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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /security/sandbox/chromium/base/threading/platform_thread.h | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'security/sandbox/chromium/base/threading/platform_thread.h')
-rw-r--r-- | security/sandbox/chromium/base/threading/platform_thread.h | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/security/sandbox/chromium/base/threading/platform_thread.h b/security/sandbox/chromium/base/threading/platform_thread.h new file mode 100644 index 0000000000..aa5b9526c1 --- /dev/null +++ b/security/sandbox/chromium/base/threading/platform_thread.h @@ -0,0 +1,259 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// WARNING: You should *NOT* be using this class directly. PlatformThread is +// the low-level platform-specific abstraction to the OS's threading interface. +// You should instead be using a message-loop driven Thread, see thread.h. + +#ifndef BASE_THREADING_PLATFORM_THREAD_H_ +#define BASE_THREADING_PLATFORM_THREAD_H_ + +#include <stddef.h> + +#include "base/base_export.h" +#include "base/macros.h" +#include "base/time/time.h" +#include "build/build_config.h" + +#if defined(OS_WIN) +#include "base/win/windows_types.h" +#elif defined(OS_FUCHSIA) +#include <zircon/types.h> +#elif defined(OS_MACOSX) +#include <mach/mach_types.h> +#elif defined(OS_POSIX) +#include <pthread.h> +#include <unistd.h> +#endif + +namespace base { + +// Used for logging. Always an integer value. +#if defined(OS_WIN) +typedef DWORD PlatformThreadId; +#elif defined(OS_FUCHSIA) +typedef zx_handle_t PlatformThreadId; +#elif defined(OS_MACOSX) +typedef mach_port_t PlatformThreadId; +#elif defined(OS_POSIX) +typedef pid_t PlatformThreadId; +#endif + +// Used for thread checking and debugging. +// Meant to be as fast as possible. +// These are produced by PlatformThread::CurrentRef(), and used to later +// check if we are on the same thread or not by using ==. These are safe +// to copy between threads, but can't be copied to another process as they +// have no meaning there. Also, the internal identifier can be re-used +// after a thread dies, so a PlatformThreadRef cannot be reliably used +// to distinguish a new thread from an old, dead thread. +class PlatformThreadRef { + public: +#if defined(OS_WIN) + typedef DWORD RefType; +#else // OS_POSIX + typedef pthread_t RefType; +#endif + constexpr PlatformThreadRef() : id_(0) {} + + explicit constexpr PlatformThreadRef(RefType id) : id_(id) {} + + bool operator==(PlatformThreadRef other) const { + return id_ == other.id_; + } + + bool operator!=(PlatformThreadRef other) const { return id_ != other.id_; } + + bool is_null() const { + return id_ == 0; + } + private: + RefType id_; +}; + +// Used to operate on threads. +class PlatformThreadHandle { + public: +#if defined(OS_WIN) + typedef void* Handle; +#elif defined(OS_POSIX) || defined(OS_FUCHSIA) + typedef pthread_t Handle; +#endif + + constexpr PlatformThreadHandle() : handle_(0) {} + + explicit constexpr PlatformThreadHandle(Handle handle) : handle_(handle) {} + + bool is_equal(const PlatformThreadHandle& other) const { + return handle_ == other.handle_; + } + + bool is_null() const { + return !handle_; + } + + Handle platform_handle() const { + return handle_; + } + + private: + Handle handle_; +}; + +const PlatformThreadId kInvalidThreadId(0); + +// Valid values for priority of Thread::Options and SimpleThread::Options, and +// SetCurrentThreadPriority(), listed in increasing order of importance. +enum class ThreadPriority : int { + // Suitable for threads that shouldn't disrupt high priority work. + BACKGROUND, + // Default priority level. + NORMAL, + // Suitable for threads which generate data for the display (at ~60Hz). + DISPLAY, + // Suitable for low-latency, glitch-resistant audio. + REALTIME_AUDIO, +}; + +// A namespace for low-level thread functions. +class BASE_EXPORT PlatformThread { + public: + // Implement this interface to run code on a background thread. Your + // ThreadMain method will be called on the newly created thread. + class BASE_EXPORT Delegate { + public: + virtual void ThreadMain() = 0; + + protected: + virtual ~Delegate() = default; + }; + + // Gets the current thread id, which may be useful for logging purposes. + static PlatformThreadId CurrentId(); + + // Gets the current thread reference, which can be used to check if + // we're on the right thread quickly. + static PlatformThreadRef CurrentRef(); + + // Get the handle representing the current thread. On Windows, this is a + // pseudo handle constant which will always represent the thread using it and + // hence should not be shared with other threads nor be used to differentiate + // the current thread from another. + static PlatformThreadHandle CurrentHandle(); + + // Yield the current thread so another thread can be scheduled. + static void YieldCurrentThread(); + + // Sleeps for the specified duration (real-time; ignores