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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /third_party/libwebrtc/build/config/BUILDCONFIG.gn | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/build/config/BUILDCONFIG.gn')
-rw-r--r-- | third_party/libwebrtc/build/config/BUILDCONFIG.gn | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/third_party/libwebrtc/build/config/BUILDCONFIG.gn b/third_party/libwebrtc/build/config/BUILDCONFIG.gn new file mode 100644 index 0000000000..571ae5f0d6 --- /dev/null +++ b/third_party/libwebrtc/build/config/BUILDCONFIG.gn @@ -0,0 +1,588 @@ +# Copyright (c) 2013 The Chromium Authors. All rights reserved. +# Use of this source code is governed by a BSD-style license that can be +# found in the LICENSE file. + +# ============================================================================= +# WHAT IS THIS FILE? +# ============================================================================= +# +# This is the master GN build configuration. This file is loaded after the +# build args (args.gn) for the build directory and after the toplevel ".gn" +# file (which points to this file as the build configuration). +# +# This file will be executed and the resulting context will be used to execute +# every other file in the build. So variables declared here (that don't start +# with an underscore) will be implicitly global. + +# ============================================================================= +# PLATFORM SELECTION +# ============================================================================= +# +# There are two main things to set: "os" and "cpu". The "toolchain" is the name +# of the GN thing that encodes combinations of these things. +# +# Users typically only set the variables "target_os" and "target_cpu" in "gn +# args", the rest are set up by our build and internal to GN. +# +# There are three different types of each of these things: The "host" +# represents the computer doing the compile and never changes. The "target" +# represents the main thing we're trying to build. The "current" represents +# which configuration is currently being defined, which can be either the +# host, the target, or something completely different (like nacl). GN will +# run the same build file multiple times for the different required +# configuration in the same build. +# +# This gives the following variables: +# - host_os, host_cpu, host_toolchain +# - target_os, target_cpu, default_toolchain +# - current_os, current_cpu, current_toolchain. +# +# Note the default_toolchain isn't symmetrical (you would expect +# target_toolchain). This is because the "default" toolchain is a GN built-in +# concept, and "target" is something our build sets up that's symmetrical with +# its GYP counterpart. Potentially the built-in default_toolchain variable +# could be renamed in the future. +# +# When writing build files, to do something only for the host: +# if (current_toolchain == host_toolchain) { ... + +if (target_os == "") { + target_os = host_os +} + +if (target_cpu == "") { + if (target_os == "android") { + # If we're building for Android, we should assume that we want to + # build for ARM by default, not the host_cpu (which is likely x64). + # This allows us to not have to specify both target_os and target_cpu + # on the command line. + target_cpu = "arm" + } else { + target_cpu = host_cpu + } +} + +if (current_cpu == "") { + current_cpu = target_cpu +} +if (current_os == "") { + current_os = target_os +} + +# ============================================================================= +# BUILD FLAGS +# ============================================================================= +# +# This block lists input arguments to the build, along with their default +# values. +# +# If a value is specified on the command line, it will overwrite the defaults +# given in a declare_args block, otherwise the default will be used. +# +# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in +# the build to declare build flags. If you need a flag for a single component, +# you can just declare it in the corresponding BUILD.gn file. +# +# - If your feature is a single target, say //components/foo, you can put +# a declare_args() block in //components/foo/BUILD.gn and use it there. +# Nobody else in the build needs to see the flag. +# +# - Defines based on build variables should be implemented via the generated +# build flag header system. See //build/buildflag_header.gni. You can put +# the buildflag_header target in the same file as the build flag itself. You +# should almost never set "defines" directly. +# +# - If your flag toggles a target on and off or toggles between different +# versions of similar things, write a "group" target that forwards