From e0023883c6d2e6745a19e4b48e186ed156c1fca8 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 17:19:27 +0200 Subject: Adding upstream version 2.11.2. Signed-off-by: Daniel Baumann --- gl/lib/gl_anylinked_list2.h | 1215 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1215 insertions(+) create mode 100644 gl/lib/gl_anylinked_list2.h (limited to 'gl/lib/gl_anylinked_list2.h') diff --git a/gl/lib/gl_anylinked_list2.h b/gl/lib/gl_anylinked_list2.h new file mode 100644 index 0000000..af83f0d --- /dev/null +++ b/gl/lib/gl_anylinked_list2.h @@ -0,0 +1,1215 @@ +/* Sequential list data type implemented by a linked list. + Copyright (C) 2006-2022 Free Software Foundation, Inc. + Written by Bruno Haible , 2006. + + This file is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as + published by the Free Software Foundation; either version 2.1 of the + License, or (at your option) any later version. + + This file is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with this program. If not, see . */ + +/* Common code of gl_linked_list.c and gl_linkedhash_list.c. */ + +/* If the symbol SIGNAL_SAFE_LIST is defined, the code is compiled in such + a way that a gl_list_t data structure may be used from within a signal + handler. The operations allowed in the signal handler are: + gl_list_iterator, gl_list_iterator_next, gl_list_iterator_free. + The list and node fields that are therefore accessed from the signal handler + are: + list->root, node->next, node->value. + We are careful to make modifications to these fields only in an order + that maintains the consistency of the list data structure at any moment, + and we use 'volatile' assignments to prevent the compiler from reordering + such assignments. */ +#ifdef SIGNAL_SAFE_LIST +# define ASYNCSAFE(type) *(type volatile *)& +#else +# define ASYNCSAFE(type) +#endif + +/* -------------------------- gl_list_t Data Type -------------------------- */ + +static gl_list_t +gl_linked_nx_create_empty (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates) +{ + struct gl_list_impl *list = + (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); + + if (list == NULL) + return NULL; + + list->base.vtable = implementation; + list->base.equals_fn = equals_fn; + list->base.hashcode_fn = hashcode_fn; + list->base.dispose_fn = dispose_fn; + list->base.allow_duplicates = allow_duplicates; +#if WITH_HASHTABLE + list->table_size = 11; + list->table = + (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t)); + if (list->table == NULL) + goto fail; +#endif + list->root.next = &list->root; + list->root.prev = &list->root; + list->count = 0; + + return list; + +#if WITH_HASHTABLE + fail: + free (list); + return NULL; +#endif +} + +static gl_list_t +gl_linked_nx_create (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates, + size_t count, const void **contents) +{ + struct gl_list_impl *list = + (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); + gl_list_node_t tail; + + if (list == NULL) + return NULL; + + list->base.vtable = implementation; + list->base.equals_fn = equals_fn; + list->base.hashcode_fn = hashcode_fn; + list->base.dispose_fn = dispose_fn; + list->base.allow_duplicates = allow_duplicates; +#if WITH_HASHTABLE + { + size_t estimate = xsum (count, count / 2); /* 1.5 * count */ + if (estimate < 10) + estimate = 10; + list->table_size = next_prime (estimate); + if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t)))) + goto fail1; + list->table = + (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t)); + if (list->table == NULL) + goto fail1; + } +#endif + list->count = count; + tail = &list->root; + for (; count > 0; contents++, count--) + { + gl_list_node_t node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (node == NULL) + goto fail2; + + node->value = *contents; +#if WITH_HASHTABLE + node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (node->value) + : (size_t)(uintptr_t) node->value); + + /* Add node to the hash table. */ + if (add_to_bucket (list, node) < 0) + { + free (node); + goto fail2; + } +#endif + + /* Add node to the list. */ + node->prev = tail; + tail->next = node; + tail = node; + } + tail->next = &list->root; + list->root.prev = tail; + + return list; + + fail2: + { + gl_list_node_t node; + + for (node = tail; node != &list->root; ) + { + gl_list_node_t prev = node->prev; + + free (node); + node = prev; + } + } +#if WITH_HASHTABLE + free (list->table); + fail1: +#endif + free (list); + return