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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
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+This document provides options for those wishing to keep their
+memory-ordering lives simple, as is necessary for those whose domain
+is complex. After all, there are bugs other than memory-ordering bugs,
+and the time spent gaining memory-ordering knowledge is not available
+for gaining domain knowledge. Furthermore Linux-kernel memory model
+(LKMM) is quite complex, with subtle differences in code often having
+dramatic effects on correctness.
+
+The options near the beginning of this list are quite simple. The idea
+is not that kernel hackers don't already know about them, but rather
+that they might need the occasional reminder.
+
+Please note that this is a generic guide, and that specific subsystems
+will often have special requirements or idioms. For example, developers
+of MMIO-based device drivers will often need to use mb(), rmb(), and
+wmb(), and therefore might find smp_mb(), smp_rmb(), and smp_wmb()
+to be more natural than smp_load_acquire() and smp_store_release().
+On the other hand, those coming in from other environments will likely
+be more familiar with these last two.
+
+
+Single-threaded code
+====================
+
+In single-threaded code, there is no reordering, at least assuming
+that your toolchain and hardware are working correctly. In addition,
+it is generally a mistake to assume your code will only run in a single
+threaded context as the kernel can enter the same code path on multiple
+CPUs at the same time. One important exception is a function that makes
+no external data references.
+
+In the general case, you will need to take explicit steps to ensure that
+your code really is executed within a single thread that does not access
+shared variables. A simple way to achieve this is to define a global lock
+that you acquire at the beginning of your code and release at the end,
+taking care to ensure that all references to your code's shared data are
+also carried out under that same lock. Because only one thread can hold
+this lock at a given time, your code will be executed single-threaded.
+This approach is called "code locking".
+
+Code locking can severely limit both performance and scalability, so it
+should be used with caution, and only on code paths that execute rarely.
+After all, a huge amount of effort was required to remove the Linux
+kernel's old "Big Kernel Lock", so let's please be very careful about
+adding new "little kernel locks".
+
+One of the advantages of locking is that, in happy contrast with the
+year 1981, almost all kernel developers are very familiar with locking.
+The Linux kernel's lockdep (CONFIG_PROVE_LOCKING=y) is very helpful with
+the formerly feared deadlock scenarios.
+
+Please use the standard locking primitives provided by the kernel rather
+than rolling your own. For one thing, the standard primitives interact
+properly with lockdep. For another thing, these primitives have been
+tuned to deal better with high contention. And for one final thing, it is
+surprisingly hard to correctly code production-quality lock acquisition
+and release functions. After all, even simple non-production-quality
+locking functions must carefully prevent both the CPU and the compiler
+from moving code in either direction across the locking function.
+
+Despite the scalability limitations of single-threaded code, RCU
+takes this approach for much of its grace-period processing and also
+for early-boot operation. The reason RCU is able to scale despite
+single-threaded grace-period processing is use of batching, where all
+updates that accumulated during one grace period are handled by the
+next one. In other words, slowing down grace-period processing makes
+it more efficient. Nor is RCU unique: Similar batching optimizations
+are used in many I/O operations.
+
+
+Packaged code
+=============
+
+Even if performance and scalability concerns prevent your code from
+being completely single-threaded, it is often possible to use library
+functions that handle the concurrency nearly or entirely on their own.
+This approach delegates any LKMM worries to the library maintainer.
+
+In the kernel, what is the "library"? Quite a bit. It includes the
+contents of the lib/ directory, much of the include/linux/ directory along
+with a lot of other heavily used APIs. But heavily used examples include
+the list macros (for example, include/linux/{,rcu}list.h), workqueues,
+smp_call_function(), and the various hash tables and search trees.
+
+
+Data locking
+============
+
+With code locking, we use single-threaded code execution to guarantee
+serialized access to the data that the code is accessing. However,
+we can also achieve this by instead associating the lock with specific
+instances of the data structures. This creates a "critical section"
+in the code execution that will execute as though it is single threaded.
+By placing all the accesses and modifications to a shared data structure
+inside a critical section, we ensure that the execution context that
+holds the lock has exclusive access to the shared data.
+
+The poster boy for this approach is the hash table, where placing a lock
+in each hash bucket allows operations on different buckets to proceed
+concurrently. This works because the buckets do not overlap with each
+other, so that an operation on one bucket does not interfere with any
+other bucket.
+
+As the number of buckets increases, data locking scales naturally.
+In particular, if the amount of data increases with the number of CPUs,
+increasing the number of buckets as the number of CPUs increase results
+in a naturally scalable data structure.
+
+
+Per-CPU processing
+==================
+
+Partitioning processing and data over CPUs allows each CPU to take
+a single-threaded approach while providing excellent performance and
+scalability. Of course, there is no free lunch: The dark side of this
+excellence is substantially increased memory footprint.
+
+In addition, it is sometimes necessary to occasionally update some global
+view of this processing and data, in which case something like locking
+must be used to protect this global view. This is the approach taken
+by the percpu_counter infrastructure. In many cases, there are already
+generic/library variants of commonly used per-cpu constructs available.
+Please use them rather than rolling your own.
+
+RCU uses DEFINE_PER_CPU*() declaration to create a number of per-CPU
+data sets. For example, each CPU does private quiescent-state processing
+within its instance of the per-CPU rcu_data structure, and then uses data
+locking to report quiescent states up the grace-period combining tree.
