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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
commit6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/graphite2/src/call_machine.cpp
parentInitial commit. (diff)
downloadthunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz
thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/graphite2/src/call_machine.cpp')
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+/* GRAPHITE2 LICENSING
+
+ Copyright 2010, SIL International
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should also have received a copy of the GNU Lesser General Public
+ License along with this library in the file named "LICENSE".
+ If not, write to the Free Software Foundation, 51 Franklin Street,
+ Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
+ internet at http://www.fsf.org/licenses/lgpl.html.
+
+Alternatively, the contents of this file may be used under the terms of the
+Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
+License, as published by the Free Software Foundation, either version 2
+of the License or (at your option) any later version.
+*/
+// This call threaded interpreter implmentation for machine.h
+// Author: Tim Eves
+
+// Build either this interpreter or the direct_machine implementation.
+// The call threaded interpreter is portable across compilers and
+// architectures as well as being useful to debug (you can set breakpoints on
+// opcodes) but is slower that the direct threaded interpreter by a factor of 2
+
+#include <cassert>
+#include <cstring>
+#include <graphite2/Segment.h>
+#include "inc/Machine.h"
+#include "inc/Segment.h"
+#include "inc/Slot.h"
+#include "inc/Rule.h"
+
+// Disable the unused parameter warning as th compiler is mistaken since dp
+// is always updated (even if by 0) on every opcode.
+#ifdef __GNUC__
+#pragma GCC diagnostic ignored "-Wunused-parameter"
+#endif
+
+#define registers const byte * & dp, vm::Machine::stack_t * & sp, \
+ vm::Machine::stack_t * const sb, regbank & reg
+
+// These are required by opcodes.h and should not be changed
+#define STARTOP(name) bool name(registers) REGPARM(4);\
+ bool name(registers) {
+#define ENDOP return (sp - sb)/Machine::STACK_MAX==0; \
+ }
+
+#define EXIT(status) { push(status); return false; }
+
+// This is required by opcode_table.h
+#define do_(name) instr(name)
+
+
+using namespace graphite2;
+using namespace vm;
+
+struct regbank {
+ slotref is;
+ slotref * map;
+ SlotMap & smap;
+ slotref * const map_base;
+ const instr * & ip;
+ uint8 direction;
+ int8 flags;
+ Machine::status_t & status;
+};
+
+typedef bool (* ip_t)(registers);
+
+// Pull in the opcode definitions
+// We pull these into a private namespace so these otherwise common names dont
+// pollute the toplevel namespace.
+namespace {
+#define smap reg.smap
+#define seg smap.segment
+#define is reg.is
+#define ip reg.ip
+#define map reg.map
+#define mapb reg.map_base
+#define flags reg.flags
+#define dir reg.direction
+#define status reg.status
+
+#include "inc/opcodes.h"
+
+#undef smap
+#undef seg
+#undef is
+#undef ip
+#undef map
+#undef mapb
+#undef flags
+#undef dir
+}
+
+Machine::stack_t Machine::run(const instr * program,
+ const byte * data,
+ slotref * & map)
+
+{
+ assert(program != 0);
+
+ // Declare virtual machine registers
+ const instr * ip = program-1;
+ const byte * dp = data;
+ stack_t * sp = _stack + Machine::STACK_GUARD,
+ * const sb = sp;
+ regbank reg = {*map, map, _map, _map.begin()+_map.context(), ip, _map.dir(), 0, _status};
+
+ // Run the program
+ while ((reinterpret_cast<ip_t>(*++ip))(dp, sp, sb, reg)) {}
+ const stack_t ret = sp == _stack+STACK_GUARD+1 ? *sp-- : 0;
+
+ check_final_stack(sp);
+ map = reg.map;
+ *map = reg.is;
+ return ret;
+}
+
+// Pull in the opcode table
+namespace {
+#include "inc/opcode_table.h"
+}
+
+const opcode_t * Machine::getOpcodeTable() throw()
+{
+ return opcode_table;
+}