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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /third_party/libwebrtc/api/test/network_emulation_manager.h | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/api/test/network_emulation_manager.h')
-rw-r--r-- | third_party/libwebrtc/api/test/network_emulation_manager.h | 357 |
1 files changed, 357 insertions, 0 deletions
diff --git a/third_party/libwebrtc/api/test/network_emulation_manager.h b/third_party/libwebrtc/api/test/network_emulation_manager.h new file mode 100644 index 0000000000..bc9279d306 --- /dev/null +++ b/third_party/libwebrtc/api/test/network_emulation_manager.h @@ -0,0 +1,357 @@ +/* + * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ +#define API_TEST_NETWORK_EMULATION_MANAGER_H_ + +#include <functional> +#include <memory> +#include <string> +#include <utility> +#include <vector> + +#include "api/array_view.h" +#include "api/packet_socket_factory.h" +#include "api/test/network_emulation/cross_traffic.h" +#include "api/test/network_emulation/network_emulation_interfaces.h" +#include "api/test/peer_network_dependencies.h" +#include "api/test/simulated_network.h" +#include "api/test/time_controller.h" +#include "api/units/timestamp.h" +#include "rtc_base/network.h" +#include "rtc_base/network_constants.h" +#include "rtc_base/thread.h" + +namespace webrtc { + +// This API is still in development and can be changed without prior notice. + +// These classes are forward declared here, because they used as handles, to +// make it possible for client code to operate with these abstractions and build +// required network configuration. With forward declaration here implementation +// is more readable, than with interfaces approach and cause user needn't any +// API methods on these abstractions it is acceptable here. + +// EmulatedNetworkNode is an abstraction for some network in the real world, +// like 3G network between peers, or Wi-Fi for one peer and LTE for another. +// Multiple networks can be joined into chain emulating a network path from +// one peer to another. +class EmulatedNetworkNode; + +// EmulatedRoute is handle for single route from one network interface on one +// peer device to another network interface on another peer device. +class EmulatedRoute; + +enum class EmulatedNetworkStatsGatheringMode { + // Gather main network stats counters. See more details on which particular + // metrics are collected in the `EmulatedNetworkStats` and + // `EmulatedNetworkNodeStats` documentation. + kDefault, + // kDefault + also gather per packet statistics. In this mode more memory + // will be used. + kDebug +}; + +struct EmulatedEndpointConfig { + enum class IpAddressFamily { kIpv4, kIpv6 }; + + // If specified will be used to name endpoint for logging purposes. + absl::optional<std::string> name = absl::nullopt; + IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; + // If specified will be used as IP address for endpoint node. Must be unique + // among all created nodes. + absl::optional<rtc::IPAddress> ip; + // Should endpoint be enabled or not, when it will be created. + // Enabled endpoints will be available for webrtc to send packets. + bool start_as_enabled = true; + // Network type which will be used to represent endpoint to WebRTC. + rtc::AdapterType type = rtc::AdapterType::ADAPTER_TYPE_UNKNOWN; + // Allow endpoint to send packets specifying source IP address different to + // the current endpoint IP address. If false endpoint will crash if attempt + // to send such packet will be done. + bool allow_send_packet_with_different_source_ip = false; + // Allow endpoint to receive packet with destination IP address different to + // the current endpoint IP address. If false endpoint will crash if such + // packet will arrive. + bool allow_receive_packets_with_different_dest_ip = false; +}; + +struct EmulatedTURNServerConfig { + EmulatedEndpointConfig client_config; + EmulatedEndpointConfig peer_config; +}; + +// EmulatedTURNServer is an abstraction for a TURN server. +class EmulatedTURNServerInterface { + public: + struct IceServerConfig { + std::string username; + std::string password; + std::string url; + }; + + virtual ~EmulatedTURNServerInterface() {} + + // Get an IceServer configuration suitable to add to a PeerConnection. + virtual IceServerConfig GetIceServerConfig() const = 0; + + // Get non-null client endpoint, an endpoint that accepts TURN allocations. + // This shall typically be connected to one or more webrtc endpoint. + virtual EmulatedEndpoint* GetClientEndpoint() const = 0; + + // Returns socket address, which client should use to connect to TURN server + // and do TURN allocation. + virtual rtc::SocketAddress GetClientEndpointAddress() const = 0; + + // Get non-null peer endpoint, that is "connected to the internet". + // This shall typically be connected to another TURN server. + virtual EmulatedEndpoint* GetPeerEndpoint() const = 0; +}; + +// Provide interface to obtain all required objects to inject network emulation +// layer into PeerConnection. Also contains information about network interfaces +// accessible by PeerConnection. +class EmulatedNetworkManagerInterface { + public: + virtual ~EmulatedNetworkManagerInterface() = default; + + // Returns non-null pointer to thread that have to be used as network thread + // for WebRTC to properly setup network emulation. Returned thread is owned + // by EmulatedNetworkManagerInterface implementation. + virtual rtc::Thread* network_thread() = 0; + // Returns non-null pointer to network manager that have to be