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Diffstat (limited to '')
-rw-r--r-- | WWW/Library/Implementation/HTList.c | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/WWW/Library/Implementation/HTList.c b/WWW/Library/Implementation/HTList.c new file mode 100644 index 0000000..d12cd38 --- /dev/null +++ b/WWW/Library/Implementation/HTList.c @@ -0,0 +1,402 @@ +/* + * $LynxId: HTList.c,v 1.20 2016/11/24 15:29:50 tom Exp $ + * + * A small List class HTList.c + * ================== + * + * A list is represented as a sequence of linked nodes of type HTList. + * The first node is a header which contains no object. + * New nodes are inserted between the header and the rest of the list. + */ + +#include <HTUtils.h> +#include <HTList.h> + +#include <LYLeaks.h> + +/* Create list. +*/ +HTList *HTList_new(void) +{ + HTList *newList; + + if ((newList = typeMalloc(HTList)) == NULL) + outofmem(__FILE__, "HTList_new"); + + newList->object = NULL; + newList->next = NULL; + + return newList; +} + +/* Delete list. +*/ +void HTList_delete(HTList *me) +{ + HTList *current; + + while ((current = me)) { + me = me->next; + FREE(current); + } + + return; +} + +/* Reverse order of elements in list. + */ +HTList *HTList_reverse(HTList *start) +{ + HTList *cur, *succ; + + if (!(start && start->next && (cur = start->next->next))) + return start; + start->next->next = NULL; + while (cur) { + succ = cur->next; + cur->next = start->next; + start->next = cur; + cur = succ; + } + return start; +} + +/* Append a list to another. + * + * If successful, the second list will become empty but not freed. + */ +HTList *HTList_appendList(HTList *start, + HTList *tail) +{ + HTList *temp = start; + + if (!start) { + CTRACE((tfp, + "HTList: Trying to append list %p to a nonexisting list\n", + (void *) tail)); + return NULL; + } + if (!(tail && tail->next)) + return start; + + while (temp->next) + temp = temp->next; + + temp->next = tail->next; + tail->next = NULL; /* tail is now an empty list */ + return start; +} + +/* Link object to START of list (so it is pointed to by the head). + * + * Unlike HTList_addObject(), it does not malloc memory for HTList entry, + * it use already allocated memory which should not be free'd by any + * list operations (optimization). + */ +void HTList_linkObject(HTList *me, void *newObject, + HTList *newNode) +{ + if (me) { + if (newNode->object == NULL && newNode->next == NULL) { + /* It is safe: */ + newNode->object = newObject; + newNode->next = me->next; + me->next = newNode; + + } else { + /* + * This node is already linked to some list (probably this one), so + * refuse changing node pointers to keep the list valid!!! + */ + CTRACE((tfp, "*** HTList: Refuse linking already linked obj ")); + CTRACE((tfp, "%p, node %p, list %p\n", + (void *) newObject, (void *) newNode, (void *) me)); + } + + } else { + CTRACE((tfp, + "HTList: Trying to link object %p to a nonexisting list\n", + newObject)); + } + + return; +} + +/* Add object to START of list (so it is pointed to by the head). +*/ +void HTList_addObject(HTList *me, void *newObject) +{ + HTList *newNode; + + if (me) { + if ((newNode = typeMalloc(HTList)) == NULL) + outofmem(__FILE__, "HTList_addObject"); + + newNode->object = newObject; + newNode->next = me->next; + me->next = newNode; + + } else { + CTRACE((tfp, "HTList: Trying to add object %p to a nonexisting list\n", + newObject)); + } + + return; +} + +/* Append object to END of list (furthest from the head). +*/ +void HTList_appendObject(HTList *me, void *newObject) +{ + HTList *temp = me; + + if (temp && newObject) { + while (temp->next) + temp = temp->next; + HTList_addObject(temp, newObject); + } + + return; +} + +/* Insert an object into the list at a specified position. + * If position is 0, this places the object at the head of the list + * and is equivalent to HTList_addObject(). + */ +void HTList_insertObjectAt(HTList *me, void *newObject, + int pos) +{ + HTList *newNode; + HTList *temp = me; + HTList *prevNode; + int Pos = pos; + + if (!temp) { + CTRACE((tfp, "HTList: Trying to add object %p to a nonexisting list\n", + newObject)); + return; + } + if (Pos < 0) { + Pos = 0; + CTRACE((tfp, "HTList: Treating negative object position %d as %d.