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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/2d/Tools.h | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/Tools.h')
-rw-r--r-- | gfx/2d/Tools.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/gfx/2d/Tools.h b/gfx/2d/Tools.h new file mode 100644 index 0000000000..90ef272b48 --- /dev/null +++ b/gfx/2d/Tools.h @@ -0,0 +1,198 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TOOLS_H_ +#define MOZILLA_GFX_TOOLS_H_ + +#include <math.h> + +#include <utility> + +#include "Point.h" +#include "Types.h" +#include "mozilla/CheckedInt.h" +#include "mozilla/MemoryReporting.h" // for MallocSizeOf + +namespace mozilla { +namespace gfx { + +static inline bool IsOperatorBoundByMask(CompositionOp aOp) { + switch (aOp) { + case CompositionOp::OP_IN: + case CompositionOp::OP_OUT: + case CompositionOp::OP_DEST_IN: + case CompositionOp::OP_DEST_ATOP: + case CompositionOp::OP_SOURCE: + return false; + default: + return true; + } +} + +template <class T> +struct ClassStorage { + char bytes[sizeof(T)]; + + const T* addr() const { return (const T*)bytes; } + T* addr() { return (T*)(void*)bytes; } +}; + +static inline bool FuzzyEqual(Float aA, Float aB, Float aErr) { + if ((aA + aErr >= aB) && (aA - aErr <= aB)) { + return true; + } + return false; +} + +static inline void NudgeToInteger(float* aVal) { + float r = floorf(*aVal + 0.5f); + // The error threshold should be proportional to the rounded value. This + // bounds the relative error introduced by the nudge operation. However, + // when the rounded value is 0, the error threshold can't be proportional + // to the rounded value (we'd never round), so we just choose the same + // threshold as for a rounded value of 1. + if (FuzzyEqual(r, *aVal, r == 0.0f ? 1e-6f : fabs(r * 1e-6f))) { + *aVal = r; + } +} + +static inline void NudgeToInteger(float* aVal, float aErr) { + float r = floorf(*aVal + 0.5f); + if (FuzzyEqual(r, *aVal, aErr)) { + *aVal = r; + } +} + +static inline void NudgeToInteger(double* aVal) { + float f = float(*aVal); + NudgeToInteger(&f); + *aVal = f; +} + +static inline Float Distance(Point aA, Point aB) { + return hypotf(aB.x - aA.x, aB.y - aA.y); +} + +template <typename T, int alignment = 16> +struct AlignedArray final { + typedef T value_type; + + AlignedArray() : mPtr(nullptr), mStorage(nullptr), mCount(0) {} + + explicit MOZ_ALWAYS_INLINE AlignedArray(size_t aCount, bool aZero = false) + : mPtr(nullptr), mStorage(nullptr), mCount(0) { + Realloc(aCount, aZero); + } + + MOZ_ALWAYS_INLINE ~AlignedArray() { Dealloc(); } + + void Dealloc() { + // If we fail this assert we'll need to uncomment the loop below to make + // sure dtors are properly invoked. If we do that, we should check that the + // comment about compiler dead code elimination is in fact true for all the + // compilers that we care about. + static_assert(std::is_trivially_destructible<T>::value, + "Destructors must be invoked for this type"); +#if 0 + for (size_t i = 0; i < mCount; ++i) { + // Since we used the placement |operator new| function to construct the + // elements of this array we need to invoke their destructors manually. + // For types where the destructor does nothing the compiler's dead code + // elimination step should optimize this loop away. + mPtr[i].~T(); + } +#endif + + free(mStorage); + mStorage = nullptr; + mPtr = nullptr; + } + + MOZ_ALWAYS_INLINE void Realloc(size_t aCount, bool aZero = false) { + free(mStorage); + CheckedInt32 storageByteCount = + CheckedInt32(sizeof(T)) * aCount + (alignment - 1); + if (!storageByteCount.isValid()) { + mStorage = nullptr; + mPtr = nullptr; + mCount = 0; + return; + } + // We don't create an array of T here, since we don't want ctors to be + // invoked at the wrong places if we realign below. + if (aZero) { + // calloc can be more efficient than new[] for large chunks, + // so we use calloc/malloc/free for everything. + mStorage = static_cast<uint8_t*>(calloc(1u, storageByteCount.value())); + } else { + mStorage = static_cast<uint8_t*>(malloc(storageByteCount.value())); + } + if (!mStorage) { + mStorage = nullptr; + mPtr = nullptr; + mCount = 0; + return; + } + if (uintptr_t(mStorage) % alignment) { + // Our storage does not start at a <alignment>-byte boundary. Make sure + // mPtr does! + mPtr = (T*)(uintptr_t(mStorage) + alignment - + (uintptr_t(mStorage) % alignment)); + } else { + mPtr = (T*)(mStorage); + } + // Now that mPtr is pointing to the aligned position we can use placement + // |operator new| to invoke any ctors at the correct positions. For types + // that have a no-op default constructor the compiler's dead code + // elimination step should optimize this away. + mPtr = new (mPtr) T[aCount]; + mCount = aCount; + } + + void Swap(AlignedArray<T, alignment>& aOther) { + std::swap(mPtr, aOther.mPtr); + std::swap(mStorage, aOther.mStorage); + std::swap(mCount, aOther.mCount); + } + + size_t HeapSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(mStorage); + } + + MOZ_ALWAYS_INLINE operator T*() { return mPtr; } + + T* mPtr; + + private: + uint8_t* mStorage; + size_t mCount; +}; + +/** + * Returns aWidth * aBytesPerPixel increased, if necessary, so that it divides + * exactly into |alignment|. + * + * Note that currently |alignment| must be a power-of-2. If for some reason we + * want to support NPOT alignment we can revert back to this functions old + * implementation. + */ +template <int alignment> +int32_t GetAlignedStride(int32_t aWidth, int32_t aBytesPerPixel) { + static_assert(alignment > 0 && (alignment & (alignment - 1)) == 0, + "This implementation currently require power-of-two alignment"); + const int32_t mask = alignment - 1; + CheckedInt32 stride = + CheckedInt32(aWidth) * CheckedInt32(aBytesPerPixel) + CheckedInt32(mask); + if (stride.isValid()) { + return stride.value() & ~mask; + } + return 0; +} + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_TOOLS_H_ */ |