injected into + // WebRTC to properly setup network emulation. Returned manager is owned by + // EmulatedNetworkManagerInterface implementation. + virtual rtc::NetworkManager* network_manager() = 0; + // Returns non-null pointer to packet socket factory that have to be injected + // into WebRTC to properly setup network emulation. Returned factory is owned + // by EmulatedNetworkManagerInterface implementation. + virtual rtc::PacketSocketFactory* packet_socket_factory() = 0; + webrtc::webrtc_pc_e2e::PeerNetworkDependencies network_dependencies() { + return {network_thread(), network_manager(), packet_socket_factory()}; + } + // Returns list of endpoints that are associated with this instance. Pointers + // are guaranteed to be non-null and are owned by NetworkEmulationManager. + virtual std::vector<EmulatedEndpoint*> endpoints() const = 0; + + // Passes summarized network stats for endpoints for this manager into + // specified `stats_callback`. Callback will be executed on network emulation + // internal task queue. + virtual void GetStats( + std::function<void(EmulatedNetworkStats)> stats_callback) const = 0; +}; + +enum class TimeMode { kRealTime, kSimulated }; + +// Called implicitly when parsing an ABSL_FLAG of type TimeMode. +// from the command line flag value `text`. +// Returns `true` and sets `*mode` on success; +// returns `false` and sets `*error` on failure. +bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error); + +// AbslUnparseFlag returns a textual flag value corresponding to the TimeMode +// `mode`. +std::string AbslUnparseFlag(TimeMode mode); + +// Provides an API for creating and configuring emulated network layer. +// All objects returned by this API are owned by NetworkEmulationManager itself +// and will be deleted when manager will be deleted. +class NetworkEmulationManager { + public: + // Helper struct to simplify creation of simulated network behaviors. Contains + // non-owning pointers as the underlying instances are owned by the manager. + struct SimulatedNetworkNode { + SimulatedNetworkInterface* simulation; + EmulatedNetworkNode* node; + + class Builder { + public: + explicit Builder(NetworkEmulationManager* net) : net_(net) {} + Builder() : net_(nullptr) {} + Builder(const Builder&) = default; + // Sets the config state, note that this will replace any previously set + // values. + Builder& config(BuiltInNetworkBehaviorConfig config); + Builder& delay_ms(int queue_delay_ms); + Builder& capacity_kbps(int link_capacity_kbps); + Builder& capacity_Mbps(int link_capacity_Mbps); + Builder& loss(double loss_rate); + Builder& packet_queue_length(int max_queue_length_in_packets); + SimulatedNetworkNode Build(uint64_t random_seed = 1) const; + SimulatedNetworkNode Build(NetworkEmulationManager* net, + uint64_t random_seed = 1) const; + + private: + NetworkEmulationManager* const net_; + BuiltInNetworkBehaviorConfig config_; + }; + }; + virtual ~NetworkEmulationManager() = default; + + virtual TimeController* time_controller() = 0; + // Returns a mode in which underlying time controller operates. + virtual TimeMode time_mode() const = 0; + + // Creates an emulated network node, which represents ideal network with + // unlimited capacity, no delay and no packet loss. + EmulatedNetworkNode* CreateUnconstrainedEmulatedNode() { + return CreateEmulatedNode(BuiltInNetworkBehaviorConfig()); + } + // Creates an emulated network node, which represents single network in + // the emulated network layer. Uses default implementation on network behavior + // which can be configured with `config`. `random_seed` can be provided to + // alter randomization behavior. + virtual EmulatedNetworkNode* CreateEmulatedNode( + BuiltInNetworkBehaviorConfig config, + uint64_t random_seed = 1) = 0; + // Creates an emulated network node, which represents single network in + // the emulated network layer. `network_behavior` determines how created node + // will forward incoming packets to the next receiver. + virtual EmulatedNetworkNode* CreateEmulatedNode( + std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0; + + virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; + + // Creates an emulated endpoint, which represents single network interface on + // the peer's device. + virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; + // Enable emulated endpoint to make it available for webrtc. + // Caller mustn't enable currently enabled endpoint. + virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; + // Disable emulated endpoint to make it unavailable for webrtc. + // Caller mustn't disable currently disabled endpoint. + virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; + + // Creates a route between endpoints going through specified network nodes. + // This route is single direction only and describe how traffic that was + // sent by network interface `from` have to be delivered to the network + // interface `to`. Return object can be used to remove created route. The + // route must contains at least one network node inside it. + // + // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then + // creation of the route have to follow these rules: + // 1. A route consists of a source endpoint, an ordered list of one or + // more network nodes, and a destination endpoint. + // 2. If (E1, ..., E2) is a route, then E1 != E2. + // In other words, the source and the destination may not be the same. + // 3. Given two simultaneously existing routes (E1, ..., E2) and + // (E3, ..., E4), either E1 != E3 or E2 != E4. + // In other words, there may