/* PipeWire * * Copyright © 2020 Wim Taymans * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* [title] Video input stream using \ref pw_stream "pw_stream", with format renegotiation. [title] */ #include #include #include #include #include #include #include #include #define WIDTH 640 #define HEIGHT 480 #define MAX_BUFFERS 64 #include "sdl.h" struct pixel { float r, g, b, a; }; struct data { const char *path; SDL_Renderer *renderer; SDL_Window *window; SDL_Texture *texture; SDL_Texture *cursor; struct pw_main_loop *loop; struct spa_source *timer; struct pw_stream *stream; struct spa_hook stream_listener; struct spa_video_info format; int32_t stride; struct spa_rectangle size; int counter; }; static void handle_events(struct data *data) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: pw_main_loop_quit(data->loop); break; } } } /* our data processing function is in general: * * struct pw_buffer *b; * b = pw_stream_dequeue_buffer(stream); * * .. do stuff with buffer ... * * pw_stream_queue_buffer(stream, b); */ static void on_process(void *_data) { struct data *data = _data; struct pw_stream *stream = data->stream; struct pw_buffer *b; struct spa_buffer *buf; void *sdata, *ddata; int sstride, dstride, ostride; uint32_t i; uint8_t *src, *dst; b = NULL; /* dequeue and queue old buffers, use the last available * buffer */ while (true) { struct pw_buffer *t; if ((t = pw_stream_dequeue_buffer(stream)) == NULL) break; if (b) pw_stream_queue_buffer(stream, b); b = t; } if (b == NULL) { pw_log_warn("out of buffers: %m"); return; } buf = b->buffer; pw_log_info("new buffer %p", buf); handle_events(data); if ((sdata = buf->datas[0].data) == NULL) goto done; if (SDL_LockTexture(data->texture, NULL, &ddata, &dstride) < 0) { fprintf(stderr, "Couldn't lock texture: %s\n", SDL_GetError()); goto done; } /* copy video image in texture */ sstride = buf->datas[0].chunk->stride; if (sstride == 0) sstride = buf->datas[0].chunk->size / data->size.height; ostride = SPA_MIN(sstride, dstride); src = sdata; dst = ddata; for (i = 0; i < data->size.height; i++) { memcpy(dst, src, ostride); src += sstride; dst += dstride; } SDL_UnlockTexture(data->texture); SDL_RenderClear(data->renderer); /* now render the video */ SDL_RenderCopy(data->renderer, data->texture, NULL, NULL); SDL_RenderPresent(data->renderer); done: pw_stream_queue_buffer(stream, b); } static void on_stream_state_changed(void *_data, enum pw_stream_state old, enum pw_stream_state state, const char *error) { struct data *data = _data; fprintf(stderr, "stream state: \"%s\"\n", pw_stream_state_as_string(state)); switch (state) { case PW_STREAM_STATE_UNCONNECTED: pw_main_loop_quit(data->loop); break; case PW_STREAM_STATE_PAUSED: pw_loop_update_timer(pw_main_loop_get_loop(data->loop), data->timer, NULL, NULL, false); break; case PW_STREAM_STATE_STREAMING: { struct timespec timeout, interval; timeout.tv_sec = 1; timeout.tv_nsec = 0; interval.tv_sec = 1; interval.tv_nsec = 0; pw_loop_update_timer(pw_main_loop_get_loop(data->loop), data->timer, &timeout, &interval, false); break; } default: break; } } /* Be notified when the stream param changes. We're only looking at the * format changes. * * We are now supposed to call pw_stream_finish_format() with success or * failure, depending on if we can support the format. Because we gave * a list of supported formats, this should be ok. * * As part of pw_stream_finish_format() we can provide parameters that * will control the buffer memory allocation. This includes the metadata * that we would like on our buffer, the size, alignment, etc. */ static void on_stream_param_changed(void *_data, uint32_t id, const struct spa_pod *param) { struct data *data = _data; struct pw_stream *stream = data->stream; uint8_t params_buffer[1024]; struct spa_pod_builder b = SPA_POD_BUILDER_INIT(params_buffer, sizeof(params_buffer)); const struct spa_pod *params[1]; Uint32 sdl_format; void *d; /* NULL means to clear the format */ if (param == NULL || id != SPA_PARAM_Format) return; fprintf(stderr, "got format:\n"); spa_debug_format(2, NULL, param); if (spa_format_parse(param, &data->format.media_type, &data->format.media_subtype) < 0) return; if (data->format.media_type != SPA_MEDIA_TYPE_video || data->format.media_subtype != SPA_MEDIA_SUBTYPE_raw) return; /* call a helper function to parse the format for us. */ spa_format_video_raw_parse(param, &data->format.info.raw); sdl_format = id_to_sdl_format(data->format.info.raw.format); data->size = data->format.info.raw.size; if (sdl_format == SDL_PIXELFORMAT_UNKNOWN) { pw_stream_set_error(stream, -EINVAL, "unknown pixel format"); return; } if (data->size.width == 0 || data->size.height == 0) { pw_stream_set_error(stream, -EINVAL, "invalid size"); return; } data->texture = SDL_CreateTexture(data->renderer, sdl_format, SDL_TEXTUREACCESS_STREAMING, data->size.width, data->size.height); SDL_LockTexture(data->texture, NULL, &d, &data->stride); SDL_UnlockTexture(data->texture); /* a SPA_TYPE_OBJECT_ParamBuffers object defines the acceptable size, * number, stride etc of the buffers */ params[0] = spa_pod_builder_add_object(&b, SPA_TYPE_OBJECT_ParamBuffers, SPA_PARAM_Buffers, SPA_PARAM_BUFFERS_buffers, SPA_POD_CHOICE_RANGE_Int(8, 2, MAX_BUFFERS), SPA_PARAM_BUFFERS_blocks, SPA_POD_Int(1), SPA_PARAM_BUFFERS_size, SPA_POD_Int(data->stride * data->size.height), SPA_PARAM_BUFFERS_stride, SPA_POD_Int(data->stride), SPA_PARAM_BUFFERS_dataType, SPA_POD_CHOICE_FLAGS_Int((1<renderer, &info); params[0] = sdl_build_formats(&info, b); fprintf(stderr, "supported SDL formats:\n"); spa_debug_format(2, NULL, params[0]); return 1; } static int reneg_format(struct data *data) { uint8_t buffer[1024]; struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer)); const struct spa_pod *params[2]; int32_t width, height; if (data->format.info.raw.format == 0) return -EBUSY; width = data->counter & 1 ? 320 : 640; height = data->counter & 1 ? 240 : 480; fprintf(stderr, "renegotiate to %dx%d:\n", width, height); params[0] = spa_pod_builder_add_object(&b, SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat, SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_video), SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw), SPA_FORMAT_VIDEO_format, SPA_POD_Id(data->format.info.raw.format), SPA_FORMAT_VIDEO_size, SPA_POD_Rectangle(&SPA_RECTANGLE(width, height)), SPA_FORMAT_VIDEO_framerate, SPA_POD_Fraction(&data->format.info.raw.framerate)); pw_stream_update_params(data->stream, params, 1); data->counter++; return 0; } static int reneg_buffers(struct data *data) { uint8_t buffer[1024]; struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer)); const struct spa_pod *params[2]; fprintf(stderr, "renegotiate buffers\n"); params[0] = spa_pod_builder_add_object(&b, SPA_TYPE_OBJECT_ParamBuffers, SPA_PARAM_Buffers, SPA_PARAM_BUFFERS_buffers, SPA_POD_CHOICE_RANGE_Int(8, 2, MAX_BUFFERS), SPA_PARAM_BUFFERS_blocks, SPA_POD_Int(1), SPA_PARAM_BUFFERS_size, SPA_POD_Int(data->stride * data->size.height), SPA_PARAM_BUFFERS_stride, SPA_POD_Int(data->stride)); pw_stream_update_params(data->stream, params, 1); data->counter++; return 0; } static void on_timeout(void *userdata, uint64_t expirations) { struct data *data = userdata; if (1) reneg_format(data); else reneg_buffers(data); } static void do_quit(void *userdata, int signal_number) { struct data *data = userdata; pw_main_loop_quit(data->loop); } int main(int argc, char *argv[]) { struct data data = { 0, }; const struct spa_pod *params[2]; uint8_t buffer[1024]; struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer)); struct pw_properties *props; int res, n_params; pw_init(&argc, &argv); /* create a main loop */ data.loop = pw_main_loop_new(NULL); pw_loop_add_signal(pw_main_loop_get_loop(data.loop), SIGINT, do_quit, &data); pw_loop_add_signal(pw_main_loop_get_loop(data.loop), SIGTERM, do_quit, &data); /* create a simple stream, the simple stream manages to core and remote * objects for you if you don't need to deal with them * * If you plan to autoconnect your stream, you need to provide at least * media, category and role properties * * Pass your events and a user_data pointer as the last arguments. This * will inform you about the stream state. The most important event * you need to listen to is the process event where you need to consume * the data provided to you. */ props = pw_properties_new(PW_KEY_MEDIA_TYPE, "Video", PW_KEY_MEDIA_CATEGORY, "Capture", PW_KEY_MEDIA_ROLE, "Camera", NULL), data.path = argc > 1 ? argv[1] : NULL; if (data.path) /* Set stream target if given on command line */ pw_properties_set(props, PW_KEY_TARGET_OBJECT, data.path); data.stream = pw_stream_new_simple( pw_main_loop_get_loop(data.loop), "video-play-reneg", props, &stream_events, &data); if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "can't initialize SDL: %s\n", SDL_GetError()); return -1; } if (SDL_CreateWindowAndRenderer (WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE, &data.window, &data.renderer)) { fprintf(stderr, "can't create window: %s\n", SDL_GetError()); return -1; } /* build the extra parameters to connect with. To connect, we can provide * a list of supported formats. We use a builder that writes the param * object to the stack. */ n_params = build_format(&data, &b, params); /* now connect the stream, we need a direction (input/output), * an optional target node to connect to, some flags and parameters */ if ((res = pw_stream_connect(data.stream, PW_DIRECTION_INPUT, PW_ID_ANY, PW_STREAM_FLAG_AUTOCONNECT | /* try to automatically connect this stream */ PW_STREAM_FLAG_MAP_BUFFERS, /* mmap the buffer data for us */ params, n_params)) /* extra parameters, see above */ < 0) { fprintf(stderr, "can't connect: %s\n", spa_strerror(res)); return -1; } data.timer = pw_loop_add_timer(pw_main_loop_get_loop(data.loop), on_timeout, &data); /* do things until we quit the mainloop */ pw_main_loop_run(data.loop); pw_stream_destroy(data.stream); pw_main_loop_destroy(data.loop); SDL_DestroyTexture(data.texture); if (data.cursor) SDL_DestroyTexture(data.cursor); SDL_DestroyRenderer(data.renderer); SDL_DestroyWindow(data.window); pw_deinit(); return 0; }