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-rw-r--r--kernel/locking/ww_mutex.h569
1 files changed, 569 insertions, 0 deletions
diff --git a/kernel/locking/ww_mutex.h b/kernel/locking/ww_mutex.h
new file mode 100644
index 000000000..3ad2cc482
--- /dev/null
+++ b/kernel/locking/ww_mutex.h
@@ -0,0 +1,569 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+
+#ifndef WW_RT
+
+#define MUTEX mutex
+#define MUTEX_WAITER mutex_waiter
+
+static inline struct mutex_waiter *
+__ww_waiter_first(struct mutex *lock)
+{
+ struct mutex_waiter *w;
+
+ w = list_first_entry(&lock->wait_list, struct mutex_waiter, list);
+ if (list_entry_is_head(w, &lock->wait_list, list))
+ return NULL;
+
+ return w;
+}
+
+static inline struct mutex_waiter *
+__ww_waiter_next(struct mutex *lock, struct mutex_waiter *w)
+{
+ w = list_next_entry(w, list);
+ if (list_entry_is_head(w, &lock->wait_list, list))
+ return NULL;
+
+ return w;
+}
+
+static inline struct mutex_waiter *
+__ww_waiter_prev(struct mutex *lock, struct mutex_waiter *w)
+{
+ w = list_prev_entry(w, list);
+ if (list_entry_is_head(w, &lock->wait_list, list))
+ return NULL;
+
+ return w;
+}
+
+static inline struct mutex_waiter *
+__ww_waiter_last(struct mutex *lock)
+{
+ struct mutex_waiter *w;
+
+ w = list_last_entry(&lock->wait_list, struct mutex_waiter, list);
+ if (list_entry_is_head(w, &lock->wait_list, list))
+ return NULL;
+
+ return w;
+}
+
+static inline void
+__ww_waiter_add(struct mutex *lock, struct mutex_waiter *waiter, struct mutex_waiter *pos)
+{
+ struct list_head *p = &lock->wait_list;
+ if (pos)
+ p = &pos->list;
+ __mutex_add_waiter(lock, waiter, p);
+}
+
+static inline struct task_struct *
+__ww_mutex_owner(struct mutex *lock)
+{
+ return __mutex_owner(lock);
+}
+
+static inline bool
+__ww_mutex_has_waiters(struct mutex *lock)
+{
+ return atomic_long_read(&lock->owner) & MUTEX_FLAG_WAITERS;
+}
+
+static inline void lock_wait_lock(struct mutex *lock)
+{
+ raw_spin_lock(&lock->wait_lock);
+}
+
+static inline void unlock_wait_lock(struct mutex *lock)
+{
+ raw_spin_unlock(&lock->wait_lock);
+}
+
+static inline void lockdep_assert_wait_lock_held(struct mutex *lock)
+{
+ lockdep_assert_held(&lock->wait_lock);
+}
+
+#else /* WW_RT */
+
+#define MUTEX rt_mutex
+#define MUTEX_WAITER rt_mutex_waiter
+
+static inline struct rt_mutex_waiter *
+__ww_waiter_first(struct rt_mutex *lock)
+{
+ struct rb_node *n = rb_first(&lock->rtmutex.waiters.rb_root);
+ if (!n)
+ return NULL;
+ return rb_entry(n, struct rt_mutex_waiter, tree.entry);
+}
+
+static inline struct rt_mutex_waiter *
+__ww_waiter_next(struct rt_mutex *lock, struct rt_mutex_waiter *w)
+{
+ struct rb_node *n = rb_next(&w->tree.entry);
+ if (!n)
+ return NULL;
+ return rb_entry(n, struct rt_mutex_waiter, tree.entry);
+}
+
+static inline struct rt_mutex_waiter *
+__ww_waiter_prev(struct rt_mutex *lock, struct rt_mutex_waiter *w)
+{
+ struct rb_node *n = rb_prev(&w->tree.entry);
+ if (!n)
+ return NULL;
+ return rb_entry(n, struct rt_mutex_waiter, tree.entry);
+}
+
+static inline struct rt_mutex_waiter *
+__ww_waiter_last(struct rt_mutex *lock)
+{
+ struct rb_node *n = rb_last(&lock->rtmutex.waiters.rb_root);
+ if (!n)
+ return NULL;
+ return rb_entry(n, struct rt_mutex_waiter, tree.entry);
+}
+
+static inline void
+__ww_waiter_add(struct rt_mutex *lock, struct rt_mutex_waiter *waiter, struct rt_mutex_waiter *pos)
+{
+ /* RT unconditionally adds the waiter first and then removes it on error */
+}
+
+static inline struct task_struct *
+__ww_mutex_owner(struct rt_mutex *lock)
+{
+ return rt_mutex_owner(&lock->rtmutex);
+}
+
+static inline bool
+__ww_mutex_has_waiters(struct rt_mutex *lock)
+{
+ return rt_mutex_has_waiters(&lock->rtmutex);
+}
+
+static inline void lock_wait_lock(struct rt_mutex *lock)
+{
+ raw_spin_lock(&lock->rtmutex.wait_lock);
+}
+
+static inline void unlock_wait_lock(struct rt_mutex *lock)
+{
+ raw_spin_unlock(&lock->rtmutex.wait_lock);
+}
+
+static inline void lockdep_assert_wait_lock_held(struct rt_mutex *lock)
+{
+ lockdep_assert_held(&lock->rtmutex.wait_lock);
+}
+
+#endif /* WW_RT */
+
+/*
+ * Wait-Die:
+ * The newer transactions are killed when:
+ * It (the new transaction) makes a request for a lock being held
+ * by an older transaction.
