From 2c3c1048746a4622d8c89a29670120dc8fab93c4 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 20:49:45 +0200 Subject: Adding upstream version 6.1.76. Signed-off-by: Daniel Baumann --- drivers/gpu/drm/v3d/v3d_regs.h | 499 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 499 insertions(+) create mode 100644 drivers/gpu/drm/v3d/v3d_regs.h (limited to 'drivers/gpu/drm/v3d/v3d_regs.h') diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h new file mode 100644 index 000000000..3663e0d6b --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_regs.h @@ -0,0 +1,499 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2017-2018 Broadcom */ + +#ifndef V3D_REGS_H +#define V3D_REGS_H + +#include + +#define V3D_MASK(high, low) ((u32)GENMASK(high, low)) +/* Using the GNU statement expression extension */ +#define V3D_SET_FIELD(value, field) \ + ({ \ + u32 fieldval = (value) << field##_SHIFT; \ + WARN_ON((fieldval & ~field##_MASK) != 0); \ + fieldval & field##_MASK; \ + }) + +#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ + field##_SHIFT) + +/* Hub registers for shared hardware between V3D cores. */ + +#define V3D_HUB_AXICFG 0x00000 +# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) +# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 +#define V3D_HUB_UIFCFG 0x00004 +#define V3D_HUB_IDENT0 0x00008 + +#define V3D_HUB_IDENT1 0x0000c +# define V3D_HUB_IDENT1_WITH_MSO BIT(19) +# define V3D_HUB_IDENT1_WITH_TSY BIT(18) +# define V3D_HUB_IDENT1_WITH_TFU BIT(17) +# define V3D_HUB_IDENT1_WITH_L3C BIT(16) +# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) +# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 +# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) +# define V3D_HUB_IDENT1_NCORES_SHIFT 8 +# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) +# define V3D_HUB_IDENT1_REV_SHIFT 4 +# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) +# define V3D_HUB_IDENT1_TVER_SHIFT 0 + +#define V3D_HUB_IDENT2 0x00010 +# define V3D_HUB_IDENT2_WITH_MMU BIT(8) +# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) +# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 + +#define V3D_HUB_IDENT3 0x00014 +# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) +# define V3D_HUB_IDENT3_IPREV_SHIFT 8 +# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) +# define V3D_HUB_IDENT3_IPIDX_SHIFT 0 + +#define V3D_HUB_INT_STS 0x00050 +#define V3D_HUB_INT_SET 0x00054 +#define V3D_HUB_INT_CLR 0x00058 +#define V3D_HUB_INT_MSK_STS 0x0005c +#define V3D_HUB_INT_MSK_SET 0x00060 +#define V3D_HUB_INT_MSK_CLR 0x00064 +# define V3D_HUB_INT_MMU_WRV BIT(5) +# define V3D_HUB_INT_MMU_PTI BIT(4) +# define V3D_HUB_INT_MMU_CAP BIT(3) +# define V3D_HUB_INT_MSO BIT(2) +# define V3D_HUB_INT_TFUC BIT(1) +# define V3D_HUB_INT_TFUF BIT(0) + +#define V3D_GCA_CACHE_CTRL 0x0000c +# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) + +#define V3D_GCA_SAFE_SHUTDOWN 0x000b0 +# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) + +#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 +# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 + +# define V3D_TOP_GR_BRIDGE_REVISION 0x00000 +# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) +# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 +# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) +# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 + +/* 7268 reset reg */ +# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 +# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) +/* 7278 reset reg */ +# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c +# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) + +#define V3D_TFU_CS 0x00400 +/* Stops current job, empties input