diff options
Diffstat (limited to '')
-rw-r--r-- | drivers/input/gameport/Kconfig | 65 | ||||
-rw-r--r-- | drivers/input/gameport/Makefile | 12 | ||||
-rw-r--r-- | drivers/input/gameport/emu10k1-gp.c | 108 | ||||
-rw-r--r-- | drivers/input/gameport/fm801-gp.c | 144 | ||||
-rw-r--r-- | drivers/input/gameport/gameport.c | 855 | ||||
-rw-r--r-- | drivers/input/gameport/lightning.c | 322 | ||||
-rw-r--r-- | drivers/input/gameport/ns558.c | 267 |
7 files changed, 1773 insertions, 0 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig new file mode 100644 index 000000000..5a2c2fb32 --- /dev/null +++ b/drivers/input/gameport/Kconfig @@ -0,0 +1,65 @@ +# SPDX-License-Identifier: GPL-2.0-only +# +# Gameport configuration +# +config GAMEPORT + tristate "Gameport support" + depends on !UML + help + Gameport support is for the standard 15-pin PC gameport. If you + have a joystick, gamepad, gameport card, a soundcard with a gameport + or anything else that uses the gameport, say Y or M here and also to + at least one of the hardware specific drivers. + + For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1, + S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport + support is provided by the sound drivers, so you won't need any + from the below listed modules. You still need to say Y here. + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called gameport. + +if GAMEPORT + +config GAMEPORT_NS558 + tristate "Classic ISA and PnP gameport support" + help + Say Y here if you have an ISA or PnP gameport. + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called ns558. + +config GAMEPORT_L4 + tristate "PDPI Lightning 4 gamecard support" + help + Say Y here if you have a PDPI Lightning 4 gamecard. + + To compile this driver as a module, choose M here: the + module will be called lightning. + +config GAMEPORT_EMU10K1 + tristate "SB Live and Audigy gameport support" + depends on PCI + help + Say Y here if you have a SoundBlaster Live! or SoundBlaster + Audigy card and want to use its gameport. + + To compile this driver as a module, choose M here: the + module will be called emu10k1-gp. + +config GAMEPORT_FM801 + tristate "ForteMedia FM801 gameport support" + depends on PCI + help + Say Y here if you have ForteMedia FM801 PCI audio controller + (Abit AU10, Genius Sound Maker, HP Workstation zx2000, + and others), and want to use its gameport. + + To compile this driver as a module, choose M here: the + module will be called fm801-gp. + +endif diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile new file mode 100644 index 000000000..73ad8fe4d --- /dev/null +++ b/drivers/input/gameport/Makefile @@ -0,0 +1,12 @@ +# SPDX-License-Identifier: GPL-2.0 +# +# Makefile for the gameport drivers. +# + +# Each configuration option enables a list of files. + +obj-$(CONFIG_GAMEPORT) += gameport.o +obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o +obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o +obj-$(CONFIG_GAMEPORT_L4) += lightning.o +obj-$(CONFIG_GAMEPORT_NS558) += ns558.o diff --git a/drivers/input/gameport/emu10k1-gp.c b/drivers/input/gameport/emu10k1-gp.c new file mode 100644 index 000000000..76ce41e58 --- /dev/null +++ b/drivers/input/gameport/emu10k1-gp.c @@ -0,0 +1,108 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 2001 Vojtech Pavlik + */ + +/* + * EMU10k1 - SB Live / Audigy - gameport driver for Linux + */ + +#include <asm/io.h> + +#include <linux/module.h> +#include <linux/ioport.h> +#include <linux/gameport.h> +#include <linux/slab.h> +#include <linux/pci.h> + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("EMU10k1 gameport driver"); +MODULE_LICENSE("GPL"); + +struct emu { + struct pci_dev *dev; + struct gameport *gameport; + int io; + int size; +}; + +static const struct pci_device_id emu_tbl[] = { + + { 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID }, /* SB Live gameport */ + { 0x1102, 0x7003, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy gameport */ + { 0x1102, 0x7004, PCI_ANY_ID, PCI_ANY_ID }, /* Dell SB Live */ + { 0x1102, 0x7005, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy LS gameport */ + { 0, } +}; + +MODULE_DEVICE_TABLE(pci, emu_tbl); + +static int emu_probe(struct pci_dev *pdev, const struct pci_device_id *ent) +{ + struct emu *emu; + struct gameport *port; + int error; + + emu = kzalloc(sizeof(struct emu), GFP_KERNEL); + port = gameport_allocate_port(); + if (!emu || !port) { + printk(KERN_ERR "emu10k1-gp: Memory allocation failed\n"); + error = -ENOMEM; + goto err_out_free; + } + + error = pci_enable_device(pdev); + if (error) + goto err_out_free; + + emu->io = pci_resource_start(pdev, 0); + emu->size = pci_resource_len(pdev, 0); + + emu->dev = pdev; + emu->gameport = port; + + gameport_set_name(port, "EMU10K1"); + gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev)); + port->dev.parent = &pdev->dev; + port->io = emu->io; + + if (!request_region(emu->io, emu->size, "emu10k1-gp")) { + printk(KERN_ERR "emu10k1-gp: unable to grab region 0x%x-0x%x\n", + emu->io, emu->io + emu->size - 1); + error = -EBUSY; + goto err_out_disable_dev; + } + + pci_set_drvdata(pdev, emu); + + gameport_register_port(port); + + return 0; + + err_out_disable_dev: + pci_disable_device(pdev); + err_out_free: + gameport_free_port(port); + kfree(emu); + return error; +} + +static void