+ *
+ * Wound-Wait:
+ * The newer transactions are wounded when:
+ * An older transaction makes a request for a lock being held by
+ * the newer transaction.
+ */
+
+/*
+ * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired
+ * it.
+ */
+static __always_inline void
+ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
+{
+#ifdef DEBUG_WW_MUTEXES
+ /*
+ * If this WARN_ON triggers, you used ww_mutex_lock to acquire,
+ * but released with a normal mutex_unlock in this call.
+ *
+ * This should never happen, always use ww_mutex_unlock.
+ */
+ DEBUG_LOCKS_WARN_ON(ww->ctx);
+
+ /*
+ * Not quite done after calling ww_acquire_done() ?
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire);
+
+ if (ww_ctx->contending_lock) {
+ /*
+ * After -EDEADLK you tried to
+ * acquire a different ww_mutex? Bad!
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww);
+
+ /*
+ * You called ww_mutex_lock after receiving -EDEADLK,
+ * but 'forgot' to unlock everything else first?
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0);
+ ww_ctx->contending_lock = NULL;
+ }
+
+ /*
+ * Naughty, using a different class will lead to undefined behavior!
+ */
+ DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
+#endif
+ ww_ctx->acquired++;
+ ww->ctx = ww_ctx;
+}
+
+/*
+ * Determine if @a is 'less' than @b. IOW, either @a is a lower priority task
+ * or, when of equal priority, a younger transaction than @b.
+ *
+ * Depending on the algorithm, @a will either need to wait for @b, or die.
+ */
+static inline bool
+__ww_ctx_less(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
+{
+/*
+ * Can only do the RT prio for WW_RT, because task->prio isn't stable due to PI,
+ * so the wait_list ordering will go wobbly. rt_mutex re-queues the waiter and
+ * isn't affected by this.
+ */
+#ifdef WW_RT
+ /* kernel prio; less is more */
+ int a_prio = a->task->prio;
+ int b_prio = b->task->prio;
+
+ if (rt_prio(a_prio) || rt_prio(b_prio)) {
+
+ if (a_prio > b_prio)
+ return true;
+
+ if (a_prio < b_prio)
+ return false;
+
+ /* equal static prio */
+
+ if (dl_prio(a_prio)) {
+ if (dl_time_before(b->task->dl.deadline,
+ a->task->dl.deadline))
+ return true;
+
+ if (dl_time_before(a->task->dl.deadline,
+ b->task->dl.deadline))
+ return false;
+ }
+
+ /* equal prio */
+ }
+#endif
+
+ /* FIFO order tie break -- bigger is younger */
+ return (signed long)(a->stamp - b->stamp) > 0;
+}
+
+/*
+ * Wait-Die; wake a lesser waiter context (when locks held) such that it can
+ * die.
+ *
+ * Among waiters with context, only the first one can have other locks acquired
+ * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and
+ * __ww_mutex_check_kill() wake any but the earliest context.
