summaryrefslogtreecommitdiffstats
path: root/Documentation/input/devices
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
commit2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch)
tree848558de17fb3008cdf4d861b01ac7781903ce39 /Documentation/input/devices
parentInitial commit. (diff)
downloadlinux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz
linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip
Adding upstream version 6.1.76.upstream/6.1.76upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'Documentation/input/devices')
-rw-r--r--Documentation/input/devices/alps.rst390
-rw-r--r--Documentation/input/devices/amijoy.rst263
-rw-r--r--Documentation/input/devices/appletouch.rst94
-rw-r--r--Documentation/input/devices/atarikbd.rst820
-rw-r--r--Documentation/input/devices/bcm5974.rst70
-rw-r--r--Documentation/input/devices/cma3000_d0x.rst139
-rw-r--r--Documentation/input/devices/cs461x.rst43
-rw-r--r--Documentation/input/devices/edt-ft5x06.rst54
-rw-r--r--Documentation/input/devices/elantech.rst841
-rw-r--r--Documentation/input/devices/iforce-protocol.rst381
-rw-r--r--Documentation/input/devices/index.rst19
-rw-r--r--Documentation/input/devices/joystick-parport.rst611
-rw-r--r--Documentation/input/devices/ntrig.rst137
-rw-r--r--Documentation/input/devices/pxrc.rst57
-rw-r--r--Documentation/input/devices/rotary-encoder.rst135
-rw-r--r--Documentation/input/devices/sentelic.rst901
-rw-r--r--Documentation/input/devices/walkera0701.rst128
-rw-r--r--Documentation/input/devices/xpad.rst234
-rw-r--r--Documentation/input/devices/yealink.rst225
19 files changed, 5542 insertions, 0 deletions
diff --git a/Documentation/input/devices/alps.rst b/Documentation/input/devices/alps.rst
new file mode 100644
index 000000000..b556d6bde
--- /dev/null
+++ b/Documentation/input/devices/alps.rst
@@ -0,0 +1,390 @@
+----------------------
+ALPS Touchpad Protocol
+----------------------
+
+Introduction
+------------
+Currently the ALPS touchpad driver supports seven protocol versions in use by
+ALPS touchpads, called versions 1, 2, 3, 4, 5, 6, 7 and 8.
+
+Since roughly mid-2010 several new ALPS touchpads have been released and
+integrated into a variety of laptops and netbooks. These new touchpads
+have enough behavior differences that the alps_model_data definition
+table, describing the properties of the different versions, is no longer
+adequate. The design choices were to re-define the alps_model_data
+table, with the risk of regression testing existing devices, or isolate
+the new devices outside of the alps_model_data table. The latter design
+choice was made. The new touchpad signatures are named: "Rushmore",
+"Pinnacle", and "Dolphin", which you will see in the alps.c code.
+For the purposes of this document, this group of ALPS touchpads will
+generically be called "new ALPS touchpads".
+
+We experimented with probing the ACPI interface _HID (Hardware ID)/_CID
+(Compatibility ID) definition as a way to uniquely identify the
+different ALPS variants but there did not appear to be a 1:1 mapping.
+In fact, it appeared to be an m:n mapping between the _HID and actual
+hardware type.
+
+Detection
+---------
+
+All ALPS touchpads should respond to the "E6 report" command sequence:
+E8-E6-E6-E6-E9. An ALPS touchpad should respond with either 00-00-0A or
+00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s
+if some buttons are pressed.
+
+If the E6 report is successful, the touchpad model is identified using the "E7
+report" sequence: E8-E7-E7-E7-E9. The response is the model signature and is
+matched against known models in the alps_model_data_array.
+
+For older touchpads supporting protocol versions 3 and 4, the E7 report
+model signature is always 73-02-64. To differentiate between these
+versions, the response from the "Enter Command Mode" sequence must be
+inspected as described below.
+
+The new ALPS touchpads have an E7 signature of 73-03-50 or 73-03-0A but
+seem to be better differentiated by the EC Command Mode response.
+
+Command Mode
+------------
+
+Protocol versions 3 and 4 have a command mode that is used to read and write
+one-byte device registers in a 16-bit address space. The command sequence
+EC-EC-EC-E9 places the device in command mode, and the device will respond
+with 88-07 followed by a third byte. This third byte can be used to determine
+whether the devices uses the version 3 or 4 protocol.
+
+To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad.
+
+While in command mode, register addresses can be set by first sending a
+specific command, either EC for v3 devices or F5 for v4 devices. Then the
+address is sent one nibble at a time, where each nibble is encoded as a
+command with optional data. This encoding differs slightly between the v3 and
+v4 protocols.
+
+Once an address has been set, the addressed register can be read by sending
+PSMOUSE_CMD_GETINFO (E9). The first two bytes of the response contains the
+address of the register being read, and the third contains the value of the
+register. Registers are written by writing the value one nibble at a time
+using the same encoding used for addresses.
+
+For the new ALPS touchpads, the EC command is used to enter command
+mode. The response in the new ALPS touchpads is significantly different,
+and more important in determining the behavior. This code has been
+separated from the original alps_model_data table and put in the
+alps_identify function. For example, there seem to be two hardware init
+sequences for the "Dolphin" touchpads as determined by the second byte
+of the EC response.
+
+Packet Format
+-------------
+
+In the following tables, the following notation is used::
+
+ CAPITALS = stick, miniscules = touchpad
+
+?'s can have different meanings on different models, such as wheel rotation,
+extra buttons, stick buttons on a dualpoint, etc.
+
+PS/2 packet format
+------------------
+
+::
+
+ byte 0: 0 0 YSGN XSGN 1 M R L
+ byte 1: X7 X6 X5 X4 X3 X2 X1 X0
+ byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+
+Note that the device never signals overflow condition.
+
+For protocol version 2 devices when the trackpoint is used, and no fingers
+are on the touchpad, the M R L bits signal the combined status of both the
+pointingstick and touchpad buttons.
+
+ALPS Absolute Mode - Protocol Version 1
+---------------------------------------
+
+::
+
+ byte 0: 1 0 0 0 1 x9 x8 x7
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 ? ? l r ? fin ges
+ byte 3: 0 ? ? ? ? y9 y8 y7
+ byte 4: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+ALPS Absolute Mode - Protocol Version 2
+---------------------------------------
+
+::
+
+ byte 0: 1 ? ? ? 1 PSM PSR PSL
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 x10 x9 x8 x7 ? fin ges
+ byte 3: 0 y9 y8 y7 1 M R L
+ byte 4: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+Protocol Version 2 DualPoint devices send standard PS/2 mouse packets for
+the DualPoint Stick. The M, R and L bits signal the combined status of both
+the pointingstick and touchpad buttons, except for Dell dualpoint devices
+where the pointingstick buttons get reported separately in the PSM, PSR
+and PSL bits.
+
+Dualpoint device -- interleaved packet format
+---------------------------------------------
+
+::
+
+ byte 0: 1 1 0 0 1 1 1 1
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 x10 x9 x8 x7 0 fin ges
+ byte 3: 0 0 YSGN XSGN 1 1 1 1
+ byte 4: X7 X6 X5 X4 X3 X2 X1 X0
+ byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 6: 0 y9 y8 y7 1 m r l
+ byte 7: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 8: 0 z6 z5 z4 z3 z2 z1 z0
+
+Devices which use the interleaving format normally send standard PS/2 mouse
+packets for the DualPoint Stick + ALPS Absolute Mode packets for the
+touchpad, switching to the interleaved packet format when both the stick and
+the touchpad are used at the same time.
+
+ALPS Absolute Mode - Protocol Version 3
+---------------------------------------
+
+ALPS protocol version 3 has three different packet formats. The first two are
+associated with touchpad events, and the third is associated with trackstick
+events.
+
+The first type is the touchpad position packet::
+
+ byte 0: 1 ? x1 x0 1 1 1 1
+ byte 1: 0 x10 x9 x8 x7 x6 x5 x4
+ byte 2: 0 y10 y9 y8 y7 y6 y5 y4
+ byte 3: 0 M R L 1 m r l
+ byte 4: 0 mt x3 x2 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+Note that for some devices the trackstick buttons are reported in this packet,
+and on others it is reported in the trackstick packets.
+
+The second packet type contains bitmaps representing the x and y axes. In the
+bitmaps a given bit is set if there is a finger covering that position on the
+given axis. Thus the bitmap packet can be used for low-resolution multi-touch
+data, although finger tracking is not possible. This packet also encodes the
+number of contacts (f1 and f0 in the table below)::
+
+ byte 0: 1 1 x1 x0 1 1 1 1
+ byte 1: 0 x8 x7 x6 x5 x4 x3 x2
+ byte 2: 0 y7 y6 y5 y4 y3 y2 y1
+ byte 3: 0 y10 y9 y8 1 1 1 1
+ byte 4: 0 x14 x13 x12 x11 x10 x9 y0
+ byte 5: 0 1 ? ? ? ? f1 f0
+
+This packet only appears after a position packet with the mt bit set, and
+usually only appears when there are two or more contacts (although
+occasionally it's seen with only a single contact).
+
+The final v3 packet type is the trackstick packet::
+
+ byte 0: 1 1 x7 y7 1 1 1 1
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 3: 0 1 TP SW 1 M R L
+ byte 4: 0 z6 z5 z4 z3 z2 z1 z0
+ byte 5: 0 0 1 1 1 1 1 1
+
+TP means Tap SW status when tap processing is enabled or Press status when press
+processing is enabled. SW means scroll up when 4 buttons are available.
+
+ALPS Absolute Mode - Protocol Version 4
+---------------------------------------
+
+Protocol version 4 has an 8-byte packet format::
+
+ byte 0: 1 ? x1 x0 1 1 1 1
+ byte 1: 0 x10 x9 x8 x7 x6 x5 x4
+ byte 2: 0 y10 y9 y8 y7 y6 y5 y4
+ byte 3: 0 1 x3 x2 y3 y2 y1 y0
+ byte 4: 0 ? ? ? 1 ? r l
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+ byte 6: bitmap data (described below)
+ byte 7: bitmap data (described below)
+
+The last two bytes represent a partial bitmap packet, with 3 full packets
+required to construct a complete bitmap packet. Once assembled, the 6-byte
+bitmap packet has the following format::
+
+ byte 0: 0 1 x7 x6 x5 x4 x3 x2
+ byte 1: 0 x1 x0 y4 y3 y2 y1 y0
+ byte 2: 0 0 ? x14 x13 x12 x11 x10
+ byte 3: 0 x9 x8 y9 y8 y7 y6 y5
+ byte 4: 0 0 0 0 0 0 0 0
+ byte 5: 0 0 0 0 0 0 0 y10
+
+There are several things worth noting here.
+
+ 1) In the bitmap data, bit 6 of byte 0 serves as a sync byte to
+ identify the first fragment of a bitmap packet.
+
+ 2) The bitmaps represent the same data as in the v3 bitmap packets, although
+ the packet layout is different.
+
+ 3) There doesn't seem to be a count of the contact points anywhere in the v4
+ protocol packets. Deriving a count of contact points must be done by
+ analyzing the bitmaps.
+
+ 4) There is a 3 to 1 ratio of position packets to bitmap packets. Therefore
+ MT position can only be updated for every third ST position update, and
+ the count of contact points can only be updated every third packet as
+ well.
+
+So far no v4 devices with tracksticks have been encountered.
+
+ALPS Absolute Mode - Protocol Version 5
+---------------------------------------
+This is basically Protocol Version 3 but with different logic for packet
+decode. It uses the same alps_process_touchpad_packet_v3 call with a
+specialized decode_fields function pointer to correctly interpret the
+packets. This appears to only be used by the Dolphin devices.
+
+For single-touch, the 6-byte packet format is::
+
+ byte 0: 1 1 0 0 1 0 0 0
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 3: 0 M R L 1 m r l
+ byte 4: y10 y9 y8 y7 x10 x9 x8 x7
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+For mt, the format is::
+
+ byte 0: 1 1 1 n3 1 n2 n1 x24
+ byte 1: 1 y7 y6 y5 y4 y3 y2 y1
+ byte 2: ? x2 x1 y12 y11 y10 y9 y8
+ byte 3: 0 x23 x22 x21 x20 x19 x18 x17
+ byte 4: 0 x9 x8 x7 x6 x5 x4 x3
+ byte 5: 0 x16 x15 x14 x13 x12 x11 x10
+
+ALPS Absolute Mode - Protocol Version 6
+---------------------------------------
+
+For trackstick packet, the format is::
+
+ byte 0: 1 1 1 1 1 1 1 1
+ byte 1: 0 X6 X5 X4 X3 X2 X1 X0
+ byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 3: ? Y7 X7 ? ? M R L
+ byte 4: Z7 Z6 Z5 Z4 Z3 Z2 Z1 Z0
+ byte 5: 0 1 1 1 1 1 1 1
+
+For touchpad packet, the format is::
+
+ byte 0: 1 1 1 1 1 1 1 1
+ byte 1: 0 0 0 0 x3 x2 x1 x0
+ byte 2: 0 0 0 0 y3 y2 y1 y0
+ byte 3: ? x7 x6 x5 x4 ? r l
+ byte 4: ? y7 y6 y5 y4 ? ? ?
+ byte 5: z7 z6 z5 z4 z3 z2 z1 z0
+
+(v6 touchpad does not have middle button)
+
+ALPS Absolute Mode - Protocol Version 7
+---------------------------------------
+
+For trackstick packet, the format is::
+
+ byte 0: 0 1 0 0 1 0 0 0
+ byte 1: 1 1 * * 1 M R L
+ byte 2: X7 1 X5 X4 X3 X2 X1 X0
+ byte 3: Z6 1 Y6 X6 1 Y2 Y1 Y0
+ byte 4: Y7 0 Y5 Y4 Y3 1 1 0
+ byte 5: T&P 0 Z5 Z4 Z3 Z2 Z1 Z0
+
+For touchpad packet, the format is::
+
+ packet-fmt b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: TWO & MULTI L 1 R M 1 Y0-2 Y0-1 Y0-0
+ byte 0: NEW L 1 X1-5 1 1 Y0-2 Y0-1 Y0-0
+ byte 1: Y0-10 Y0-9 Y0-8 Y0-7 Y0-6 Y0-5 Y0-4 Y0-3
+ byte 2: X0-11 1 X0-10 X0-9 X0-8 X0-7 X0-6 X0-5
+ byte 3: X1-11 1 X0-4 X0-3 1 X0-2 X0-1 X0-0
+ byte 4: TWO X1-10 TWO X1-9 X1-8 X1-7 X1-6 X1-5 X1-4
+ byte 4: MULTI X1-10 TWO X1-9 X1-8 X1-7 X1-6 Y1-5 1
+ byte 4: NEW X1-10 TWO X1-9 X1-8 X1-7 X1-6 0 0
+ byte 5: TWO & NEW Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 Y1-5 Y1-4
+ byte 5: MULTI Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 F-1 F-0
+
+ L: Left button
+ R / M: Non-clickpads: Right / Middle button
+ Clickpads: When > 2 fingers are down, and some fingers
+ are in the button area, then the 2 coordinates reported
+ are for fingers outside the button area and these report
+ extra fingers being present in the right / left button
+ area. Note these fingers are not added to the F field!
+ so if a TWO packet is received and R = 1 then there are
+ 3 fingers down, etc.
+ TWO: 1: Two touches present, byte 0/4/5 are in TWO fmt
+ 0: If byte 4 bit 0 is 1, then byte 0/4/5 are in MULTI fmt
+ otherwise byte 0 bit 4 must be set and byte 0/4/5 are
+ in NEW fmt
+ F: Number of fingers - 3, 0 means 3 fingers, 1 means 4 ...
+
+
+ALPS Absolute Mode - Protocol Version 8
+---------------------------------------
+
+Spoken by SS4 (73 03 14) and SS5 (73 03 28) hardware.
+
+The packet type is given by the APD field, bits 4-5 of byte 3.
+
+Touchpad packet (APD = 0x2)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 0 0 X7
+ byte 1: 0 X6 X5 X4 X3 X2 X1 X0
+ byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 3: 0 T&P 1 0 1 0 0 Y7
+ byte 4: 0 Z6 Z5 Z4 Z3 Z2 Z1 Z0
+ byte 5: 0 0 0 0 0 0 0 0
+
+SWM, SWR, SWL: Middle, Right, and Left button states
+
+Touchpad 1 Finger packet (APD = 0x0)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 X2 X1 X0
+ byte 1: X9 X8 X7 1 X6 X5 X4 X3
+ byte 2: 0 X11 X10 LFB Y3 Y2 Y1 Y0
+ byte 3: Y5 Y4 0 0 1 TAPF2 TAPF1 TAPF0
+ byte 4: Zv7 Y11 Y10 1 Y9 Y8 Y7 Y6
+ byte 5: Zv6 Zv5 Zv4 0 Zv3 Zv2 Zv1 Zv0
+
+TAPF: ???
+LFB: ???
+
+Touchpad 2 Finger packet (APD = 0x1)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
+ byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
+ byte 2: AY11 AY10 AY9 CONT AY8 AY7 AY6 AY5
+ byte 3: 0 0 0 1 1 BX6 BX5 BX4
+ byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
+ byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
+
+CONT: A 3-or-4 Finger packet is to follow
+
+Touchpad 3-or-4 Finger packet (APD = 0x3)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
+ byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
+ byte 2: AY11 AY10 AY9 OVF AY8 AY7 AY6 AY5
+ byte 3: 0 0 1 1 1 BX6 BX5 BX4
+ byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
+ byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
+
+OVF: 5th finger detected
diff --git a/Documentation/input/devices/amijoy.rst b/Documentation/input/devices/amijoy.rst
new file mode 100644
index 000000000..8df7b11cd
--- /dev/null
+++ b/Documentation/input/devices/amijoy.rst
@@ -0,0 +1,263 @@
+~~~~~~~~~~~~~~~~~~~~~~~~~
+Amiga joystick extensions
+~~~~~~~~~~~~~~~~~~~~~~~~~
+
+
+Amiga 4-joystick parport extension
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Parallel port pins:
+
+
+===== ======== ==== ==========
+Pin Meaning Pin Meaning
+===== ======== ==== ==========
+ 2 Up1 6 Up2
+ 3 Down1 7 Down2
+ 4 Left1 8 Left2
+ 5 Right1 9 Right2
+13 Fire1 11 Fire2
+18 Gnd1 18 Gnd2
+===== ======== ==== ==========
+
+Amiga digital joystick pinout
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+=== ============
+Pin Meaning
+=== ============
+1 Up
+2 Down
+3 Left
+4 Right
+5 n/c
+6 Fire button
+7 +5V (50mA)
+8 Gnd
+9 Thumb button
+=== ============
+
+Amiga mouse pinout
+~~~~~~~~~~~~~~~~~~
+
+=== ============
+Pin Meaning
+=== ============
+1 V-pulse
+2 H-pulse
+3 VQ-pulse
+4 HQ-pulse
+5 Middle button
+6 Left button
+7 +5V (50mA)
+8 Gnd
+9 Right button
+=== ============
+
+Amiga analog joystick pinout
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+=== ==============
+Pin Meaning
+=== ==============
+1 Top button
+2 Top2 button
+3 Trigger button
+4 Thumb button
+5 Analog X
+6 n/c
+7 +5V (50mA)
+8 Gnd
+9 Analog Y
+=== ==============
+
+Amiga lightpen pinout
+~~~~~~~~~~~~~~~~~~~~~
+
+=== =============
+Pin Meaning
+=== =============
+1 n/c
+2 n/c
+3 n/c
+4 n/c
+5 Touch button
+6 /Beamtrigger
+7 +5V (50mA)
+8 Gnd
+9 Stylus button
+=== =============
+
+-------------------------------------------------------------------------------
+
+======== === ==== ==== ====== ========================================
+NAME rev ADDR type chip Description
+======== === ==== ==== ====== ========================================
+JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert, horiz)
+JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert,horiz)
+======== === ==== ==== ====== ========================================
+
+ These addresses each read a 16 bit register. These in turn
+ are loaded from the MDAT serial stream and are clocked in on
+ the rising edge of SCLK. MLD output is used to parallel load
+ the external parallel-to-serial converter.This in turn is
+ loaded with the 4 quadrature inputs from each of two game
+ controller ports (8 total) plus 8 miscellaneous control bits
+ which are new for LISA and can be read in upper 8 bits of
+ LISAID.
+
+ Register bits are as follows:
+
+ - Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
+
+======== === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+======== === === === === === === === === ====== === === === === === === ===
+JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+======== === === === === === === === === ====== === === === === === === ===
+
+ 0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR.
+ (4 counters total). The bit usage for both left and right
+ addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is
+ clocked by 2 of the signals input from the mouse serial
+ stream. Starting with first bit received:
+
+ +-------------------+-----------------------------------------+
+ | Serial | Bit Name | Description |
+ +========+==========+=========================================+
+ | 0 | M0H | JOY0DAT Horizontal Clock |
+ +--------+----------+-----------------------------------------+
+ | 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 2 | M0V | JOY0DAT Vertical Clock |
+ +--------+----------+-----------------------------------------+
+ | 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 4 | M1V | JOY1DAT Horizontal Clock |
+ +--------+----------+-----------------------------------------+
+ | 5 | M1VQ | JOY1DAT Horizontal Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 6 | M1V | JOY1DAT Vertical Clock |
+ +--------+----------+-----------------------------------------+
+ | 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+
+ Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be
+ read to determine the state of the related input signal pair.
+ This allows these pins to double as joystick switch inputs.
+ Joystick switch closures can be deciphered as follows:
+
+ +------------+------+---------------------------------+
+ | Directions | Pin# | Counter bits |
+ +============+======+=================================+
+ | Forward | 1 | Y1 xor Y0 (BIT#09 xor BIT#08) |
+ +------------+------+---------------------------------+
+ | Left | 3 | Y1 |
+ +------------+------+---------------------------------+
+ | Back | 2 | X1 xor X0 (BIT#01 xor BIT#00) |
+ +------------+------+---------------------------------+
+ | Right | 4 | X1 |
+ +------------+------+---------------------------------+
+
+-------------------------------------------------------------------------------
+
+======== === ==== ==== ====== =================================================
+NAME rev ADDR type chip Description
+======== === ==== ==== ====== =================================================
+JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
+======== === ==== ==== ====== =================================================
+
+ Mouse counter write test data:
+
+========= === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+========= === === === === === === === === ====== === === === === === === ===
+ JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
+ JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
+========= === === === === === === === === ====== === === === === === === ===
+
+-------------------------------------------------------------------------------
+
+======= === ==== ==== ====== ========================================
+NAME rev ADDR type chip Description
+======= === ==== ==== ====== ========================================
+POT0DAT h 012 R Paula Pot counter data left pair (vert, horiz)
+POT1DAT h 014 R Paula Pot counter data right pair (vert,horiz)
+======= === ==== ==== ====== ========================================
+
+ These addresses each read a pair of 8 bit pot counters.
+ (4 counters total). The bit assignment for both
+ addresses is shown below. The counters are stopped by signals
+ from 2 controller connectors (left-right) with 2 pins each.
+
+====== === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+====== === === === === === === === === ====== === === === === === === ===
+ RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+ LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+====== === === === === === === === === ====== === === === === === === ===
+
+ +--------------------------+-------+
+ | CONNECTORS | PAULA |
+ +-------+------+-----+-----+-------+
+ | Loc. | Dir. | Sym | pin | pin |
+ +=======+======+=====+=====+=======+
+ | RIGHT | Y | RX | 9 | 33 |
+ +-------+------+-----+-----+-------+
+ | RIGHT | X | RX | 5 | 32 |
+ +-------+------+-----+-----+-------+
+ | LEFT | Y | LY | 9 | 36 |
+ +-------+------+-----+-----+-------+
+ | LEFT | X | LX | 5 | 35 |
+ +-------+------+-----+-----+-------+
+
+ With normal (NTSC or PAL) horiz. line rate, the pots will
+ give a full scale (FF) reading with about 500kohms in one
+ frame time. With proportionally faster horiz line times,
+ the counters will count proportionally faster.
+ This should be noted when doing variable beam displays.
+
+-------------------------------------------------------------------------------
+
+====== === ==== ==== ====== ================================================
+NAME rev ADDR type chip Description
+====== === ==== ==== ====== ================================================
+POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot
+ counter start.
+====== === ==== ==== ====== ================================================
+
+-------------------------------------------------------------------------------
+
+====== === ==== ==== ====== ================================================
+NAME rev ADDR type chip Description
+====== === ==== ==== ====== ================================================
+POTINP 016 R Paula Pot pin data read
+====== === ==== ==== ====== ================================================
+
+ This register controls a 4 bit bi-direction I/O port
+ that shares the same 4 pins as the 4 pot counters above.
+
+ +-------+----------+---------------------------------------------+
+ | BIT# | FUNCTION | DESCRIPTION |
+ +=======+==========+=============================================+
+ | 15 | OUTRY | Output enable for Paula pin 33 |
+ +-------+----------+---------------------------------------------+
+ | 14 | DATRY | I/O data Paula pin 33 |
+ +-------+----------+---------------------------------------------+
+ | 13 | OUTRX | Output enable for Paula pin 32 |
+ +-------+----------+---------------------------------------------+
+ | 12 | DATRX | I/O data Paula pin 32 |
+ +-------+----------+---------------------------------------------+
+ | 11 | OUTLY | Out put enable for Paula pin 36 |
+ +-------+----------+---------------------------------------------+
+ | 10 | DATLY | I/O data Paula pin 36 |
+ +-------+----------+---------------------------------------------+
+ | 09 | OUTLX | Output enable for Paula pin 35 |
+ +-------+----------+---------------------------------------------+
+ | 08 | DATLX | I/O data Paula pin 35 |
+ +-------+----------+---------------------------------------------+
+ | 07-01 | X | Not used |
+ +-------+----------+---------------------------------------------+
+ | 00 | START | Start pots (dump capacitors,start counters) |
+ +-------+----------+---------------------------------------------+
diff --git a/Documentation/input/devices/appletouch.rst b/Documentation/input/devices/appletouch.rst
new file mode 100644
index 000000000..c94470e66
--- /dev/null
+++ b/Documentation/input/devices/appletouch.rst
@@ -0,0 +1,94 @@
+.. include:: <isonum.txt>
+
+----------------------------------
+Apple Touchpad Driver (appletouch)
+----------------------------------
+
+:Copyright: |copy| 2005 Stelian Pop <stelian@popies.net>
+
+appletouch is a Linux kernel driver for the USB touchpad found on post
+February 2005 and October 2005 Apple Aluminium Powerbooks.
+
+This driver is derived from Johannes Berg's appletrackpad driver [#f1]_,
+but it has been improved in some areas:
+
+ * appletouch is a full kernel driver, no userspace program is necessary
+ * appletouch can be interfaced with the synaptics X11 driver, in order
+ to have touchpad acceleration, scrolling, etc.
+
+Credits go to Johannes Berg for reverse-engineering the touchpad protocol,
+Frank Arnold for further improvements, and Alex Harper for some additional
+information about the inner workings of the touchpad sensors. Michael
+Hanselmann added support for the October 2005 models.
+
+Usage
+-----
+
+In order to use the touchpad in the basic mode, compile the driver and load
+the module. A new input device will be detected and you will be able to read
+the mouse data from /dev/input/mice (using gpm, or X11).
+
+In X11, you can configure the touchpad to use the synaptics X11 driver, which
+will give additional functionalities, like acceleration, scrolling, 2 finger
+tap for middle button mouse emulation, 3 finger tap for right button mouse
+emulation, etc. In order to do this, make sure you're using a recent version of
+the synaptics driver (tested with 0.14.2, available from [#f2]_), and configure
+a new input device in your X11 configuration file (take a look below for an
+example). For additional configuration, see the synaptics driver documentation::
+
+ Section "InputDevice"
+ Identifier "Synaptics Touchpad"
+ Driver "synaptics"
+ Option "SendCoreEvents" "true"
+ Option "Device" "/dev/input/mice"
+ Option "Protocol" "auto-dev"
+ Option "LeftEdge" "0"
+ Option "RightEdge" "850"
+ Option "TopEdge" "0"
+ Option "BottomEdge" "645"
+ Option "MinSpeed" "0.4"
+ Option "MaxSpeed" "1"
+ Option "AccelFactor" "0.02"
+ Option "FingerLow" "0"
+ Option "FingerHigh" "30"
+ Option "MaxTapMove" "20"
+ Option "MaxTapTime" "100"
+ Option "HorizScrollDelta" "0"
+ Option "VertScrollDelta" "30"
+ Option "SHMConfig" "on"
+ EndSection
+
+ Section "ServerLayout"
+ ...
+ InputDevice "Mouse"
+ InputDevice "Synaptics Touchpad"
+ ...
+ EndSection
+
+Fuzz problems
+-------------
+
+The touchpad sensors are very sensitive to heat, and will generate a lot of
+noise when the temperature changes. This is especially true when you power-on
+the laptop for the first time.
+
+The appletouch driver tries to handle this noise and auto adapt itself, but it
+is not perfect. If finger movements are not recognized anymore, try reloading
+the driver.
+
+You can activate debugging using the 'debug' module parameter. A value of 0
+deactivates any debugging, 1 activates tracing of invalid samples, 2 activates
+full tracing (each sample is being traced)::
+
+ modprobe appletouch debug=1
+
+or::
+
+ echo "1" > /sys/module/appletouch/parameters/debug
+
+
+.. Links:
+
+.. [#f1] http://johannes.sipsolutions.net/PowerBook/touchpad/
+
+.. [#f2] `<http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html>`_
diff --git a/Documentation/input/devices/atarikbd.rst b/Documentation/input/devices/atarikbd.rst
new file mode 100644
index 000000000..0c4c7804c
--- /dev/null
+++ b/Documentation/input/devices/atarikbd.rst
@@ -0,0 +1,820 @@
+====================================
+Intelligent Keyboard (ikbd) Protocol
+====================================
+
+
+Introduction
+============
+
+The Atari Corp. Intelligent Keyboard (ikbd) is a general purpose keyboard
+controller that is flexible enough that it can be used in a variety of
+products without modification. The keyboard, with its microcontroller,
+provides a convenient connection point for a mouse and switch-type joysticks.
+The ikbd processor also maintains a time-of-day clock with one second
+resolution.
+The ikbd has been designed to be general enough that it can be used with a
+variety of new computer products. Product variations in a number of
+keyswitches, mouse resolution, etc. can be accommodated.
+The ikbd communicates with the main processor over a high speed bi-directional
+serial interface. It can function in a variety of modes to facilitate
+different applications of the keyboard, joysticks, or mouse. Limited use of
+the controller is possible in applications in which only a unidirectional
+communications medium is available by carefully designing the default modes.
+
+Keyboard
+========
+
+The keyboard always returns key make/break scan codes. The ikbd generates
+keyboard scan codes for each key press and release. The key scan make (key
+closure) codes start at 1, and are defined in Appendix A. For example, the
+ISO key position in the scan code table should exist even if no keyswitch
+exists in that position on a particular keyboard. The break code for each key
+is obtained by ORing 0x80 with the make code.
+
+The special codes 0xF6 through 0xFF are reserved for use as follows:
+
+=================== ====================================================
+ Code Command
+=================== ====================================================
+ 0xF6 status report
+ 0xF7 absolute mouse position record
+ 0xF8-0xFB relative mouse position records (lsbs determined by
+ mouse button states)
+ 0xFC time-of-day
+ 0xFD joystick report (both sticks)
+ 0xFE joystick 0 event
+ 0xFF joystick 1 event
+=================== ====================================================
+
+The two shift keys return different scan codes in this mode. The ENTER key
+and the RETurn key are also distinct.
+
+Mouse
+=====
+
+The mouse port should be capable of supporting a mouse with resolution of
+approximately 200 counts (phase changes or 'clicks') per inch of travel. The
+mouse should be scanned at a rate that will permit accurate tracking at
+velocities up to 10 inches per second.
+The ikbd can report mouse motion in three distinctly different ways. It can
+report relative motion, absolute motion in a coordinate system maintained
+within the ikbd, or by converting mouse motion into keyboard cursor control
+key equivalents.
+The mouse buttons can be treated as part of the mouse or as additional
+keyboard keys.
+
+Relative Position Reporting
+---------------------------
+
+In relative position mode, the ikbd will return relative mouse position
+records whenever a mouse event occurs. A mouse event consists of a mouse
+button being pressed or released, or motion in either axis exceeding a
+settable threshold of motion. Regardless of the threshold, all bits of
+resolution are returned to the host computer.
+Note that the ikbd may return mouse relative position reports with
+significantly more than the threshold delta x or y. This may happen since no
+relative mouse motion events will be generated: (a) while the keyboard has
+been 'paused' ( the event will be stored until keyboard communications is
+resumed) (b) while any event is being transmitted.
+
+The relative mouse position record is a three byte record of the form
+(regardless of keyboard mode)::
+
+ %111110xy ; mouse position record flag
+ ; where y is the right button state
+ ; and x is the left button state
+ X ; delta x as twos complement integer
+ Y ; delta y as twos complement integer
+
+Note that the value of the button state bits should be valid even if the
+MOUSE BUTTON ACTION has set the buttons to act like part of the keyboard.
+If the accumulated motion before the report packet is generated exceeds the
++127...-128 range, the motion is broken into multiple packets.
+Note that the sign of the delta y reported is a function of the Y origin
+selected.
+
+Absolute Position reporting
+---------------------------
+
+The ikbd can also maintain absolute mouse position. Commands exist for
+resetting the mouse position, setting X/Y scaling, and interrogating the
+current mouse position.
+
+Mouse Cursor Key Mode
+---------------------
+
+The ikbd can translate mouse motion into the equivalent cursor keystrokes.
+The number of mouse clicks per keystroke is independently programmable in
+each axis. The ikbd internally maintains mouse motion information to the
+highest resolution available, and merely generates a pair of cursor key events
+for each multiple of the scale factor.
+Mouse motion produces the cursor key make code immediately followed by the
+break code for the appropriate cursor key. The mouse buttons produce scan
+codes above those normally assigned for the largest envisioned keyboard (i.e.
+LEFT=0x74 & RIGHT=0x75).
+
+Joystick
+========
+
+Joystick Event Reporting
+------------------------
+
+In this mode, the ikbd generates a record whenever the joystick position is
+changed (i.e. for each opening or closing of a joystick switch or trigger).
+
+The joystick event record is two bytes of the form::
+
+ %1111111x ; Joystick event marker
+ ; where x is Joystick 0 or 1
+ %x000yyyy ; where yyyy is the stick position
+ ; and x is the trigger
+
+Joystick Interrogation
+----------------------
+
+The current state of the joystick ports may be interrogated at any time in
+this mode by sending an 'Interrogate Joystick' command to the ikbd.
+
+The ikbd response to joystick interrogation is a three byte report of the form::
+
+ 0xFD ; joystick report header
+ %x000yyyy ; Joystick 0
+ %x000yyyy ; Joystick 1
+ ; where x is the trigger
+ ; and yyy is the stick position
+
+Joystick Monitoring
+-------------------
+
+A mode is available that devotes nearly all of the keyboard communications
+time to reporting the state of the joystick ports at a user specifiable rate.
+It remains in this mode until reset or commanded into another mode. The PAUSE
+command in this mode not only stop the output but also temporarily stops
+scanning the joysticks (samples are not queued).
+
+Fire Button Monitoring
+----------------------
+
+A mode is provided to permit monitoring a single input bit at a high rate. In
+this mode the ikbd monitors the state of the Joystick 1 fire button at the
+maximum rate permitted by the serial communication channel. The data is packed
+8 bits per byte for transmission to the host. The ikbd remains in this mode
+until reset or commanded into another mode. The PAUSE command in this mode not
+only stops the output but also temporarily stops scanning the button (samples
+are not queued).
+
+Joystick Key Code Mode
+----------------------
+
+The ikbd may be commanded to translate the use of either joystick into the
+equivalent cursor control keystroke(s). The ikbd provides a single breakpoint
+velocity joystick cursor.
+Joystick events produce the make code, immediately followed by the break code
+for the appropriate cursor motion keys. The trigger or fire buttons of the
+joysticks produce pseudo key scan codes above those used by the largest key
+matrix envisioned (i.e. JOYSTICK0=0x74, JOYSTICK1=0x75).
+
+Time-of-Day Clock
+=================
+
+The ikbd also maintains a time-of-day clock for the system. Commands are
+available to set and interrogate the timer-of-day clock. Time-keeping is
+maintained down to a resolution of one second.
+
+Status Inquiries
+================
+
+The current state of ikbd modes and parameters may be found by sending status
+inquiry commands that correspond to the ikbd set commands.
+
+Power-Up Mode
+=============
+
+The keyboard controller will perform a simple self-test on power-up to detect
+major controller faults (ROM checksum and RAM test) and such things as stuck
+keys. Any keys down at power-up are presumed to be stuck, and their BREAK
+(sic) code is returned (which without the preceding MAKE code is a flag for a
+keyboard error). If the controller self-test completes without error, the code
+0xF0 is returned. (This code will be used to indicate the version/release of
+the ikbd controller. The first release of the ikbd is version 0xF0, should
+there be a second release it will be 0xF1, and so on.)
+The ikbd defaults to a mouse position reporting with threshold of 1 unit in
+either axis and the Y=0 origin at the top of the screen, and joystick event
+reporting mode for joystick 1, with both buttons being logically assigned to
+the mouse. After any joystick command, the ikbd assumes that joysticks are
+connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE
+DISABLE) then causes port 0 to again be scanned as if it were a mouse, and
+both buttons are logically connected to it. If a mouse disable command is
+received while port 0 is presumed to be a mouse, the button is logically
+assigned to Joystick1 (until the mouse is reenabled by another mouse command).
+
+ikbd Command Set
+================
+
+This section contains a list of commands that can be sent to the ikbd. Command
+codes (such as 0x00) which are not specified should perform no operation
+(NOPs).
+
+RESET
+-----
+
+::
+
+ 0x80
+ 0x01
+
+N.B. The RESET command is the only two byte command understood by the ikbd.
+Any byte following an 0x80 command byte other than 0x01 is ignored (and causes
+the 0x80 to be ignored).
+A reset may also be caused by sending a break lasting at least 200mS to the
+ikbd.
+Executing the RESET command returns the keyboard to its default (power-up)
+mode and parameter settings. It does not affect the time-of-day clock.
+The RESET command or function causes the ikbd to perform a simple self-test.
+If the test is successful, the ikbd will send the code of 0xF0 within 300mS
+of receipt of the RESET command (or the end of the break, or power-up). The
+ikbd will then scan the key matrix for any stuck (closed) keys. Any keys found
+closed will cause the break scan code to be generated (the break code arriving
+without being preceded by the make code is a flag for a key matrix error).
+
+SET MOUSE BUTTON ACTION
+-----------------------
+
+::
+
+ 0x07
+ %00000mss ; mouse button action
+ ; (m is presumed = 1 when in MOUSE KEYCODE mode)
+ ; mss=0xy, mouse button press or release causes mouse
+ ; position report
+ ; where y=1, mouse key press causes absolute report
+ ; and x=1, mouse key release causes absolute report
+ ; mss=100, mouse buttons act like keys
+
+This command sets how the ikbd should treat the buttons on the mouse. The
+default mouse button action mode is %00000000, the buttons are treated as part
+of the mouse logically.
+When buttons act like keys, LEFT=0x74 & RIGHT=0x75.
+
+SET RELATIVE MOUSE POSITION REPORTING
+-------------------------------------
+
+::
+
+ 0x08
+
+Set relative mouse position reporting. (DEFAULT) Mouse position packets are
+generated asynchronously by the ikbd whenever motion exceeds the setable
+threshold in either axis (see SET MOUSE THRESHOLD). Depending upon the mouse
+key mode, mouse position reports may also be generated when either mouse
+button is pressed or released. Otherwise the mouse buttons behave as if they
+were keyboard keys.
+
+SET ABSOLUTE MOUSE POSITIONING
+------------------------------
+
+::
+
+ 0x09
+ XMSB ; X maximum (in scaled mouse clicks)
+ XLSB
+ YMSB ; Y maximum (in scaled mouse clicks)
+ YLSB
+
+Set absolute mouse position maintenance. Resets the ikbd maintained X and Y
+coordinates.
