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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /layout/base/ViewportUtils.cpp | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/base/ViewportUtils.cpp')
-rw-r--r-- | layout/base/ViewportUtils.cpp | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/layout/base/ViewportUtils.cpp b/layout/base/ViewportUtils.cpp new file mode 100644 index 0000000000..f0d18510bf --- /dev/null +++ b/layout/base/ViewportUtils.cpp @@ -0,0 +1,296 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Units.h" +#include "mozilla/PresShell.h" +#include "mozilla/ViewportFrame.h" +#include "mozilla/ViewportUtils.h" +#include "mozilla/dom/BrowserChild.h" +#include "mozilla/layers/APZCCallbackHelper.h" +#include "mozilla/layers/InputAPZContext.h" +#include "mozilla/layers/ScrollableLayerGuid.h" +#include "nsIContent.h" +#include "nsIFrame.h" +#include "nsIScrollableFrame.h" +#include "nsLayoutUtils.h" +#include "nsQueryFrame.h" +#include "nsStyleStruct.h" + +namespace mozilla { + +using layers::APZCCallbackHelper; +using layers::InputAPZContext; +using layers::ScrollableLayerGuid; + +template <typename Units> +gfx::Matrix4x4Typed<Units, Units> ViewportUtils::GetVisualToLayoutTransform( + ScrollableLayerGuid::ViewID aScrollId) { + static_assert( + std::is_same_v<Units, CSSPixel> || + std::is_same_v<Units, LayoutDevicePixel>, + "GetCallbackTransform() may only be used with CSS or LayoutDevice units"); + + if (aScrollId == ScrollableLayerGuid::NULL_SCROLL_ID) { + return {}; + } + nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aScrollId); + if (!content || !content->GetPrimaryFrame()) { + return {}; + } + + // First, scale inversely by the root content document's pres shell + // resolution to cancel the scale-to-resolution transform that the + // compositor adds to the layer with the pres shell resolution. The points + // sent to Gecko by APZ don't have this transform unapplied (unlike other + // compositor-side transforms) because Gecko needs it applied when hit + // testing against content that's conceptually outside the resolution, + // such as scrollbars. + float resolution = 1.0f; + if (PresShell* presShell = + APZCCallbackHelper::GetRootContentDocumentPresShellForContent( + content)) { + resolution = presShell->GetResolution(); + } + + // Now apply the callback-transform. This is only approximately correct, + // see the comment on GetCumulativeApzCallbackTransform for details. + gfx::PointTyped<Units> transform; + CSSPoint transformCSS = nsLayoutUtils::GetCumulativeApzCallbackTransform( + content->GetPrimaryFrame()); + if constexpr (std::is_same_v<Units, CSSPixel>) { + transform = transformCSS; + } else { // Units == LayoutDevicePixel + transform = transformCSS * + content->GetPrimaryFrame()->PresContext()->CSSToDevPixelScale(); + } + + return gfx::Matrix4x4Typed<Units, Units>::Scaling(1 / resolution, + 1 / resolution, 1) + .PostTranslate(transform.x, transform.y, 0); +} + +CSSToCSSMatrix4x4 GetVisualToLayoutTransform(PresShell* aContext) { + ScrollableLayerGuid::ViewID targetScrollId = + InputAPZContext::GetTargetLayerGuid().mScrollId; + if (targetScrollId == ScrollableLayerGuid::NULL_SCROLL_ID) { + if (nsIFrame* rootScrollFrame = aContext->GetRootScrollFrame()) { + targetScrollId = + nsLayoutUtils::FindOrCreateIDFor(rootScrollFrame->GetContent()); + } + } + return ViewportUtils::GetVisualToLayoutTransform(targetScrollId); +} + +nsPoint ViewportUtils::VisualToLayout(const nsPoint& aPt, PresShell* aContext) { + auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext); + CSSPoint cssPt = CSSPoint::FromAppUnits(aPt); + cssPt = visualToLayout.TransformPoint(cssPt); + return CSSPoint::ToAppUnits(cssPt); +} + +nsRect ViewportUtils::VisualToLayout(const nsRect& aRect, PresShell* aContext) { + auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext); + CSSRect cssRect = CSSRect::FromAppUnits(aRect); + cssRect = visualToLayout.TransformBounds(cssRect); + nsRect result = CSSRect::ToAppUnits(cssRect); + + // In hit testing codepaths, the input rect often has dimensions of one app + // units. If we are zoomed in enough, the rounded size of the output rect + // can be zero app units, which will fail to Intersect() with anything, and + // therefore cause hit testing to fail. To avoid this, we expand the output + // rect to one app units. + if (!aRect.IsEmpty() && result.IsEmpty()) { + result.width = 1; + result.height = 1; + } + + return result; +} + +nsPoint ViewportUtils::LayoutToVisual(const nsPoint& aPt, PresShell* aContext) { + auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext); + CSSPoint cssPt = CSSPoint::FromAppUnits(aPt); + auto transformed = visualToLayout.Inverse().TransformPoint(cssPt); + return CSSPoint::ToAppUnits(transformed); +} + +LayoutDevicePoint ViewportUtils::DocumentRelativeLayoutToVisual( + const LayoutDevicePoint& aPoint, PresShell* aShell) { + ScrollableLayerGuid::ViewID targetScrollId = + nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext()); + auto visualToLayout = + ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>( + targetScrollId); + return visualToLayout.Inverse().TransformPoint(aPoint); +} + +LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual( + const LayoutDeviceRect& aRect, PresShell* aShell) { + ScrollableLayerGuid::ViewID targetScrollId = + nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext()); + auto visualToLayout = + ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>( + targetScrollId); + return visualToLayout.Inverse().TransformBounds(aRect); +} + +LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual( + const LayoutDeviceIntRect& aRect, PresShell* aShell) { + return DocumentRelativeLayoutToVisual(IntRectToRect(aRect), aShell); +} + +CSSRect ViewportUtils::DocumentRelativeLayoutToVisual(const CSSRect& aRect, + PresShell* aShell) { + ScrollableLayerGuid::ViewID targetScrollId = + nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext()); + auto visualToLayout = + ViewportUtils::GetVisualToLayoutTransform(targetScrollId); + return visualToLayout.Inverse().TransformBounds(aRect); +} + +template <class SourceUnits, class DestUnits> +gfx::PointTyped<DestUnits> TransformPointOrRect( + const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix, + const gfx::PointTyped<SourceUnits>& aPoint) { + return aMatrix.TransformPoint(aPoint); +} + +template <class SourceUnits, class DestUnits> +gfx::RectTyped<DestUnits> TransformPointOrRect( + const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix, + const gfx::RectTyped<SourceUnits>& aRect) { + return aMatrix.TransformBounds(aRect); +} + +template <class LDPointOrRect> +LDPointOrRect ConvertToScreenRelativeVisual(const LDPointOrRect& aInput, + nsPresContext* aCtx) { + MOZ_ASSERT(aCtx); + + LDPointOrRect layoutToVisual(aInput); + nsIFrame* prevRootFrame = nullptr; + nsPresContext* prevCtx = nullptr; + + // Walk up to the rootmost prescontext, transforming as we go. + for (nsPresContext* ctx = aCtx; ctx; ctx = ctx->GetParentPresContext()) { + PresShell* shell = ctx->PresShell(); + nsIFrame* rootFrame = shell->GetRootFrame(); + if (prevRootFrame) { + // Convert layoutToVisual from being relative to `prevRootFrame` + // to being relative to `rootFrame` (layout space). + nscoord apd = prevCtx->AppUnitsPerDevPixel(); + nsPoint offset = prevRootFrame->GetOffsetToCrossDoc(rootFrame, apd); + layoutToVisual += LayoutDevicePoint::FromAppUnits(offset, apd); + } + if (shell->GetResolution() != 1.0) { + // Found the APZ zoom root, so do the layout -> visual conversion. + layoutToVisual = + ViewportUtils::DocumentRelativeLayoutToVisual(layoutToVisual, shell); + } + + prevRootFrame = rootFrame; + prevCtx = ctx; + } + + // If we're in a nested content process, the above traversal will not have + // encountered the APZ zoom root. The translation part of the layout-to-visual + // transform will be included in |rootScreenRect.TopLeft()|, added below + // (that ultimately