+
+
+Packaged primitives: Sequence locking
+=====================================
+
+Lockless programming is considered by many to be more difficult than
+lock-based programming, but there are a few lockless design patterns that
+have been built out into an API. One of these APIs is sequence locking.
+Although this APIs can be used in extremely complex ways, there are simple
+and effective ways of using it that avoid the need to pay attention to
+memory ordering.
+
+The basic keep-things-simple rule for sequence locking is "do not write
+in read-side code". Yes, you can do writes from within sequence-locking
+readers, but it won't be so simple. For example, such writes will be
+lockless and should be idempotent.
+
+For more sophisticated use cases, LKMM can guide you, including use
+cases involving combining sequence locking with other synchronization
+primitives. (LKMM does not yet know about sequence locking, so it is
+currently necessary to open-code it in your litmus tests.)
+
+Additional information may be found in include/linux/seqlock.h.
+
+Packaged primitives: RCU
+========================
+
+Another lockless design pattern that has been baked into an API
+is RCU. The Linux kernel makes sophisticated use of RCU, but the
+keep-things-simple rules for RCU are "do not write in read-side code"
+and "do not update anything that is visible to and accessed by readers",
+and "protect updates with locking".
+
+These rules are illustrated by the functions foo_update_a() and
+foo_get_a() shown in Documentation/RCU/whatisRCU.rst. Additional
+RCU usage patterns maybe found in Documentation/RCU and in the
+source code.
+
+
+Packaged primitives: Atomic operations
+======================================
+
+Back in the day, the Linux kernel had three types of atomic operations:
+
+1. Initialization and read-out, such as atomic_set() and atomic_read().
+
+2. Operations that did not return a value and provided no ordering,
+ such as atomic_inc() and atomic_dec().
+
+3. Operations that returned a value and provided full ordering, such as
+ atomic_add_return() and atomic_dec_and_test(). Note that some
+ value-returning operations provide full ordering only conditionally.
+ For example, cmpxchg() provides ordering only upon success.
+
+More recent kernels have operations that return a value but do not
+provide full ordering. These are flagged with either a _relaxed()
+suffix (providing no ordering), or an _acquire() or _release() suffix
+(providing limited ordering).
+
+Additional information may be found in these files:
+
+Documentation/atomic_t.txt
+Documentation/atomic_bitops.txt
+Documentation/core-api/refcount-vs-atomic.rst
+
+Reading code using these primitives is often also quite helpful.
+
+
+Lockless, fully ordered
+=======================
+
+When using locking, there often comes a time when it is necessary
+to access some variable or another without holding the data lock
+that serializes access to that variable.
+
+If you want to keep things simple, use the initialization and read-out
+operations from the previous section only when there are no racing
+accesses. Otherwise, use only fully ordered operations when accessing
+or modifying the variable. This approach guarantees that code prior
+to a given access to that variable will be seen by all CPUs has having
+happened before any code following any later access to that same variable.
+
+Please note that per-CPU functions are not atomic operations and
+hence they do not provide any ordering guarantees at all.
+
+If the lockless accesses are frequently executed reads that are used
+only for heuristics, or if they are frequently executed writes that
+are used only for statistics, please see the next section.
+
+
+Lockless statistics and heuristics
+==================================
+
+Unordered primitives such as atomic_read(), atomic_set(), READ_ONCE(), and
+WRITE_ONCE() can safely be used in some cases. These primitives provide
+no ordering, but they do prevent the compiler from carrying out a number
+of destructive optimizations (for which please see the next section).
+One example use for these primitives is statistics, such as per-CPU
+counters exemplified by the rt_cache_stat structure's routing-cache
+statistics counters. Another example use case is heuristics, such as
+the jiffies_till_first_fqs and jiffies_till_next_fqs kernel parameters
+controlling how often RCU scans for idle CPUs.
+
+But be careful. "Unordered" really does mean "unordered". It is all
+too easy to assume ordering, and this assumption must be avoided when
+using these primitives.
+
+
+Don't let the compiler trip you up
+==================================
+
+It can be quite tempting to use plain C-language accesses for lockless
+loads from and stores to shared variables. Although this is both
+possible and quite common in the Linux kernel, it does require a
+surprising amount of analysis, care, and knowledge about the compiler.
+Yes, some decades ago it was not unfair to consider a C compiler to be
+an assembler with added syntax and better portability, but the advent of
+sophisticated optimizing compilers mean that those days are long gone.
+Today's optimizing compilers can profoundly rewrite your code during the
+translation process, and have long been ready, willing, and able to do so.
+
+Therefore, if you really need to use C-language assignments instead of
+READ_ONCE(), WRITE_ONCE(), and so on, you will need to have a very good
+understanding of both the C standard and your compiler. Here are some
+introductory references and some tooling to start you on this noble quest:
+
+Who's afraid of a big bad optimizing compiler?
+ https://lwn.net/Articles/793253/
+Calibrating your fear of big bad optimizing compilers
+ https://lwn.net/Articles/799218/
+Concurrency bugs should fear the big bad data-race detector (part 1)
+ https://lwn.net/Articles/816850/
+Concurrency bugs should fear the big bad data-race detector (part 2)
+ https://lwn.net/Articles/816854/
+
+
+More complex use cases
+======================
+
+If the alternatives above do not do what you need, please look at the
+recipes-pairs.txt file to peel off the next layer of the memory-ordering
+onion.