+In this mode, the value of the internally maintained coordinates does NOT wrap
+between 0 and large positive numbers. Excess motion below 0 is ignored. The
+command sets the maximum positive value that can be attained in the scaled
+coordinate system. Motion beyond that value is also ignored.
+
+SET MOUSE KEYCODE MODE
+----------------------
+
+::
+
+ 0x0A
+ deltax ; distance in X clicks to return (LEFT) or (RIGHT)
+ deltay ; distance in Y clicks to return (UP) or (DOWN)
+
+Set mouse monitoring routines to return cursor motion keycodes instead of
+either RELATIVE or ABSOLUTE motion records. The ikbd returns the appropriate
+cursor keycode after mouse travel exceeding the user specified deltas in
+either axis. When the keyboard is in key scan code mode, mouse motion will
+cause the make code immediately followed by the break code. Note that this
+command is not affected by the mouse motion origin.
+
+SET MOUSE THRESHOLD
+-------------------
+
+::
+
+ 0x0B
+ X ; x threshold in mouse ticks (positive integers)
+ Y ; y threshold in mouse ticks (positive integers)
+
+This command sets the threshold before a mouse event is generated. Note that
+it does NOT affect the resolution of the data returned to the host. This
+command is valid only in RELATIVE MOUSE POSITIONING mode. The thresholds
+default to 1 at RESET (or power-up).
+
+SET MOUSE SCALE
+---------------
+
+::
+
+ 0x0C
+ X ; horizontal mouse ticks per internal X
+ Y ; vertical mouse ticks per internal Y
+
+This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode.
+In this mode, the specified number of mouse phase changes ('clicks') must
+occur before the internally maintained coordinate is changed by one
+(independently scaled for each axis). Remember that the mouse position
+information is available only by interrogating the ikbd in the ABSOLUTE MOUSE
+POSITIONING mode unless the ikbd has been commanded to report on button press
+or release (see SET MOUSE BUTTON ACTION).
+
+INTERROGATE MOUSE POSITION
+--------------------------
+
+::
+
+ 0x0D
+ Returns:
+ 0xF7 ; absolute mouse position header
+ BUTTONS
+ 0000dcba ; where a is right button down since last interrogation
+ ; b is right button up since last
+ ; c is left button down since last
+ ; d is left button up since last
+ XMSB ; X coordinate
+ XLSB
+ YMSB ; Y coordinate
+ YLSB
+
+The INTERROGATE MOUSE POSITION command is valid when in the ABSOLUTE MOUSE
+POSITIONING mode, regardless of the setting of the MOUSE BUTTON ACTION.
+
+LOAD MOUSE POSITION
+-------------------
+
+::
+
+ 0x0E
+ 0x00 ; filler
+ XMSB ; X coordinate
+ XLSB ; (in scaled coordinate system)
+ YMSB ; Y coordinate
+ YLSB
+
+This command allows the user to preset the internally maintained absolute
+mouse position.
+
+SET Y=0 AT BOTTOM
+-----------------
+
+::
+
+ 0x0F
+
+This command makes the origin of the Y axis to be at the bottom of the
+logical coordinate system internal to the ikbd for all relative or absolute
+mouse motion. This causes mouse motion toward the user to be negative in sign
+and away from the user to be positive.
+
+SET Y=0 AT TOP
+--------------
+
+::
+
+ 0x10
+
+Makes the origin of the Y axis to be at the top of the logical coordinate
+system within the ikbd for all relative or absolute mouse motion. (DEFAULT)
+This causes mouse motion toward the user to be positive in sign and away from
+the user to be negative.
+
+RESUME
+------
+
+::
+
+ 0x11
+
+Resume sending data to the host. Since any command received by the ikbd after
+its output has been paused also causes an implicit RESUME this command can be
+thought of as a NO OPERATION command. If this command is received by the ikbd
+and it is not PAUSED, it is simply ignored.
+
+DISABLE MOUSE
+-------------
+
+::
+
+ 0x12
+
+All mouse event reporting is disabled (and scanning may be internally
+disabled). Any valid mouse mode command resumes mouse motion monitoring. (The
+valid mouse mode commands are SET RELATIVE MOUSE POSITION REPORTING, SET
+ABSOLUTE MOUSE POSITIONING, and SET MOUSE KEYCODE MODE. )
+N.B. If the mouse buttons have been commanded to act like keyboard keys, this
+command DOES affect their actions.
+
+PAUSE OUTPUT
+------------
+
+::
+
+ 0x13
+
+Stop sending data to the host until another valid command is received. Key
+matrix activity is still monitored and scan codes or ASCII characters enqueued
+(up to the maximum supported by the microcontroller) to be sent when the host
+allows the output to be resumed. If in the JOYSTICK EVENT REPORTING mode,
+joystick events are also queued.
+Mouse motion should be accumulated while the output is paused. If the ikbd is
+in RELATIVE MOUSE POSITIONING REPORTING mode, motion is accumulated beyond the
+normal threshold limits to produce the minimum number of packets necessary for
+transmission when output is resumed. Pressing or releasing either mouse button
+causes any accumulated motion to be immediately queued as packets, if the
+mouse is in RELATIVE MOUSE POSITION REPORTING mode.
+Because of the limitations of the microcontroller memory this command should
+be used sparingly, and the output should not be shut of for more than <tbd>
+milliseconds at a time.
+The output is stopped only at the end of the current 'even'. If the PAUSE
+OUTPUT command is received in the middle of a multiple byte report, the packet
+will still be transmitted to conclusion and then the PAUSE will take effect.
+When the ikbd is in either the JOYSTICK MONITORING mode or the FIRE BUTTON
+MONITORING mode, the PAUSE OUTPUT command also temporarily stops the
+monitoring process (i.e. the samples are not enqueued for transmission).
+
+SET JOYSTICK EVENT REPORTING
+----------------------------
+
+::
+
+ 0x14
+
+Enter JOYSTICK EVENT REPORTING mode (DEFAULT). Each opening or closure of a
+joystick switch or trigger causes a joystick event record to be generated.
+
+SET JOYSTICK INTERROGATION MODE
+-------------------------------
+
+::
+
+ 0x15
+
+Disables JOYSTICK EVENT REPORTING. Host must send individual JOYSTICK
+INTERROGATE commands to sense joystick state.
+
+JOYSTICK INTERROGATE
+--------------------
+
+::
+
+ 0x16
+
+Return a record indicating the current state of the joysticks. This command
+is valid in either the JOYSTICK EVENT REPORTING mode or the JOYSTICK
+INTERROGATION MODE.
+
+SET JOYSTICK MONITORING
+-----------------------
+
+::
+
+ 0x17
+ rate ; time between samples in hundredths of a second
+ Returns: (in packets of two as long as in mode)
+ %000000xy ; where y is JOYSTICK1 Fire button
+ ; and x is JOYSTICK0 Fire button
+ %nnnnmmmm ; where m is JOYSTICK1 state
+ ; and n is JOYSTICK0 state
+
+Sets the ikbd to do nothing but monitor the serial command line, maintain the
+time-of-day clock, and monitor the joystick. The rate sets the interval
+between joystick samples.
+N.B. The user should not set the rate higher than the serial communications
+channel will allow the 2 bytes packets to be transmitted.
+
+SET FIRE BUTTON MONITORING
+--------------------------
+
+::
+
+ 0x18
+ Returns: (as long as in mode)
+ %bbbbbbbb ; state of the JOYSTICK1 fire button packed
+ ; 8 bits per byte, the first sample if the MSB
+
+Set the ikbd to do nothing but monitor the serial command line, maintain the
+time-of-day clock, and monitor the fire button on Joystick 1. The fire button
+is scanned at a rate that causes 8 samples to be made in the time it takes for
+the previous byte to be sent to the host (i.e. scan rate = 8/10 * baud rate).
+The sample interval should be as constant as possible.
+
+SET JOYSTICK KEYCODE MODE
+-------------------------
+
+::
+
+ 0x19
+ RX ; length of time (in tenths of seconds) until
+ ; horizontal velocity breakpoint is reached
+ RY ; length of time (in tenths of seconds) until
+ ; vertical velocity breakpoint is reached
+ TX ; length (in tenths of seconds) of joystick closure
+ ; until horizontal cursor key is generated before RX
+ ; has elapsed
+ TY ; length (in tenths of seconds) of joystick closure
+ ; until vertical cursor key is generated before RY
+ ; has elapsed
+ VX ; length (in tenths of seconds) of joystick closure
+ ; until horizontal cursor keystrokes are generated
+ ; after RX has elapsed
+ VY ; length (in tenths of seconds) of joystick closure
+ ; until vertical cursor keystrokes are generated
+ ; after RY has elapsed
+
+In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.
+On initial closure, a keystroke pair (make/break) is generated. Then up to Rn
+tenths of seconds later, keystroke pairs are generated every Tn tenths of
+seconds. After the Rn breakpoint is reached, keystroke pairs are generated
+every Vn tenths of seconds. This provides a velocity (auto-repeat) breakpoint
+feature.
+Note that by setting RX and/or Ry to zero, the velocity feature can be
+disabled. The values of TX and TY then become meaningless, and the generation
+of cursor 'keystrokes' is set by VX and VY.
+
+DISABLE JOYSTICKS
+-----------------
+
+::
+
+ 0x1A
+
+Disable the generation of any joystick events (and scanning may be internally
+disabled). Any valid joystick mode command resumes joystick monitoring. (The
+joystick mode commands are SET JOYSTICK EVENT REPORTING, SET JOYSTICK
+INTERROGATION MODE, SET JOYSTICK MONITORING, SET FIRE BUTTON MONITORING, and
+SET JOYSTICK KEYCODE MODE.)
+
+TIME-OF-DAY CLOCK SET
+---------------------
+
+::
+
+ 0x1B
+ YY ; year (2 least significant digits)
+ MM ; month
+ DD ; day
+ hh ; hour
+ mm ; minute
+ ss ; second
+
+All time-of-day data should be sent to the ikbd in packed BCD format.
+Any digit that is not a valid BCD digit should be treated as a 'don't care'
+and not alter that particular field of the date or time. This permits setting
+only some subfields of the time-of-day clock.
+
+INTERROGATE TIME-OF-DAT CLOCK
+-----------------------------
+
+::
+
+ 0x1C
+ Returns:
+ 0xFC ; time-of-day event header
+ YY ; year (2 least significant digits)
+ MM ; month
+ DD ; day
+ hh ; hour
+ mm ; minute
+ ss ; second
+
+ All time-of-day is sent in packed BCD format.
+
+MEMORY LOAD
+-----------
+
+::
+
+ 0x20
+ ADRMSB ; address in controller
+ ADRLSB ; memory to be loaded
+ NUM ; number of bytes (0-128)
+ { data }
+
+This command permits the host to load arbitrary values into the ikbd
+controller memory. The time between data bytes must be less than 20ms.
+
+MEMORY READ
+-----------
+
+::
+
+ 0x21
+ ADRMSB ; address in controller
+ ADRLSB ; memory to be read
+ Returns:
+ 0xF6 ; status header
+ 0x20 ; memory access
+ { data } ; 6 data bytes starting at ADR
+
+This command permits the host to read from the ikbd controller memory.
+
+CONTROLLER EXECUTE
+------------------
+
+::
+
+ 0x22
+ ADRMSB ; address of subroutine in
+ ADRLSB ; controller memory to be called
+
+This command allows the host to command the execution of a subroutine in the
+ikbd controller memory.
+
+STATUS INQUIRIES
+----------------
+
+::
+
+ Status commands are formed by inclusively ORing 0x80 with the
+ relevant SET command.
+
+ Example:
+ 0x88 (or 0x89 or 0x8A) ; request mouse mode
+ Returns:
+ 0xF6 ; status response header
+ mode ; 0x08 is RELATIVE
+ ; 0x09 is ABSOLUTE
+ ; 0x0A is KEYCODE
+ param1 ; 0 is RELATIVE
+ ; XMSB maximum if ABSOLUTE
+ ; DELTA X is KEYCODE
+ param2 ; 0 is RELATIVE
+ ; YMSB maximum if ABSOLUTE
+ ; DELTA Y is KEYCODE
+ param3 ; 0 if RELATIVE
+ ; or KEYCODE
+ ; YMSB is ABSOLUTE
+ param4 ; 0 if RELATIVE
+ ; or KEYCODE
+ ; YLSB is ABSOLUTE
+ 0 ; pad
+ 0
+
+The STATUS INQUIRY commands request the ikbd to return either the current mode
+or the parameters associated with a given command. All status reports are
+padded to form 8 byte long return packets. The responses to the status
+requests are designed so that the host may store them away (after stripping
+off the status report header byte) and later send them back as commands to
+ikbd to restore its state. The 0 pad bytes will be treated as NOPs by the
+ikbd.
+
+ Valid STATUS INQUIRY commands are::
+
+ 0x87 mouse button action
+ 0x88 mouse mode
+ 0x89
+ 0x8A
+ 0x8B mnouse threshold
+ 0x8C mouse scale
+ 0x8F mouse vertical coordinates
+ 0x90 ( returns 0x0F Y=0 at bottom
+ 0x10 Y=0 at top )
+ 0x92 mouse enable/disable
+ ( returns 0x00 enabled)
+ 0x12 disabled )
+ 0x94 joystick mode
+ 0x95
+ 0x96
+ 0x9A joystick enable/disable
+ ( returns 0x00 enabled
+ 0x1A disabled )
+
+It is the (host) programmer's responsibility to have only one unanswered
+inquiry in process at a time.
+STATUS INQUIRY commands are not valid if the ikbd is in JOYSTICK MONITORING
+mode or FIRE BUTTON MONITORING mode.
+
+
+SCAN CODES
+==========
+
+The key scan codes returned by the ikbd are chosen to simplify the
+implementation of GSX.
+
+GSX Standard Keyboard Mapping
+
+======= ============
+Hex Keytop
+======= ============
+01 Esc
+02 1
+03 2
+04 3
+05 4
+06 5
+07 6
+08 7
+09 8
+0A 9
+0B 0
+0C \-
+0D \=
+0E BS
+0F TAB
+10 Q
+11 W
+12 E
+13 R
+14 T
+15 Y
+16 U
+17 I
+18 O
+19 P
+1A [
+1B ]
+1C RET
+1D CTRL
+1E A
+1F S
+20 D
+21 F
+22 G
+23 H
+24 J
+25 K
+26 L
+27 ;
+28 '
+29 \`
+2A (LEFT) SHIFT
+2B \\
+2C Z
+2D X
+2E C
+2F V
+30 B
+31 N
+32 M
+33 ,
+34 .
+35 /
+36 (RIGHT) SHIFT
+37 { NOT USED }
+38 ALT
+39 SPACE BAR
+3A CAPS LOCK
+3B F1
+3C F2
+3D F3
+3E F4
+3F F5
+40 F6
+41 F7
+42 F8
+43 F9
+44 F10
+45 { NOT USED }
+46 { NOT USED }
+47 HOME
+48 UP ARROW
+49 { NOT USED }
+4A KEYPAD -
+4B LEFT ARROW
+4C { NOT USED }
+4D RIGHT ARROW
+4E KEYPAD +
+4F { NOT USED }
+50 DOWN ARROW
+51 { NOT USED }
+52 INSERT
+53 DEL
+54 { NOT USED }
+5F { NOT USED }
+60 ISO KEY
+61 UNDO
+62 HELP
+63 KEYPAD (
+64 KEYPAD /
+65 KEYPAD *
+66 KEYPAD *
+67 KEYPAD 7
+68 KEYPAD 8
+69 KEYPAD 9
+6A KEYPAD 4
+6B KEYPAD 5
+6C KEYPAD 6
+6D KEYPAD 1
+6E KEYPAD 2
+6F KEYPAD 3
+70 KEYPAD 0
+71 KEYPAD .
+72 KEYPAD ENTER
+======= ============
diff --git a/Documentation/input/devices/bcm5974.rst b/Documentation/input/devices/bcm5974.rst
new file mode 100644
index 000000000..4aca199b0
--- /dev/null
+++ b/Documentation/input/devices/bcm5974.rst
@@ -0,0 +1,70 @@
+.. include:: <isonum.txt>
+
+------------------------
+BCM5974 Driver (bcm5974)
+------------------------
+
+:Copyright: |copy| 2008-2009 Henrik Rydberg <rydberg@euromail.se>
+
+The USB initialization and package decoding was made by Scott Shawcroft as
+part of the touchd user-space driver project:
+
+:Copyright: |copy| 2008 Scott Shawcroft (scott.shawcroft@gmail.com)
+
+The BCM5974 driver is based on the appletouch driver:
+
+:Copyright: |copy| 2001-2004 Greg Kroah-Hartman (greg@kroah.com)
+:Copyright: |copy| 2005 Johannes Berg (johannes@sipsolutions.net)
+:Copyright: |copy| 2005 Stelian Pop (stelian@popies.net)
+:Copyright: |copy| 2005 Frank Arnold (frank@scirocco-5v-turbo.de)
+:Copyright: |copy| 2005 Peter Osterlund (petero2@telia.com)
+:Copyright: |copy| 2005 Michael Hanselmann (linux-kernel@hansmi.ch)
+:Copyright: |copy| 2006 Nicolas Boichat (nicolas@boichat.ch)
+
+This driver adds support for the multi-touch trackpad on the new Apple
+Macbook Air and Macbook Pro laptops. It replaces the appletouch driver on
+those computers, and integrates well with the synaptics driver of the Xorg
+system.
+
+Known to work on Macbook Air, Macbook Pro Penryn and the new unibody
+Macbook 5 and Macbook Pro 5.
+
+Usage
+-----
+
+The driver loads automatically for the supported usb device ids, and
+becomes available both as an event device (/dev/input/event*) and as a
+mouse via the mousedev driver (/dev/input/mice).
+
+USB Race
+--------
+
+The Apple multi-touch trackpads report both mouse and keyboard events via
+different interfaces of the same usb device. This creates a race condition
+with the HID driver, which, if not told otherwise, will find the standard
+HID mouse and keyboard, and claim the whole device. To remedy, the usb
+product id must be listed in the mouse_ignore list of the hid driver.
+
+Debug output
+------------
+
+To ease the development for new hardware version, verbose packet output can
+be switched on with the debug kernel module parameter. The range [1-9]
+yields different levels of verbosity. Example (as root)::
+
+ echo -n 9 > /sys/module/bcm5974/parameters/debug
+
+ tail -f /var/log/debug
+
+ echo -n 0 > /sys/module/bcm5974/parameters/debug
+
+Trivia
+------
+
+The driver was developed at the ubuntu forums in June 2008 [#f1]_, and now has
+a more permanent home at bitmath.org [#f2]_.
+
+.. Links
+
+.. [#f1] http://ubuntuforums.org/showthread.php?t=840040
+.. [#f2] http://bitmath.org/code/
diff --git a/Documentation/input/devices/cma3000_d0x.rst b/Documentation/input/devices/cma3000_d0x.rst
new file mode 100644
index 000000000..8bc8e6148
--- /dev/null
+++ b/Documentation/input/devices/cma3000_d0x.rst
@@ -0,0 +1,139 @@
+CMA3000-D0x Accelerometer
+=========================
+
+Supported chips:
+* VTI CMA3000-D0x
+
+Datasheet:
+ CMA3000-D0X Product Family Specification 8281000A.02.pdf
+ <http://www.vti.fi/en/>
+
+:Author: Hemanth V <hemanthv@ti.com>
+
+
+Description
+-----------
+
+CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and
+Free fall modes.
+
+Motion Detect Mode:
+ Its the low power mode where interrupts are generated only
+ when motion exceeds the defined thresholds.
+
+Measurement Mode:
+ This mode is used to read the acceleration data on X,Y,Z
+ axis and supports 400, 100, 40 Hz sample frequency.
+
+Free fall Mode:
+ This mode is intended to save system resources.
+
+Threshold values:
+ Chip supports defining threshold values for above modes
+ which includes time and g value. Refer product specifications for
+ more details.
+
+CMA3000 chip supports mutually exclusive I2C and SPI interfaces for
+communication, currently the driver supports I2C based communication only.
+Initial configuration for bus mode is set in non volatile memory and can later
+be modified through bus interface command.