emu_remove(struct pci_dev *pdev) +{ + struct emu *emu = pci_get_drvdata(pdev); + + gameport_unregister_port(emu->gameport); + release_region(emu->io, emu->size); + kfree(emu); + + pci_disable_device(pdev); +} + +static struct pci_driver emu_driver = { + .name = "Emu10k1_gameport", + .id_table = emu_tbl, + .probe = emu_probe, + .remove = emu_remove, +}; + +module_pci_driver(emu_driver); diff --git a/drivers/input/gameport/fm801-gp.c b/drivers/input/gameport/fm801-gp.c new file mode 100644 index 000000000..e785d36b1 --- /dev/null +++ b/drivers/input/gameport/fm801-gp.c @@ -0,0 +1,144 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * FM801 gameport driver for Linux + * + * Copyright (c) by Takashi Iwai <tiwai@suse.de> + */ + +#include <asm/io.h> +#include <linux/delay.h> +#include <linux/errno.h> +#include <linux/ioport.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/pci.h> +#include <linux/slab.h> +#include <linux/gameport.h> + +#define PCI_VENDOR_ID_FORTEMEDIA 0x1319 +#define PCI_DEVICE_ID_FM801_GP 0x0802 + +#define HAVE_COOKED + +struct fm801_gp { + struct gameport *gameport; + struct resource *res_port; +}; + +#ifdef HAVE_COOKED +static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) +{ + unsigned short w; + + w = inw(gameport->io + 2); + *buttons = (~w >> 14) & 0x03; + axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); + w = inw(gameport->io + 4); + axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); + w = inw(gameport->io + 6); + *buttons |= ((~w >> 14) & 0x03) << 2; + axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); + w = inw(gameport->io + 8); + axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5); + outw(0xff, gameport->io); /* reset */ + + return 0; +} +#endif + +static int fm801_gp_open(struct gameport *gameport, int mode) +{ + switch (mode) { +#ifdef HAVE_COOKED + case GAMEPORT_MODE_COOKED: + return 0; +#endif + case GAMEPORT_MODE_RAW: + return 0; + default: + return -1; + } + + return 0; +} + +static int fm801_gp_probe(struct pci_dev *pci, const struct pci_device_id *id) +{ + struct fm801_gp *gp; + struct gameport *port; + int error; + + gp = kzalloc(sizeof(struct fm801_gp), GFP_KERNEL); + port = gameport_allocate_port(); + if (!gp || !port) { + printk(KERN_ERR "fm801-gp: Memory allocation failed\n"); + error = -ENOMEM; + goto err_out_free; + } + + error = pci_enable_device(pci); + if (error) + goto err_out_free; + + port->open = fm801_gp_open; +#ifdef HAVE_COOKED + port->cooked_read = fm801_gp_cooked_read; +#endif + gameport_set_name(port, "FM801"); + gameport_set_phys(port, "pci%s/gameport0", pci_name(pci)); + port->dev.parent = &pci->dev; + port->io = pci_resource_start(pci, 0); + + gp->gameport = port; + gp->res_port = request_region(port->io, 0x10, "FM801 GP"); + if (!gp->res_port) { + printk(KERN_DEBUG "fm801-gp: unable to grab region 0x%x-0x%x\n", + port->io, port->io + 0x0f); + error = -EBUSY; + goto err_out_disable_dev; + } + + pci_set_drvdata(pci, gp); + + outb(0x60, port->io + 0x0d); /* enable joystick 1 and 2 */ + gameport_register_port(port); + + return 0; + + err_out_disable_dev: + pci_disable_device(pci); + err_out_free: + gameport_free_port(port); + kfree(gp); + return error; +} + +static void fm801_gp_remove(struct pci_dev *pci) +{ + struct fm801_gp *gp = pci_get_drvdata(pci); + + gameport_unregister_port(gp->gameport); + release_resource(gp->res_port); + kfree(gp); + + pci_disable_device(pci); +} + +static const struct pci_device_id fm801_gp_id_table[] = { + { PCI_VENDOR_ID_FORTEMEDIA, PCI_DEVICE_ID_FM801_GP, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, + { 0 } +}; +MODULE_DEVICE_TABLE(pci, fm801_gp_id_table); + +static struct pci_driver fm801_gp_driver = { + .name = "FM801_gameport", + .id_table = fm801_gp_id_table, + .probe = fm801_gp_probe, + .remove = fm801_gp_remove, +}; + +module_pci_driver(fm801_gp_driver); + +MODULE_DESCRIPTION("FM801 gameport driver"); +MODULE_AUTHOR("Takashi Iwai <tiwai@suse.de>"); +MODULE_LICENSE("GPL"); diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c new file mode 100644 index 000000000..db58a01b2 --- /dev/null +++ b/drivers/input/gameport/gameport.c @@ -0,0 +1,855 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Generic gameport layer + * + * Copyright (c) 1999-2002 Vojtech Pavlik + * Copyright (c) 2005 Dmitry Torokhov + */ + + +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt + +#include <linux/stddef.h> +#include <linux/module.h> +#include <linux/ioport.h> +#include <linux/init.h> +#include <linux/gameport.h> +#include <linux/slab.h> +#include <linux/delay.h> +#include <linux/workqueue.h> +#include <linux/sched.h> /* HZ */ +#include <linux/mutex.h> +#include <linux/timekeeping.h> + +/*#include <asm/io.h>*/ + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("Generic gameport layer"); +MODULE_LICENSE("GPL"); + +static bool use_ktime = true; +module_param(use_ktime, bool, 0400); +MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); + +/* + * gameport_mutex protects entire gameport subsystem and is taken + * every time gameport port or driver registrered or unregistered. + */ +static DEFINE_MUTEX(gameport_mutex); + +static LIST_HEAD(gameport_list); + +static struct bus_type gameport_bus; + +static void gameport_add_port(struct gameport *gameport); +static void gameport_attach_driver(struct gameport_driver *drv); +static void gameport_reconnect_port(struct gameport *gameport); +static void gameport_disconnect_port(struct gameport *gameport); + +#if defined(__i386__) + +#include <linux/i8253.h> + +#define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) +#define GET_TIME(x) do { x = get_time_pit(); } while (0) + +static unsigned int get_time_pit(void) +{ + unsigned long flags; + unsigned int count; + + raw_spin_lock_irqsave(&i8253_lock, flags); + outb_p(0x00, 0x43); + count = inb_p(0x40); + count |= inb_p(0x40) << 8; + raw_spin_unlock_irqrestore(&i8253_lock, flags); + + return count; +} + +#endif + + + +/* + * gameport_measure_speed() measures the gameport i/o speed. + */ + +static int gameport_measure_speed(struct gameport *gameport) +{ + unsigned int i, t, tx; + u64 t1, t2, t3; + unsigned long flags; + + if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) + return 0; + + tx = ~0; + + for (i = 0; i < 50; i++) { + local_irq_save(flags); + t1 = ktime_get_ns(); + for (t = 0; t < 50; t++) + gameport_read(gameport); + t2 = ktime_get_ns(); + t3 = ktime_get_ns(); + local_irq_restore(flags); + udelay(i * 10); + t = (t2 - t1) - (t3 - t2); + if (t < tx) + tx = t; + } + + gameport_close(gameport); + t = 1000000 * 50; + if (tx) + t /= tx; + return t; +} + +static int old_gameport_measure_speed(struct gameport *gameport) +{ +#if defined(__i386__) + + unsigned int i, t, t1, t2, t3, tx; + unsigned long flags; + + if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) + return 0; + + tx = 1 << 30; + + for(i = 0; i < 50; i++) { + local_irq_save(flags); + GET_TIME(t1); + for (t = 0; t < 50; t++) gameport_read(gameport); + GET_TIME(t2); + GET_TIME(t3); + local_irq_restore(flags); + udelay(i * 10); + if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; + } + + gameport_close(gameport); + return 59659 / (tx < 1 ? 1 : tx); + +#elif defined (__x86_64__) + + unsigned int i, t; + unsigned long tx, t1, t2, flags; + + if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) + return 0; + + tx = 1 << 30; + + for(i = 0; i < 50; i++) { + local_irq_save(flags); + t1 = rdtsc(); + for (t = 0; t < 50; t++) gameport_read(gameport); + t2 = rdtsc(); + local_irq_restore(flags); + udelay(i * 10); + if (t2 - t1 < tx) tx = t2 - t1; + } + + gameport_close(gameport); + return (this_cpu_read(cpu_info.loops_per_jiffy) * + (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); + +#else + + unsigned int j, t = 0; + + if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) + return 0; + + j = jiffies; while (j == jiffies); + j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } + + gameport_close(gameport); + return t * HZ / 1000; + +#endif +} + +void gameport_start_polling(struct gameport *gameport) +{ + spin_lock(&gameport->timer_lock); + + if (!gameport->poll_cnt++) { + BUG_ON(!gameport->poll_handler); + BUG_ON(!gameport->poll_interval); + mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); + } + + spin_unlock(&gameport->timer_lock); +} +EXPORT_SYMBOL(gameport_start_polling); + +void gameport_stop_polling(struct gameport *gameport) +{ + spin_lock(&gameport->timer_lock); + + if (!--gameport->poll_cnt) + del_timer(&gameport->poll_timer); + + spin_unlock(&gameport->timer_lock); +} +EXPORT_SYMBOL(gameport_stop_polling); + +static void gameport_run_poll_handler(struct timer_list *t) +{ + struct gameport *gameport = from_timer(gameport, t, poll_timer); + + gameport->poll_handler(gameport); + if (gameport->poll_cnt) + mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); +} + +/* + * Basic gameport -> driver core mappings + */ + +static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) +{ + int error; + + gameport->dev.driver = &drv->driver; + if (drv->connect(gameport, drv)) { + gameport->dev.driver = NULL; + return -ENODEV; + } + + error = device_bind_driver(&gameport->dev); + if (error) { + dev_warn(&gameport->dev, + "device_bind_driver() failed for %s (%s) and %s, error: %d\n", + gameport->phys, gameport->name, + drv->description, error); + drv->disconnect(gameport); + gameport->dev.driver = NULL; + return error; + } + + return 0; +} + +static void gameport_find_driver(struct gameport *gameport) +{ + int error; + + error = device_attach(&gameport->dev); + if (error < 0) + dev_warn(&gameport->dev, + "device_attach() failed for %s (%s), error: %d\n", + gameport->phys, gameport->name, error); +} + + +/* + * Gameport event processing. + */ + +enum gameport_event_type { + GAMEPORT_REGISTER_PORT, + GAMEPORT_ATTACH_DRIVER, +}; + +struct gameport_event { + enum gameport_event_type type; + void *object; + struct module *owner; + struct list_head node; +}; + +static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ +static LIST_HEAD(gameport_event_list); + +static struct gameport_event *gameport_get_event(void) +{ + struct gameport_event *event = NULL; + unsigned long flags; + + spin_lock_irqsave(&gameport_event_lock, flags); + + if (!list_empty(&gameport_event_list)) { + event = list_first_entry(&gameport_event_list, + struct gameport_event, node); + list_del_init(&event->node); + } + + spin_unlock_irqrestore(&gameport_event_lock, flags); + return event; +} + +static void gameport_free_event(struct gameport_event *event) +{ + module_put(event->owner); + kfree(event); +} + +static void gameport_remove_duplicate_events(struct gameport_event *event) +{ + struct gameport_event *e, *next; + unsigned long flags; + + spin_lock_irqsave(&gameport_event_lock, flags); + + list_for_each_entry_safe(e, next, &gameport_event_list, node) { + if (event->object == e->object) { + /* + * If this event is of different type we should not + * look further - we only suppress duplicate events + * that were sent back-to-back. + */ + if (event->type != e->type) + break; + + list_del_init(&e->node); + gameport_free_event(e); + } + } + + spin_unlock_irqrestore(&gameport_event_lock, flags); +} + + +static void gameport_handle_events(struct work_struct *work) +{ + struct gameport_event *event; + + mutex_lock(&gameport_mutex); + + /* + * Note that we handle only one event here to give swsusp + * a chance to freeze kgameportd thread. Gameport events + * should be pretty rare so we are not concerned about + * taking performance hit. + */ + if ((event = gameport_get_event())) { + + switch (event->type) { + + case GAMEPORT_REGISTER_PORT: + gameport_add_port(event->object); + break; + + case GAMEPORT_ATTACH_DRIVER: + gameport_attach_driver(event->object); + break; + } + + gameport_remove_duplicate_events(event); + gameport_free_event(event); + } + + mutex_unlock(&gameport_mutex); +} + +static DECLARE_WORK(gameport_event_work, gameport_handle_events); + +static int gameport_queue_event(void *object, struct module *owner, + enum gameport_event_type event_type) +{ + unsigned long flags; + struct gameport_event *event; + int retval = 0; + + spin_lock_irqsave(&gameport_event_lock, flags); + + /* + * Scan event list for the other events for the same gameport port, + * starting with the most recent one. If event is the same we + * do not need add new one. If event is of different type we + * need to add this event and should not look further because + * we need to preserve sequence of distinct events. + */ + list_for_each_entry_reverse(event, &gameport_event_list, node) { + if (event->object == object) { + if (event->type == event_type) + goto out; + break; + } + } + + event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); + if (!event) { + pr_err("Not enough memory to queue event %d\n", event_type); + retval = -ENOMEM; + goto out; + } + + if (!try_module_get(owner)) { + pr_warn("Can't get module reference, dropping event %d\n", + event_type); + kfree(event); + retval = -EINVAL; + goto out; + } + + event->type = event_type; + event->object = object; + event->owner = owner; + + list_add_tail(&event->node, &gameport_event_list); + queue_work(system_long_wq, &gameport_event_work); + +out: + spin_unlock_irqrestore(&gameport_event_lock, flags); + return retval; +} + +/* + * Remove all events that have been submitted for a given object, + * be it a gameport port or a driver. + */ +static void gameport_remove_pending_events(void *object) +{ + struct gameport_event *event, *next; + unsigned long flags; + + spin_lock_irqsave(&gameport_event_lock, flags); + + list_for_each_entry_safe(event, next, &gameport_event_list, node) { + if (event->object == object) { + list_del_init(&event->node); + gameport_free_event(event); + } + } + + spin_unlock_irqrestore(&gameport_event_lock, flags); +} + +/* + * Destroy child gameport port (if any) that has not been fully registered yet. + * + * Note that we rely on the fact that port can have only one child and therefore + * only one child registration request can be pending. Additionally, children + * are registered by driver's connect() handler so there can't be a grandchild + * pending registration together with a child. + */ +static struct gameport *gameport_get_pending_child(struct gameport *parent) +{ + struct gameport_event *event; + struct gameport *gameport, *child = NULL; + unsigned long flags; + + spin_lock_irqsave(&gameport_event_lock, flags); + + list_for_each_entry(event, &gameport_event_list, node) { + if (event->type == GAMEPORT_REGISTER_PORT) { + gameport = event->object; + if (gameport->parent == parent) { + child = gameport; + break; + } + } + } + + spin_unlock_irqrestore(&gameport_event_lock, flags); + return child; +} + +/* + * Gameport port operations + */ + +static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) +{ + struct gameport *gameport = to_gameport_port(dev); + + return sprintf(buf, "%s\n", gameport->name); +} +static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); + +static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) +{ + struct gameport *gameport = to_gameport_port(dev); + struct device_driver *drv; + int error; + + error = mutex_lock_interruptible(&gameport_mutex); + if (error) + return error; + + if (!strncmp(buf, "none", count)) { + gameport_disconnect_port(gameport); + } else if (!strncmp(buf, "reconnect", count)) { + gameport_reconnect_port(gameport); + } else if (!strncmp(buf, "rescan", count)) { + gameport_disconnect_port(gameport); + gameport_find_driver(gameport); + } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { + gameport_disconnect_port(gameport); + error = gameport_bind_driver(gameport, to_gameport_driver(drv)); + } else { + error = -EINVAL; + } + + mutex_unlock(&gameport_mutex); + + return error ? error : count; +} +static DEVICE_ATTR_WO(drvctl); + +static struct attribute *gameport_device_attrs[] = { + &dev_attr_description.attr, + &dev_attr_drvctl.attr, + NULL, +}; +ATTRIBUTE_GROUPS(gameport_device); + +static