NULL; +} + +static size_t _GL_ATTRIBUTE_PURE +gl_linked_size (gl_list_t list) +{ + return list->count; +} + +static const void * _GL_ATTRIBUTE_PURE +gl_linked_node_value (_GL_ATTRIBUTE_MAYBE_UNUSED gl_list_t list, + gl_list_node_t node) +{ + return node->value; +} + +static int +gl_linked_node_nx_set_value (_GL_ATTRIBUTE_MAYBE_UNUSED gl_list_t list, + gl_list_node_t node, + const void *elt) +{ +#if WITH_HASHTABLE + if (elt != node->value) + { + size_t new_hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (elt) + : (size_t)(uintptr_t) elt); + + if (new_hashcode != node->h.hashcode) + { + remove_from_bucket (list, node); + node->value = elt; + node->h.hashcode = new_hashcode; + if (add_to_bucket (list, node) < 0) + { + /* Out of memory. We removed node from a bucket but cannot add + it to another bucket. In order to avoid inconsistencies, we + must remove node entirely from the list. */ + gl_list_node_t before_removed = node->prev; + gl_list_node_t after_removed = node->next; + ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed; + after_removed->prev = before_removed; + list->count--; + free (node); + return -1; + } + } + else + node->value = elt; + } +#else + node->value = elt; +#endif + return 0; +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_next_node (gl_list_t list, gl_list_node_t node) +{ + return (node->next != &list->root ? node->next : NULL); +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_previous_node (gl_list_t list, gl_list_node_t node) +{ + return (node->prev != &list->root ? node->prev : NULL); +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_first_node (gl_list_t list) +{ + if (list->count > 0) + return list->root.next; + else + return NULL; +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_last_node (gl_list_t list) +{ + if (list->count > 0) + return list->root.prev; + else + return NULL; +} + +static const void * _GL_ATTRIBUTE_PURE +gl_linked_get_at (gl_list_t list, size_t position) +{ + size_t count = list->count; + gl_list_node_t node; + + if (!(position < count)) + /* Invalid argument. */ + abort (); + /* Here we know count > 0. */ + if (position <= ((count - 1) / 2)) + { + node = list->root.next; + for (; position > 0; position--) + node = node->next; + } + else + { + position = count - 1 - position; + node = list->root.prev; + for (; position > 0; position--) + node = node->prev; + } + return node->value; +} + +static gl_list_node_t +gl_linked_nx_set_at (gl_list_t list, size_t position, const void *elt) +{ + size_t count = list->count; + gl_list_node_t node; + + if (!(position < count)) + /* Invalid argument. */ + abort (); + /* Here we know count > 0. */ + if (position <= ((count - 1) / 2)) + { + node = list->root.next; + for (; position > 0; position--) + node = node->next; + } + else + { + position = count - 1 - position; + node = list->root.prev; + for (; position > 0; position--) + node = node->prev; + } +#if WITH_HASHTABLE + if (elt != node->value) + { + size_t new_hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (elt) + : (size_t)(uintptr_t) elt); + + if (new_hashcode != node->h.hashcode) + { + remove_from_bucket (list, node); + node->value = elt; + node->h.hashcode = new_hashcode; + if (add_to_bucket (list, node) < 0) + { + /* Out of memory. We removed node from a bucket but cannot add + it to another bucket. In order to avoid inconsistencies, we + must remove node entirely from the list. */ + gl_list_node_t before_removed = node->prev; + gl_list_node_t after_removed = node->next; + ASYNCSAFE(gl_list_node_t) before_removed->next = after_removed; + after_removed->prev = before_removed; + list->count--; + free (node); + return NULL; + } + } + else + node->value = elt; + } +#else + node->value = elt; +#endif + return node; +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_search_from_to (gl_list_t list, size_t start_index, size_t end_index, + const void *elt) +{ + size_t count = list->count; + + if (!