+
+Driver reports acceleration data through input subsystem. It generates ABS_MISC
+event with value 1 when free fall is detected.
+
+Platform data need to be configured for initial default values.
+
+Platform Data
+-------------
+
+fuzz_x:
+ Noise on X Axis
+
+fuzz_y:
+ Noise on Y Axis
+
+fuzz_z:
+ Noise on Z Axis
+
+g_range:
+ G range in milli g i.e 2000 or 8000
+
+mode:
+ Default Operating mode
+
+mdthr:
+ Motion detect g range threshold value
+
+mdfftmr:
+ Motion detect and free fall time threshold value
+
+ffthr:
+ Free fall g range threshold value
+
+Input Interface
+---------------
+
+Input driver version is 1.0.0
+Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0
+Input device name: "cma3000-accelerometer"
+
+Supported events::
+
+ Event type 0 (Sync)
+ Event type 3 (Absolute)
+ Event code 0 (X)
+ Value 47
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 1 (Y)
+ Value -28
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 2 (Z)
+ Value 905
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 40 (Misc)
+ Value 0
+ Min 0
+ Max 1
+ Event type 4 (Misc)
+
+
+Register/Platform parameters Description
+----------------------------------------
+
+mode::
+
+ 0: power down mode
+ 1: 100 Hz Measurement mode
+ 2: 400 Hz Measurement mode
+ 3: 40 Hz Measurement mode
+ 4: Motion Detect mode (default)
+ 5: 100 Hz Free fall mode
+ 6: 40 Hz Free fall mode
+ 7: Power off mode
+
+grange::
+
+ 2000: 2000 mg or 2G Range
+ 8000: 8000 mg or 8G Range
+
+mdthr::
+
+ X: X * 71mg (8G Range)
+ X: X * 18mg (2G Range)
+
+mdfftmr::
+
+ X: (X & 0x70) * 100 ms (MDTMR)
+ (X & 0x0F) * 2.5 ms (FFTMR 400 Hz)
+ (X & 0x0F) * 10 ms (FFTMR 100 Hz)
+
+ffthr::
+
+ X: (X >> 2) * 18mg (2G Range)
+ X: (X & 0x0F) * 71 mg (8G Range)
diff --git a/Documentation/input/devices/cs461x.rst b/Documentation/input/devices/cs461x.rst
new file mode 100644
index 000000000..b1e6d508a
--- /dev/null
+++ b/Documentation/input/devices/cs461x.rst
@@ -0,0 +1,43 @@
+Crystal SoundFusion CS4610/CS4612/CS461 joystick
+================================================
+
+This is a new low-level driver to support analog joystick attached to
+Crystal SoundFusion CS4610/CS4612/CS4615. This code is based upon
+Vortex/Solo drivers as an example of decoration style, and ALSA
+0.5.8a kernel drivers as an chipset documentation and samples.
+
+This version does not have cooked mode support; the basic code
+is present here, but have not tested completely. The button analysis
+is completed in this mode, but the axis movement is not.
+
+Raw mode works fine with analog joystick front-end driver and cs461x
+driver as a backend. I've tested this driver with CS4610, 4-axis and
+4-button joystick; I mean the jstest utility. Also I've tried to
+play in xracer game using joystick, and the result is better than
+keyboard only mode.
+
+The sensitivity and calibrate quality have not been tested; the two
+reasons are performed: the same hardware cannot work under Win95 (blue
+screen in VJOYD); I have no documentation on my chip; and the existing
+behavior in my case was not raised the requirement of joystick calibration.
+So the driver have no code to perform hardware related calibration.
+
+This driver have the basic support for PCI devices only; there is no
+ISA or PnP ISA cards supported.
+
+The driver works with ALSA drivers simultaneously. For example, the xracer
+uses joystick as input device and PCM device as sound output in one time.
+There are no sound or input collisions detected. The source code have
+comments about them; but I've found the joystick can be initialized
+separately of ALSA modules. So, you can use only one joystick driver
+without ALSA drivers. The ALSA drivers are not needed to compile or
+run this driver.
+
+There are no debug information print have been placed in source, and no
+specific options required to work this driver. The found chipset parameters
+are printed via printk(KERN_INFO "..."), see the /var/log/messages to
+inspect cs461x: prefixed messages to determine possible card detection
+errors.
+
+Regards,
+Viktor
diff --git a/Documentation/input/devices/edt-ft5x06.rst b/Documentation/input/devices/edt-ft5x06.rst
new file mode 100644
index 000000000..1ccc94b19
--- /dev/null
+++ b/Documentation/input/devices/edt-ft5x06.rst
@@ -0,0 +1,54 @@
+EDT ft5x06 based Polytouch devices
+----------------------------------
+
+The edt-ft5x06 driver is useful for the EDT "Polytouch" family of capacitive
+touch screens. Note that it is *not* suitable for other devices based on the
+focaltec ft5x06 devices, since they contain vendor-specific firmware. In
+particular this driver is not suitable for the Nook tablet.
+
+It has been tested with the following devices:
+ * EP0350M06
+ * EP0430M06
+ * EP0570M06
+ * EP0700M06
+
+The driver allows configuration of the touch screen via a set of sysfs files:
+
+/sys/class/input/eventX/device/device/threshold:
+ allows setting the "click"-threshold in the range from 0 to 80.
+
+/sys/class/input/eventX/device/device/gain:
+ allows setting the sensitivity in the range from 0 to 31. Note that
+ lower values indicate higher sensitivity.
+
+/sys/class/input/eventX/device/device/offset:
+ allows setting the edge compensation in the range from 0 to 31.
+
+/sys/class/input/eventX/device/device/report_rate:
+ allows setting the report rate in the range from 3 to 14.
+
+
+For debugging purposes the driver provides a few files in the debug
+filesystem (if available in the kernel). In /sys/kernel/debug/edt_ft5x06
+you'll find the following files:
+
+num_x, num_y:
+ (readonly) contains the number of sensor fields in X- and
+ Y-direction.
+
+mode:
+ allows switching the sensor between "factory mode" and "operation
+ mode" by writing "1" or "0" to it. In factory mode (1) it is
+ possible to get the raw data from the sensor. Note that in factory
+ mode regular events don't get delivered and the options described
+ above are unavailable.
+
+raw_data:
+ contains num_x * num_y big endian 16 bit values describing the raw
+ values for each sensor field. Note that each read() call on this
+ files triggers a new readout. It is recommended to provide a buffer
+ big enough to contain num_x * num_y * 2 bytes.
+
+Note that reading raw_data gives a I/O error when the device is not in factory
+mode. The same happens when reading/writing to the parameter files when the
+device is not in regular operation mode.
diff --git a/Documentation/input/devices/elantech.rst b/Documentation/input/devices/elantech.rst
new file mode 100644
index 000000000..c3374a7ce
--- /dev/null
+++ b/Documentation/input/devices/elantech.rst
@@ -0,0 +1,841 @@
+Elantech Touchpad Driver
+========================
+
+ Copyright (C) 2007-2008 Arjan Opmeer <arjan@opmeer.net>
+
+ Extra information for hardware version 1 found and
+ provided by Steve Havelka
+
+ Version 2 (EeePC) hardware support based on patches
+ received from Woody at Xandros and forwarded to me
+ by user StewieGriffin at the eeeuser.com forum
+
+.. Contents
+
+ 1. Introduction
+ 2. Extra knobs
+ 3. Differentiating hardware versions
+ 4. Hardware version 1
+ 4.1 Registers
+ 4.2 Native relative mode 4 byte packet format
+ 4.3 Native absolute mode 4 byte packet format
+ 5. Hardware version 2
+ 5.1 Registers
+ 5.2 Native absolute mode 6 byte packet format
+ 5.2.1 Parity checking and packet re-synchronization
+ 5.2.2 One/Three finger touch
+ 5.2.3 Two finger touch
+ 6. Hardware version 3
+ 6.1 Registers
+ 6.2 Native absolute mode 6 byte packet format
+ 6.2.1 One/Three finger touch
+ 6.2.2 Two finger touch
+ 7. Hardware version 4
+ 7.1 Registers
+ 7.2 Native absolute mode 6 byte packet format
+ 7.2.1 Status packet
+ 7.2.2 Head packet
+ 7.2.3 Motion packet
+ 8. Trackpoint (for Hardware version 3 and 4)
+ 8.1 Registers
+ 8.2 Native relative mode 6 byte packet format
+ 8.2.1 Status Packet
+
+
+
+Introduction
+~~~~~~~~~~~~
+
+Currently the Linux Elantech touchpad driver is aware of four different
+hardware versions unimaginatively called version 1,version 2, version 3
+and version 4. Version 1 is found in "older" laptops and uses 4 bytes per
+packet. Version 2 seems to be introduced with the EeePC and uses 6 bytes
+per packet, and provides additional features such as position of two fingers,
+and width of the touch. Hardware version 3 uses 6 bytes per packet (and
+for 2 fingers the concatenation of two 6 bytes packets) and allows tracking
+of up to 3 fingers. Hardware version 4 uses 6 bytes per packet, and can
+combine a status packet with multiple head or motion packets. Hardware version
+4 allows tracking up to 5 fingers.
+
+Some Hardware version 3 and version 4 also have a trackpoint which uses a
+separate packet format. It is also 6 bytes per packet.
+
+The driver tries to support both hardware versions and should be compatible
+with the Xorg Synaptics touchpad driver and its graphical configuration
+utilities.
+
+Note that a mouse button is also associated with either the touchpad or the
+trackpoint when a trackpoint is available. Disabling the Touchpad in xorg
+(TouchPadOff=0) will also disable the buttons associated with the touchpad.
+
+Additionally the operation of the touchpad can be altered by adjusting the
+contents of some of its internal registers. These registers are represented
+by the driver as sysfs entries under /sys/bus/serio/drivers/psmouse/serio?
+that can be read from and written to.
+
+Currently only the registers for hardware version 1 are somewhat understood.
+Hardware version 2 seems to use some of the same registers but it is not
+known whether the bits in the registers represent the same thing or might
+have changed their meaning.
+
+On top of that, some register settings have effect only when the touchpad is
+in relative mode and not in absolute mode. As the Linux Elantech touchpad
+driver always puts the hardware into absolute mode not all information
+mentioned below can be used immediately. But because there is no freely
+available Elantech documentation the information is provided here anyway for
+completeness sake.
+
+
+Extra knobs
+~~~~~~~~~~~
+
+Currently the Linux Elantech touchpad driver provides three extra knobs under
+/sys/bus/serio/drivers/psmouse/serio? for the user.
+
+* debug
+
+ Turn different levels of debugging ON or OFF.
+
+ By echoing "0" to this file all debugging will be turned OFF.
+
+ Currently a value of "1" will turn on some basic debugging and a value of
+ "2" will turn on packet debugging. For hardware version 1 the default is
+ OFF. For version 2 the default is "1".
+
+ Turning packet debugging on will make the driver dump every packet
+ received to the syslog before processing it. Be warned that this can
+ generate quite a lot of data!
+
+* paritycheck
+
+ Turns parity checking ON or OFF.
+
+ By echoing "0" to this file parity checking will be turned OFF. Any
+ non-zero value will turn it ON. For hardware version 1 the default is ON.
+ For version 2 the default it is OFF.
+
+ Hardware version 1 provides basic data integrity verification by
+ calculating a parity bit for the last 3 bytes of each packet. The driver
+ can check these bits and reject any packet that appears corrupted. Using
+ this knob you can bypass that check.
+
+ Hardware version 2 does not provide the same parity bits. Only some basic
+ data consistency checking can be done. For now checking is disabled by
+ default. Currently even turning it on will do nothing.
+
+* crc_enabled
+
+ Sets crc_enabled to 0/1. The name "crc_enabled" is the official name of
+ this integrity check, even though it is not an actual cyclic redundancy
+ check.
+
+ Depending on the state of crc_enabled, certain basic data integrity
+ verification is done by the driver on hardware version 3 and 4. The
+ driver will reject any packet that appears corrupted. Using this knob,
+ The state of crc_enabled can be altered with this knob.
+
+ Reading the crc_enabled value will show the active value. Echoing
+ "0" or "1" to this file will set the state to "0" or "1".
+
+Differentiating hardware versions
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+To detect the hardware version, read the version number as param[0].param[1].param[2]::
+
+ 4 bytes version: (after the arrow is the name given in the Dell-provided driver)
+ 02.00.22 => EF013
+ 02.06.00 => EF019
+
+In the wild, there appear to be more versions, such as 00.01.64, 01.00.21,
+02.00.00, 02.00.04, 02.00.06::
+
+ 6 bytes:
+ 02.00.30 => EF113
+ 02.08.00 => EF023
+ 02.08.XX => EF123
+ 02.0B.00 => EF215
+ 04.01.XX => Scroll_EF051
+ 04.02.XX => EF051
+
+In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There
+appears to be almost no difference, except for EF113, which does not report
+pressure/width and has different data consistency checks.
+
+Probably all the versions with param[0] <= 01 can be considered as
+4 bytes/firmware 1. The versions < 02.08.00, with the exception of 02.00.30, as
+4 bytes/firmware 2. Everything >= 02.08.00 can be considered as 6 bytes.
+
+
+Hardware version 1
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+By echoing a hexadecimal value to a register it contents can be altered.
+
+For example::
+
+ echo -n 0x16 > reg_10
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ B C T D L A S E
+
+ E: 1 = enable smart edges unconditionally
+ S: 1 = enable smart edges only when dragging
+ A: 1 = absolute mode (needs 4 byte packets, see reg_11)
+ L: 1 = enable drag lock (see reg_22)
+ D: 1 = disable dynamic resolution
+ T: 1 = disable tapping
+ C: 1 = enable corner tap
+ B: 1 = swap left and right button
+
+* reg_11::
+
+ bit 7 6 5 4 3 2 1 0
+ 1 0 0 H V 1 F P
+
+ P: 1 = enable parity checking for relative mode
+ F: 1 = enable native 4 byte packet mode
+ V: 1 = enable vertical scroll area
+ H: 1 = enable horizontal scroll area
+
+* reg_20::
+
+ single finger width?
+
+* reg_21::
+
+ scroll area width (small: 0x40 ... wide: 0xff)
+
+* reg_22::
+
+ drag lock time out (short: 0x14 ... long: 0xfe;
+ 0xff = tap again to release)
+
+* reg_23::
+
+ tap make timeout?
+
+* reg_24::
+
+ tap release timeout?
+
+* reg_25::
+
+ smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast)
+
+* reg_26::
+
+ smart edge activation area width?
+
+
+Native relative mode 4 byte packet format
+-----------------------------------------
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ c c p2 p1 1 M R L
+
+ L, R, M = 1 when Left, Right, Middle mouse button pressed
+ some models have M as byte 3 odd parity bit
+ when parity checking is enabled (reg_11, P = 1):
+ p1..p2 = byte 1 and 2 odd parity bit
+ c = 1 when corner tap detected
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0
+
+ dx7..dx0 = x movement; positive = right, negative = left
+ byte 1 = 0xf0 when corner tap detected
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0
+
+ dy7..dy0 = y movement; positive = up, negative = down
+
+byte 3::
+
+ parity checking enabled (reg_11, P = 1):
+
+ bit 7 6 5 4 3 2 1 0
+ w h n1 n0 ds3 ds2 ds1 ds0
+
+ normally:
+ ds3..ds0 = scroll wheel amount and direction
+ positive = down or left
+ negative = up or right
+ when corner tap detected:
+ ds0 = 1 when top right corner tapped
+ ds1 = 1 when bottom right corner tapped
+ ds2 = 1 when bottom left corner tapped
+ ds3 = 1 when top left corner tapped
+ n1..n0 = number of fingers on touchpad
+ only models with firmware 2.x report this, models with
+ firmware 1.x seem to map one, two and three finger taps
+ directly to L, M and R mouse buttons
+ h = 1 when horizontal scroll action
+ w = 1 when wide finger touch?
+
+ otherwise (reg_11, P = 0):
+
+ bit 7 6 5 4 3 2 1 0
+ ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0
+
+ ds7..ds0 = vertical scroll amount and direction
+ negative = up
+ positive = down
+
+
+Native absolute mode 4 byte packet format
+-----------------------------------------
+
+EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and
+when 1 finger is touching, the first 2 position reports must be discarded.
+This counting is reset whenever a different number of fingers is reported.
+
+byte 0::
+
+ firmware version 1.x:
+
+ bit 7 6 5 4 3 2 1 0
+ D U p1 p2 1 p3 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ p1..p3 = byte 1..3 odd parity bit
+ D, U = 1 when rocker switch pressed Up, Down
+
+ firmware version 2.x:
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 p2 p1 1 p3 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ p1..p3 = byte 1..3 odd parity bit
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ firmware version 1.x:
+
+ bit 7 6 5 4 3 2 1 0
+ f 0 th tw x9 x8 y9 y8
+
+ tw = 1 when two finger touch
+ th = 1 when three finger touch
+ f = 1 when finger touch
+
+ firmware version 2.x:
+
+ bit 7 6 5 4 3 2 1 0
+ . . . . x9 x8 y9 y8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x9..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y9..y0 = absolute y value (vertical)
+
+
+Hardware version 2
+~~~~~~~~~~~~~~~~~~
+
+
+Registers
+---------
+
+By echoing a hexadecimal value to a register it contents can be altered.
+
+For example::
+
+ echo -n 0x56 > reg_10
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 1 0 1 0 1 D 0
+
+ D: 1 = enable drag and drop
+
+* reg_11::
+
+ bit 7 6 5 4 3 2 1 0
+ 1 0 0 0 S 0 1 0
+
+ S: 1 = enable vertical scroll
+
+* reg_21::
+
+ unknown (0x00)
+
+* reg_22::
+
+ drag and drop release time out (short: 0x70 ... long 0x7e;
+ 0x7f = never i.e. tap again to release)
+
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+Parity checking and packet re-synchronization
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+There is no parity checking, however some consistency checks can be performed.
+
+For instance for EF113::
+
+ SA1= packet[0];
+ A1 = packet[1];
+ B1 = packet[2];
+ SB1= packet[3];
+ C1 = packet[4];
+ D1 = packet[5];
+ if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1
+ (((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed)
+ (((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2
+ (((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4
+ (((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed)
+ (((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5
+ // error detected
+
+For all the other ones, there are just a few constant bits::
+
+ if( ((packet[0] & 0x0C) != 0x04) ||
+ ((packet[3] & 0x0f) != 0x02) )
+ // error detected
+
+
+In case an error is detected, all the packets are shifted by one (and packet[0] is discarded).
+
+One/Three finger touch
+^^^^^^^^^^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 w3 w2 . . R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ n4 vf w1 w0 . . . b2
+
+ n4 = set if more than 3 fingers (only in 3 fingers mode)
+ vf = a kind of flag ? (only on EF123, 0 when finger is over one
+ of the buttons, 1 otherwise)
+ w3..w0 = width of the finger touch (not EF113)
+ b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed:
+ 0 = none
+ 1 = Left
+ 2 = Right
+ 3 = Middle (Left and Right)
+ 4 = Forward
+ 5 = Back
+ 6 = Another one
+ 7 = Another one
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure (not EF113)
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+
+Two finger touch
+^^^^^^^^^^^^^^^^
+
+Note that the two pairs of coordinates are not exactly the coordinates of the
+two fingers, but only the pair of the lower-left and upper-right coordinates.
+So the actual fingers might be situated on the other diagonal of the square
+defined by these two points.
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 ay8 ax8 . . R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0
+
+ ax8..ax0 = lower-left finger absolute x value
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0
+
+ ay8..ay0 = lower-left finger absolute y value
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ . . by8 bx8 . . . .
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0
+
+ bx8..bx0 = upper-right finger absolute x value
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ by7 by8 by5 by4 by3 by2 by1 by0
+
+ by8..by0 = upper-right finger absolute y value
+
+Hardware version 3
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 0 0 R F T A
+
+ A: 1 = enable absolute tracking
+ T: 1 = enable two finger mode auto correct
+ F: 1 = disable ABS Position Filter
+ R: 1 = enable real hardware resolution
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+1 and 3 finger touch shares the same 6-byte packet format, except that
+3 finger touch only reports the position of the center of all three fingers.
+
+Firmware would send 12 bytes of data for 2 finger touch.
