/* SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #if HAVE_LIBBPF #include #include #include "bpf-compat.h" extern struct bpf_link* (*sym_bpf_program__attach_cgroup)(struct bpf_program *, int); extern struct bpf_link* (*sym_bpf_program__attach_lsm)(struct bpf_program *); extern int (*sym_bpf_link__fd)(const struct bpf_link *); extern int (*sym_bpf_link__destroy)(struct bpf_link *); extern int (*sym_bpf_map__fd)(const struct bpf_map *); extern const char* (*sym_bpf_map__name)(const struct bpf_map *); extern int (*sym_bpf_map__set_max_entries)(struct bpf_map *, __u32); extern int (*sym_bpf_map_update_elem)(int, const void *, const void *, __u64); extern int (*sym_bpf_map_delete_elem)(int, const void *); extern int (*sym_bpf_map__set_inner_map_fd)(struct bpf_map *, int); /* The *_skeleton APIs are autogenerated by bpftool, the targets can be found * in ./build/src/core/bpf/socket_bind/socket-bind.skel.h */ extern int (*sym_bpf_object__open_skeleton)(struct bpf_object_skeleton *, const struct bpf_object_open_opts *); extern int (*sym_bpf_object__load_skeleton)(struct bpf_object_skeleton *); extern int (*sym_bpf_object__attach_skeleton)(struct bpf_object_skeleton *); extern void (*sym_bpf_object__detach_skeleton)(struct bpf_object_skeleton *); extern void (*sym_bpf_object__destroy_skeleton)(struct bpf_object_skeleton *); extern const char* (*sym_bpf_program__name)(const struct bpf_program *); extern libbpf_print_fn_t (*sym_libbpf_set_print)(libbpf_print_fn_t); extern long (*sym_libbpf_get_error)(const void *); #endif int dlopen_bpf(void);