summaryrefslogtreecommitdiffstats
path: root/dom/animation/EffectSet.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
commit6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /dom/animation/EffectSet.h
parentInitial commit. (diff)
downloadthunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz
thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/animation/EffectSet.h')
-rw-r--r--dom/animation/EffectSet.h246
1 files changed, 246 insertions, 0 deletions
diff --git a/dom/animation/EffectSet.h b/dom/animation/EffectSet.h
new file mode 100644
index 0000000000..c743676794
--- /dev/null
+++ b/dom/animation/EffectSet.h
@@ -0,0 +1,246 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_EffectSet_h
+#define mozilla_EffectSet_h
+
+#include "mozilla/DebugOnly.h"
+#include "mozilla/EffectCompositor.h"
+#include "mozilla/EnumeratedArray.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/dom/KeyframeEffect.h"
+#include "nsHashKeys.h" // For nsPtrHashKey
+#include "nsTHashSet.h"
+
+class nsPresContext;
+enum class DisplayItemType : uint8_t;
+
+namespace mozilla {
+
+namespace dom {
+class Element;
+} // namespace dom
+
+enum class PseudoStyleType : uint8_t;
+
+// A wrapper around a hashset of AnimationEffect objects to handle
+// storing the set as a property of an element.
+class EffectSet {
+ public:
+ EffectSet()
+ : mCascadeNeedsUpdate(false),
+ mMayHaveOpacityAnim(false),
+ mMayHaveTransformAnim(false) {
+ MOZ_COUNT_CTOR(EffectSet);
+ }
+
+ ~EffectSet() {
+ MOZ_ASSERT(!IsBeingEnumerated(),
+ "Effect set should not be destroyed while it is being "
+ "enumerated");
+ MOZ_COUNT_DTOR(EffectSet);
+ }
+
+ // Methods for supporting cycle-collection
+ void Traverse(nsCycleCollectionTraversalCallback& aCallback);
+
+ static EffectSet* Get(const dom::Element* aElement,
+ PseudoStyleType aPseudoType);
+ static EffectSet* GetOrCreate(dom::Element* aElement,
+ PseudoStyleType aPseudoType);
+
+ static EffectSet* GetForFrame(const nsIFrame* aFrame,
+ const nsCSSPropertyIDSet& aProperties);
+ static EffectSet* GetForFrame(const nsIFrame* aFrame,
+ DisplayItemType aDisplayItemType);
+ // Gets the EffectSet associated with the specified frame's content.
+ //
+ // Typically the specified frame should be a "style frame".
+ //
+ // That is because display:table content:
+ //
+ // - makes a distinction between the primary frame and style frame,
+ // - associates the EffectSet with the style frame's content,
+ // - applies transform animations to the primary frame.
+ //
+ // In such a situation, passing in the primary frame here will return nullptr
+ // despite the fact that it has a transform animation applied to it.
+ //
+ // GetForFrame, above, handles this by automatically looking up the
+ // EffectSet on the corresponding style frame when querying transform
+ // properties. Unless you are sure you know what you are doing, you should
+ // try using GetForFrame first.
+ //
+ // If you decide to use this, consider documenting why you are sure it is ok
+ // to use this.
+ static EffectSet* GetForStyleFrame(const nsIFrame* aStyleFrame);
+
+ static EffectSet* GetForEffect(const dom::KeyframeEffect* aEffect);
+
+ static void DestroyEffectSet(dom::Element* aElement,
+ PseudoStyleType aPseudoType);
+
+ void AddEffect(dom::KeyframeEffect& aEffect);
+ void RemoveEffect(dom::KeyframeEffect& aEffect);
+
+ void SetMayHaveOpacityAnimation() { mMayHaveOpacityAnim = true; }
+ bool MayHaveOpacityAnimation() const { return mMayHaveOpacityAnim; }
+ void SetMayHaveTransformAnimation() { mMayHaveTransformAnim = true; }
+ bool MayHaveTransformAnimation() const { return mMayHaveTransformAnim; }
+
+ private:
+ using OwningEffectSet = nsTHashSet<nsRefPtrHashKey<dom::KeyframeEffect>>;
+
+ public:
+ // A simple iterator to support iterating over the effects in this object in
+ // range-based for loops.
+ //
+ // This allows us to avoid exposing mEffects directly and saves the
+ // caller from having to dereference hashtable iterators using
+ // the rather complicated: iter.Get()->GetKey().
+ //
+ // XXX Except for the active iterator checks, this could be replaced by the
+ // STL-style iterators of nsTHashSet directly now.