+ */
+static bool
+__ww_mutex_die(struct MUTEX *lock, struct MUTEX_WAITER *waiter,
+ struct ww_acquire_ctx *ww_ctx)
+{
+ if (!ww_ctx->is_wait_die)
+ return false;
+
+ if (waiter->ww_ctx->acquired > 0 && __ww_ctx_less(waiter->ww_ctx, ww_ctx)) {
+#ifndef WW_RT
+ debug_mutex_wake_waiter(lock, waiter);
+#endif
+ wake_up_process(waiter->task);
+ }
+
+ return true;
+}
+
+/*
+ * Wound-Wait; wound a lesser @hold_ctx if it holds the lock.
+ *
+ * Wound the lock holder if there are waiters with more important transactions
+ * than the lock holders. Even if multiple waiters may wound the lock holder,
+ * it's sufficient that only one does.
+ */
+static bool __ww_mutex_wound(struct MUTEX *lock,
+ struct ww_acquire_ctx *ww_ctx,
+ struct ww_acquire_ctx *hold_ctx)
+{
+ struct task_struct *owner = __ww_mutex_owner(lock);
+
+ lockdep_assert_wait_lock_held(lock);
+
+ /*
+ * Possible through __ww_mutex_add_waiter() when we race with
+ * ww_mutex_set_context_fastpath(). In that case we'll get here again
+ * through __ww_mutex_check_waiters().
+ */
+ if (!hold_ctx)
+ return false;
+
+ /*
+ * Can have !owner because of __mutex_unlock_slowpath(), but if owner,
+ * it cannot go away because we'll have FLAG_WAITERS set and hold
+ * wait_lock.
+ */
+ if (!owner)
+ return false;
+
+ if (ww_ctx->acquired > 0 && __ww_ctx_less(hold_ctx, ww_ctx)) {
+ hold_ctx->wounded = 1;
+
+ /*
+ * wake_up_process() paired with set_current_state()
+ * inserts sufficient barriers to make sure @owner either sees
+ * it's wounded in __ww_mutex_check_kill() or has a
+ * wakeup pending to re-read the wounded state.
+ */
+ if (owner != current)
+ wake_up_process(owner);
+
+ return true;
+ }
+
+ return false;
+}
+
+/*
+ * We just acquired @lock under @ww_ctx, if there are more important contexts
+ * waiting behind us on the wait-list, check if they need to die, or wound us.
+ *
+ * See __ww_mutex_add_waiter() for the list-order construction; basically the
+ * list is ordered by stamp, smallest (oldest) first.
+ *
+ * This relies on never mixing wait-die/wound-wait on the same wait-list;
+ * which is currently ensured by that being a ww_class property.
+ *
+ * The current task must not be on the wait list.
+ */
+static void
+__ww_mutex_check_waiters(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx)
+{
+ struct MUTEX_WAITER *cur;
+
+ lockdep_assert_wait_lock_held(lock);
+
+ for (cur = __ww_waiter_first(lock); cur;
+ cur = __ww_waiter_next(lock, cur)) {
+
+ if (!cur->ww_ctx)
+ continue;
+
+ if (__ww_mutex_die(lock, cur, ww_ctx) ||
+ __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx))
+ break;
+ }
+}
+
+/*
+ * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx
+ * and wake up any waiters so they can recheck.
+ */
+static __always_inline void
+ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
+{
+ ww_mutex_lock_acquired(lock, ctx);
+
+ /*
+ * The lock->ctx update should be visible on all cores before
+ * the WAITERS check is done, otherwise contended waiters might be
+ * missed. The contended waiters will either see ww_ctx == NULL
+ * and keep spinning, or it will acquire wait_lock, add itself
+ * to waiter list and sleep.
+ */
+ smp_mb(); /* See comments above and below. */
+
+ /*
+ * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS
+ * MB MB
+ * [R] MUTEX_FLAG_WAITERS [R] ww->ctx
+ *
+ * The memory barrier above pairs with the memory barrier in
+ * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx
+ * and/or !empty list.
+ */
+ if (likely(!__ww_mutex_has_waiters(&lock->base)))
+ return;
+
+ /*
+ * Uh oh, we raced in fastpath, check if any of the waiters need to
+ * die or wound us.
+ */
+ lock_wait_lock(&lock->base);
+ __ww_mutex_check_waiters(&lock->base, ctx);
+ unlock_wait_lock(&lock->base);
+}
+
+static __always_inline int
+__ww_mutex_kill(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx)
+{
+ if (ww_ctx->acquired > 0) {
+#ifdef DEBUG_WW_MUTEXES
+ struct ww_mutex *ww;
+
+ ww = container_of(lock, struct ww_mutex, base);
+ DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
+ ww_ctx->contending_lock = ww;
+#endif
+ return -EDEADLK;
+ }
+
+ return 0;
+}
+
+/*
+ * Check the wound condition for the current lock acquire.