(start_index <= end_index && end_index <= count)) + /* Invalid arguments. */ + abort (); + { +#if WITH_HASHTABLE + size_t hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (elt) + : (size_t)(uintptr_t) elt); + size_t bucket = hashcode % list->table_size; + gl_listelement_equals_fn equals = list->base.equals_fn; + + if (!list->base.allow_duplicates) + { + /* Look for the first match in the hash bucket. */ + gl_list_node_t found = NULL; + gl_list_node_t node; + + for (node = (gl_list_node_t) list->table[bucket]; + node != NULL; + node = (gl_list_node_t) node->h.hash_next) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + { + found = node; + break; + } + if (start_index > 0) + /* Look whether found's index is < start_index. */ + for (node = list->root.next; ; node = node->next) + { + if (node == found) + return NULL; + if (--start_index == 0) + break; + } + if (end_index < count) + /* Look whether found's index is >= end_index. */ + { + end_index = count - end_index; + for (node = list->root.prev; ; node = node->prev) + { + if (node == found) + return NULL; + if (--end_index == 0) + break; + } + } + return found; + } + else + { + /* Look whether there is more than one match in the hash bucket. */ + bool multiple_matches = false; + gl_list_node_t first_match = NULL; + gl_list_node_t node; + + for (node = (gl_list_node_t) list->table[bucket]; + node != NULL; + node = (gl_list_node_t) node->h.hash_next) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + { + if (first_match == NULL) + first_match = node; + else + { + multiple_matches = true; + break; + } + } + if (multiple_matches) + { + /* We need the match with the smallest index. But we don't have + a fast mapping node -> index. So we have to walk the list. */ + end_index -= start_index; + node = list->root.next; + for (; start_index > 0; start_index--) + node = node->next; + + for (; + end_index > 0; + node = node->next, end_index--) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + return node; + /* The matches must have all been at indices < start_index or + >= end_index. */ + return NULL; + } + else + { + if (start_index > 0) + /* Look whether first_match's index is < start_index. */ + for (node = list->root.next; node != &list->root; node = node->next) + { + if (node == first_match) + return NULL; + if (--start_index == 0) + break; + } + if (end_index < list->count) + /* Look whether first_match's index is >= end_index. */ + { + end_index = list->count - end_index; + for (node = list->root.prev; ; node = node->prev) + { + if (node == first_match) + return NULL; + if (--end_index == 0) + break; + } + } + return first_match; + } + } +#else + gl_listelement_equals_fn equals = list->base.equals_fn; + gl_list_node_t node = list->root.next; + + end_index -= start_index; + for (; start_index > 0; start_index--) + node = node->next; + + if (equals != NULL) + { + for (; end_index > 0; node = node->next, end_index--) + if (equals (elt, node->value)) + return node; + } + else + { + for (; end_index > 0; node = node->next, end_index--) + if (elt == node->value) + return node; + } + return NULL; +#endif + } +} + +static size_t _GL_ATTRIBUTE_PURE +gl_linked_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index, + const void *elt) +{ + size_t count = list->count; + + if (!(start_index <= end_index && end_index <= count)) + /* Invalid arguments. */ + abort (); + { +#if WITH_HASHTABLE + /* Here the hash table doesn't help much. It only allows us to minimize + the number of equals() calls, by looking up first the node and then + its index. */ + size_t hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (elt) + : (size_t)(uintptr_t) elt); + size_t bucket = hashcode % list->table_size; + gl_listelement_equals_fn equals = list->base.equals_fn; + gl_list_node_t node; + + /* First step: Look up the node. */ + if (!list->base.allow_duplicates) + { + /* Look for the first match in the hash bucket. */ + for (node = (gl_list_node_t) list->table[bucket]; + node != NULL; + node = (gl_list_node_t) node->h.hash_next) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + break; + } + else + { + /* Look whether there is more than one match in the hash bucket. */ + bool multiple_matches = false; + gl_list_node_t first_match = NULL; + + for (node = (gl_list_node_t) list->table[bucket]; + node != NULL; + node = (gl_list_node_t) node->h.hash_next) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + { + if (first_match == NULL) + first_match = node; + else + { + multiple_matches = true; + break; + } + } + if (multiple_matches) + { + /* We need the match with the smallest index. But we don't have + a fast mapping node -> index. So we have to walk the list. */ + size_t index; + + index = start_index; + node = list->root.next; + for (; start_index > 0; start_index--) + node = node->next; + + for (; + index < end_index; + node = node->next, index++) + if (node->h.hashcode == hashcode + && (equals != NULL + ? equals (elt, node->value) + : elt == node->value)) + return