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/* PipeWire
*
* Copyright © 2019 Wim Taymans
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
[title]
Video input stream using \ref pw_filter "pw_filter".
[title]
*/
#include <stdio.h>
#include <unistd.h>
#include <sys/mman.h>
#include <spa/param/video/format-utils.h>
#include <spa/param/props.h>
#include <spa/debug/format.h>
#include <pipewire/pipewire.h>
#include <pipewire/filter.h>
#define WIDTH 640
#define HEIGHT 480
#define BPP 3
#define MAX_BUFFERS 64
#include "sdl.h"
struct pixel {
float r, g, b, a;
};
struct data {
const char *target;
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Texture *texture;
SDL_Texture *cursor;
struct pw_main_loop *loop;
struct pw_filter *filter;
struct spa_hook filter_listener;
void *in_port;
struct spa_io_position *position;
struct spa_video_info_dsp format;
int counter;
SDL_Rect rect;
SDL_Rect cursor_rect;
};
static void handle_events(struct data *data)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
pw_main_loop_quit(data->loop);
break;
}
}
}
/* our data processing function is in general:
*
* struct pw_buffer *b;
* b = pw_filter_dequeue_buffer(port);
*
* .. do stuff with buffer ...
*
* pw_filter_queue_buffer(port, b);
*/
static void
on_process(void *_data, struct spa_io_position *position)
{
struct data *data = _data;
struct pw_buffer *b;
struct spa_buffer *buf;
void *sdata, *ddata;
int sstride, dstride;
uint32_t i, j;
uint8_t *src, *dst;
b = NULL;
while (true) {
struct pw_buffer *t;
if ((t = pw_filter_dequeue_buffer(data->in_port)) == NULL)
break;
if (b)
pw_filter_queue_buffer(data->in_port, b);
b = t;
}
if (b == NULL) {
pw_log_warn("out of buffers: %m");
return;
}
buf = b->buffer;
pw_log_trace("new buffer %p %dx%d", buf,
data->position->video.size.width, data->position->video.size.height);
handle_events(data);
if ((sdata = buf->datas[0].data) == NULL) {
pw_log_error("no buffer data");
goto done;
}
if (SDL_LockTexture(data->texture, NULL, &ddata, &dstride) < 0) {
pw_log_error("Couldn't lock texture: %s", SDL_GetError());
goto done;
}
/* copy video image in texture */
sstride = buf->datas[0].chunk->stride;
if (sstride == 0)
sstride = buf->datas[0].chunk->size / data->position->video.size.height;
src = sdata;
dst = ddata;
for (i = 0; i < data->position->video.size.height; i++) {
struct pixel *p = (struct pixel *) src;
for (j = 0; j < data->position->video.size.width; j++) {
dst[j * 4 + 0] = SPA_CLAMP(p[j].r * 255.0f, 0, 255);
dst[j * 4 + 1] = SPA_CLAMP(p[j].g * 255.0f, 0, 255);
dst[j * 4 + 2] = SPA_CLAMP(p[j].b * 255.0f, 0, 255);
dst[j * 4 + 3] = SPA_CLAMP(p[j].a * 255.0f, 0, 255);
}
src += sstride;
dst += dstride;
}
SDL_UnlockTexture(data->texture);
SDL_RenderClear(data->renderer);
SDL_RenderCopy(data->renderer, data->texture, &data->rect, NULL);
SDL_RenderPresent(data->renderer);
done:
pw_filter_queue_buffer(data->in_port, b);
}
static void on_filter_state_changed(void *_data, enum pw_filter_state old,
enum pw_filter_state state, const char *error)
{
struct data *data = _data;
fprintf(stderr, "filter state: \"%s\"\n", pw_filter_state_as_string(state));
switch (state) {
case PW_FILTER_STATE_UNCONNECTED:
pw_main_loop_quit(data->loop);
break;
default:
break;
}
}
static void
on_filter_io_changed(void *_data, void *port_data, uint32_t id, void *area, uint32_t size)
{