+
+Note on debounce:
+In case the box has unstable power supply or other electricity issues, or
+when number of finger changes, F/W would send "debounce packet" to inform
+driver that the hardware is in debounce status.
+The debouce packet has the following signature::
+
+ byte 0: 0xc4
+ byte 1: 0xff
+ byte 2: 0xff
+ byte 3: 0x02
+ byte 4: 0xff
+ byte 5: 0xff
+
+When we encounter this kind of packet, we just ignore it.
+
+One/Three finger touch
+^^^^^^^^^^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 w3 w2 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 w1 w0 0 0 1 0
+
+ w3..w0 = width of the finger touch
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+Two finger touch
+^^^^^^^^^^^^^^^^
+
+The packet format is exactly the same for two finger touch, except the hardware
+sends two 6 byte packets. The first packet contains data for the first finger,
+the second packet has data for the second finger. So for two finger touch a
+total of 12 bytes are sent.
+
+Hardware version 4
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+* reg_07::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 0 0 0 0 0 A
+
+ A: 1 = enable absolute tracking
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers.
+Unfortunately, due to PS/2's limited bandwidth, its packet format is rather
+complex.
+
+Whenever the numbers or identities of the fingers changes, the hardware sends a
+status packet to indicate how many and which fingers is on touchpad, followed by
+head packets or motion packets. A head packet contains data of finger id, finger
+position (absolute x, y values), width, and pressure. A motion packet contains
+two fingers' position delta.
+
+For example, when status packet tells there are 2 fingers on touchpad, then we
+can expect two following head packets. If the finger status doesn't change,
+the following packets would be motion packets, only sending delta of finger
+position, until we receive a status packet.
+
+One exception is one finger touch. when a status packet tells us there is only
+one finger, the hardware would just send head packets afterwards.
+
+Status packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . . 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . ft4 ft3 ft2 ft1 ft0
+
+ ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad
+
+byte 2::
+
+ not used
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . 1 0 0 0 0
+
+ constant bits
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p . . . . . . .
+
+ p = 1 for palm
+
+byte 5::
+
+ not used
+
+Head packet
+^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ w3 w2 w1 w0 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ w3..w0 = finger width (spans how many trace lines)
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 1 0 0 0 1
+
+ id2..id0 = finger id
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+Motion packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 w 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ id2..id0 = finger id
+ w = 1 when delta overflows (> 127 or < -128), in this case
+ firmware sends us (delta x / 5) and (delta y / 5)
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x7..x0 = delta x (two's complement)
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y7..y0 = delta y (two's complement)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 1 0 0 1 0
+
+ id2..id0 = finger id
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x7..x0 = delta x (two's complement)
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y7..y0 = delta y (two's complement)
+
+ byte 0 ~ 2 for one finger
+ byte 3 ~ 5 for another
+
+
+Trackpoint (for Hardware version 3 and 4)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+No special registers have been identified.
+
+Native relative mode 6 byte packet format
+-----------------------------------------
+
+Status Packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 sx sy 0 M R L
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ ~sx 0 0 0 0 0 0 0
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ ~sy 0 0 0 0 0 0 0
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 ~sy ~sx 0 1 1 0
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+
+ x and y are written in two's complement spread
+ over 9 bits with sx/sy the relative top bit and
+ x7..x0 and y7..y0 the lower bits.
+ ~sx is the inverse of sx, ~sy is the inverse of sy.
+ The sign of y is opposite to what the input driver
+ expects for a relative movement
diff --git a/Documentation/input/devices/iforce-protocol.rst b/Documentation/input/devices/iforce-protocol.rst
new file mode 100644
index 000000000..8634beac3
--- /dev/null
+++ b/Documentation/input/devices/iforce-protocol.rst
@@ -0,0 +1,381 @@
+===============
+Iforce Protocol
+===============
+
+:Author: Johann Deneux <johann.deneux@gmail.com>
+
+Home page at `<http://web.archive.org/web/*/http://www.esil.univ-mrs.fr>`_
+
+:Additions: by Vojtech Pavlik.
+
+
+Introduction
+============
+
+This document describes what I managed to discover about the protocol used to
+specify force effects to I-Force 2.0 devices. None of this information comes
+from Immerse. That's why you should not trust what is written in this
+document. This document is intended to help understanding the protocol.
+This is not a reference. Comments and corrections are welcome. To contact me,
+send an email to: johann.deneux@gmail.com
+
+.. warning::
+
+ I shall not be held responsible for any damage or harm caused if you try to
+ send data to your I-Force device based on what you read in this document.
+
+Preliminary Notes
+=================
+
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
+values inside packets are encoded using little-endian. Bytes whose roles are
+unknown are marked ??? Information that needs deeper inspection is marked (?)
+
+General form of a packet
+------------------------
+
+This is how packets look when the device uses the rs232 to communicate.
+
+== == === ==== ==
+2B OP LEN DATA CS
+== == === ==== ==
+
+CS is the checksum. It is equal to the exclusive or of all bytes.
+
+When using USB:
+
+== ====
+OP DATA
+== ====
+
+The 2B, LEN and CS fields have disappeared, probably because USB handles
+frames and data corruption is handled or unsignificant.
+
+First, I describe effects that are sent by the device to the computer
+
+Device input state
+==================
+
+This packet is used to indicate the state of each button and the value of each
+axis::
+
+ OP= 01 for a joystick, 03 for a wheel
+ LEN= Varies from device to device
+ 00 X-Axis lsb
+ 01 X-Axis msb
+ 02 Y-Axis lsb, or gas pedal for a wheel
+ 03 Y-Axis msb, or brake pedal for a wheel
+ 04 Throttle
+ 05 Buttons
+ 06 Lower 4 bits: Buttons
+ Upper 4 bits: Hat
+ 07 Rudder
+
+Device effects states
+=====================
+
+::
+
+ OP= 02
+ LEN= Varies
+ 00 ? Bit 1 (Value 2) is the value of the deadman switch
+ 01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
+ 02 ??
+ 03 Address of parameter block changed (lsb)
+ 04 Address of parameter block changed (msb)
+ 05 Address of second parameter block changed (lsb)
+ ... depending on the number of parameter blocks updated
+
+Force effect
+------------
+
+::
+
+ OP= 01
+ LEN= 0e
+ 00 Channel (when playing several effects at the same time, each must
+ be assigned a channel)
+ 01 Wave form
+ Val 00 Constant
+ Val 20 Square
+ Val 21 Triangle
+ Val 22 Sine
+ Val 23 Sawtooth up
+ Val 24 Sawtooth down
+ Val 40 Spring (Force = f(pos))
+ Val 41 Friction (Force = f(velocity)) and Inertia
+ (Force = f(acceleration))
+
+
+ 02 Axes affected and trigger
+ Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
+ Val 4 = X axis only. Byte 05 must contain 5a
+ Val 8 = Y axis only. Byte 05 must contain b4
+ Val c = X and Y axes. Bytes 05 must contain 60
+ Bits 0-3: Val 0 = No trigger
+ Val x+1 = Button x triggers the effect
+ When the whole byte is 0, cancel the previously set trigger
+
+ 03-04 Duration of effect (little endian encoding, in ms)
+
+ 05 Direction of effect, if applicable. Else, see 02 for value to assign.
+
+ 06-07 Minimum time between triggering.
+
+ 08-09 Address of periodicity or magnitude parameters
+ 0a-0b Address of attack and fade parameters, or ffff if none.
+ *or*
+ 08-09 Address of interactive parameters for X-axis,
+ or ffff if not applicable
+ 0a-0b Address of interactive parameters for Y-axis,
+ or ffff if not applicable
+
+ 0c-0d Delay before execution of effect (little endian encoding, in ms)
+
+
+Time based parameters
+---------------------
+
+Attack and fade
+^^^^^^^^^^^^^^^
+
+::
+
+ OP= 02
+ LEN= 08
+ 00-01 Address where to store the parameters
+ 02-03 Duration of attack (little endian encoding, in ms)
+ 04 Level at end of attack. Signed byte.
+ 05-06 Duration of fade.
+ 07 Level at end of fade.
+
+Magnitude
+^^^^^^^^^
+
+::
+
+ OP= 03
+ LEN= 03
+ 00-01 Address
+ 02 Level. Signed byte.
+
+Periodicity
+^^^^^^^^^^^
+
+::
+
+ OP= 04
+ LEN= 07
+ 00-01 Address
+ 02 Magnitude. Signed byte.
+ 03 Offset. Signed byte.
+ 04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
+ 05-06 Period (little endian encoding, in ms)
+
+Interactive parameters
+----------------------
+
+::
+
+ OP= 05
+ LEN= 0a
+ 00-01 Address
+ 02 Positive Coeff
+ 03 Negative Coeff
+ 04+05 Offset (center)
+ 06+07 Dead band (Val 01F4 = 5000 (decimal))
+ 08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
+ 09 Negative saturation
+
+The encoding is a bit funny here: For coeffs, these are signed values. The
+maximum value is 64 (100 decimal), the min is 9c.
+For the offset, the minimum value is FE0C, the maximum value is 01F4.
+For the deadband, the minimum value is 0, the max is 03E8.
+
+Controls
+--------
+
+::
+
+ OP= 41
+ LEN= 03
+ 00 Channel
+ 01 Start/Stop
+ Val 00: Stop
+ Val 01: Start and play once.
+ Val 41: Start and play n times (See byte 02 below)
+ 02 Number of iterations n.
+
+Init
+----
+
+
+Querying features
+^^^^^^^^^^^^^^^^^
+::
+
+ OP= ff
+ Query command. Length varies according to the query type.
+ The general format of this packet is:
+ ff 01 QUERY [INDEX] CHECKSUM
+ responses are of the same form:
+ FF LEN QUERY VALUE_QUERIED CHECKSUM2
+ where LEN = 1 + length(VALUE_QUERIED)
+
+Query ram size
+~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 42 ('B'uffer size)
+
+The device should reply with the same packet plus two additional bytes
+containing the size of the memory:
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
+
+Query number of effects
+~~~~~~~~~~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 4e ('N'umber of effects)
+
+The device should respond by sending the number of effects that can be played
+at the same time (one byte)
+ff 02 4e 14 CS would stand for 20 effects.
+
+Vendor's id
+~~~~~~~~~~~
+
+::
+
+ QUERY = 4d ('M'anufacturer)
+
+Query the vendors'id (2 bytes)
+
+Product id
+~~~~~~~~~~
+
+::
+
+ QUERY = 50 ('P'roduct)
+
+Query the product id (2 bytes)
+
+Open device
+~~~~~~~~~~~
+
+::
+
+ QUERY = 4f ('O'pen)
+
+No data returned.
+
+Close device
+~~~~~~~~~~~~
+
+::
+
+ QUERY = 43 ('C')lose
+
+No data returned.
+
+Query effect
+~~~~~~~~~~~~
+
+::
+
+ QUERY = 45 ('E')
+
+Send effect type.
+Returns nonzero if supported (2 bytes)
+
+Firmware Version
+~~~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 56 ('V'ersion)
+
+Sends back 3 bytes - major, minor, subminor
+
+Initialisation of the device
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Set Control
+~~~~~~~~~~~
+
+.. note::
+ Device dependent, can be different on different models!
+
+::
+
+ OP= 40 <idx> <val> [<val>]
+ LEN= 2 or 3
+ 00 Idx
+ Idx 00 Set dead zone (0..2048)
+ Idx 01 Ignore Deadman sensor (0..1)
+ Idx 02 Enable comm watchdog (0..1)
+ Idx 03 Set the strength of the spring (0..100)
+ Idx 04 Enable or disable the spring (0/1)
+ Idx 05 Set axis saturation threshold (0..2048)
+
+Set Effect State
+~~~~~~~~~~~~~~~~
+
+::
+
+ OP= 42 <val>
+ LEN= 1
+ 00 State
+ Bit 3 Pause force feedback
+ Bit 2 Enable force feedback
+ Bit 0 Stop all effects
+
+Set overall
+~~~~~~~~~~~
+
+::
+
+ OP= 43 <val>
+ LEN= 1
+ 00 Gain
+ Val 00 = 0%
+ Val 40 = 50%
+ Val 80 = 100%
+
+Parameter memory
+----------------
+
+Each device has a certain amount of memory to store parameters of effects.
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
+is the amount of memory apparently needed for every set of parameters:
+
+ - period : 0c
+ - magnitude : 02
+ - attack and fade : 0e
+ - interactive : 08
+
+Appendix: How to study the protocol?
+====================================
+
+1. Generate effects using the force editor provided with the DirectX SDK, or
+use Immersion Studio (freely available at their web site in the developer section:
+www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your
+joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+3. Play the effect, and watch what happens on the spy screen.
+
+A few words about ComPortSpy:
+At first glance, this software seems, hum, well... buggy. In fact, data appear with a
+few seconds latency. Personally, I restart it every time I play an effect.
+Remember it's free (as in free beer) and alpha!
+
+URLS
+====
+
+Check http://www.immerse.com for Immersion Studio,
+and http://www.fcoder.com for ComPortSpy.
+
+
+I-Force is trademark of Immersion Corp.
diff --git a/Documentation/input/devices/index.rst b/Documentation/input/devices/index.rst
new file mode 100644
index 000000000..95a453782
--- /dev/null
+++ b/Documentation/input/devices/index.rst
@@ -0,0 +1,19 @@
+Driver-specific documentation
+=============================
+
+This section provides information about various devices supported by the
+Linux kernel, their protocols, and driver details.
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+ :glob:
+
+ *
+
+.. only:: subproject and html
+
+ Indices
+ =======
+
+ * :ref:`genindex`
diff --git a/Documentation/input/devices/joystick-parport.rst b/Documentation/input/devices/joystick-parport.rst
new file mode 100644
index 000000000..e8ce16ee7
--- /dev/null
+++ b/Documentation/input/devices/joystick-parport.rst
@@ -0,0 +1,611 @@
+.. include:: <isonum.txt>
+
+.. _joystick-parport:
+
+==============================
+Parallel Port Joystick Drivers
+==============================
+
+:Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
+:Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de>
+
+
+Sponsored by SuSE
+
+Disclaimer
+==========
+
+Any information in this file is provided as-is, without any guarantee that
+it will be true. So, use it at your own risk. The possible damages that can
+happen include burning your parallel port, and/or the sticks and joystick
+and maybe even more. Like when a lightning kills you it is not our problem.
+
+Introduction
+============
+
+The joystick parport drivers are used for joysticks and gamepads not
+originally designed for PCs and other computers Linux runs on. Because of
+that, PCs usually lack the right ports to connect these devices to. Parallel
+port, because of its ability to change single bits at will, and providing
+both output and input bits is the most suitable port on the PC for
+connecting such devices.
+
+Devices supported
+=================
+
+Many console and 8-bit computer gamepads and joysticks are supported. The
+following subsections discuss usage of each.
+
+NES and SNES
+------------
+
+The Nintendo Entertainment System and Super Nintendo Entertainment System
+gamepads are widely available, and easy to get. Also, they are quite easy to
+connect to a PC, and don't need much processing speed (108 us for NES and
+165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
+with them.
+
+All NES and SNES use the same synchronous serial protocol, clocked from
+the computer's side (and thus timing insensitive). To allow up to 5 NES
+and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
+the output lines of the parallel port are shared, while one of 5 available
+input lines is assigned to each gamepad.
+
+This protocol is handled by the gamecon.c driver, so that's the one
+you'll use for NES, SNES gamepads and SNES mice.
+
+The main problem with PC parallel ports is that they don't have +5V power
+source on any of their pins. So, if you want a reliable source of power
+for your pads, use either keyboard or joystick port, and make a pass-through
+cable. You can also pull the power directly from the power supply (the red
+wire is +5V).
+
+If you want to use the parallel port only, you can take the power is from
+some data pin. For most gamepad and parport implementations only one pin is
+needed, and I'd recommend pin 9 for that, the highest data bit. On the other
+hand, if you are not planning to use anything else than NES / SNES on the
+port, anything between and including pin 4 and pin 9 will work::
+
+ (pin 9) -----> Power
+
+Unfortunately, there are pads that need a lot more of power, and parallel
+ports that can't give much current through the data pins. If this is your
+case, you'll need to use diodes (as a prevention of destroying your parallel
+port), and combine the currents of two or more data bits together::
+
+ Diodes
+ (pin 9) ----|>|-------+------> Power
+ |
+ (pin 8) ----|>|-------+
+ |
+ (pin 7) ----|>|-------+
+ |
+ <and so on> :
+ |
+ (pin 4) ----|>|-------+
+
+Ground is quite easy. On PC's parallel port the ground is on any of the
+pins from pin 18 to pin 25. So use any pin of these you like for the ground::
+
+ (pin 18) -----> Ground
+
+NES and SNES pads have two input bits, Clock and Latch, which drive the
+serial transfer. These are connected to pins 2 and 3 of the parallel port,
+respectively::
+
+ (pin 2) -----> Clock
+ (pin 3) -----> Latch
+
+And the last thing is the NES / SNES data wire. Only that isn't shared and
+each pad needs its own data pin. The parallel port pins are::
+
+ (pin 10) -----> Pad 1 data
+ (pin 11) -----> Pad 2 data
+ (pin 12) -----> Pad 3 data
+ (pin 13) -----> Pad 4 data
+ (pin 15) -----> Pad 5 data
+
+Note that pin 14 is not used, since it is not an input pin on the parallel
+port.
+
+This is everything you need on the PC's side of the connection, now on to
+the gamepads side. The NES and SNES have different connectors. Also, there
+are quite a lot of NES clones, and because Nintendo used proprietary
+connectors for their machines, the cloners couldn't and used standard D-Cannon
+connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
+A, Turbo B, Select and Start, and is connected through 5 wires, then it is
+either a NES or NES clone and will work with this connection. SNES gamepads
+also use 5 wires, but have more buttons. They will work as well, of course::
+
+ Pinout for NES gamepads Pinout for SNES gamepads and mice
+
+ +----> Power +-----------------------\
+ | 7 | o o o o | x x o | 1
+ 5 +---------+ 7 +-----------------------/
+ | x x o \ | | | | |
+ | o o o o | | | | | +-> Ground
+ 4 +------------+ 1 | | | +------------> Data
+ | | | | | | +---------------> Latch
+ | | | +-> Ground | +------------------> Clock
+ | | +----> Clock +---------------------> Power
+ | +-------> Latch
+ +----------> Data
+
+ Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads
+
+ +---------> Clock +-----------------> Data
+ | +-------> Latch | +---> Ground
+ | | +-----> Data | |
+ | | | ___________________
+ _____________ 8 \ o x x x x x x o / 1
+ 5 \ x o o o x / 1 \ o x x o x x o /
+ \ x o x o / 15 `~~~~~~~~~~~~~' 9
+ 9 `~~~~~~~' 6 | | |
+ | | | | +----> Clock
+ | +----> Power | +----------> Latch
+ +--------> Ground +----------------> Power
+
+Multisystem joysticks
+---------------------
+
+In the era of 8-bit machines, there was something like de-facto standard
+for joystick ports. They were all digital, and all used D-Cannon 9 pin
+connectors (db9). Because of that, a single joystick could be used without
+hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
+Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
+joysticks are called "Multisystem".
