to the second. For example: + +.. code-block:: c + + v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); + v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); + v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); + v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); + +The last argument to v4l2_ctrl_add_handler() is a filter function that allows +you to filter which controls will be added. Set it to NULL if you want to add +all controls. + +Or you can add specific controls to a handler: + +.. code-block:: c + + volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); + v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); + +What you should not do is make two identical controls for two handlers. +For example: + +.. code-block:: c + + v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); + v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); + +This would be bad since muting the radio would not change the video mute +control. The rule is to have one control for each hardware 'knob' that you +can twiddle. + + +Finding Controls +---------------- + +Normally you have created the controls yourself and you can store the struct +v4l2_ctrl pointer into your own struct. + +But sometimes you need to find a control from another handler that you do +not own. For example, if you have to find a volume control from a subdev. + +You can do that by calling v4l2_ctrl_find: + +.. code-block:: c + + struct v4l2_ctrl *volume; + + volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); + +Since v4l2_ctrl_find will lock the handler you have to be careful where you +use it. For example, this is not a good idea: + +.. code-block:: c + + struct v4l2_ctrl_handler ctrl_handler; + + v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); + +...and in video_ops.s_ctrl: + +.. code-block:: c + + case V4L2_CID_BRIGHTNESS: + contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); + ... + +When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so +attempting to find another control from the same handler will deadlock. + +It is recommended not to use this function from inside the control ops. + + +Preventing Controls inheritance +------------------------------- + +When one control handler is added to another using v4l2_ctrl_add_handler, then +by default all controls from one are merged to the other. But a subdev might +have low-level controls that make sense for some advanced embedded system, but +not when it is used in consumer-level hardware. In that case you want to keep +those low-level controls local to the subdev. You can do this by simply +setting the 'is_private' flag of the control to 1: + +.. code-block:: c + + static const struct v4l2_ctrl_config ctrl_private = { + .ops = &ctrl_custom_ops, + .id = V4L2_CID_..., + .name = "Some Private Control", + .type = V4L2_CTRL_TYPE_INTEGER, + .max = 15, + .step = 1, + .is_private = 1, + }; + + ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); + +These controls will now be skipped when v4l2_ctrl_add_handler is called. + + +V4L2_CTRL_TYPE_CTRL_CLASS Controls +---------------------------------- + +Controls of this type can be used by GUIs to get the name of the control class. +A fully featured GUI can make a dialog with multiple tabs with each tab +containing the controls belonging to a particular control class. The name of +each tab can be found by querying a special control with ID <control class | 1>. + +Drivers do not have to care about this. The framework will automatically add +a control of this type whenever the first control belonging to a new control +class is added. + + +Adding Notify Callbacks +----------------------- + +Sometimes the platform or bridge driver needs to be notified when a control +from a sub-device driver changes. You can set a notify callback by calling +this function: + +.. code-block:: c + + void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl, + void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv); + +Whenever the give control changes value the notify callback will be called +with a pointer to the control and the priv pointer that was passed with +v4l2_ctrl_notify. Note that the control's handler lock is held when the +notify function is called. + +There can be only one notify function per control handler. Any attempt +to set another notify function will cause a WARN_ON. + +v4l2_ctrl functions and data structures +--------------------------------------- + +.. kernel-doc:: include/media/v4l2-ctrls.h |