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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html b/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html new file mode 100644 index 0000000000..a61d154eb1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/bound-buffer-size-change-test.html @@ -0,0 +1,119 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL buffer size change test for bindBufferBase/bindBufferRange</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("WebGL buffer size change for bindings through bindBufferBase/bindBufferRange"); + +// This test verifies the ES3 behavior, that the bound buffer range (offset, size) is not +// limited by the actual buffer size, and the driver is responsible that no out-of-range +// access may happen. + +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext(undefined, undefined, 2); + +debug(""); +debug("bindBufferBase with TRANSFORM_FEEDBACK_BUFFER target"); +var buffer1 = gl.createBuffer(); +gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "Calling bindBufferBase on a buffer where no storage is allocated should succeed."); +shouldBe("gl.getParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING)", "buffer1"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)", "buffer1"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)", "0"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)", "0"); + +gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 4, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)", "buffer1"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)", "0"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)", "0"); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); + +debug(""); +debug("bindBufferBase with UNIFORM_BUFFER target"); +var buffer2 = gl.createBuffer(); +gl.bindBufferBase(gl.UNIFORM_BUFFER, 1, buffer2); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "Calling bindBufferBase on a buffer where no storage is allocated should succeed."); +shouldBe("gl.getParameter(gl.UNIFORM_BUFFER_BINDING)", "buffer2"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)", "buffer2"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)", "0"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)", "0"); + +gl.bufferData(gl.UNIFORM_BUFFER, 8, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)", "buffer2"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)", "0"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)", "0"); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); + +debug(""); +debug("bindBufferRange with TRANSFORM_FEEDBACK_BUFFER target"); +var buffer3 = gl.createBuffer(); +gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer3, 4, 8); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "Calling bindBufferRange on a buffer where no storage is allocated should succeed."); +shouldBe("gl.getParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING)", "buffer3"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)", "buffer3"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)", "8"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)", "4"); + +gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 4, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)", "buffer3"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)", "8"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)", "4"); + +gl.bufferData(gl.TRANSFORM_FEEDBACK_BUFFER, 12, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_BINDING, 0)", "buffer3"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_SIZE, 0)", "8"); +shouldBe("gl.getIndexedParameter(gl.TRANSFORM_FEEDBACK_BUFFER_START, 0)", "4"); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); + +debug(""); +debug("bindBufferRange with UNIFORM_BUFFER target"); +var buffer4 = gl.createBuffer(); +var offset = gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT); +gl.bindBufferRange(gl.UNIFORM_BUFFER, 1, buffer4, offset, 12); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "Calling bindBufferRange on a buffer where no storage is allocated should succeed."); +shouldBe("gl.getParameter(gl.UNIFORM_BUFFER_BINDING)", "buffer4"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)", "buffer4"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)", "12"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)", "offset"); + +gl.bufferData(gl.UNIFORM_BUFFER, offset + 8, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)", "buffer4"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)", "12"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)", "offset"); + +gl.bufferData(gl.UNIFORM_BUFFER, offset + 12, gl.STATIC_DRAW); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)", "buffer4"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)", "12"); +shouldBe("gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)", "offset"); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |