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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/wr/webrender/res/gpu_buffer.glsl | |
parent | Initial commit. (diff) | |
download | thunderbird-upstream.tar.xz thunderbird-upstream.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/wr/webrender/res/gpu_buffer.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/gpu_buffer.glsl b/gfx/wr/webrender/res/gpu_buffer.glsl new file mode 100644 index 0000000000..25f4622db2 --- /dev/null +++ b/gfx/wr/webrender/res/gpu_buffer.glsl @@ -0,0 +1,42 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +uniform HIGHP_SAMPLER_FLOAT sampler2D sGpuBuffer; + +ivec2 get_gpu_buffer_uv(HIGHP_FS_ADDRESS int address) { + return ivec2(uint(address) % WR_MAX_VERTEX_TEXTURE_WIDTH, + uint(address) / WR_MAX_VERTEX_TEXTURE_WIDTH); +} + +vec4 fetch_from_gpu_buffer_1(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_buffer_uv(address); + return texelFetch(sGpuBuffer, uv, 0); +} + +vec4[2] fetch_from_gpu_buffer_2(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_buffer_uv(address); + return vec4[2]( + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)) + ); +} + +vec4[3] fetch_from_gpu_buffer_3(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_buffer_uv(address); + return vec4[3]( + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0)) + ); +} + +vec4[4] fetch_from_gpu_buffer_4(HIGHP_FS_ADDRESS int address) { + ivec2 uv = get_gpu_buffer_uv(address); + return vec4[4]( + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0)), + TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(3, 0)) + ); +} |