\n", + pos, Pos)); + } + + prevNode = temp; + while ((temp = temp->next)) { + if (Pos == 0) { + if ((newNode = typeMalloc(HTList)) == NULL) + outofmem(__FILE__, "HTList_addObjectAt"); + + newNode->object = newObject; + newNode->next = temp; + if (prevNode) + prevNode->next = newNode; + return; + } + prevNode = temp; + Pos--; + } + if (Pos >= 0) + HTList_addObject(prevNode, newObject); + + return; +} + +/* Unlink specified object from list. + * It does not free memory. + */ +BOOL HTList_unlinkObject(HTList *me, void *oldObject) +{ + HTList *temp = me; + HTList *prevNode; + + if (temp && oldObject) { + while (temp->next) { + prevNode = temp; + temp = temp->next; + if (temp->object == oldObject) { + prevNode->next = temp->next; + temp->next = NULL; + temp->object = NULL; + return YES; /* Success */ + } + } + } + return NO; /* object not found or NULL list */ +} + +/* Remove specified object from list. +*/ +BOOL HTList_removeObject(HTList *me, void *oldObject) +{ + HTList *temp = me; + HTList *prevNode; + + if (temp && oldObject) { + while (temp->next) { + prevNode = temp; + temp = temp->next; + if (temp->object == oldObject) { + prevNode->next = temp->next; + FREE(temp); + return YES; /* Success */ + } + } + } + return NO; /* object not found or NULL list */ +} + +/* Remove object at a given position in the list, where 0 is the + * object pointed to by the head (returns a pointer to the element + * (->object) for the object, and NULL if the list is empty, or + * if it doesn't exist - Yuk!). + */ +void *HTList_removeObjectAt(HTList *me, int position) +{ + HTList *temp = me; + HTList *prevNode; + int pos = position; + void *result = NULL; + + if (temp != NULL && pos >= 0) { + prevNode = temp; + while ((temp = temp->next) != NULL) { + if (pos == 0) { + prevNode->next = temp->next; + result = temp->object; + FREE(temp); + break; + } + prevNode = temp; + pos--; + } + } + + return result; +} + +/* Unlink object from START of list (the Last one inserted + * via HTList_linkObject(), and pointed to by the head). + * It does not free memory. + */ +void *HTList_unlinkLastObject(HTList *me) +{ + HTList *lastNode; + void *lastObject; + + if (me && me->next) { + lastNode = me->next; + lastObject = lastNode->object; + me->next = lastNode->next; + lastNode->next = NULL; + lastNode->object = NULL; + return lastObject; + + } else { /* Empty list */ + return NULL; + } +} + +/* Remove object from START of list (the Last one inserted + * via HTList_addObject(), and pointed to by the head). + */ +void *HTList_removeLastObject(HTList *me) +{ + HTList *lastNode; + void *lastObject; + + if (me && me->next) { + lastNode = me->next; + lastObject = lastNode->object; + me->next = lastNode->next; + FREE(lastNode); + return lastObject; + + } else { /* Empty list */ + return NULL; + } +} + +/* Remove object from END of list (the First one inserted + * via HTList_addObject(), and furthest from the head). + */ +void *HTList_removeFirstObject(HTList *me) +{ + HTList *temp = me; + HTList *prevNode; + void *firstObject; + + if (!temp) + return NULL; + + prevNode = temp; + if (temp->next) { + while (temp->next) { + prevNode = temp; + temp = temp->next; + } + firstObject = temp->object; + prevNode->next = NULL; + FREE(temp); + return firstObject; + + } else { /* Empty list */ + return NULL; + } +} + +/* Determine total number of objects in the list, + * not counting the head. + */ +int HTList_count(HTList *me) +{ + HTList *temp = me; + int count = 0; + + if (temp) + while ((temp = temp->next)) + count++; + + return count; +} + +/* Determine position of an object in the list (a value of 0 + * means it is pointed to by the head; returns -1 if not found). + */ +int HTList_indexOf(HTList *me, void *object) +{ + HTList *temp = me; + int position = 0; + + if (temp) { + while ((temp = temp->next)) { + if (temp->object == object) + return position; + position++; + } + } + + return -1; /* Object not in the list */ +} + +/* Return pointer to the object at a specified position in the list, + * where 0 is the object pointed to by the head (returns NULL if + * the list is empty, or if it doesn't exist - Yuk!). + */ +void *HTList_objectAt(HTList *me, int position) +{ + HTList *temp = me; + int pos = position; + + if (!temp || pos < 0) + return NULL; + + while ((temp = temp->next)) { + if (pos == 0) + return temp->object; + pos--; + } + + return NULL; /* Reached the end of the list */ +} |