struct data *data = _data;
switch (id) {
case SPA_IO_Position:
data->position = area;
break;
}
}
static void
on_filter_param_changed(void *_data, void *port_data, uint32_t id, const struct spa_pod *param)
{
struct data *data = _data;
struct pw_filter *filter = data->filter;
/* NULL means to clear the format */
if (param == NULL || id != SPA_PARAM_Format)
return;
/* call a helper function to parse the format for us. */
spa_format_video_dsp_parse(param, &data->format);
if (data->format.format != SPA_VIDEO_FORMAT_RGBA_F32) {
pw_filter_set_error(filter, -EINVAL, "unknown format");
return;
}
data->texture = SDL_CreateTexture(data->renderer,
SDL_PIXELFORMAT_RGBA32,
SDL_TEXTUREACCESS_STREAMING,
data->position->video.size.width,
data->position->video.size.height);
if (data->texture == NULL) {
pw_filter_set_error(filter, -errno, "can't create texture");
return;
}
data->rect.x = 0;
data->rect.y = 0;
data->rect.w = data->position->video.size.width;
data->rect.h = data->position->video.size.height;
}
/* these are the filter events we listen for */
static const struct pw_filter_events filter_events = {
PW_VERSION_FILTER_EVENTS,
.state_changed = on_filter_state_changed,
.io_changed = on_filter_io_changed,
.param_changed = on_filter_param_changed,
.process = on_process,
};
int main(int argc, char *argv[])
{
struct data data = { 0, };
pw_init(&argc, &argv);
/* create a main loop */
data.loop = pw_main_loop_new(NULL);
data.target = argc > 1 ? argv[1] : NULL;
/* create a simple filter, the simple filter manages to core and remote
* objects for you if you don't need to deal with them
*
* If you plan to autoconnect your filter, you need to provide at least
* media, category and role properties
*
* Pass your events and a user_data pointer as the last arguments. This
* will inform you about the filter state. The most important event
* you need to listen to is the process event where you need to consume
* the data provided to you.
*/
data.filter = pw_filter_new_simple(
pw_main_loop_get_loop(data.loop),
"video-dsp-play",
pw_properties_new(
PW_KEY_MEDIA_TYPE, "Video",
PW_KEY_MEDIA_CATEGORY, "Capture",
PW_KEY_MEDIA_ROLE, "DSP",
PW_KEY_NODE_AUTOCONNECT, data.target ? "true" : "false",
PW_KEY_TARGET_OBJECT, data.target,
PW_KEY_MEDIA_CLASS, "Stream/Input/Video",
NULL),
&filter_events,
&data);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "can't initialize SDL: %s\n", SDL_GetError());
return -1;
}
if (SDL_CreateWindowAndRenderer
(WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE, &data.window, &data.renderer)) {
fprintf(stderr, "can't create window: %s\n", SDL_GetError());
return -1;
}
/* Make a new DSP port. This will automatically set up the right
* parameters for the port */
data.in_port = pw_filter_add_port(data.filter,
PW_DIRECTION_INPUT,
PW_FILTER_PORT_FLAG_MAP_BUFFERS,
0,
pw_properties_new(
PW_KEY_FORMAT_DSP, "32 bit float RGBA video",
PW_KEY_PORT_NAME, "input",
NULL),
NULL, 0);
pw_filter_connect(data.filter,
0, /* no flags */
NULL, 0);
/* do things until we quit the mainloop */
pw_main_loop_run(data.loop);
pw_filter_destroy(data.filter);
pw_main_loop_destroy(data.loop);
SDL_DestroyTexture(data.texture);
if (data.cursor)
SDL_DestroyTexture(data.cursor);
SDL_DestroyRenderer(data.renderer);
SDL_DestroyWindow(data.window);
return 0;
}
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