index; + /* The matches must have all been at indices < start_index or + >= end_index. */ + return (size_t)(-1); + } + node = first_match; + } + + /* Second step: Look up the index of the node. */ + if (node == NULL) + return (size_t)(-1); + else + { + size_t index = 0; + + for (; node->prev != &list->root; node = node->prev) + index++; + + if (index >= start_index && index < end_index) + return index; + else + return (size_t)(-1); + } +#else + gl_listelement_equals_fn equals = list->base.equals_fn; + size_t index = start_index; + gl_list_node_t node = list->root.next; + + for (; start_index > 0; start_index--) + node = node->next; + + if (equals != NULL) + { + for (; + index < end_index; + node = node->next, index++) + if (equals (elt, node->value)) + return index; + } + else + { + for (; + index < end_index; + node = node->next, index++) + if (elt == node->value) + return index; + } + return (size_t)(-1); +#endif + } +} + +static gl_list_node_t +gl_linked_nx_add_first (gl_list_t list, const void *elt) +{ + gl_list_node_t node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (node == NULL) + return NULL; + + ASYNCSAFE(const void *) node->value = elt; +#if WITH_HASHTABLE + node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (node->value) + : (size_t)(uintptr_t) node->value); + + /* Add node to the hash table. */ + if (add_to_bucket (list, node) < 0) + { + free (node); + return NULL; + } +#endif + + /* Add node to the list. */ + node->prev = &list->root; + ASYNCSAFE(gl_list_node_t) node->next = list->root.next; + node->next->prev = node; + ASYNCSAFE(gl_list_node_t) list->root.next = node; + list->count++; + +#if WITH_HASHTABLE + hash_resize_after_add (list); +#endif + + return node; +} + +static gl_list_node_t +gl_linked_nx_add_last (gl_list_t list, const void *elt) +{ + gl_list_node_t node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (node == NULL) + return NULL; + + ASYNCSAFE(const void *) node->value = elt; +#if WITH_HASHTABLE + node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (node->value) + : (size_t)(uintptr_t) node->value); + + /* Add node to the hash table. */ + if (add_to_bucket (list, node) < 0) + { + free (node); + return NULL; + } +#endif + + /* Add node to the list. */ + ASYNCSAFE(gl_list_node_t) node->next = &list->root; + node->prev = list->root.prev; + ASYNCSAFE(gl_list_node_t) node->prev->next = node; + list->root.prev = node; + list->count++; + +#if WITH_HASHTABLE + hash_resize_after_add (list); +#endif + + return node; +} + +static gl_list_node_t +gl_linked_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) +{ + gl_list_node_t new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (new_node == NULL) + return NULL; + + ASYNCSAFE(const void *) new_node->value = elt; +#if WITH_HASHTABLE + new_node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (new_node->value) + : (size_t)(uintptr_t) new_node->value); + + /* Add new_node to the hash table. */ + if (add_to_bucket (list, new_node) < 0) + { + free (new_node); + return NULL; + } +#endif + + /* Add new_node to the list. */ + ASYNCSAFE(gl_list_node_t) new_node->next = node; + new_node->prev = node->prev; + ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node; + node->prev = new_node; + list->count++; + +#if WITH_HASHTABLE + hash_resize_after_add (list); +#endif + + return new_node; +} + +static gl_list_node_t +gl_linked_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) +{ + gl_list_node_t new_node = + (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + + if (new_node == NULL) + return NULL; + + ASYNCSAFE(const void *) new_node->value = elt; +#if WITH_HASHTABLE + new_node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (new_node->value) + : (size_t)(uintptr_t) new_node->value); + + /* Add new_node to the hash table. */ + if (add_to_bucket (list, new_node) < 0) + { + free (new_node); + return NULL; + } +#endif + + /* Add new_node to the list. */ + new_node->prev = node; + ASYNCSAFE(gl_list_node_t) new_node->next = node->next; + new_node->next->prev = new_node; + ASYNCSAFE(gl_list_node_t) node->next = new_node; + list->count++; + +#if WITH_HASHTABLE + hash_resize_after_add (list); +#endif + + return new_node; +} + +static gl_list_node_t +gl_linked_nx_add_at (gl_list_t list, size_t position, const void *elt) +{ + size_t count = list->count; + gl_list_node_t new_node; + + if (!