be at most one route from any given source + // endpoint to any given destination endpoint. + // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) + // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. + // In other words, a network node may not belong to two routes that lead + // to the same destination endpoint. + virtual EmulatedRoute* CreateRoute( + EmulatedEndpoint* from, + const std::vector<EmulatedNetworkNode*>& via_nodes, + EmulatedEndpoint* to) = 0; + + // Creates a route over the given `via_nodes` creating the required endpoints + // in the process. The returned EmulatedRoute pointer can be used in other + // calls as a transport route for message or cross traffic. + virtual EmulatedRoute* CreateRoute( + const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; + + // Creates a default route between endpoints going through specified network + // nodes. Default route is used for packet when there is no known route for + // packet's destination IP. + // + // This route is single direction only and describe how traffic that was + // sent by network interface `from` have to be delivered in case if routing + // was unspecified. Return object can be used to remove created route. The + // route must contains at least one network node inside it. + // + // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then + // creation of the route have to follow these rules: + // 1. A route consists of a source endpoint, an ordered list of one or + // more network nodes, and a destination endpoint. + // 2. If (E1, ..., E2) is a route, then E1 != E2. + // In other words, the source and the destination may not be the same. + // 3. Given two simultaneously existing routes (E1, ..., E2) and + // (E3, ..., E4), either E1 != E3 or E2 != E4. + // In other words, there may be at most one route from any given source + // endpoint to any given destination endpoint. + // 4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) + // and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. + // In other words, a network node may not belong to two routes that lead + // to the same destination endpoint. + // 5. Any node N can belong to only one default route. + virtual EmulatedRoute* CreateDefaultRoute( + EmulatedEndpoint* from, + const std::vector<EmulatedNetworkNode*>& via_nodes, + EmulatedEndpoint* to) = 0; + + // Removes route previously created by CreateRoute(...). + // Caller mustn't call this function with route, that have been already + // removed earlier. Removing a route that is currently in use will lead to + // packets being dropped. + virtual void ClearRoute(EmulatedRoute* route) = 0; + + // Creates a simulated TCP connection using `send_route` for traffic and + // `ret_route` for feedback. This can be used to emulate HTTP cross traffic + // and to implement realistic reliable signaling over lossy networks. + // TODO(srte): Handle clearing of the routes involved. + virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, + EmulatedRoute* ret_route) = 0; + + // Creates a route over the given `via_nodes`. Returns an object that can be + // used to emulate network load with cross traffic over the created route. + virtual CrossTrafficRoute* CreateCrossTrafficRoute( + const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; + + // Starts generating cross traffic using given `generator`. Takes ownership + // over the generator. + virtual CrossTrafficGenerator* StartCrossTraffic( + std::unique_ptr<CrossTrafficGenerator> generator) = 0; + + // Stops generating cross traffic that was started using given `generator`. + // The `generator` shouldn't be used after and the reference may be invalid. + virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0; + + // Creates EmulatedNetworkManagerInterface which can be used then to inject + // network emulation layer into PeerConnection. `endpoints` - are available + // network interfaces for PeerConnection. If endpoint is enabled, it will be + // immediately available for PeerConnection, otherwise user will be able to + // enable endpoint later to make it available for PeerConnection. + virtual EmulatedNetworkManagerInterface* + CreateEmulatedNetworkManagerInterface( + const std::vector<EmulatedEndpoint*>& endpoints) = 0; + + // Passes combined network stats for all specified `endpoints` into specified + // `stats_callback`. Callback will be executed on network emulation + // internal task queue. + virtual void GetStats( + rtc::ArrayView<EmulatedEndpoint* const> endpoints, + std::function<void(EmulatedNetworkStats)> stats_callback) = 0; + + // Passes combined network stats for all specified `nodes` into specified + // `stats_callback`. Callback will be executed on network emulation + // internal task queue. + virtual void GetStats( + rtc::ArrayView<EmulatedNetworkNode* const> nodes, + std::function<void(EmulatedNetworkNodeStats)> stats_callback) = 0; + + // Create a EmulatedTURNServer. + // The TURN server has 2 endpoints that need to be connected with routes, + // - GetClientEndpoint() - the endpoint that accepts TURN allocations. + // - GetPeerEndpoint() - the endpoint that is "connected to the internet". + virtual EmulatedTURNServerInterface* CreateTURNServer( + EmulatedTURNServerConfig config) = 0; + + // Create a pair of EmulatedNetworkManagerInterfaces connected to each other. + std::pair<EmulatedNetworkManagerInterface*, EmulatedNetworkManagerInterface*> + CreateEndpointPairWithTwoWayRoutes( + const BuiltInNetworkBehaviorConfig& config); +}; + +} // namespace webrtc + +#endif // API_TEST_NETWORK_EMULATION_MANAGER_H_ |