+ *
+ * Wound-Wait: If we're wounded, kill ourself.
+ *
+ * Wait-Die: If we're trying to acquire a lock already held by an older
+ * context, kill ourselves.
+ *
+ * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to
+ * look at waiters before us in the wait-list.
+ */
+static inline int
+__ww_mutex_check_kill(struct MUTEX *lock, struct MUTEX_WAITER *waiter,
+ struct ww_acquire_ctx *ctx)
+{
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+ struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
+ struct MUTEX_WAITER *cur;
+
+ if (ctx->acquired == 0)
+ return 0;
+
+ if (!ctx->is_wait_die) {
+ if (ctx->wounded)
+ return __ww_mutex_kill(lock, ctx);
+
+ return 0;
+ }
+
+ if (hold_ctx && __ww_ctx_less(ctx, hold_ctx))
+ return __ww_mutex_kill(lock, ctx);
+
+ /*
+ * If there is a waiter in front of us that has a context, then its
+ * stamp is earlier than ours and we must kill ourself.
+ */
+ for (cur = __ww_waiter_prev(lock, waiter); cur;
+ cur = __ww_waiter_prev(lock, cur)) {
+
+ if (!cur->ww_ctx)
+ continue;
+
+ return __ww_mutex_kill(lock, ctx);
+ }
+
+ return 0;
+}
+
+/*
+ * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest
+ * first. Such that older contexts are preferred to acquire the lock over
+ * younger contexts.
+ *
+ * Waiters without context are interspersed in FIFO order.
+ *
+ * Furthermore, for Wait-Die kill ourself immediately when possible (there are
+ * older contexts already waiting) to avoid unnecessary waiting and for
+ * Wound-Wait ensure we wound the owning context when it is younger.
+ */
+static inline int
+__ww_mutex_add_waiter(struct MUTEX_WAITER *waiter,
+ struct MUTEX *lock,
+ struct ww_acquire_ctx *ww_ctx)
+{
+ struct MUTEX_WAITER *cur, *pos = NULL;
+ bool is_wait_die;
+
+ if (!ww_ctx) {
+ __ww_waiter_add(lock, waiter, NULL);
+ return 0;
+ }
+
+ is_wait_die = ww_ctx->is_wait_die;
+
+ /*
+ * Add the waiter before the first waiter with a higher stamp.
+ * Waiters without a context are skipped to avoid starving
+ * them. Wait-Die waiters may die here. Wound-Wait waiters
+ * never die here, but they are sorted in stamp order and
+ * may wound the lock holder.
+ */
+ for (cur = __ww_waiter_last(lock); cur;
+ cur = __ww_waiter_prev(lock, cur)) {
+
+ if (!cur->ww_ctx)
+ continue;
+
+ if (__ww_ctx_less(ww_ctx, cur->ww_ctx)) {
+ /*
+ * Wait-Die: if we find an older context waiting, there
+ * is no point in queueing behind it, as we'd have to
+ * die the moment it would acquire the lock.
+ */
+ if (is_wait_die) {
+ int ret = __ww_mutex_kill(lock, ww_ctx);
+
+ if (ret)
+ return ret;
+ }
+
+ break;
+ }
+
+ pos = cur;
+
+ /* Wait-Die: ensure younger waiters die. */
+ __ww_mutex_die(lock, cur, ww_ctx);
+ }
+
+ __ww_waiter_add(lock, waiter, pos);
+
+ /*
+ * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+ * wound that such that we might proceed.
+ */
+ if (!is_wait_die) {
+ struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
+
+ /*
+ * See ww_mutex_set_context_fastpath(). Orders setting
+ * MUTEX_FLAG_WAITERS vs the ww->ctx load,
+ * such that either we or the fastpath will wound @ww->ctx.
+ */
+ smp_mb();
+ __ww_mutex_wound(lock, ww_ctx, ww->ctx);
+ }
+
+ return 0;
+}
+
+static inline void __ww_mutex_unlock(struct ww_mutex *lock)
+{
+ if (lock->ctx) {
+#ifdef DEBUG_WW_MUTEXES
+ DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired);
+#endif
+ if (lock->ctx->acquired > 0)
+ lock->ctx->acquired--;
+ lock->ctx = NULL;
+ }
+}