void gameport_release_port(struct device *dev) +{ + struct gameport *gameport = to_gameport_port(dev); + + kfree(gameport); + module_put(THIS_MODULE); +} + +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) +{ + va_list args; + + va_start(args, fmt); + vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); + va_end(args); +} +EXPORT_SYMBOL(gameport_set_phys); + +/* + * Prepare gameport port for registration. + */ +static void gameport_init_port(struct gameport *gameport) +{ + static atomic_t gameport_no = ATOMIC_INIT(-1); + + __module_get(THIS_MODULE); + + mutex_init(&gameport->drv_mutex); + device_initialize(&gameport->dev); + dev_set_name(&gameport->dev, "gameport%lu", + (unsigned long)atomic_inc_return(&gameport_no)); + gameport->dev.bus = &gameport_bus; + gameport->dev.release = gameport_release_port; + if (gameport->parent) + gameport->dev.parent = &gameport->parent->dev; + + INIT_LIST_HEAD(&gameport->node); + spin_lock_init(&gameport->timer_lock); + timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0); +} + +/* + * Complete gameport port registration. + * Driver core will attempt to find appropriate driver for the port. + */ +static void gameport_add_port(struct gameport *gameport) +{ + int error; + + if (gameport->parent) + gameport->parent->child = gameport; + + gameport->speed = use_ktime ? + gameport_measure_speed(gameport) : + old_gameport_measure_speed(gameport); + + list_add_tail(&gameport->node, &gameport_list); + + if (gameport->io) + dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", + gameport->name, gameport->phys, gameport->io, gameport->speed); + else + dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", + gameport->name, gameport->phys, gameport->speed); + + error = device_add(&gameport->dev); + if (error) + dev_err(&gameport->dev, + "device_add() failed for %s (%s), error: %d\n", + gameport->phys, gameport->name, error); +} + +/* + * gameport_destroy_port() completes deregistration process and removes + * port from the system + */ +static void gameport_destroy_port(struct gameport *gameport) +{ + struct gameport *child; + + child = gameport_get_pending_child(gameport); + if (child) { + gameport_remove_pending_events(child); + put_device(&child->dev); + } + + if (gameport->parent) { + gameport->parent->child = NULL; + gameport->parent = NULL; + } + + if (device_is_registered(&gameport->dev)) + device_del(&gameport->dev); + + list_del_init(&gameport->node); + + gameport_remove_pending_events(gameport); + put_device(&gameport->dev); +} + +/* + * Reconnect gameport port and all its children (re-initialize attached devices) + */ +static void gameport_reconnect_port(struct gameport *gameport) +{ + do { + if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { + gameport_disconnect_port(gameport); + gameport_find_driver(gameport); + /* Ok, old children are now gone, we are done */ + break; + } + gameport = gameport->child; + } while (gameport); +} + +/* + * gameport_disconnect_port() unbinds a port from its driver. As a side effect + * all child ports are unbound and destroyed. + */ +static void gameport_disconnect_port(struct gameport *gameport) +{ + struct gameport *s, *parent; + + if (gameport->child) { + /* + * Children ports should be disconnected and destroyed + * first, staring with the leaf one, since we don't want + * to do recursion + */ + for (s = gameport; s->child; s = s->child) + /* empty */; + + do { + parent = s->parent; + + device_release_driver(&s->dev); + gameport_destroy_port(s); + } while ((s = parent) != gameport); + } + + /* + * Ok, no children left, now disconnect this port + */ + device_release_driver(&gameport->dev); +} + +/* + * Submits register request to kgameportd for subsequent execution. + * Note that port registration is always asynchronous. + */ +void __gameport_register_port(struct gameport *gameport, struct module *owner) +{ + gameport_init_port(gameport); + gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); +} +EXPORT_SYMBOL(__gameport_register_port); + +/* + * Synchronously unregisters gameport port. + */ +void gameport_unregister_port(struct gameport *gameport) +{ + mutex_lock(&gameport_mutex); + gameport_disconnect_port(gameport); + gameport_destroy_port(gameport); + mutex_unlock(&gameport_mutex); +} +EXPORT_SYMBOL(gameport_unregister_port); + + +/* + * Gameport driver operations + */ + +static ssize_t description_show(struct device_driver *drv, char *buf) +{ + struct gameport_driver *driver = to_gameport_driver(drv); + return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); +} +static DRIVER_ATTR_RO(description); + +static struct attribute *gameport_driver_attrs[] = { + &driver_attr_description.attr, + NULL +}; +ATTRIBUTE_GROUPS(gameport_driver); + +static int gameport_driver_probe(struct device *dev) +{ + struct gameport *gameport = to_gameport_port(dev); + struct gameport_driver *drv = to_gameport_driver(dev->driver); + + drv->connect(gameport, drv); + return gameport->drv ? 