(position <= count)) + /* Invalid argument. */ + abort (); + + new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); + if (new_node == NULL) + return NULL; + + ASYNCSAFE(const void *) new_node->value = elt; +#if WITH_HASHTABLE + new_node->h.hashcode = + (list->base.hashcode_fn != NULL + ? list->base.hashcode_fn (new_node->value) + : (size_t)(uintptr_t) new_node->value); + + /* Add new_node to the hash table. */ + if (add_to_bucket (list, new_node) < 0) + { + free (new_node); + return NULL; + } +#endif + + /* Add new_node to the list. */ + if (position <= (count / 2)) + { + gl_list_node_t node; + + node = &list->root; + for (; position > 0; position--) + node = node->next; + new_node->prev = node; + ASYNCSAFE(gl_list_node_t) new_node->next = node->next; + new_node->next->prev = new_node; + ASYNCSAFE(gl_list_node_t) node->next = new_node; + } + else + { + gl_list_node_t node; + + position = count - position; + node = &list->root; + for (; position > 0; position--) + node = node->prev; + ASYNCSAFE(gl_list_node_t) new_node->next = node; + new_node->prev = node->prev; + ASYNCSAFE(gl_list_node_t) new_node->prev->next = new_node; + node->prev = new_node; + } + list->count++; + +#if WITH_HASHTABLE + hash_resize_after_add (list); +#endif + + return new_node; +} + +static bool +gl_linked_remove_node (gl_list_t list, gl_list_node_t node) +{ + gl_list_node_t prev; + gl_list_node_t next; + +#if WITH_HASHTABLE + /* Remove node from the hash table. */ + remove_from_bucket (list, node); +#endif + + /* Remove node from the list. */ + prev = node->prev; + next = node->next; + + ASYNCSAFE(gl_list_node_t) prev->next = next; + next->prev = prev; + list->count--; + + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (node->value); + free (node); + return true; +} + +static bool +gl_linked_remove_at (gl_list_t list, size_t position) +{ + size_t count = list->count; + gl_list_node_t removed_node; + + if (!(position < count)) + /* Invalid argument. */ + abort (); + /* Here we know count > 0. */ + if (position <= ((count - 1) / 2)) + { + gl_list_node_t node; + gl_list_node_t after_removed; + + node = &list->root; + for (; position > 0; position--) + node = node->next; + removed_node = node->next; + after_removed = node->next->next; + ASYNCSAFE(gl_list_node_t) node->next = after_removed; + after_removed->prev = node; + } + else + { + gl_list_node_t node; + gl_list_node_t before_removed; + + position = count - 1 - position; + node = &list->root; + for (; position > 0; position--) + node = node->prev; + removed_node = node->prev; + before_removed = node->prev->prev; + node->prev = before_removed; + ASYNCSAFE(gl_list_node_t) before_removed->next = node; + } +#if WITH_HASHTABLE + remove_from_bucket (list, removed_node); +#endif + list->count--; + + if (list->base.dispose_fn != NULL) + list->base.dispose_fn (removed_node->value); + free (removed_node); + return true; +} + +static bool +gl_linked_remove (gl_list_t list, const void *elt) +{ + gl_list_node_t node = gl_linked_search_from_to (list, 0, list->count, elt); + + if (node != NULL) + return gl_linked_remove_node (list, node); + else + return false; +} + +static void +gl_linked_list_free (gl_list_t list) +{ + gl_listelement_dispose_fn dispose = list->base.dispose_fn; + gl_list_node_t node; + + for (node = list->root.next; node != &list->root; ) + { + gl_list_node_t next = node->next; + if (dispose != NULL) + dispose (node->value); + free (node); + node = next; + } +#if WITH_HASHTABLE + free (list->table); +#endif + free (list); +} + +/* --------------------- gl_list_iterator_t Data Type --------------------- */ + +static gl_list_iterator_t _GL_ATTRIBUTE_PURE +gl_linked_iterator (gl_list_t list) +{ + gl_list_iterator_t result; + + result.vtable = list->base.vtable; + result.list = list; + result.p = list->root.next; + result.q = &list->root; +#if defined GCC_LINT || defined lint + result.i = 0; + result.j = 0; + result.count = 0; +#endif + + return result; +} + +static gl_list_iterator_t _GL_ATTRIBUTE_PURE +gl_linked_iterator_from_to (gl_list_t list, + size_t start_index, size_t end_index) +{ + gl_list_iterator_t result; + size_t n1, n2, n3; + + if (!