diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /layout/reftests/image-element/canvas-outside-document-invalidate-02.html | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | layout/reftests/image-element/canvas-outside-document-invalidate-02.html | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/layout/reftests/image-element/canvas-outside-document-invalidate-02.html b/layout/reftests/image-element/canvas-outside-document-invalidate-02.html new file mode 100644 index 0000000000..22f5910627 --- /dev/null +++ b/layout/reftests/image-element/canvas-outside-document-invalidate-02.html @@ -0,0 +1,33 @@ +<!-- + Any copyright is dedicated to the Public Domain. + http://creativecommons.org/licenses/publicdomain/ + + Test that a complete redraw of the context invalidates the rendering observer, too. + (mozDrawText calls nsCanvasRenderingContext2D::Redraw() without a dirty rect to invalidate everything.) +--> +<!DOCTYPE html> +<html class="reftest-wait"> +<meta charset="utf-8"> +<body style="background: -moz-element(#e) white"> + +<script> + +var canvas = document.createElement("canvas"); +canvas.width = canvas.height = 1; +var ctx = canvas.getContext('2d'); +ctx.fillStyle = "red"; +ctx.fillRect(0, 0, 1, 1); +window.addEventListener("MozReftestInvalidate", function () { + ctx.strokeStyle = "white"; + ctx.font = "50px bold Arial"; + ctx.translate(-8, 18); + ctx.lineWidth = 50; + ctx.strokeText("•", 0, 0); + document.documentElement.className = ""; +}); + +document.mozSetImageElement("e", canvas); + +</script> +</body> +</html> |