0 : -ENODEV; +} + +static void gameport_driver_remove(struct device *dev) +{ + struct gameport *gameport = to_gameport_port(dev); + struct gameport_driver *drv = to_gameport_driver(dev->driver); + + drv->disconnect(gameport); +} + +static void gameport_attach_driver(struct gameport_driver *drv) +{ + int error; + + error = driver_attach(&drv->driver); + if (error) + pr_err("driver_attach() failed for %s, error: %d\n", + drv->driver.name, error); +} + +int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, + const char *mod_name) +{ + int error; + + drv->driver.bus = &gameport_bus; + drv->driver.owner = owner; + drv->driver.mod_name = mod_name; + + /* + * Temporarily disable automatic binding because probing + * takes long time and we are better off doing it in kgameportd + */ + drv->ignore = true; + + error = driver_register(&drv->driver); + if (error) { + pr_err("driver_register() failed for %s, error: %d\n", + drv->driver.name, error); + return error; + } + + /* + * Reset ignore flag and let kgameportd bind the driver to free ports + */ + drv->ignore = false; + error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); + if (error) { + driver_unregister(&drv->driver); + return error; + } + + return 0; +} +EXPORT_SYMBOL(__gameport_register_driver); + +void gameport_unregister_driver(struct gameport_driver *drv) +{ + struct gameport *gameport; + + mutex_lock(&gameport_mutex); + + drv->ignore = true; /* so gameport_find_driver ignores it */ + gameport_remove_pending_events(drv); + +start_over: + list_for_each_entry(gameport, &gameport_list, node) { + if (gameport->drv == drv) { + gameport_disconnect_port(gameport); + gameport_find_driver(gameport); + /* we could've deleted some ports, restart */ + goto start_over; + } + } + + driver_unregister(&drv->driver); + + mutex_unlock(&gameport_mutex); +} +EXPORT_SYMBOL(gameport_unregister_driver); + +static int gameport_bus_match(struct device *dev, struct device_driver *drv) +{ + struct gameport_driver *gameport_drv = to_gameport_driver(drv); + + return !gameport_drv->ignore; +} + +static struct bus_type gameport_bus = { + .name = "gameport", + .dev_groups = gameport_device_groups, + .drv_groups = gameport_driver_groups, + .match = gameport_bus_match, + .probe = gameport_driver_probe, + .remove = gameport_driver_remove, +}; + +static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) +{ + mutex_lock(&gameport->drv_mutex); + gameport->drv = drv; + mutex_unlock(&gameport->drv_mutex); +} + +int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) +{ + if (gameport->open) { + if (gameport->open(gameport, mode)) { + return -1; + } + } else { + if (mode != GAMEPORT_MODE_RAW) + return -1; + } + + gameport_set_drv(gameport, drv); + return 0; +} +EXPORT_SYMBOL(gameport_open); + +void gameport_close(struct gameport *gameport) +{ + del_timer_sync(&gameport->poll_timer); + gameport->poll_handler = NULL; + gameport->poll_interval = 0; + gameport_set_drv(gameport, NULL); + if (gameport->close) + gameport->close(gameport); +} +EXPORT_SYMBOL(gameport_close); + +static int __init gameport_init(void) +{ + int error; + + error = bus_register(&gameport_bus); + if (error) { + pr_err("failed to register gameport bus, error: %d\n", error); + return error; + } + + + return 0; +} + +static void __exit gameport_exit(void) +{ + bus_unregister(&gameport_bus); + + /* + * There should not be any outstanding events but work may + * still be scheduled so simply cancel it. + */ + cancel_work_sync(&gameport_event_work); +} + +subsys_initcall(gameport_init); +module_exit(gameport_exit); diff --git a/drivers/input/gameport/lightning.c b/drivers/input/gameport/lightning.c new file mode 100644 index 000000000..2ce717b25 --- /dev/null +++ b/drivers/input/gameport/lightning.c @@ -0,0 +1,322 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1998-2001 Vojtech Pavlik + */ + +/* + * PDPI Lightning 4 gamecard driver for Linux. + */ + +#include <asm/io.h> +#include <linux/delay.h> +#include <linux/errno.h> +#include <linux/ioport.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/init.h> +#include <linux/gameport.h> + +#define L4_PORT 0x201 +#define L4_SELECT_ANALOG 0xa4 +#define L4_SELECT_DIGITAL 0xa5 +#define L4_SELECT_SECONDARY 0xa6 +#define L4_CMD_ID 0x80 +#define L4_CMD_GETCAL 0x92 +#define L4_CMD_SETCAL 0x93 +#define L4_ID 0x04 +#define L4_BUSY 0x01 +#define L4_TIMEOUT 80 /* 80 us */ + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); +MODULE_LICENSE("GPL"); + +struct l4 { + struct gameport *gameport; + unsigned char port; +}; + +static struct l4 l4_ports[8]; + +/* + * l4_wait_ready() waits for the L4 to become ready. + */ + +static int l4_wait_ready(void) +{ + unsigned int t = L4_TIMEOUT; + + while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; + return -(t <= 0); +} + +/* + * l4_cooked_read() reads data from the Lightning 4. + */ + +static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) +{ + struct l4 *l4 = gameport->port_data; + unsigned char status; + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT); + + if (inb(L4_PORT) & L4_BUSY) goto fail; + outb(l4->port & 3, L4_PORT); + + if (l4_wait_ready()) goto fail; + status = inb(L4_PORT); + + for (i = 0; i < 4; i++) + if (status & (1 << i)) { + if (l4_wait_ready()) goto fail; + axes[i] = inb(L4_PORT); + if (axes[i] > 252) axes[i] = -1; + } + + if (status & 0x10) { + if (l4_wait_ready()) goto fail; + *buttons = inb(L4_PORT) & 0x0f; + } + + result = 0; + +fail: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +static int l4_open(struct gameport *gameport, int mode) +{ + struct l4 *l4 = gameport->port_data; + + if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) + return -1; + outb(L4_SELECT_ANALOG, L4_PORT); + return 