+ class Iterator {
+ public:
+ explicit Iterator(EffectSet& aEffectSet)
+ : Iterator(aEffectSet, aEffectSet.mEffects.begin()) {}
+
+ Iterator() = delete;
+ Iterator(const Iterator&) = delete;
+ Iterator(Iterator&&) = delete;
+ Iterator& operator=(const Iterator&) = delete;
+ Iterator& operator=(Iterator&&) = delete;
+
+ static Iterator EndIterator(EffectSet& aEffectSet) {
+ return {aEffectSet, aEffectSet.mEffects.end()};
+ }
+
+#ifdef DEBUG
+ ~Iterator() {
+ MOZ_ASSERT(mEffectSet.mActiveIterators > 0);
+ mEffectSet.mActiveIterators--;
+ }
+#endif
+
+ bool operator!=(const Iterator& aOther) const {
+ return mHashIterator != aOther.mHashIterator;
+ }
+
+ Iterator& operator++() {
+ ++mHashIterator;
+ return *this;
+ }
+
+ dom::KeyframeEffect* operator*() { return *mHashIterator; }
+
+ private:
+ Iterator(EffectSet& aEffectSet,
+ OwningEffectSet::const_iterator aHashIterator)
+ :
+#ifdef DEBUG
+ mEffectSet(aEffectSet),
+#endif
+ mHashIterator(std::move(aHashIterator)) {
+#ifdef DEBUG
+ mEffectSet.mActiveIterators++;
+#endif
+ }
+
+#ifdef DEBUG
+ EffectSet& mEffectSet;
+#endif
+ OwningEffectSet::const_iterator mHashIterator;
+ };
+
+ friend class Iterator;
+
+ Iterator begin() { return Iterator(*this); }
+ Iterator end() { return Iterator::EndIterator(*this); }
+#ifdef DEBUG
+ bool IsBeingEnumerated() const { return mActiveIterators != 0; }
+#endif
+
+ bool IsEmpty() const { return mEffects.IsEmpty(); }
+
+ size_t Count() const { return mEffects.Count(); }
+
+ const TimeStamp& LastOverflowAnimationSyncTime() const {
+ return mLastOverflowAnimationSyncTime;
+ }
+ void UpdateLastOverflowAnimationSyncTime(const TimeStamp& aRefreshTime) {
+ mLastOverflowAnimationSyncTime = aRefreshTime;
+ }
+
+ bool CascadeNeedsUpdate() const { return mCascadeNeedsUpdate; }
+ void MarkCascadeNeedsUpdate() { mCascadeNeedsUpdate = true; }
+ void MarkCascadeUpdated() { mCascadeNeedsUpdate = false; }
+
+ void UpdateAnimationGeneration(nsPresContext* aPresContext);
+ uint64_t GetAnimationGeneration() const { return mAnimationGeneration; }
+
+ const nsCSSPropertyIDSet& PropertiesWithImportantRules() const {
+ return mPropertiesWithImportantRules;
+ }
+ nsCSSPropertyIDSet& PropertiesWithImportantRules() {
+ return mPropertiesWithImportantRules;
+ }
+ nsCSSPropertyIDSet PropertiesForAnimationsLevel() const {
+ return mPropertiesForAnimationsLevel;
+ }
+ nsCSSPropertyIDSet& PropertiesForAnimationsLevel() {
+ return mPropertiesForAnimationsLevel;
+ }
+
+ private:
+ OwningEffectSet mEffects;
+
+ // Refresh driver timestamp from the moment when the animations which produce
+ // overflow change hints in this effect set were last updated.
+
+ // This is used for animations whose main-thread restyling is throttled either
+ // because they are running on the compositor or because they are not visible.
+ // We still need to update them on the main thread periodically, however (e.g.
+ // so scrollbars can be updated), so this tracks the last time we did that.
+ TimeStamp mLastOverflowAnimationSyncTime;
+
+ // RestyleManager keeps track of the number of animation restyles.
+ // 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
+ // mAnimationGeneration is the sequence number of the last flush where a
+ // transition/animation changed. We keep a similar count on the
+ // corresponding layer so we can check that the layer is up to date with
+ // the animation manager.
+ uint64_t mAnimationGeneration = 0;
+
+ // Specifies the compositor-animatable properties that are overridden by
+ // !important rules.
+ nsCSSPropertyIDSet mPropertiesWithImportantRules;
+ // Specifies the properties for which the result will be added to the
+ // animations level of the cascade and hence should be skipped when we are
+ // composing the animation style for the transitions level of the cascede.
+ nsCSSPropertyIDSet mPropertiesForAnimationsLevel;
+
+#ifdef DEBUG
+ // Track how many iterators are referencing this effect set when we are
+ // destroyed, we can assert that nothing is still pointing to us.
+ uint64_t mActiveIterators = 0;
+#endif
+
+ // Dirty flag to represent when the mPropertiesWithImportantRules and
+ // mPropertiesForAnimationsLevel on effects in this set might need to be
+ // updated.
+ //
+ // Set to true any time the set of effects is changed or when
+ // one the effects goes in or out of the "in effect" state.
+ bool mCascadeNeedsUpdate = false;
+
+ bool mMayHaveOpacityAnim = false;
+ bool mMayHaveTransformAnim = false;
+};
+
+} // namespace mozilla
+
+#endif // mozilla_EffectSet_h