fifo. */ +# define V3D_TFU_CS_TFURST BIT(31) +# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) +# define V3D_TFU_CS_CVTCT_SHIFT 16 +# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) +# define V3D_TFU_CS_NFREE_SHIFT 8 +# define V3D_TFU_CS_BUSY BIT(0) + +#define V3D_TFU_SU 0x00404 +/* Interrupt when FINTTHR input slots are free (0 = disabled) */ +# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) +# define V3D_TFU_SU_FINTTHR_SHIFT 8 +/* Skips resetting the CRC at the start of CRC generation. */ +# define V3D_TFU_SU_CRCCHAIN BIT(4) +/* skips writes, computes CRC of the image. miplevels must be 0. */ +# define V3D_TFU_SU_CRC BIT(3) +# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) +# define V3D_TFU_SU_THROTTLE_SHIFT 0 + +#define V3D_TFU_ICFG 0x00408 +/* Interrupt when the conversion is complete. */ +# define V3D_TFU_ICFG_IOC BIT(0) + +/* Input Image Address */ +#define V3D_TFU_IIA 0x0040c +/* Input Chroma Address */ +#define V3D_TFU_ICA 0x00410 +/* Input Image Stride */ +#define V3D_TFU_IIS 0x00414 +/* Input Image U-Plane Address */ +#define V3D_TFU_IUA 0x00418 +/* Output Image Address */ +#define V3D_TFU_IOA 0x0041c +/* Image Output Size */ +#define V3D_TFU_IOS 0x00420 +/* TFU YUV Coefficient 0 */ +#define V3D_TFU_COEF0 0x00424 +/* Use these regs instead of the defaults. */ +# define V3D_TFU_COEF0_USECOEF BIT(31) +/* TFU YUV Coefficient 1 */ +#define V3D_TFU_COEF1 0x00428 +/* TFU YUV Coefficient 2 */ +#define V3D_TFU_COEF2 0x0042c +/* TFU YUV Coefficient 3 */ +#define V3D_TFU_COEF3 0x00430 + +#define V3D_TFU_CRC 0x00434 + +/* Per-MMU registers. */ + +#define V3D_MMUC_CONTROL 0x01000 +# define V3D_MMUC_CONTROL_CLEAR BIT(3) +# define V3D_MMUC_CONTROL_FLUSHING BIT(2) +# define V3D_MMUC_CONTROL_FLUSH BIT(1) +# define V3D_MMUC_CONTROL_ENABLE BIT(0) + +#define V3D_MMU_CTL 0x01200 +# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) +# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) +# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) +# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) +# define V3D_MMU_CTL_PT_INVALID BIT(20) +# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) +# define V3D_MMU_CTL_PT_INVALID_INT BIT(18) +# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) +# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) +# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) +# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) +# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) +# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) +# define V3D_MMU_CTL_TLB_CLEARING BIT(7) +# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) +# define V3D_MMU_CTL_TLB_CLEAR BIT(2) +# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) +# define V3D_MMU_CTL_ENABLE BIT(0) + +#define V3D_MMU_PT_PA_BASE 0x01204 +#define V3D_MMU_HIT 0x01208 +#define V3D_MMU_MISSES 0x0120c +#define V3D_MMU_STALLS 0x01210 + +#define V3D_MMU_ADDR_CAP 0x01214 +# define V3D_MMU_ADDR_CAP_ENABLE BIT(31) +# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) +# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 + +#define V3D_MMU_SHOOT_DOWN 0x01218 +# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) +# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) +# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) +# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 + +#define V3D_MMU_BYPASS_START 0x0121c +#define V3D_MMU_BYPASS_END 0x01220 + +/* AXI ID of the access that faulted */ +#define V3D_MMU_VIO_ID 0x0122c + +/* Address for illegal PTEs to return */ +#define V3D_MMU_ILLEGAL_ADDR 0x01230 +# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) + +/* Address that faulted */ +#define V3D_MMU_VIO_ADDR 