+
+Now their pinout::
+
+ +---------> Right
+ | +-------> Left
+ | | +-----> Down
+ | | | +---> Up
+ | | | |
+ _____________
+ 5 \ x o o o o / 1
+ \ x o x o /
+ 9 `~~~~~~~' 6
+ | |
+ | +----> Button
+ +--------> Ground
+
+However, as time passed, extensions to this standard developed, and these
+were not compatible with each other::
+
+
+ Atari 130, 800/XL/XE MSX
+
+ +-----------> Power
+ +---------> Right | +---------> Right
+ | +-------> Left | | +-------> Left
+ | | +-----> Down | | | +-----> Down
+ | | | +---> Up | | | | +---> Up
+ | | | | | | | | |
+ _____________ _____________
+ 5 \ x o o o o / 1 5 \ o o o o o / 1
+ \ x o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | |
+ | | +----> Button | | | +----> Button 1
+ | +------> Power | | +------> Button 2
+ +--------> Ground | +--------> Output 3
+ +----------> Ground
+
+ Amstrad CPC Commodore C64
+
+ +-----------> Analog Y
+ +---------> Right | +---------> Right
+ | +-------> Left | | +-------> Left
+ | | +-----> Down | | | +-----> Down
+ | | | +---> Up | | | | +---> Up
+ | | | | | | | | |
+ _____________ _____________
+ 5 \ x o o o o / 1 5 \ o o o o o / 1
+ \ x o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | |
+ | | +----> Button 1 | | | +----> Button
+ | +------> Button 2 | | +------> Power
+ +--------> Ground | +--------> Ground
+ +----------> Analog X
+
+ Sinclair Spectrum +2A/+3 Amiga 1200
+
+ +-----------> Up +-----------> Button 3
+ | +---------> Fire | +---------> Right
+ | | | | +-------> Left
+ | | +-----> Ground | | | +-----> Down
+ | | | | | | | +---> Up
+ | | | | | | | |
+ _____________ _____________
+ 5 \ o o x o x / 1 5 \ o o o o o / 1
+ \ o o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | | |
+ | | | +----> Right | | | +----> Button 1
+ | | +------> Left | | +------> Power
+ | +--------> Ground | +--------> Ground
+ +----------> Down +----------> Button 2
+
+ And there were many others.
+
+Multisystem joysticks using db9.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+For the Multisystem joysticks, and their derivatives, the db9.c driver
+was written. It allows only one joystick / gamepad per parallel port, but
+the interface is easy to build and works with almost anything.
+
+For the basic 1-button Multisystem joystick you connect its wires to the
+parallel port like this::
+
+ (pin 1) -----> Power
+ (pin 18) -----> Ground
+
+ (pin 2) -----> Up
+ (pin 3) -----> Down
+ (pin 4) -----> Left
+ (pin 5) -----> Right
+ (pin 6) -----> Button 1
+
+However, if the joystick is switch based (eg. clicks when you move it),
+you might or might not, depending on your parallel port, need 10 kOhm pullup
+resistors on each of the direction and button signals, like this::
+
+ (pin 2) ------------+------> Up
+ Resistor |
+ (pin 1) --[10kOhm]--+
+
+Try without, and if it doesn't work, add them. For TTL based joysticks /
+gamepads the pullups are not needed.
+
+For joysticks with two buttons you connect the second button to pin 7 on
+the parallel port::
+
+ (pin 7) -----> Button 2
+
+And that's it.
+
+On a side note, if you have already built a different adapter for use with
+the digital joystick driver 0.8.0.2, this is also supported by the db9.c
+driver, as device type 8. (See section 3.2)
+
+Multisystem joysticks using gamecon.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+For some people just one joystick per parallel port is not enough, and/or
+want to use them on one parallel port together with NES/SNES/PSX pads. This is
+possible using the gamecon.c. It supports up to 5 devices of the above types,
+including 1 and 2 buttons Multisystem joysticks.
+
+However, there is nothing for free. To allow more sticks to be used at
+once, you need the sticks to be purely switch based (that is non-TTL), and
+not to need power. Just a plain simple six switches inside. If your
+joystick can do more (eg. turbofire) you'll need to disable it totally first
+if you want to use gamecon.c.
+
+Also, the connection is a bit more complex. You'll need a bunch of diodes,
+and one pullup resistor. First, you connect the Directions and the button
+the same as for db9, however with the diodes between::
+
+ Diodes
+ (pin 2) -----|<|----> Up
+ (pin 3) -----|<|----> Down
+ (pin 4) -----|<|----> Left
+ (pin 5) -----|<|----> Right
+ (pin 6) -----|<|----> Button 1
+
+For two button sticks you also connect the other button::
+
+ (pin 7) -----|<|----> Button 2
+
+And finally, you connect the Ground wire of the joystick, like done in
+this little schematic to Power and Data on the parallel port, as described
+for the NES / SNES pads in section 2.1 of this file - that is, one data pin
+for each joystick. The power source is shared::
+
+ Data ------------+-----> Ground
+ Resistor |
+ Power --[10kOhm]--+
+
+And that's all, here we go!
+
+Multisystem joysticks using turbografx.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The TurboGraFX interface, designed by
+
+ Steffen Schwenke <schwenke@burg-halle.de>
+
+allows up to 7 Multisystem joysticks connected to the parallel port. In
+Steffen's version, there is support for up to 5 buttons per joystick. However,
+since this doesn't work reliably on all parallel ports, the turbografx.c driver
+supports only one button per joystick. For more information on how to build the
+interface, see:
+
+ http://www2.burg-halle.de/~schwenke/parport.html
+
+Sony Playstation
+----------------
+
+The PSX controller is supported by the gamecon.c. Pinout of the PSX
+controller (compatible with DirectPadPro)::
+
+ +---------+---------+---------+
+ 9 | o o o | o o o | o o o | 1 parallel
+ \________|_________|________/ port pins
+ | | | | | |
+ | | | | | +--------> Clock --- (4)
+ | | | | +------------> Select --- (3)
+ | | | +---------------> Power --- (5-9)
+ | | +------------------> Ground --- (18-25)
+ | +-------------------------> Command --- (2)
+ +----------------------------> Data --- (one of 10,11,12,13,15)
+
+The driver supports these controllers:
+
+ * Standard PSX Pad
+ * NegCon PSX Pad
+ * Analog PSX Pad (red mode)
+ * Analog PSX Pad (green mode)
+ * PSX Rumble Pad
+ * PSX DDR Pad
+
+Sega
+----
+
+All the Sega controllers are more or less based on the standard 2-button
+Multisystem joystick. However, since they don't use switches and use TTL
+logic, the only driver usable with them is the db9.c driver.
+
+Sega Master System
+~~~~~~~~~~~~~~~~~~
+
+The SMS gamepads are almost exactly the same as normal 2-button
+Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
+parallel port pins, and the following schematic::
+
+ +-----------> Power
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o x o /
+ 9 `~~~~~~~' 6
+ | | |
+ | | +----> Button 1
+ | +--------> Ground
+ +----------> Button 2
+
+Sega Genesis aka MegaDrive
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
+to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
+the following schematic::
+
+ +-----------> Power
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Button 1
+ | | +------> Select
+ | +--------> Ground
+ +----------> Button 2
+
+The Select pin goes to pin 14 on the parallel port::
+
+ (pin 14) -----> Select
+
+The rest is the same as for Multi2 joysticks using db9.c
+
+Sega Saturn
+~~~~~~~~~~~
+
+Sega Saturn has eight buttons, and to transfer that, without hacks like
+Genesis 6 pads use, it needs one more select pin. Anyway, it is still
+handled by the db9.c driver. Its pinout is very different from anything
+else. Use this schematic::
+
+ +-----------> Select 1
+ | +---------> Power
+ | | +-------> Up
+ | | | +-----> Down
+ | | | | +---> Ground
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Select 2
+ | | +------> Right
+ | +--------> Left
+ +----------> Power
+
+Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
+parallel port::
+
+ (pin 14) -----> Select 1
+ (pin 16) -----> Select 2
+
+The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
+Multi joysticks using db9.c
+
+Amiga CD32
+----------
+
+Amiga CD32 joypad uses the following pinout::
+
+ +-----------> Button 3
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Button 1
+ | | +------> Power
+ | +--------> Ground
+ +----------> Button 2
+
+It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:
+
+ ============ =============
+ CD32 pad Parallel port
+ ============ =============
+ 1 (Up) 2 (D0)
+ 2 (Down) 3 (D1)
+ 3 (Left) 4 (D2)
+ 4 (Right) 5 (D3)
+ 5 (Button 3) 14 (AUTOFD)
+ 6 (Button 1) 17 (SELIN)
+ 7 (+5V) 1 (STROBE)
+ 8 (Gnd) 18 (Gnd)
+ 9 (Button 2) 7 (D5)
+ ============ =============
+
+The drivers
+===========
+
+There are three drivers for the parallel port interfaces. Each, as
+described above, allows to connect a different group of joysticks and pads.
+Here are described their command lines:
+
+gamecon.c
+---------
+
+Using gamecon.c you can connect up to five devices to one parallel port. It
+uses the following kernel/module command line::
+
+ gamecon.map=port,pad1,pad2,pad3,pad4,pad5
+
+Where ``port`` the number of the parport interface (eg. 0 for parport0).
+
+And ``pad1`` to ``pad5`` are pad types connected to different data input pins
+(10,11,12,13,15), as described in section 2.1 of this file.
+
+The types are:
+
+ ===== =============================
+ Type Joystick/Pad
+ ===== =============================
+ 0 None
+ 1 SNES pad
+ 2 NES pad
+ 4 Multisystem 1-button joystick
+ 5 Multisystem 2-button joystick
+ 6 N64 pad
+ 7 Sony PSX controller
+ 8 Sony PSX DDR controller
+ 9 SNES mouse
+ ===== =============================
+
+The exact type of the PSX controller type is autoprobed when used, so
+hot swapping should work (but is not recommended).
+
+Should you want to use more than one of parallel ports at once, you can use
+gamecon.map2 and gamecon.map3 as additional command line parameters for two
+more parallel ports.
+
+There are two options specific to PSX driver portion. gamecon.psx_delay sets
+the command delay when talking to the controllers. The default of 25 should
+work but you can try lowering it for better performance. If your pads don't
+respond try raising it until they work. Setting the type to 8 allows the
+driver to be used with Dance Dance Revolution or similar games. Arrow keys are
+registered as key presses instead of X and Y axes.
+
+db9.c
+-----
+
+Apart from making an interface, there is nothing difficult on using the
+db9.c driver. It uses the following kernel/module command line::
+
+ db9.dev=port,type
+
+Where ``port`` is the number of the parport interface (eg. 0 for parport0).
+
+Caveat here: This driver only works on bidirectional parallel ports. If
+your parallel port is recent enough, you should have no trouble with this.
+Old parallel ports may not have this feature.
+
+``Type`` is the type of joystick or pad attached:
+
+ ===== ======================================================
+ Type Joystick/Pad
+ ===== ======================================================
+ 0 None
+ 1 Multisystem 1-button joystick
+ 2 Multisystem 2-button joystick
+ 3 Genesis pad (3+1 buttons)
+ 5 Genesis pad (5+1 buttons)
+ 6 Genesis pad (6+2 buttons)
+ 7 Saturn pad (8 buttons)
+ 8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
+ 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
+ 10 Amiga CD32 pad
+ ===== ======================================================
+
+Should you want to use more than one of these joysticks/pads at once, you
+can use db9.dev2 and db9.dev3 as additional command line parameters for two
+more joysticks/pads.
+
+turbografx.c
+------------
+
+The turbografx.c driver uses a very simple kernel/module command line::
+
+ turbografx.map=port,js1,js2,js3,js4,js5,js6,js7
+
+Where ``port`` is the number of the parport interface (eg. 0 for parport0).
+
+``jsX`` is the number of buttons the Multisystem joysticks connected to the
+interface ports 1-7 have. For a standard multisystem joystick, this is 1.
+
+Should you want to use more than one of these interfaces at once, you can
+use turbografx.map2 and turbografx.map3 as additional command line parameters
+for two more interfaces.
+
+PC parallel port pinout
+=======================
+
+::
+
+ .----------------------------------------.
+ At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
+ \ 25 24 23 22 21 20 19 18 17 16 15 14 /
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+====== ======= =============
+ Pin Name Description
+====== ======= =============
+ 1 /STROBE Strobe
+ 2-9 D0-D7 Data Bit 0-7
+ 10 /ACK Acknowledge
+ 11 BUSY Busy
+ 12 PE Paper End
+ 13 SELIN Select In
+ 14 /AUTOFD Autofeed
+ 15 /ERROR Error
+ 16 /INIT Initialize
+ 17 /SEL Select
+ 18-25 GND Signal Ground
+====== ======= =============
+
+
+That's all, folks! Have fun!
diff --git a/Documentation/input/devices/ntrig.rst b/Documentation/input/devices/ntrig.rst
new file mode 100644
index 000000000..1559f5349
--- /dev/null
+++ b/Documentation/input/devices/ntrig.rst
@@ -0,0 +1,137 @@
+.. include:: <isonum.txt>
+
+=========================
+N-Trig touchscreen Driver
+=========================
+
+:Copyright: |copy| 2008-2010 Rafi Rubin <rafi@seas.upenn.edu>
+:Copyright: |copy| 2009-2010 Stephane Chatty
+
+This driver provides support for N-Trig pen and multi-touch sensors. Single
+and multi-touch events are translated to the appropriate protocols for
+the hid and input systems. Pen events are sufficiently hid compliant and
+are left to the hid core. The driver also provides additional filtering
+and utility functions accessible with sysfs and module parameters.
+
+This driver has been reported to work properly with multiple N-Trig devices
+attached.
+
+
+Parameters
+----------
+
+Note: values set at load time are global and will apply to all applicable
+devices. Adjusting parameters with sysfs will override the load time values,
+but only for that one device.
+
+The following parameters are used to configure filters to reduce noise:
+
++-----------------------+-----------------------------------------------------+
+|activate_slack |number of fingers to ignore before processing events |
++-----------------------+-----------------------------------------------------+
+|activation_height, |size threshold to activate immediately |
+|activation_width | |
++-----------------------+-----------------------------------------------------+
+|min_height, |size threshold below which fingers are ignored |
+|min_width |both to decide activation and during activity |
++-----------------------+-----------------------------------------------------+
+|deactivate_slack |the number of "no contact" frames to ignore before |
+| |propagating the end of activity events |
++-----------------------+-----------------------------------------------------+
+
+When the last finger is removed from the device, it sends a number of empty
+frames. By holding off on deactivation for a few frames we can tolerate false
+erroneous disconnects, where the sensor may mistakenly not detect a finger that
+is still present. Thus deactivate_slack addresses problems where a users might
+see breaks in lines during drawing, or drop an object during a long drag.
+
+
+Additional sysfs items
+----------------------
+
+These nodes just provide easy access to the ranges reported by the device.
+
++-----------------------+-----------------------------------------------------+
+|sensor_logical_height, | the range for positions reported during activity |
+|sensor_logical_width | |
++-----------------------+-----------------------------------------------------+
+|sensor_physical_height,| internal ranges not used for normal events but |
+|sensor_physical_width | useful for tuning |
++-----------------------+-----------------------------------------------------+
+
+All N-Trig devices with product id of 1 report events in the ranges of
+
+* X: 0-9600
+* Y: 0-7200
+
+However not all of these devices have the same physical dimensions. Most
+seem to be 12" sensors (Dell Latitude XT and XT2 and the HP TX2), and
+at least one model (Dell Studio 17) has a 17" sensor. The ratio of physical
+to logical sizes is used to adjust the size based filter parameters.
+
+
+Filtering
+---------
+
+With the release of the early multi-touch firmwares it became increasingly
+obvious that these sensors were prone to erroneous events. Users reported
+seeing both inappropriately dropped contact and ghosts, contacts reported
+where no finger was actually touching the screen.
+
+Deactivation slack helps prevent dropped contact for single touch use, but does
+not address the problem of dropping one of more contacts while other contacts
+are still active. Drops in the multi-touch context require additional
+processing and should be handled in tandem with tacking.
+
+As observed ghost contacts are similar to actual use of the sensor, but they
+seem to have different profiles. Ghost activity typically shows up as small
+short lived touches. As such, I assume that the longer the continuous stream
+of events the more likely those events are from a real contact, and that the
+larger the size of each contact the more likely it is real. Balancing the
+goals of preventing ghosts and accepting real events quickly (to minimize
+user observable latency), the filter accumulates confidence for incoming
+events until it hits thresholds and begins propagating. In the interest in
+minimizing stored state as well as the cost of operations to make a decision,
+I've kept that decision simple.
+
+Time is measured in terms of the number of fingers reported, not frames since
+the probability of multiple simultaneous ghosts is expected to drop off
+dramatically with increasing numbers. Rather than accumulate weight as a
+function of size, I just use it as a binary threshold. A sufficiently large
+contact immediately overrides the waiting period and leads to activation.
+
+Setting the activation size thresholds to large values will result in deciding
+primarily on activation slack. If you see longer lived ghosts, turning up the
+activation slack while reducing the size thresholds may suffice to eliminate
+the ghosts while keeping the screen quite responsive to firm taps.
+
+Contacts continue to be filtered with min_height and min_width even after
+the initial activation filter is satisfied. The intent is to provide
+a mechanism for filtering out ghosts in the form of an extra finger while
+you actually are using the screen. In practice this sort of ghost has
+been far less problematic or relatively rare and I've left the defaults
+set to 0 for both parameters, effectively turning off that filter.
+
+I don't know what the optimal values are for these filters. If the defaults
+don't work for you, please play with the parameters. If you do find other
+values more comfortable, I would appreciate feedback.
+
+The calibration of these devices does drift over time. If ghosts or contact
+dropping worsen and interfere with the normal usage of your device, try
+recalibrating it.
+
+
+Calibration
+-----------
+
+The N-Trig windows tools provide calibration and testing routines. Also an
+unofficial unsupported set of user space tools including a calibrator is
+available at:
+http://code.launchpad.net/~rafi-seas/+junk/ntrig_calib
+
+
+Tracking
+--------
+
+As of yet, all tested N-Trig firmwares do not track fingers. When multiple
+contacts are active they seem to be sorted primarily by Y position.
diff --git a/Documentation/input/devices/pxrc.rst b/Documentation/input/devices/pxrc.rst
new file mode 100644
index 000000000..ca11f646b
--- /dev/null
+++ b/Documentation/input/devices/pxrc.rst
@@ -0,0 +1,57 @@
+=======================================================
+pxrc - PhoenixRC Flight Controller Adapter
+=======================================================
+
+:Author: Marcus Folkesson <marcus.folkesson@gmail.com>
+
+This driver let you use your own RC controller plugged into the
+adapter that comes with PhoenixRC [1]_ or other compatible adapters.
+
+The adapter supports 7 analog channels and 1 digital input switch.
+
+Notes
+=====
+
+Many RC controllers is able to configure which stick goes to which channel.
+This is also configurable in most simulators, so a matching is not necessary.
+
+The driver is generating the following input event for analog channels:
+
++---------+----------------+
+| Channel | Event |
++=========+================+
+| 1 | ABS_X |
++---------+----------------+
+| 2 | ABS_Y |
++---------+----------------+
+| 3 | ABS_RX |
++---------+----------------+
+| 4 | ABS_RY |
++---------+----------------+
+| 5 | ABS_RUDDER |
++---------+----------------+
+| 6 | ABS_THROTTLE |
++---------+----------------+
+| 7 | ABS_MISC |
++---------+----------------+
+
+The digital input switch is generated as an `BTN_A` event.
+
+Manual Testing
+==============
+
+To test this driver's functionality you may use `input-event` which is part of
+the `input layer utilities` suite [2]_.
+
+For example::
+
+ > modprobe pxrc
+ > input-events <devnr>
+
+To print all input events from input `devnr`.
+
+References
+==========
+
+.. [1] http://www.phoenix-sim.com/
+.. [2] https://www.kraxel.org/cgit/input/
diff --git a/Documentation/input/devices/rotary-encoder.rst b/Documentation/input/devices/rotary-encoder.rst
new file mode 100644
index 000000000..5865748c1
--- /dev/null
+++ b/Documentation/input/devices/rotary-encoder.rst
@@ -0,0 +1,135 @@
+============================================================
+rotary-encoder - a generic driver for GPIO connected devices
+============================================================
+
+:Author: Daniel Mack <daniel@caiaq.de>, Feb 2009
+
+Function
+--------
+
+Rotary encoders are devices which are connected to the CPU or other
+peripherals with two wires. The outputs are phase-shifted by 90 degrees
+and by triggering on falling and rising edges, the turn direction can
+be determined.
+
+Some encoders have both outputs low in stable states, others also have
+a stable state with both outputs high (half-period mode) and some have
+a stable state in all steps (quarter-period mode).
+
+The phase diagram of these two outputs look like this::
+
+ _____ _____ _____
+ | | | | | |
+ Channel A ____| |_____| |_____| |____
+
+ : : : : : : : : : : : :
+ __ _____ _____ _____
+ | | | | | | |
+ Channel B |_____| |_____| |_____| |__
+
+ : : : : : : : : : : : :
+ Event a b c d a b c d a b c d
+
+ |<-------->|
+ one step
+
+ |<-->|
+ one step (half-period mode)
+
+ |<>|
+ one step (quarter-period mode)
+
+For more information, please see
+ https://en.wikipedia.org/wiki/Rotary_encoder
+
+
+Events / state machine
+----------------------
+
+In half-period mode, state a) and c) above are used to determine the
+rotational direction based on the last stable state. Events are reported in
+states b) and d) given that the new stable state is different from the last
+(i.e. the rotation was not reversed half-way).