0; +} + +/* + * l4_getcal() reads the L4 with calibration values. + */ + +static int l4_getcal(int port, int *cal) +{ + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; + + outb(L4_CMD_GETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; + + if (l4_wait_ready()) + goto out; + outb(port & 3, L4_PORT); + + for (i = 0; i < 4; i++) { + if (l4_wait_ready()) + goto out; + cal[i] = inb(L4_PORT); + } + + result = 0; + +out: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +/* + * l4_setcal() programs the L4 with calibration values. + */ + +static int l4_setcal(int port, int *cal) +{ + int i, result = -1; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; + + outb(L4_CMD_SETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; + + if (l4_wait_ready()) + goto out; + outb(port & 3, L4_PORT); + + for (i = 0; i < 4; i++) { + if (l4_wait_ready()) + goto out; + outb(cal[i], L4_PORT); + } + + result = 0; + +out: outb(L4_SELECT_ANALOG, L4_PORT); + return result; +} + +/* + * l4_calibrate() calibrates the L4 for the attached device, so + * that the device's resistance fits into the L4's 8-bit range. + */ + +static int l4_calibrate(struct gameport *gameport, int *axes, int *max) +{ + int i, t; + int cal[4]; + struct l4 *l4 = gameport->port_data; + + if (l4_getcal(l4->port, cal)) + return -1; + + for (i = 0; i < 4; i++) { + t = (max[i] * cal[i]) / 200; + t = (t < 1) ? 1 : ((t > 255) ? 255 : t); + axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t; + axes[i] = (axes[i] > 252) ? 252 : axes[i]; + cal[i] = t; + } + + if (l4_setcal(l4->port, cal)) + return -1; + + return 0; +} + +static int __init l4_create_ports(int card_no) +{ + struct l4 *l4; + struct gameport *port; + int i, idx; + + for (i = 0; i < 4; i++) { + + idx = card_no * 4 + i; + l4 = &l4_ports[idx]; + + if (!(l4->gameport = port = gameport_allocate_port())) { + printk(KERN_ERR "lightning: Memory allocation failed\n"); + while (--i >= 0) { + gameport_free_port(l4->gameport); + l4->gameport = NULL; + } + return -ENOMEM; + } + l4->port = idx; + + port->port_data = l4; + port->open = l4_open; + port->cooked_read = l4_cooked_read; + port->calibrate = l4_calibrate; + + gameport_set_name(port, "PDPI Lightning 4"); + gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); + + if (idx == 0) + port->io = L4_PORT; + } + + return 0; +} + +static int __init l4_add_card(int card_no) +{ + int cal[4] = { 255, 255, 255, 255 }; + int i, rev, result; + struct l4 *l4; + + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + card_no, L4_PORT); + + if (inb(L4_PORT) & L4_BUSY) + return -1; + outb(L4_CMD_ID, L4_PORT); + + if (l4_wait_ready()) + return -1; + + if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) + return -1; + + if (l4_wait_ready()) + return -1; + if (inb(L4_PORT) != L4_ID) + return -1; + + if (l4_wait_ready()) + return -1; + rev = inb(L4_PORT); + + if (!rev) + return -1; + + result = l4_create_ports(card_no); + if (result) + return result; + + printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", + card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); + + for (i = 0; i < 4; i++) { + l4 = &l4_ports[card_no * 4 + i]; + + if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ + l4_setcal(l4->port, cal); + gameport_register_port(l4->gameport); + } + + return 0; +} + +static int __init l4_init(void) +{ + int i, cards = 0; + + if (!request_region(L4_PORT, 1, "lightning")) + return -EBUSY; + + for (i = 0; i < 2; i++) + if (l4_add_card(i) == 0) + cards++; + + outb(L4_SELECT_ANALOG, L4_PORT); + + if (!cards) { + release_region(L4_PORT, 1); + return -ENODEV; + } + + return 0; +} + +static void __exit l4_exit(void) +{ + int i; + int cal[4] = { 59, 59, 59, 59 }; + + for (i = 0; i < 8; i++) + if (l4_ports[i].gameport) { + l4_setcal(l4_ports[i].port, cal); + gameport_unregister_port(l4_ports[i].gameport); + } + + outb(L4_SELECT_ANALOG, L4_PORT); + release_region(L4_PORT, 1); +} + +module_init(l4_init); +module_exit(l4_exit); diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c new file mode 100644 index 000000000..91a8cd346 --- /dev/null +++ b/drivers/input/gameport/ns558.c @@ -0,0 +1,267 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1999-2001 Vojtech Pavlik + * Copyright (c) 1999 Brian Gerst + */ + +/* + * NS558 based standard IBM game port driver for Linux + */ + +#include <asm/io.h> + +#include <linux/module.h> +#include <linux/ioport.h> +#include <linux/init.h> +#include <linux/delay.h> +#include <linux/gameport.h> +#include <linux/slab.h> +#include <linux/pnp.h> + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); +MODULE_LICENSE("GPL"); + +static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, + 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; + +struct ns558 { + int type; + int io; + int size; + struct pnp_dev *dev; + struct gameport *gameport; + struct list_head node; +}; + +static LIST_HEAD(ns558_list); + +/* + * ns558_isa_probe() tries to find an isa gameport at the + * specified address, and also checks for mirrors. + * A joystick must be attached for this to work. + */ + +static int ns558_isa_probe(int io) +{ + int i, j, b; + unsigned char c, u, v; + struct ns558 *ns558; + struct gameport *port; + +/* + * No one should be using this address. + */ + + if (!request_region(io, 1, "ns558-isa")) + return -EBUSY; + +/* + * We