/* * Nautilus * * Copyright (C) 1999, 2000 Eazel, Inc. * * Nautilus is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * Author: John Sullivan */ /* nautilus-signaller.h: Class to manage nautilus-wide signals that don't * correspond to any particular object. */ #pragma once #include /* NautilusSignaller is a class that manages signals between disconnected Nautilus code. Nautilus objects connect to these signals so that other objects can cause them to be emitted later, without the connecting and emit-causing objects needing to know about each other. It seems a shame to have to invent a subclass and a special object just for this purpose. Perhaps there's a better way to do this kind of thing. */ /* Get the one and only NautilusSignaller to connect with or emit signals for */ GObject *nautilus_signaller_get_current (void);