+
+Otherwise, the following apply:
+
+a) Rising edge on channel A, channel B in low state
+ This state is used to recognize a clockwise turn
+
+b) Rising edge on channel B, channel A in high state
+ When entering this state, the encoder is put into 'armed' state,
+ meaning that there it has seen half the way of a one-step transition.
+
+c) Falling edge on channel A, channel B in high state
+ This state is used to recognize a counter-clockwise turn
+
+d) Falling edge on channel B, channel A in low state
+ Parking position. If the encoder enters this state, a full transition
+ should have happened, unless it flipped back on half the way. The
+ 'armed' state tells us about that.
+
+Platform requirements
+---------------------
+
+As there is no hardware dependent call in this driver, the platform it is
+used with must support gpiolib. Another requirement is that IRQs must be
+able to fire on both edges.
+
+
+Board integration
+-----------------
+
+To use this driver in your system, register a platform_device with the
+name 'rotary-encoder' and associate the IRQs and some specific platform
+data with it. Because the driver uses generic device properties, this can
+be done either via device tree, ACPI, or using static board files, like in
+example below:
+
+::
+
+ /* board support file example */
+
+ #include <linux/input.h>
+ #include <linux/gpio/machine.h>
+ #include <linux/property.h>
+
+ #define GPIO_ROTARY_A 1
+ #define GPIO_ROTARY_B 2
+
+ static struct gpiod_lookup_table rotary_encoder_gpios = {
+ .dev_id = "rotary-encoder.0",
+ .table = {
+ GPIO_LOOKUP_IDX("gpio-0",
+ GPIO_ROTARY_A, NULL, 0, GPIO_ACTIVE_LOW),
+ GPIO_LOOKUP_IDX("gpio-0",
+ GPIO_ROTARY_B, NULL, 1, GPIO_ACTIVE_HIGH),
+ { },
+ },
+ };
+
+ static const struct property_entry rotary_encoder_properties[] = {
+ PROPERTY_ENTRY_U32("rotary-encoder,steps-per-period", 24),
+ PROPERTY_ENTRY_U32("linux,axis", ABS_X),
+ PROPERTY_ENTRY_U32("rotary-encoder,relative_axis", 0),
+ { },
+ };
+
+ static const struct software_node rotary_encoder_node = {
+ .properties = rotary_encoder_properties,
+ };
+
+ static struct platform_device rotary_encoder_device = {
+ .name = "rotary-encoder",
+ .id = 0,
+ };
+
+ ...
+
+ gpiod_add_lookup_table(&rotary_encoder_gpios);
+ device_add_software_node(&rotary_encoder_device.dev, &rotary_encoder_node);
+ platform_device_register(&rotary_encoder_device);
+
+ ...
+
+Please consult device tree binding documentation to see all properties
+supported by the driver.
diff --git a/Documentation/input/devices/sentelic.rst b/Documentation/input/devices/sentelic.rst
new file mode 100644
index 000000000..d7ad603dd
--- /dev/null
+++ b/Documentation/input/devices/sentelic.rst
@@ -0,0 +1,901 @@
+.. include:: <isonum.txt>
+
+=================
+Sentelic Touchpad
+=================
+
+
+:Copyright: |copy| 2002-2011 Sentelic Corporation.
+
+:Last update: Dec-07-2011
+
+Finger Sensing Pad Intellimouse Mode (scrolling wheel, 4th and 5th buttons)
+============================================================================
+
+A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward
+ page (5th button)
+
+1. Set sample rate to 200;
+2. Set sample rate to 200;
+3. Set sample rate to 80;
+4. Issuing the "Get device ID" command (0xF2) and waits for the response;
+5. FSP will respond 0x04.
+
+::
+
+ Packet 1
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7 => Y overflow
+ Bit6 => X overflow
+ Bit5 => Y sign bit
+ Bit4 => X sign bit
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X Movement(9-bit 2's complement integers)
+ Byte 3: Y Movement(9-bit 2's complement integers)
+ Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.
+ valid values, -8 ~ +7
+ Bit4 => 1 = 4th mouse button is pressed, Forward one page.
+ 0 = 4th mouse button is not pressed.
+ Bit5 => 1 = 5th mouse button is pressed, Backward one page.
+ 0 = 5th mouse button is not pressed.
+
+B) MSID 6: Horizontal and Vertical scrolling
+
+- Set bit 1 in register 0x40 to 1
+
+FSP replaces scrolling wheel's movement as 4 bits to show horizontal and
+vertical scrolling.
+
+::
+
+ Packet 1
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7 => Y overflow
+ Bit6 => X overflow
+ Bit5 => Y sign bit
+ Bit4 => X sign bit
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X Movement(9-bit 2's complement integers)
+ Byte 3: Y Movement(9-bit 2's complement integers)
+ Byte 4: Bit0 => the Vertical scrolling movement downward.
+ Bit1 => the Vertical scrolling movement upward.
+ Bit2 => the Horizontal scrolling movement leftward.
+ Bit3 => the Horizontal scrolling movement rightward.
+ Bit4 => 1 = 4th mouse button is pressed, Forward one page.
+ 0 = 4th mouse button is not pressed.
+ Bit5 => 1 = 5th mouse button is pressed, Backward one page.
+ 0 = 5th mouse button is not pressed.
+
+C) MSID 7
+
+FSP uses 2 packets (8 Bytes) to represent Absolute Position.
+so we have PACKET NUMBER to identify packets.
+
+ If PACKET NUMBER is 0, the packet is Packet 1.
+ If PACKET NUMBER is 1, the packet is Packet 2.
+ Please count this number in program.
+
+MSID6 special packet will be enable at the same time when enable MSID 7.
+
+Absolute position for STL3886-G0
+================================
+
+1. Set bit 2 or 3 in register 0x40 to 1
+2. Set bit 6 in register 0x40 to 1
+
+::
+
+ Packet 1 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => valid bit
+ Bit4 => 1
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll up
+ Bit5 => scroll down
+ Bit6 => scroll left
+ Bit7 => scroll right
+
+ Notify Packet for G0
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => 0
+ Bit4 => 1
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0x5A (Enable/Disable status packet)
+ Mode Type => 0xA5 (Normal/Icon mode status)
+ Byte 3: Message Type => 0x00 (Disabled)
+ => 0x01 (Enabled)
+ Mode Type => 0x00 (Normal)
+ => 0x01 (Icon)
+ Byte 4: Bit7~Bit0 => Don't Care
+
+Absolute position for STL3888-Ax
+================================
+
+::
+
+ Packet 1 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => arc
+ Bit3 => 1
+ Bit2 => Left Button, 1 is pressed, 0 is released.
+ Bit1 => 0
+ Bit0 => 1
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit5~Bit4 => y1_g
+ Bit7~Bit6 => x1_g
+
+ Packet 2 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => arc
+ Bit3 => 1
+ Bit2 => Right Button, 1 is pressed, 0 is released.
+ Bit1 => 1
+ Bit0 => 0
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit5~Bit4 => y2_g
+ Bit7~Bit6 => x2_g
+
+ Notify Packet for STL3888-Ax
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => 1
+ Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
+ 0: left button is generated by the on-pad command
+ 1: left button is generated by the external button
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
+ Byte 3: Bit7~Bit6 => Don't care
+ Bit5~Bit4 => Number of fingers
+ Bit3~Bit1 => Reserved
+ Bit0 => 1: enter gesture mode; 0: leaving gesture mode
+ Byte 4: Bit7 => scroll right button
+ Bit6 => scroll left button
+ Bit5 => scroll down button
+ Bit4 => scroll up button
+ * Note that if gesture and additional button (Bit4~Bit7)
+ happen at the same time, the button information will not
+ be sent.
+ Bit3~Bit0 => Reserved
+
+Sample sequence of Multi-finger, Multi-coordinate mode:
+
+ notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
+ abs pkt 2, ..., notify packet (valid bit == 0)
+
+Absolute position for STL3888-B0
+================================
+
+::
+
+ Packet 1(ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => finger up/down information. 1: finger down, 0: finger up.
+ Bit3 => 1
+ Bit2 => finger index, 0 is the first finger, 1 is the second finger.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll down button
+ Bit5 => scroll up button
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+ Packet 2 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => finger up/down information. 1: finger down, 0: finger up.
+ Bit3 => 1
+ Bit2 => finger index, 0 is the first finger, 1 is the second finger.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll down button
+ Bit5 => scroll up button
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+Notify Packet for STL3888-B0::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => 1
+ Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
+ 0: left button is generated by the on-pad command
+ 1: left button is generated by the external button
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
+ Byte 3: Bit7~Bit6 => Don't care
+ Bit5~Bit4 => Number of fingers
+ Bit3~Bit1 => Reserved
+ Bit0 => 1: enter gesture mode; 0: leaving gesture mode
+ Byte 4: Bit7 => scroll right button
+ Bit6 => scroll left button
+ Bit5 => scroll up button
+ Bit4 => scroll down button
+ * Note that if gesture and additional button(Bit4~Bit7)
+ happen at the same time, the button information will not
+ be sent.
+ Bit3~Bit0 => Reserved
+
+Sample sequence of Multi-finger, Multi-coordinate mode:
+
+ notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
+ abs pkt 2, ..., notify packet (valid bit == 0)
+
+Absolute position for STL3888-Cx and STL3888-Dx
+===============================================
+
+::
+
+ Single Finger, Absolute Coordinate Mode (SFAC)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ Bit5 => Coordinate mode(always 0 in SFAC mode):
+ 0: single-finger absolute coordinates (SFAC) mode
+ 1: multi-finger, multiple coordinates (MFMC) mode
+ Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => Always 1, as specified by PS/2 protocol.
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => 4th mouse button(forward one page)
+ Bit5 => 5th mouse button(backward one page)
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+ Multi Finger, Multiple Coordinates Mode (MFMC):
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => Coordinate mode (always 1 in MFMC mode):
+ 0: single-finger absolute coordinates (SFAC) mode
+ 1: multi-finger, multiple coordinates (MFMC) mode
+ Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => Always 1, as specified by PS/2 protocol.
+ Bit2 => Finger index, 0 is the first finger, 1 is the second finger.
+ If bit 1 and 0 are all 1 and bit 4 is 0, the middle external
+ button is pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => 4th mouse button(forward one page)
+ Bit5 => 5th mouse button(backward one page)
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+When one of the two fingers is up, the device will output four consecutive
+MFMC#0 report packets with zero X and Y to represent 1st finger is up or
+four consecutive MFMC#1 report packets with zero X and Y to represent that
+the 2nd finger is up. On the other hand, if both fingers are up, the device
+will output four consecutive single-finger, absolute coordinate(SFAC) packets
+with zero X and Y.
+
+Notify Packet for STL3888-Cx/Dx::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ Bit5 => Always 0
+ Bit4 => 0: The LEFT button is generated by on-pad command(OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message type:
+ 0xba => gesture information
+ 0xc0 => one finger hold-rotating gesture
+ Byte 3: The first parameter for the received message:
+ 0xba => gesture ID (refer to the 'Gesture ID' section)
+ 0xc0 => region ID
+ Byte 4: The second parameter for the received message:
+ 0xba => N/A
+ 0xc0 => finger up/down information
+
+Sample sequence of Multi-finger, Multi-coordinates mode:
+
+ notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0),
+ MFMC packet 2 (byte 1, bit 2 == 1), MFMC packet 1, MFMC packet 2,
+ ..., notify packet (valid bit == 0)
+
+ That is, when the device is in MFMC mode, the host will receive
+ interleaved absolute coordinate packets for each finger.
+
+FSP Enable/Disable packet
+=========================
+
+::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | |
+ |---------------| |---------------| |---------------| |---------------|
+
+ FSP will send out enable/disable packet when FSP receive PS/2 enable/disable
+ command. Host will receive the packet which Middle, Right, Left button will
+ be set. The packet only use byte 0 and byte 1 as a pattern of original packet.
+ Ignore the other bytes of the packet.
+
+ Byte 1: Bit7 => 0, Y overflow
+ Bit6 => 0, X overflow
+ Bit5 => 0, Y sign bit
+ Bit4 => 0, X sign bit
+ Bit3 => 1
+ Bit2 => 1, Middle Button
+ Bit1 => 1, Right Button
+ Bit0 => 1, Left Button
+ Byte 2: Bit7~1 => (0101101b)
+ Bit0 => 1 = Enable
+ 0 = Disable
+ Byte 3: Don't care
+ Byte 4: Don't care (MOUSE ID 3, 4)
+ Byte 5~8: Don't care (Absolute packet)
+
+PS/2 Command Set
+================
+
+FSP supports basic PS/2 commanding set and modes, refer to following URL for
+details about PS/2 commands:
+
+http://www.computer-engineering.org/ps2mouse/
+
+Programming Sequence for Determining Packet Parsing Flow
+========================================================
+
+1. Identify FSP by reading device ID(0x00) and version(0x01) register
+
+2. For FSP version < STL3888 Cx, determine number of buttons by reading
+ the 'test mode status' (0x20) register::
+
+ buttons = reg[0x20] & 0x30
+
+ if buttons == 0x30 or buttons == 0x20:
+ # two/four buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail(ignore byte 4, bit ~ 7)
+ elif buttons == 0x10:
+ # 6 buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section B for packet parsing detail
+ elif buttons == 0x00:
+ # 6 buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail
+
+3. For FSP version >= STL3888 Cx:
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail (ignore byte 4, bit ~ 7)
+
+Programming Sequence for Register Reading/Writing
+=================================================
+
+Register inversion requirement:
+
+Following values needed to be inverted(the '~' operator in C) before being
+sent to FSP::
+
+ 0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff.
+
+Register swapping requirement:
+
+Following values needed to have their higher 4 bits and lower 4 bits being
+swapped before being sent to FSP::
+
+ 10, 20, 40, 60, 80, 100 and 200.
+
+Register reading sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x66 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. if the register address being to read is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 6
+
+ a. send 0x68 PS/2 command to FSP;
+
+ b. send the inverted register address to FSP and goto step 8;
+
+ 6. if the register address being to read is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 7
+
+ a. send 0xcc PS/2 command to FSP;
+
+ b. send the swapped register address to FSP and goto step 8;
+
+ 7. send 0x66 PS/2 command to FSP;
+
+ a. send the original register address to FSP and goto step 8;
+
+ 8. send 0xe9(status request) PS/2 command to FSP;
+
+ 9. the 4th byte of the response read from FSP should be the
+ requested register value(?? indicates don't care byte)::
+
+ host: 0xe9
+ 3888: 0xfa (??) (??) (val)
+
+ * Note that since the Cx release, the hardware will return 1's
+ complement of the register value at the 3rd byte of status request
+ result::
+
+ host: 0xe9
+ 3888: 0xfa (??) (~val) (val)
+
+Register writing sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. if the register address being to write is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 3
+
+ a. send 0x74 PS/2 command to FSP;
+
+ b. send the inverted register address to FSP and goto step 5;
+
+ 3. if the register address being to write is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 4
+
+ a. send 0x77 PS/2 command to FSP;
+
+ b. send the swapped register address to FSP and goto step 5;
+
+ 4. send 0x55 PS/2 command to FSP;
+
+ a. send the register address to FSP and goto step 5;
+
+ 5. send 0xf3 PS/2 command to FSP;
+
+ 6. if the register value being to write is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 7
+
+ a. send 0x47 PS/2 command to FSP;
+
+ b. send the inverted register value to FSP and goto step 9;
+
+ 7. if the register value being to write is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 8
+
+ a. send 0x44 PS/2 command to FSP;
+
+ b. send the swapped register value to FSP and goto step 9;
+
+ 8. send 0x33 PS/2 command to FSP;
+
+ a. send the register value to FSP;
+
+ 9. the register writing sequence is completed.
+
+ * Since the Cx release, the hardware will return 1's
+ complement of the register value at the 3rd byte of status request
+ result. Host can optionally send another 0xe9 (status request) PS/2
+ command to FSP at the end of register writing to verify that the
+ register writing operation is successful (?? indicates don't care
+ byte)::
+
+ host: 0xe9
+ 3888: 0xfa (??) (~val) (val)
+
+Programming Sequence for Page Register Reading/Writing
+======================================================
+
+In order to overcome the limitation of maximum number of registers
+supported, the hardware separates register into different groups called
+'pages.' Each page is able to include up to 255 registers.
+
+The default page after power up is 0x82; therefore, if one has to get
+access to register 0x8301, one has to use following sequence to switch
+to page 0x83, then start reading/writing from/to offset 0x01 by using
+the register read/write sequence described in previous section.
+
+Page register reading sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x66 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. send 0x83 PS/2 command to FSP;
+
+ 6. send 0x88 PS/2 command to FSP;
+
+ 7. send 0xe9(status request) PS/2 command to FSP;
+
+ 8. the response read from FSP should be the requested page value.
+
+
+Page register writing sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x38 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. if the page address being written is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 6
+
+ a. send 0x47 PS/2 command to FSP;
+
+ b. send the inverted page address to FSP and goto step 9;
+
+ 6. if the page address being written is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 7
+
+ a. send 0x44 PS/2 command to FSP;
+
+ b. send the swapped page address to FSP and goto step 9;
+
+ 7. send 0x33 PS/2 command to FSP;
+
+ 8. send the page address to FSP;
+
+ 9. the page register writing sequence is completed.
+
+Gesture ID
+==========
+
+Unlike other devices which sends multiple fingers' coordinates to host,
+FSP processes multiple fingers' coordinates internally and convert them
+into a 8 bits integer, namely 'Gesture ID.' Following is a list of
+supported gesture IDs:
+
+ ======= ==================================
+ ID Description
+ ======= ==================================
+ 0x86 2 finger straight up
+ 0x82 2 finger straight down
+ 0x80 2 finger straight right
+ 0x84 2 finger straight left
+ 0x8f 2 finger zoom in
+ 0x8b 2 finger zoom out
+ 0xc0 2 finger curve, counter clockwise
+ 0xc4 2 finger curve, clockwise
+ 0x2e 3 finger straight up
+ 0x2a 3 finger straight down
+ 0x28 3 finger straight right
+ 0x2c 3 finger straight left
+ 0x38 palm
+ ======= ==================================
+
+Register Listing
+================
+
+Registers are represented in 16 bits values. The higher 8 bits represent
+the page address and the lower 8 bits represent the relative offset within
+that particular page. Refer to the 'Programming Sequence for Page Register
+Reading/Writing' section for instructions on how to change current page
+address::
+
+ offset width default r/w name
+ 0x8200 bit7~bit0 0x01 RO device ID
+
+ 0x8201 bit7~bit0 RW version ID
+ 0xc1: STL3888 Ax
+ 0xd0 ~ 0xd2: STL3888 Bx
+ 0xe0 ~ 0xe1: STL3888 Cx
+ 0xe2 ~ 0xe3: STL3888 Dx
+
+ 0x8202 bit7~bit0 0x01 RO vendor ID
+
+ 0x8203 bit7~bit0 0x01 RO product ID
+
+ 0x8204 bit3~bit0 0x01 RW revision ID
+
+ 0x820b test mode status 1
+ bit3 1 RO 0: rotate 180 degree
+ 1: no rotation
+ *only supported by H/W prior to Cx
+
+ 0x820f register file page control
+ bit2 0 RW 1: rotate 180 degree
+ 0: no rotation
+ *supported since Cx
+
+ bit0 0 RW 1 to enable page 1 register files
+ *only supported by H/W prior to Cx
+
+ 0x8210 RW system control 1
+ bit0 1 RW Reserved, must be 1
+ bit1 0 RW Reserved, must be 0
+ bit4 0 RW Reserved, must be 0
+ bit5 1 RW register clock gating enable
+ 0: read only, 1: read/write enable
+ (Note that following registers does not require clock gating being
+ enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e
+ 40 41 42 43. In addition to that, this bit must be 1 when gesture
+ mode is enabled)
+
+ 0x8220 test mode status
+ bit5~bit4 RO number of buttons
+ 11 => 2, lbtn/rbtn
+ 10 => 4, lbtn/rbtn/scru/scrd
+ 01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr
+ 00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn
+ *only supported by H/W prior to Cx
+
+ 0x8231 RW on-pad command detection
+ bit7 0 RW on-pad command left button down tag
+ enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8234 RW on-pad command control 5
+ bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ bit7 0 RW on-pad tap zone enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8235 RW on-pad command control 6
+ bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8236 RW on-pad command control 7
+ bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8237 RW on-pad command control 8
+ bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8240 RW system control 5
+ bit1 0 RW FSP Intellimouse mode enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit2 0 RW movement + abs. coordinate mode enable
+ 0: disable, 1: enable
+ (Note that this function has the functionality of bit 1 even when
+ bit 1 is not set. However, the format is different from that of bit 1.