must not be able to write arbitrary values to the port. + * The lower two axis bits must be 1 after a write. + */ + + c = inb(io); + outb(~c & ~3, io); + if (~(u = v = inb(io)) & 3) { + outb(c, io); + release_region(io, 1); + return -ENODEV; + } +/* + * After a trigger, there must be at least some bits changing. + */ + + for (i = 0; i < 1000; i++) v &= inb(io); + + if (u == v) { + outb(c, io); + release_region(io, 1); + return -ENODEV; + } + msleep(3); +/* + * After some time (4ms) the axes shouldn't change anymore. + */ + + u = inb(io); + for (i = 0; i < 1000; i++) + if ((u ^ inb(io)) & 0xf) { + outb(c, io); + release_region(io, 1); + return -ENODEV; + } +/* + * And now find the number of mirrors of the port. + */ + + for (i = 1; i < 5; i++) { + + release_region(io & (-1 << (i - 1)), (1 << (i - 1))); + + if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) + break; /* Don't disturb anyone */ + + outb(0xff, io & (-1 << i)); + for (j = b = 0; j < 1000; j++) + if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; + msleep(3); + + if (b > 300) { /* We allow 30% difference */ + release_region(io & (-1 << i), (1 << i)); + break; + } + } + + i--; + + if (i != 4) { + if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) + return -EBUSY; + } + + ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); + port = gameport_allocate_port(); + if (!ns558 || !port) { + printk(KERN_ERR "ns558: Memory allocation failed.\n"); + release_region(io & (-1 << i), (1 << i)); + kfree(ns558); + gameport_free_port(port); + return -ENOMEM; + } + + ns558->io = io; + ns558->size = 1 << i; + ns558->gameport = port; + + port->io = io; + gameport_set_name(port, "NS558 ISA Gameport"); + gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); + + gameport_register_port(port); + + list_add(&ns558->node, &ns558_list); + + return 0; +} + +#ifdef CONFIG_PNP + +static const struct pnp_device_id pnp_devids[] = { + { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ + { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ + { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ + { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ + { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ + { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ + { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ + { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ + { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ + { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ + { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ + { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ + { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ + { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ + { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ + { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ + { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ + { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ + { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ + { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ + { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ + { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ + { .id = "", }, +}; + +MODULE_DEVICE_TABLE(pnp, pnp_devids); + +static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) +{ + int ioport, iolen; + struct ns558 *ns558; + struct gameport *port; + + if (!pnp_port_valid(dev, 0)) { + printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); + return -ENODEV; + } + + ioport = pnp_port_start(dev, 0); + iolen = pnp_port_len(dev, 0); + + if (!request_region(ioport, iolen, "ns558-pnp")) + return -EBUSY; + + ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); + port = gameport_allocate_port(); + if (!ns558 || !port) { + printk(KERN_ERR "ns558: Memory allocation failed\n"); + kfree(ns558); + gameport_free_port(port); + return -ENOMEM; + } + + ns558->io = ioport; + ns558->size = iolen; + ns558->dev = dev; + ns558->gameport = port; + + gameport_set_name(port, "NS558 PnP Gameport"); + gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev)); + port->dev.parent = &dev->dev; + port->io = ioport; + + gameport_register_port(port); + + list_add_tail(&ns558->node, &ns558_list); + return 0; +} + +static struct pnp_driver ns558_pnp_driver = { + .name = "ns558", + .id_table = pnp_devids, + .probe = ns558_pnp_probe, +}; + +#else + +static struct pnp_driver ns558_pnp_driver; + +#endif + +static int __init ns558_init(void) +{ + int i = 0; + int error; + + error = pnp_register_driver(&ns558_pnp_driver); + if (error && error != -ENODEV) /* should be ENOSYS really */ + return error; + +/* + * Probe ISA ports after PnP, so that PnP ports that are already + * enabled get detected as PnP. This may be suboptimal in multi-device + * configurations, but saves hassle with simple setups. + */ + + while (ns558_isa_portlist[i]) + ns558_isa_probe(ns558_isa_portlist[i++]); + + return list_empty(&ns558_list) && error ? -ENODEV : 0; +} + +static void __exit ns558_exit(void) +{ + struct ns558 *ns558, *safe; + + list_for_each_entry_safe(ns558, safe, &ns558_list, node) { + gameport_unregister_port(ns558->gameport); + release_region(ns558->io & ~(ns558->size - 1), ns558->size); + kfree(ns558); + } + + pnp_unregister_driver(&ns558_pnp_driver); +} + +module_init(ns558_init); +module_exit(ns558_exit); |