comes from nsIWidget::WidgetToScreenOffset(), which for an + // OOP iframe's widget includes this translation), but the scale part needs to + // be computed and added separately. + Scale2D enclosingResolution = + ViewportUtils::TryInferEnclosingResolution(prevCtx->GetPresShell()); + if (enclosingResolution != Scale2D{1.0f, 1.0f}) { + layoutToVisual = TransformPointOrRect( + LayoutDeviceToLayoutDeviceMatrix4x4::Scaling( + enclosingResolution.xScale, enclosingResolution.yScale, 1.0f), + layoutToVisual); + } + + // Then we do the conversion from the rootmost presContext's root frame (in + // visual space) to screen space. + LayoutDeviceIntRect rootScreenRect = + LayoutDeviceIntRect::FromAppUnitsToNearest( + prevRootFrame->GetScreenRectInAppUnits(), + prevCtx->AppUnitsPerDevPixel()); + + return layoutToVisual + rootScreenRect.TopLeft(); +} + +LayoutDevicePoint ViewportUtils::ToScreenRelativeVisual( + const LayoutDevicePoint& aPt, nsPresContext* aCtx) { + return ConvertToScreenRelativeVisual(aPt, aCtx); +} + +LayoutDeviceRect ViewportUtils::ToScreenRelativeVisual( + const LayoutDeviceRect& aRect, nsPresContext* aCtx) { + return ConvertToScreenRelativeVisual(aRect, aCtx); +} + +// Definitions of the two explicit instantiations forward declared in the header +// file. This causes code for these instantiations to be emitted into the object +// file for ViewportUtils.cpp. +template CSSToCSSMatrix4x4 ViewportUtils::GetVisualToLayoutTransform<CSSPixel>( + ScrollableLayerGuid::ViewID); +template LayoutDeviceToLayoutDeviceMatrix4x4 + ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>( + ScrollableLayerGuid::ViewID); + +const nsIFrame* ViewportUtils::IsZoomedContentRoot(const nsIFrame* aFrame) { + if (!aFrame) { + return nullptr; + } + if (aFrame->Type() == LayoutFrameType::Canvas || + aFrame->Type() == LayoutFrameType::PageSequence) { + nsIScrollableFrame* sf = do_QueryFrame(aFrame->GetParent()); + if (sf && sf->IsRootScrollFrameOfDocument() && + aFrame->PresContext()->IsRootContentDocumentCrossProcess()) { + return aFrame->GetParent(); + } + } else if (aFrame->StyleDisplay()->mPosition == + StylePositionProperty::Fixed) { + if (ViewportFrame* viewportFrame = do_QueryFrame(aFrame->GetParent())) { + if (viewportFrame->PresContext()->IsRootContentDocumentCrossProcess()) { + return viewportFrame->PresShell()->GetRootScrollFrame(); + } + } + } + return nullptr; +} + +Scale2D ViewportUtils::TryInferEnclosingResolution(PresShell* aShell) { + MOZ_ASSERT(aShell && aShell->GetPresContext()); + MOZ_ASSERT(!aShell->GetPresContext()->GetParentPresContext(), + "TryInferEnclosingResolution can only be called for a root pres " + "shell within a process"); + if (dom::BrowserChild* bc = dom::BrowserChild::GetFrom(aShell)) { + if (!bc->IsTopLevel()) { + // The enclosing resolution is not directly available in the BrowserChild. + // The closest thing available is GetChildToParentConversionMatrix(), + // which also includes any enclosing CSS transforms. + // The behaviour implemented here will not provide an accurate answer + // in the presence of CSS transforms, but it tries to do something + // reasonable: + // - If there are no enclosing CSS transforms, it will return the + // resolution. + // - If the enclosing transforms contain scales and translations only, + // it will return the resolution times the CSS transform scale + // (choosing the x-scale if they are different). + // - Otherwise, it will return the resolution times a scale component + // of the transform as returned by Matrix4x4Typed::Decompose(). + // - If the enclosing transform is sufficiently complex that + // Decompose() returns false, give up and return 1.0. + gfx::Point3DTyped<gfx::UnknownUnits> translation; + gfx::Quaternion rotation; + gfx::Point3DTyped<gfx::UnknownUnits> scale; + if (bc->GetChildToParentConversionMatrix().Decompose(translation, + rotation, scale)) { + return {scale.x, scale.y}; + } + } + } + return {1.0f, 1.0f}; +} + +} // namespace mozilla |