(start_index <= end_index && end_index <= list->count)) + /* Invalid arguments. */ + abort (); + result.vtable = list->base.vtable; + result.list = list; + n1 = start_index; + n2 = end_index - start_index; + n3 = list->count - end_index; + /* Find the maximum among n1, n2, n3, so as to reduce the number of + loop iterations to n1 + n2 + n3 - max(n1,n2,n3). */ + if (n1 > n2 && n1 > n3) + { + /* n1 is the maximum, use n2 and n3. */ + gl_list_node_t node; + size_t i; + + node = &list->root; + for (i = n3; i > 0; i--) + node = node->prev; + result.q = node; + for (i = n2; i > 0; i--) + node = node->prev; + result.p = node; + } + else if (n2 > n3) + { + /* n2 is the maximum, use n1 and n3. */ + gl_list_node_t node; + size_t i; + + node = list->root.next; + for (i = n1; i > 0; i--) + node = node->next; + result.p = node; + + node = &list->root; + for (i = n3; i > 0; i--) + node = node->prev; + result.q = node; + } + else + { + /* n3 is the maximum, use n1 and n2. */ + gl_list_node_t node; + size_t i; + + node = list->root.next; + for (i = n1; i > 0; i--) + node = node->next; + result.p = node; + for (i = n2; i > 0; i--) + node = node->next; + result.q = node; + } + +#if defined GCC_LINT || defined lint + result.i = 0; + result.j = 0; + result.count = 0; +#endif + + return result; +} + +static bool +gl_linked_iterator_next (gl_list_iterator_t *iterator, + const void **eltp, gl_list_node_t *nodep) +{ + if (iterator->p != iterator->q) + { + gl_list_node_t node = (gl_list_node_t) iterator->p; + *eltp = node->value; + if (nodep != NULL) + *nodep = node; + iterator->p = node->next; + return true; + } + else + return false; +} + +static void +gl_linked_iterator_free (_GL_ATTRIBUTE_MAYBE_UNUSED gl_list_iterator_t *iterator) +{ +} + +/* ---------------------- Sorted gl_list_t Data Type ---------------------- */ + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + gl_list_node_t node; + + for (node = list->root.next; node != &list->root; node = node->next) + { + int cmp = compar (node->value, elt); + + if (cmp > 0) + break; + if (cmp == 0) + return node; + } + return NULL; +} + +static gl_list_node_t _GL_ATTRIBUTE_PURE +gl_linked_sortedlist_search_from_to (gl_list_t list, + gl_listelement_compar_fn compar, + size_t low, size_t high, + const void *elt) +{ + size_t count = list->count; + + if (!(low <= high && high <= list->count)) + /* Invalid arguments. */ + abort (); + + high -= low; + if (high > 0) + { + /* Here we know low < count. */ + size_t position = low; + gl_list_node_t node; + + if (position <= ((count - 1) / 2)) + { + node = list->root.next; + for (; position > 0; position--) + node = node->next; + } + else + { + position = count - 1 - position; + node = list->root.prev; + for (; position > 0; position--) + node = node->prev; + } + + do + { + int cmp = compar (node->value, elt); + + if (cmp > 0) + break; + if (cmp == 0) + return node; + node = node->next; + } + while (--high > 0); + } + return NULL; +} + +static size_t _GL_ATTRIBUTE_PURE +gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + gl_list_node_t node; + size_t index; + + for (node = list->root.next, index = 0; + node != &list->root; + node = node->next, index++) + { + int cmp = compar (node->value, elt); + + if (cmp > 0) + break; + if (cmp == 0) + return index; + } + return (size_t)(-1); +} + +static size_t _GL_ATTRIBUTE_PURE +gl_linked_sortedlist_indexof_from_to (gl_list_t list, + gl_listelement_compar_fn compar, + size_t low, size_t high, + const void *elt) +{ + size_t count = list->count; + + if (!(low <= high && high <= list->count)) + /* Invalid arguments. */ + abort (); + + high -= low; + if (high > 0) + { + /* Here we know low < count. */ + size_t index = low; + size_t position = low; + gl_list_node_t node; + + if (position <= ((count - 1) / 2)) + { + node = list->root.next; + for (; position > 0; position--) + node = node->next; + } + else + { + position = count - 1 - position; + node = list->root.prev; + for (; position > 0; position--) + node = node->prev; + } + + do + { + int cmp = compar (node->value, elt); + + if (cmp > 0) + break; + if (cmp == 0) + return index; + node = node->next; + index++; + } + while (--high > 0); + } + return (size_t)(-1); +} + +static gl_list_node_t +gl_linked_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + gl_list_node_t node; + + for (node = list->root.next; node != &list->root; node = node->next) + if (compar (node->value, elt) >= 0) + return gl_linked_nx_add_before (list, node, elt); + return gl_linked_nx_add_last (list, elt); +} + +static bool +gl_linked_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + gl_list_node_t node; + + for (node = list->root.next; node != &list->root; node = node->next) + { + int cmp = compar (node->value, elt); + + if (cmp > 0) + break; + if (cmp == 0) + return gl_linked_remove_node (list, node); + } + return false; +} -- cgit v1.2.3