0x01234 + +#define V3D_MMU_DEBUG_INFO 0x01238 +# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) +# define V3D_MMU_PA_WIDTH_SHIFT 8 +# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) +# define V3D_MMU_VA_WIDTH_SHIFT 4 +# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) +# define V3D_MMU_VERSION_SHIFT 0 + +/* Per-V3D-core registers */ + +#define V3D_CTL_IDENT0 0x00000 +# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) +# define V3D_IDENT0_VER_SHIFT 24 + +#define V3D_CTL_IDENT1 0x00004 +/* Multiples of 1kb */ +# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) +# define V3D_IDENT1_VPM_SIZE_SHIFT 28 +# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) +# define V3D_IDENT1_NSEM_SHIFT 16 +# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) +# define V3D_IDENT1_NTMU_SHIFT 12 +# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) +# define V3D_IDENT1_QUPS_SHIFT 8 +# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) +# define V3D_IDENT1_NSLC_SHIFT 4 +# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) +# define V3D_IDENT1_REV_SHIFT 0 + +#define V3D_CTL_IDENT2 0x00008 +# define V3D_IDENT2_BCG_INT BIT(28) + +#define V3D_CTL_MISCCFG 0x00018 +# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) +# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 +# define V3D_MISCCFG_OVRTMUOUT BIT(0) + +#define V3D_CTL_L2CACTL 0x00020 +# define V3D_L2CACTL_L2CCLR BIT(2) +# define V3D_L2CACTL_L2CDIS BIT(1) +# define V3D_L2CACTL_L2CENA BIT(0) + +#define V3D_CTL_SLCACTL 0x00024 +# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) +# define V3D_SLCACTL_TVCCS_SHIFT 24 +# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) +# define V3D_SLCACTL_TDCCS_SHIFT 16 +# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) +# define V3D_SLCACTL_UCC_SHIFT 8 +# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) +# define V3D_SLCACTL_ICC_SHIFT 0 + +#define V3D_CTL_L2TCACTL 0x00030 +# define V3D_L2TCACTL_TMUWCF BIT(8) +# define V3D_L2TCACTL_L2T_NO_WM BIT(4) +/* Invalidates cache lines. */ +# define V3D_L2TCACTL_FLM_FLUSH 0 +/* Removes cachelines without writing dirty lines back. */ +# define V3D_L2TCACTL_FLM_CLEAR 1 +/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ +# define V3D_L2TCACTL_FLM_CLEAN 2 +# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) +# define V3D_L2TCACTL_FLM_SHIFT 1 +# define V3D_L2TCACTL_L2TFLS BIT(0) +#define V3D_CTL_L2TFLSTA 0x00034 +#define V3D_CTL_L2TFLEND 0x00038 + +#define V3D_CTL_INT_STS 0x00050 +#define V3D_CTL_INT_SET 0x00054 +#define V3D_CTL_INT_CLR 0x00058 +#define V3D_CTL_INT_MSK_STS 0x0005c +#define V3D_CTL_INT_MSK_SET 0x00060 +#define V3D_CTL_INT_MSK_CLR 0x00064 +# define V3D_INT_QPU_MASK V3D_MASK(27, 16) +# define V3D_INT_QPU_SHIFT 16 +# define V3D_INT_CSDDONE BIT(7) +# define V3D_INT_PCTR BIT(6) +# define V3D_INT_GMPV BIT(5) +# define V3D_INT_TRFB BIT(4) +# define V3D_INT_SPILLUSE BIT(3) +# define V3D_INT_OUTOMEM BIT(2) +# define V3D_INT_FLDONE BIT(1) +# define V3D_INT_FRDONE BIT(0) + +#define V3D_CLE_CT0CS 0x00100 +#define V3D_CLE_CT1CS 0x00104 +#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) +#define V3D_CLE_CT0EA 0x00108 +#define V3D_CLE_CT1EA 0x0010c +#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) +#define V3D_CLE_CT0CA 0x00110 +#define V3D_CLE_CT1CA 0x00114 +#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) +#define V3D_CLE_CT0RA 0x00118 +#define V3D_CLE_CT1RA 0x0011c +#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) +#define V3D_CLE_CT0LC 0x00120 +#define V3D_CLE_CT1LC 0x00124 +#define V3D_CLE_CT0PC 0x00128 +#define V3D_CLE_CT1PC 0x0012c +#define V3D_CLE_PCS 0x00130 +#define V3D_CLE_BFC 0x00134 +#define V3D_CLE_RFC 0x00138 +#define V3D_CLE_TFBC 0x0013c +#define V3D_CLE_TFIT 0x00140 +#define V3D_CLE_CT1CFG 0x00144 +#define V3D_CLE_CT1TILECT 0x00148 +#define V3D_CLE_CT1TSKIP 0x0014c +#define V3D_CLE_CT1PTCT 0x00150 +#define V3D_CLE_CT0SYNC 0x00154 +#define V3D_CLE_CT1SYNC 0x00158 +#define V3D_CLE_CT0QTS 0x0015c +# define V3D_CLE_CT0QTS_ENABLE BIT(1) +#define V3D_CLE_CT0QBA 0x00160 +#define V3D_CLE_CT1QBA 0x00164 +#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) +#define V3D_CLE_CT0QEA 0x00168 +#define V3D_CLE_CT1QEA 0x0016c +#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) +#define V3D_CLE_CT0QMA 0x00170 +#define V3D_CLE_CT0QMS 0x00174 +#define V3D_CLE_CT1QCFG 0x00178 +/* If set without ETPROC, entirely skip tiles with no primitives. */ +# define V3D_CLE_QCFG_ETFILT BIT(7) +/* If set with ETFILT, just write the clear color to tiles with no + * primitives. + */ +# define V3D_CLE_QCFG_ETPROC BIT(6) +# define V3D_CLE_QCFG_ETSFLUSH BIT(1) +# define V3D_CLE_QCFG_MCDIS BIT(0) + +#define V3D_PTB_BPCA 0x00300 +#define V3D_PTB_BPCS 0x00304 +#define V3D_PTB_BPOA 0x00308 +#define V3D_PTB_BPOS 0x0030c + +#define V3D_PTB_BXCF 0x00310 +# define V3D_PTB_BXCF_RWORDERDISA BIT(1) +# define V3D_PTB_BXCF_CLIPDISA BIT(0) + +#define V3D_V3_PCTR_0_EN 0x00674 +#define V3D_V3_PCTR_0_EN_ENABLE BIT(31) +#define V3D_V4_PCTR_0_EN 0x00650 +/* When a bit is set, resets the counter to 0. */ +#define V3D_V3_PCTR_0_CLR 0x00670 +#define V3D_V4_PCTR_0_CLR 0x00654 +#define V3D_PCTR_0_OVERFLOW 0x00658 + +#define V3D_V3_PCTR_0_PCTRS0 0x00684 +#define V3D_V3_PCTR_0_PCTRS15 0x00660 +#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ + 4 * (x)) +/* Each src reg muxes four counters each. */ +#define V3D_V4_PCTR_0_SRC_0_3 0x00660 +#define V3D_V4_PCTR_0_SRC_28_31 0x0067c +#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ + 4 * (x)) +# define V3D_PCTR_S0_MASK V3D_MASK(6, 0) +# define V3D_PCTR_S0_SHIFT 0 +# define V3D_PCTR_S1_MASK V3D_MASK(14, 8) +# define V3D_PCTR_S1_SHIFT 8 +# define V3D_PCTR_S2_MASK V3D_MASK(22, 16) +# define V3D_PCTR_S2_SHIFT 16 +# define V3D_PCTR_S3_MASK V3D_MASK(30, 24) +# define V3D_PCTR_S3_SHIFT 24 +# define V3D_PCTR_CYCLE_COUNT 32 + +/* Output values of the counters. */ +#define V3D_PCTR_0_PCTR0 0x00680 +#define V3D_PCTR_0_PCTR31 0x006fc +#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ + 4 * (x)) +#define V3D_GMP_STATUS 0x00800 +# define V3D_GMP_STATUS_GMPRST BIT(31) +# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) +# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 +# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) +# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 +# define V3D_GMP_STATUS_WR_ACTIVE BIT(5) +# define V3D_GMP_STATUS_RD_ACTIVE BIT(4) +# define V3D_GMP_STATUS_CFG_BUSY BIT(3) +# define V3D_GMP_STATUS_CNTOVF BIT(2) +# define V3D_GMP_STATUS_INVPROT BIT(1) +# define V3D_GMP_STATUS_VIO BIT(0) + +#define V3D_GMP_CFG 0x00804 +# define V3D_GMP_CFG_LBURSTEN BIT(3) +# define V3D_GMP_CFG_PGCRSEN BIT() +# define V3D_GMP_CFG_STOP_REQ BIT(1) +# define V3D_GMP_CFG_PROT_ENABLE BIT(0) + +#define V3D_GMP_VIO_ADDR 0x00808 +#define V3D_GMP_VIO_TYPE 0x0080c +#define V3D_GMP_TABLE_ADDR 0x00810 +#define V3D_GMP_CLEAR_LOAD 0x00814 +#define V3D_GMP_PRESERVE_LOAD 0x00818 +#define V3D_GMP_VALID_LINES 0x00820 + +#define V3D_CSD_STATUS 0x00900 +# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) +# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 +# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) +# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 +# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) +# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) + +#define V3D_CSD_QUEUED_CFG0 0x00904 +# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 +# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG1 0x00908 +# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 +# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG2 0x0090c +# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) +# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 +# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) +# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 + +#define V3D_CSD_QUEUED_CFG3 0x00910 +# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) +# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) +# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 +# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) +# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 +# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) +# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 +# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) +# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 + +/* Number of batches, minus 1 */ +#define V3D_CSD_QUEUED_CFG4 0x00914 + +/* Shader address, pnan, singleseg, threading, like a shader record. */ +#define V3D_CSD_QUEUED_CFG5 0x00918 + +/* Uniforms address (4 byte aligned) */ +#define V3D_CSD_QUEUED_CFG6 0x0091c + +#define V3D_CSD_CURRENT_CFG0 0x00920 +#define V3D_CSD_CURRENT_CFG1 0x00924 +#define V3D_CSD_CURRENT_CFG2 0x00928 +#define V3D_CSD_CURRENT_CFG3 0x0092c +#define V3D_CSD_CURRENT_CFG4 0x00930 +#define V3D_CSD_CURRENT_CFG5 0x00934 +#define V3D_CSD_CURRENT_CFG6 0x00938 + +#define V3D_CSD_CURRENT_ID0 0x0093c +# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) +# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 +# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) +# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 +# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) +# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 + +#define V3D_CSD_CURRENT_ID1 0x00940 +# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) +# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 +# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) +# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 + +#define V3D_ERR_FDBGO 0x00f04 +#define V3D_ERR_FDBGB 0x00f08 +#define V3D_ERR_FDBGR 0x00f0c + +#define V3D_ERR_FDBGS 0x00f10 +# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) +# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) +# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) +# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) +# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) +# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) +# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) +# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) +# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) +# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) +# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) +# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) +# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) +# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) + +#define V3D_ERR_STAT 0x00f20 +# define V3D_ERR_L2CARE BIT(15) +# define V3D_ERR_VCMBE BIT(14) +# define V3D_ERR_VCMRE BIT(13) +# define V3D_ERR_VCDI BIT(12) +# define V3D_ERR_VCDE BIT(11) +# define V3D_ERR_VDWE BIT(10) +# define V3D_ERR_VPMEAS BIT(9) +# define V3D_ERR_VPMEFNA BIT(8) +# define V3D_ERR_VPMEWNA BIT(7) +# define V3D_ERR_VPMERNA BIT(6) +# define V3D_ERR_VPMERR BIT(5) +# define V3D_ERR_VPMEWR BIT(4) +# define V3D_ERR_VPAERRGL BIT(3) +# define V3D_ERR_VPAEBRGL BIT(2) +# define V3D_ERR_VPAERGS BIT(1) +# define V3D_ERR_VPAEABB BIT(0) + +#endif /* V3D_REGS_H */ -- cgit v1.2.3