+ In addition, when bit 1 and bit 2 are set at the same time, bit 2 will
+ override bit 1.)
+ *only supported by H/W prior to Cx
+
+ bit3 0 RW abs. coordinate only mode enable
+ 0: disable, 1: enable
+ (Note that this function has the functionality of bit 1 even when
+ bit 1 is not set. However, the format is different from that of bit 1.
+ In addition, when bit 1, bit 2 and bit 3 are set at the same time,
+ bit 3 will override bit 1 and 2.)
+ *only supported by H/W prior to Cx
+
+ bit5 0 RW auto switch enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit6 0 RW G0 abs. + notify packet format enable
+ 0: disable, 1: enable
+ (Note that the absolute/relative coordinate output still depends on
+ bit 2 and 3. That is, if any of those bit is 1, host will receive
+ absolute coordinates; otherwise, host only receives packets with
+ relative coordinate.)
+ *only supported by H/W prior to Cx
+
+ bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd
+ finger packet enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8243 RW on-pad control
+ bit0 0 RW on-pad control enable
+ 0: disable, 1: enable
+ (Note that if this bit is cleared, bit 3/5 will be ineffective)
+ *only supported by H/W prior to Cx
+
+ bit3 0 RW on-pad fix vertical scrolling enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit5 0 RW on-pad fix horizontal scrolling enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8290 RW software control register 1
+ bit0 0 RW absolute coordination mode
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit1 0 RW gesture ID output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit2 0 RW two fingers' coordinates output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit3 0 RW finger up one packet output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit4 0 RW absolute coordination continuous mode
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit6~bit5 00 RW gesture group selection
+ 00: basic
+ 01: suite
+ 10: suite pro
+ 11: advanced
+ *supported since Cx
+
+ bit7 0 RW Bx packet output compatible mode
+ 0: disable, 1: enable
+ *supported since Cx
+ *supported since Cx
+
+
+ 0x833d RW on-pad command control 1
+ bit7 1 RW on-pad command detection enable
+ 0: disable, 1: enable
+ *supported since Cx
+
+ 0x833e RW on-pad command detection
+ bit7 0 RW on-pad command left button down tag
+ enable. Works only in H/W based PS/2
+ data packet mode.
+ 0: disable, 1: enable
+ *supported since Cx
diff --git a/Documentation/input/devices/walkera0701.rst b/Documentation/input/devices/walkera0701.rst
new file mode 100644
index 000000000..2adda99ca
--- /dev/null
+++ b/Documentation/input/devices/walkera0701.rst
@@ -0,0 +1,128 @@
+===========================
+Walkera WK-0701 transmitter
+===========================
+
+Walkera WK-0701 transmitter is supplied with a ready to fly Walkera
+helicopters such as HM36, HM37, HM60. The walkera0701 module enables to use
+this transmitter as joystick
+
+Devel homepage and download:
+http://zub.fei.tuke.sk/walkera-wk0701/
+
+or use cogito:
+cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick
+
+
+Connecting to PC
+================
+
+At back side of transmitter S-video connector can be found. Modulation
+pulses from processor to HF part can be found at pin 2 of this connector,
+pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found. To get
+modulation pulses to PC, signal pulses must be amplified.
+
+Cable: (walkera TX to parport)
+
+Walkera WK-0701 TX S-VIDEO connector::
+
+ (back side of TX)
+ __ __ S-video: canon25
+ / |_| \ pin 2 (signal) NPN parport
+ / O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK
+ ( O 2 1 O ) | C
+ \ ___ / 2 ________________________|\|_____|/
+ | [___] | |/| B |\
+ ------- 3 __________________________________|________________ 25 GND
+ E
+
+I use green LED and BC109 NPN transistor.
+
+Software
+========
+
+Build kernel with walkera0701 module. Module walkera0701 need exclusive
+access to parport, modules like lp must be unloaded before loading
+walkera0701 module, check dmesg for error messages. Connect TX to PC by
+cable and run jstest /dev/input/js0 to see values from TX. If no value can
+be changed by TX "joystick", check output from /proc/interrupts. Value for
+(usually irq7) parport must increase if TX is on.
+
+
+
+Technical details
+=================
+
+Driver use interrupt from parport ACK input bit to measure pulse length
+using hrtimers.
+
+Frame format:
+Based on walkera WK-0701 PCM Format description by Shaul Eizikovich.
+(downloaded from http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf)
+
+Signal pulses
+-------------
+
+::
+
+ (ANALOG)
+ SYNC BIN OCT
+ +---------+ +------+
+ | | | |
+ --+ +------+ +---
+
+Frame
+-----
+
+::
+
+ SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC ..
+
+pulse length
+------------
+
+::
+
+ Binary values: Analog octal values:
+
+ 288 uS Binary 0 318 uS 000
+ 438 uS Binary 1 398 uS 001
+ 478 uS 010
+ 558 uS 011
+ 638 uS 100
+ 1306 uS SYNC 718 uS 101
+ 798 uS 110
+ 878 uS 111
+
+24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits
+
+(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync
+to bin change or octal value to bin change).
+
+Binary data representations
+---------------------------
+
+One binary and octal value can be grouped to nibble. 24 nibbles + one binary
+values can be sampled between sync pulses.
+
+Values for first four channels (analog joystick values) can be found in
+first 10 nibbles. Analog value is represented by one sign bit and 9 bit
+absolute binary value. (10 bits per channel). Next nibble is checksum for
+first ten nibbles.
+
+Next nibbles 12 .. 21 represents four channels (not all channels can be
+directly controlled from TX). Binary representations are the same as in first
+four channels. In nibbles 22 and 23 is a special magic number. Nibble 24 is
+checksum for nibbles 12..23.
+
+After last octal value for nibble 24 and next sync pulse one additional
+binary value can be sampled. This bit and magic number is not used in
+software driver. Some details about this magic numbers can be found in
+Walkera_Wk-0701_PCM.pdf.
+
+Checksum calculation
+--------------------
+
+Summary of octal values in nibbles must be same as octal value in checksum
+nibble (only first 3 bits are used). Binary value for checksum nibble is
+calculated by sum of binary values in checked nibbles + sum of octal values
+in checked nibbles divided by 8. Only bit 0 of this sum is used.
diff --git a/Documentation/input/devices/xpad.rst b/Documentation/input/devices/xpad.rst
new file mode 100644
index 000000000..173c2acda
--- /dev/null
+++ b/Documentation/input/devices/xpad.rst
@@ -0,0 +1,234 @@
+=======================================================
+xpad - Linux USB driver for Xbox compatible controllers
+=======================================================
+
+This driver exposes all first-party and third-party Xbox compatible
+controllers. It has a long history and has enjoyed considerable usage
+as Window's xinput library caused most PC games to focus on Xbox
+controller compatibility.
+
+Due to backwards compatibility all buttons are reported as digital.
+This only effects Original Xbox controllers. All later controller models
+have only digital face buttons.
+
+Rumble is supported on some models of Xbox 360 controllers but not of
+Original Xbox controllers nor on Xbox One controllers. As of writing
+the Xbox One's rumble protocol has not been reverse engineered but in
+the future could be supported.
+
+
+Notes
+=====
+
+The number of buttons/axes reported varies based on 3 things:
+
+- if you are using a known controller
+- if you are using a known dance pad
+- if using an unknown device (one not listed below), what you set in the
+ module configuration for "Map D-PAD to buttons rather than axes for unknown
+ pads" (module option dpad_to_buttons)
+
+If you set dpad_to_buttons to N and you are using an unknown device
+the driver will map the directional pad to axes (X/Y).
+If you said Y it will map the d-pad to buttons, which is needed for dance
+style games to function correctly. The default is Y.
+
+dpad_to_buttons has no effect for known pads. A erroneous commit message
+claimed dpad_to_buttons could be used to force behavior on known devices.
+This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
+unknown controllers.
+
+
+Normal Controllers
+------------------
+
+With a normal controller, the directional pad is mapped to its own X/Y axes.
+The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
+axes and 10 buttons.
+
+All 8 axes work, though they all have the same range (-32768..32767)
+and the zero-setting is not correct for the triggers (I don't know if that
+is some limitation of jstest, since the input device setup should be fine. I
+didn't have a look at jstest itself yet).
+
+All of the 10 buttons work (in digital mode). The six buttons on the
+right side (A, B, X, Y, black, white) are said to be "analog" and
+report their values as 8 bit unsigned, not sure what this is good for.
+
+I tested the controller with quake3, and configuration and
+in game functionality were OK. However, I find it rather difficult to
+play first person shooters with a pad. Your mileage may vary.
+
+
+Xbox Dance Pads
+---------------
+
+When using a known dance pad, jstest will report 6 axes and 14 buttons.
+
+For dance style pads (like the redoctane pad) several changes
+have been made. The old driver would map the d-pad to axes, resulting
+in the driver being unable to report when the user was pressing both
+left+right or up+down, making DDR style games unplayable.
+
+Known dance pads automatically map the d-pad to buttons and will work
+correctly out of the box.
+
+If your dance pad is recognized by the driver but is using axes instead
+of buttons, see section 0.3 - Unknown Controllers
+
+I've tested this with Stepmania, and it works quite well.
+
+
+Unknown Controllers
+-------------------
+
+If you have an unknown xbox controller, it should work just fine with
+the default settings.
+
+HOWEVER if you have an unknown dance pad not listed below, it will not
+work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
+
+
+USB adapters
+============
+
+All generations of Xbox controllers speak USB over the wire.
+
+- Original Xbox controllers use a proprietary connector and require adapters.
+- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
+ for Windows'
+- Wired Xbox 360 controllers use standard USB connectors.
+- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
+ yet supported.
+- Xbox One controllers can be wired and use standard Micro-USB connectors.
+
+
+
+Original Xbox USB adapters
+--------------------------
+
+Using this driver with an Original Xbox controller requires an
+adapter cable to break out the proprietary connector's pins to USB.
+You can buy these online fairly cheap, or build your own.
+
+Such a cable is pretty easy to build. The Controller itself is a USB
+compound device (a hub with three ports for two expansion slots and
+the controller device) with the only difference in a nonstandard connector
+(5 pins vs. 4 on standard USB 1.0 connectors).
+
+You just need to solder a USB connector onto the cable and keep the
+yellow wire unconnected. The other pins have the same order on both
+connectors so there is no magic to it. Detailed info on these matters
+can be found on the net ([1]_, [2]_, [3]_).
+
+Thanks to the trip splitter found on the cable you don't even need to cut the
+original one. You can buy an extension cable and cut that instead. That way,
+you can still use the controller with your X-Box, if you have one ;)
+
+
+
+Driver Installation
+===================
+
+Once you have the adapter cable, if needed, and the controller connected
+the xpad module should be auto loaded. To confirm you can cat
+/sys/kernel/debug/usb/devices. There should be an entry like those:
+
+.. code-block:: none
+ :caption: dump from InterAct PowerPad Pro (Germany)
+
+ T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
+ D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
+ P: Vendor=05fd ProdID=107a Rev= 1.00
+ C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
+ E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
+ E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
+
+.. code-block:: none
+ :caption: dump from Redoctane Xbox Dance Pad (US)
+
+ T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
+ D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
+ P: Vendor=0c12 ProdID=8809 Rev= 0.01
+ S: Product=XBOX DDR
+ C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
+ E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
+ E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
+
+
+Supported Controllers
+=====================
+
+For a full list of supported controllers and associated vendor and product
+IDs see the xpad_device[] array\ [4]_.
+
+As of the historic version 0.0.6 (2006-10-10) the following devices
+were supported::
+
+ original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
+ smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
+ original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
+ InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
+ RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
+
+Unrecognized models of Xbox controllers should function as Generic
+Xbox controllers. Unrecognized Dance Pad controllers require setting
+the module option 'dpad_to_buttons'.
+
+If you have an unrecognized controller please see 0.3 - Unknown Controllers
+
+
+Manual Testing
+==============
+
+To test this driver's functionality you may use 'jstest'.
+
+For example::
+
+ > modprobe xpad
+ > modprobe joydev
+ > jstest /dev/js0
+
+If you're using a normal controller, there should be a single line showing
+18 inputs (8 axes, 10 buttons), and its values should change if you move
+the sticks and push the buttons. If you're using a dance pad, it should
+show 20 inputs (6 axes, 14 buttons).
+
+It works? Voila, you're done ;)
+
+
+
+Thanks
+======
+
+I have to thank ITO Takayuki for the detailed info on his site
+ http://euc.jp/periphs/xbox-controller.ja.html.
+
+His useful info and both the usb-skeleton as well as the iforce input driver
+(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
+the basic functionality.
+
+
+
+References
+==========
+
+.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
+.. [2] http://xpad.xbox-scene.com/
+.. [3] http://www.markosweb.com/www/xboxhackz.com/
+.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
+
+
+Historic Edits
+==============
+
+2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
+ - original doc
+
+2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
+ - added stuff for dance pads, new d-pad->axes mappings
+
+Later changes may be viewed with
+'git log --follow Documentation/input/devices/xpad.rst'
diff --git a/Documentation/input/devices/yealink.rst b/Documentation/input/devices/yealink.rst
new file mode 100644
index 000000000..bb5a1aafe
--- /dev/null
+++ b/Documentation/input/devices/yealink.rst
@@ -0,0 +1,225 @@
+===============================================
+Driver documentation for yealink usb-p1k phones
+===============================================
+
+Status
+======
+
+The p1k is a relatively cheap usb 1.1 phone with:
+
+ - keyboard full support, yealink.ko / input event API
+ - LCD full support, yealink.ko / sysfs API
+ - LED full support, yealink.ko / sysfs API
+ - dialtone full support, yealink.ko / sysfs API
+ - ringtone full support, yealink.ko / sysfs API
+ - audio playback full support, snd_usb_audio.ko / alsa API
+ - audio record full support, snd_usb_audio.ko / alsa API
+
+For vendor documentation see http://www.yealink.com
+
+
+keyboard features
+=================
+
+The current mapping in the kernel is provided by the map_p1k_to_key
+function::
+
+ Physical USB-P1K button layout input events
+
+
+ up up
+ IN OUT left, right
+ down down
+
+ pickup C hangup enter, backspace, escape
+ 1 2 3 1, 2, 3
+ 4 5 6 4, 5, 6,
+ 7 8 9 7, 8, 9,
+ * 0 # *, 0, #,
+
+The "up" and "down" keys, are symbolised by arrows on the button.
+The "pickup" and "hangup" keys are symbolised by a green and red phone
+on the button.
+
+
+LCD features
+============
+
+The LCD is divided and organised as a 3 line display::
+
+ |[] [][] [][] [][] in |[][]
+ |[] M [][] D [][] : [][] out |[][]
+ store
+
+ NEW REP SU MO TU WE TH FR SA
+
+ [] [] [] [] [] [] [] [] [] [] [] []
+ [] [] [] [] [] [] [] [] [] [] [] []
+
+
+ Line 1 Format (see below) : 18.e8.M8.88...188
+ Icon names : M D : IN OUT STORE
+ Line 2 Format : .........
+ Icon name : NEW REP SU MO TU WE TH FR SA
+ Line 3 Format : 888888888888
+
+
+Format description:
+ From a userspace perspective the world is separated into "digits" and "icons".
+ A digit can have a character set, an icon can only be ON or OFF.
+
+ Format specifier::
+
+ '8' : Generic 7 segment digit with individual addressable segments
+
+ Reduced capability 7 segment digit, when segments are hard wired together.
+ '1' : 2 segments digit only able to produce a 1.
+ 'e' : Most significant day of the month digit,
+ able to produce at least 1 2 3.
+ 'M' : Most significant minute digit,
+ able to produce at least 0 1 2 3 4 5.
+
+ Icons or pictograms:
+ '.' : For example like AM, PM, SU, a 'dot' .. or other single segment
+ elements.
+
+
+Driver usage
+============
+
+For userland the following interfaces are available using the sysfs interface::
+
+ /sys/.../
+ line1 Read/Write, lcd line1
+ line2 Read/Write, lcd line2
+ line3 Read/Write, lcd line3
+
+ get_icons Read, returns a set of available icons.
+ hide_icon Write, hide the element by writing the icon name.
+ show_icon Write, display the element by writing the icon name.
+
+ map_seg7 Read/Write, the 7 segments char set, common for all
+ yealink phones. (see map_to_7segment.h)
+
+ ringtone Write, upload binary representation of a ringtone,
+ see yealink.c. status EXPERIMENTAL due to potential
+ races between async. and sync usb calls.
+
+
+lineX
+~~~~~
+
+Reading /sys/../lineX will return the format string with its current value.
+
+ Example::
+
+ cat ./line3
+ 888888888888
+ Linux Rocks!
+
+Writing to /sys/../lineX will set the corresponding LCD line.
+
+ - Excess characters are ignored.
+ - If less characters are written than allowed, the remaining digits are
+ unchanged.
+ - The tab '\t'and '\n' char does not overwrite the original content.
+ - Writing a space to an icon will always hide its content.
+
+ Example::
+
+ date +"%m.%e.%k:%M" | sed 's/^0/ /' > ./line1
+
+ Will update the LCD with the current date & time.
+
+
+get_icons
+~~~~~~~~~
+
+Reading will return all available icon names and its current settings::
+
+ cat ./get_icons
+ on M
+ on D
+ on :
+ IN
+ OUT
+ STORE
+ NEW
+ REP
+ SU
+ MO
+ TU
+ WE
+ TH
+ FR
+ SA
+ LED
+ DIALTONE
+ RINGTONE
+
+
+show/hide icons
+~~~~~~~~~~~~~~~
+
+Writing to these files will update the state of the icon.
+Only one icon at a time can be updated.
+
+If an icon is also on a ./lineX the corresponding value is
+updated with the first letter of the icon.
+
+ Example - light up the store icon::
+
+ echo -n "STORE" > ./show_icon
+
+ cat ./line1
+ 18.e8.M8.88...188
+ S
+
+ Example - sound the ringtone for 10 seconds::
+
+ echo -n RINGTONE > /sys/..../show_icon
+ sleep 10
+ echo -n RINGTONE > /sys/..../hide_icon
+
+
+Sound features
+==============
+
+Sound is supported by the ALSA driver: snd_usb_audio
+
+One 16-bit channel with sample and playback rates of 8000 Hz is the practical
+limit of the device.
+
+ Example - recording test::
+
+ arecord -v -d 10 -r 8000 -f S16_LE -t wav foobar.wav
+
+ Example - playback test::
+
+ aplay foobar.wav
+
+
+Troubleshooting
+===============
+
+:Q: Module yealink compiled and installed without any problem but phone
+ is not initialized and does not react to any actions.
+:A: If you see something like:
+ hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
+ in dmesg, it means that the hid driver has grabbed the device first. Try to
+ load module yealink before any other usb hid driver. Please see the
+ instructions provided by your distribution on module configuration.
+
+:Q: Phone is working now (displays version and accepts keypad input) but I can't
+ find the sysfs files.
+:A: The sysfs files are located on the particular usb endpoint. On most
+ distributions you can do: "find /sys/ -name get_icons" for a hint.
+
+
+Credits & Acknowledgments
+=========================
+
+ - Olivier Vandorpe, for starting the usbb2k-api project doing much of
+ the reverse engineering.
+ - Martin Diehl, for pointing out how to handle USB memory allocation.
+ - Dmitry Torokhov, for the numerous code reviews and suggestions.