time overrides). + // Note: The sleep duration may be in base::Time or base::TimeTicks, depending + // on platform. If you're looking to use this in unit tests testing delayed + // tasks, this will be unreliable - instead, use + // base::test::TaskEnvironment with MOCK_TIME mode. + static void Sleep(base::TimeDelta duration); + + // Sets the thread name visible to debuggers/tools. This will try to + // initialize the context for current thread unless it's a WorkerThread. + static void SetName(const std::string& name); + + // Gets the thread name, if previously set by SetName. + static const char* GetName(); + + // Creates a new thread. The |stack_size| parameter can be 0 to indicate + // that the default stack size should be used. Upon success, + // |*thread_handle| will be assigned a handle to the newly created thread, + // and |delegate|'s ThreadMain method will be executed on the newly created + // thread. + // NOTE: When you are done with the thread handle, you must call Join to + // release system resources associated with the thread. You must ensure that + // the Delegate object outlives the thread. + static bool Create(size_t stack_size, + Delegate* delegate, + PlatformThreadHandle* thread_handle) { + return CreateWithPriority(stack_size, delegate, thread_handle, + ThreadPriority::NORMAL); + } + + // CreateWithPriority() does the same thing as Create() except the priority of + // the thread is set based on |priority|. + static bool CreateWithPriority(size_t stack_size, Delegate* delegate, + PlatformThreadHandle* thread_handle, + ThreadPriority priority); + + // CreateNonJoinable() does the same thing as Create() except the thread + // cannot be Join()'d. Therefore, it also does not output a + // PlatformThreadHandle. + static bool CreateNonJoinable(size_t stack_size, Delegate* delegate); + + // CreateNonJoinableWithPriority() does the same thing as CreateNonJoinable() + // except the priority of the thread is set based on |priority|. + static bool CreateNonJoinableWithPriority(size_t stack_size, + Delegate* delegate, + ThreadPriority priority); + + // Joins with a thread created via the Create function. This function blocks + // the caller until the designated thread exits. This will invalidate + // |thread_handle|. + static void Join(PlatformThreadHandle thread_handle); + + // Detaches and releases the thread handle. The thread is no longer joinable + // and |thread_handle| is invalidated after this call. + static void Detach(PlatformThreadHandle thread_handle); + + // Returns true if SetCurrentThreadPriority() should be able to increase the + // priority of a thread to |priority|. + static bool CanIncreaseThreadPriority(ThreadPriority priority); + + // Toggles the current thread's priority at runtime. + // + // A thread may not be able to raise its priority back up after lowering it if + // the process does not have a proper permission, e.g. CAP_SYS_NICE on Linux. + // A thread may not be able to lower its priority back down after raising it + // to REALTIME_AUDIO. + // + // This function must not be called from the main thread on Mac. This is to + // avoid performance regressions (https://crbug.com/601270). + // + // Since changing other threads' priority is not permitted in favor of + // security, this interface is restricted to change only the current thread + // priority (https://crbug.com/399473). + static void SetCurrentThreadPriority(ThreadPriority priority); + + static ThreadPriority GetCurrentThreadPriority(); + +#if defined(OS_LINUX) + // Toggles a specific thread's priority at runtime. This can be used to + // change the priority of a thread in a different process and will fail + // if the calling process does not have proper permissions. The + // SetCurrentThreadPriority() function above is preferred in favor of + // security but on platforms where sandboxed processes are not allowed to + // change priority this function exists to allow a non-sandboxed process + // to change the priority of sandboxed threads for improved performance. + // Warning: Don't use this for a main thread because that will change the + // whole thread group's (i.e. process) priority. + static void SetThreadPriority(PlatformThreadId thread_id, + ThreadPriority priority); +#endif + + // Returns the default thread stack size set by chrome. If we do not + // explicitly set default size then returns 0. + static size_t GetDefaultThreadStackSize(); + + private: + static void SetCurrentThreadPriorityImpl(ThreadPriority priority); + + DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); +}; + +namespace internal { + +// Initializes the "ThreadPriorities" feature. The feature state is only taken +// into account after this initialization. This initialization must be +// synchronized with calls to PlatformThread::SetCurrentThreadPriority(). +void InitializeThreadPrioritiesFeature(); + +} // namespace internal + +} // namespace base + +#endif // BASE_THREADING_PLATFORM_THREAD_H_ |