to the +# right target (or no target) depending on the value of the build flag. This +# group can be in the same BUILD.gn file as the build flag, and targets can +# depend unconditionally on the group rather than duplicating flag checks +# across many targets. +# +# - If a semi-random set of build files REALLY needs to know about a define and +# the above pattern for isolating the build logic in a forwarding group +# doesn't work, you can put the argument in a .gni file. This should be put +# in the lowest level of the build that knows about this feature (which should +# almost always be outside of the //build directory!). +# +# Other flag advice: +# +# - Use boolean values when possible. If you need a default value that expands +# to some complex thing in the default case (like the location of the +# compiler which would be computed by a script), use a default value of -1 or +# the empty string. Outside of the declare_args block, conditionally expand +# the default value as necessary. +# +# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for +# your feature) rather than just "foo". +# +# - Write good comments directly above the declaration with no blank line. +# These comments will appear as documentation in "gn args --list". +# +# - Don't call exec_script inside declare_args. This will execute the script +# even if the value is overridden, which is wasteful. See first bullet. + +declare_args() { + # Set to enable the official build level of optimization. This has nothing + # to do with branding, but enables an additional level of optimization above + # release (!is_debug). This might be better expressed as a tri-state + # (debug, release, official) but for historical reasons there are two + # separate flags. + is_official_build = false + + # Set to true when compiling with the Clang compiler. + is_clang = current_os != "linux" || current_os == "openbsd" || + (current_cpu != "s390x" && current_cpu != "s390" && + current_cpu != "ppc64" && current_cpu != "ppc" && + current_cpu != "mips" && current_cpu != "mips64" && + current_cpu != "riscv64") + + # Allows the path to a custom target toolchain to be injected as a single + # argument, and set as the default toolchain. + custom_toolchain = "" + + # This should not normally be set as a build argument. It's here so that + # every toolchain can pass through the "global" value via toolchain_args(). + host_toolchain = "" + + # DON'T ADD MORE FLAGS HERE. Read the comment above. +} + +declare_args() { + # Debug build. Enabling official builds automatically sets is_debug to false. + is_debug = !is_official_build +} + +declare_args() { + # Component build. Setting to true compiles targets declared as "components" + # as shared libraries loaded dynamically. This speeds up development time. + # When false, components will be linked statically. + # + # For more information see + # https://chromium.googlesource.com/chromium/src/+/main/docs/component_build.md + is_component_build = is_debug && current_os != "ios" +} + +assert(!(is_debug && is_official_build), "Can't do official debug builds") + +# ============================================================================== +# TOOLCHAIN SETUP +# ============================================================================== +# +# Here we set the default toolchain, as well as the variable host_toolchain +# which will identify the toolchain corresponding to the local system when +# doing cross-compiles. When not cross-compiling, this will be the same as the +# default toolchain. +# +# We do this before anything else to make sure we complain about any +# unsupported os/cpu combinations as early as possible. + +if (host_toolchain == "") { + # This should only happen in the top-level context. + # In a specific toolchain context, the toolchain_args() + # block should have propagated a value down. + # TODO(dpranke): Add some sort of assert here that verifies that + # no toolchain omitted host_toolchain from its toolchain_args(). + + if (host_os == "linux" || host_os == "openbsd") { + if (target_os != "linux") { + host_toolchain = "//build/toolchain/linux:clang_$host_cpu" + } else if (is_clang) { + host_toolchain = "//build/toolchain/linux:clang_$host_cpu" + } else { + host_toolchain = "//build/toolchain/linux:$host_cpu" + } + } else if (host_os == "mac") { + host_toolchain = "//build/toolchain/mac:clang_$host_cpu" + } else if (host_os == "win") { + # On Windows always use the target CPU for host builds for x86/x64. On the + # configurations we support this will always work and it saves build steps. + # Windows ARM64 targets require an x64 host for cross build. + if (target_cpu == "x86" || target_cpu == "x64") { + if (is_clang) { + host_toolchain = "//build/toolchain/win:win_clang_$target_cpu" + } else { + host_toolchain = "//build/toolchain/win:$target_cpu" + } + } else if (is_clang) { + host_toolchain = "//build/toolchain/win:win_clang_$host_cpu" + } else { + host_toolchain = "//build/toolchain/win:$host_cpu" + } + } else if (host_os == "aix") { + host_toolchain = "//build/toolchain/aix:$host_cpu" + } else { + assert(false, "Unsupported host_os: $host_os") + } +} + +_default_toolchain = "" + +if (target_os == "android") { + assert(host_os == "linux" || host_os == "mac", + "Android builds are only supported on Linux and Mac hosts.") + _default_toolchain = "//build/toolchain/android:android_clang_$target_cpu" +} else if (target_os == "chromeos" || target_os == "linux" || target_os == "openbsd") { + # See comments in build/toolchain/cros/BUILD.gn about board compiles. + if (is_clang) { + _default_toolchain = "//build/toolchain/linux:clang_$target_cpu" + } else { + _default_toolchain = "//build/toolchain/linux:$target_cpu" + } +} else if (target_os == "fuchsia") { + _default_toolchain = "//build/toolchain/fuchsia:$target_cpu" +} else if (target_os == "ios") { + _default_toolchain = "//build/toolchain/ios:ios_clang_$target_cpu" +} else if (target_os == "mac") { + #assert(host_os == "mac" || host_os == "linux", + # "Mac cross-compiles are unsupported.") + _default_toolchain = "//build/toolchain/mac:clang_$target_cpu" +} else if (target_os == "win") { + # On Windows, we use the same toolchain for host and target by default. + # Beware, win cross builds have some caveats, see docs/win_cross.md + if (is_clang) { + _default_toolchain = "//build/toolchain/win:win_clang_$target_cpu" + } else { + _default_toolchain = "//build/toolchain/win:$target_cpu" + } +} else if (target_os == "winuwp") { + # Only target WinUWP on for a Windows store application and only + # x86, x64 and arm are supported target CPUs. + assert(target_cpu == "x86" || target_cpu == "x64" || target_cpu == "arm" || + target_cpu == "arm64") + _default_toolchain = "//build/toolchain/win:uwp_$target_cpu" +} else if (target_os == "aix") { + _default_toolchain = "//build/toolchain/aix:$target_cpu" +} else { + assert(false, "Unsupported target_os: $target_os") +} + +# If a custom toolchain has been set in the args, set it as default. Otherwise, +# set the default toolchain for the platform (if any). +if (custom_toolchain != "") { + set_default_toolchain(custom_toolchain) +} else if (_default_toolchain != "") { + set_default_toolchain(_default_toolchain) +} + +# ============================================================================= +# OS DEFINITIONS +# ============================================================================= +# +# We set these various is_FOO booleans for convenience in writing OS-based +# conditions. +# +# - is_android, is_chromeos, is_ios, and is_win should be obvious. +# - is_mac is set only for desktop Mac. It is not set on iOS. +# - is_posix is true for mac and any Unix-like system (basically everything +# except Fuchsia and Windows). +# - is_linux is true for desktop Linux, but not for ChromeOS nor Android (which +# is generally too different despite being based on the Linux kernel). +# +# Do not add more is_* variants here for random lesser-used Unix systems like +# aix or one of the BSDs. If you need to check these, just check the +# current_os value directly. + +is_android = current_os == "android" +is_chromeos = current_os == "chromeos" +is_fuchsia = current_os == "fuchsia" +is_ios = current_os == "ios" +is_linux = current_os == "linux" +is_bsd = current_os == "openbsd" +is_mac = current_os == "mac" +is_nacl = current_os == "nacl" +is_win = current_os == "win" || current_os == "winuwp" + +is_apple = is_ios || is_mac +is_posix = !is_win && !is_fuchsia + +# ============================================================================= +# TARGET DEFAULTS +# ============================================================================= +# +# Set up the default configuration for every build target of the given type. +# The values configured here will be automatically set on the scope of the +# corresponding target. Target definitions can add or remove to the settings +# here as needed. +# +# WHAT GOES HERE? +# +# Other than the main compiler and linker configs, the only reason for a config +# to be in this list is if some targets need to explicitly override that config +# by removing it. This is how targets opt-out of flags. If you don't have that +# requirement and just need to add a config everywhere, reference it as a +# sub-config of an existing one, most commonly the main "compiler" one. + +# Holds all configs used for running the compiler. +default_compiler_configs = [ + "//build/config:feature_flags", + "//build/config/compiler:afdo", + "//build/config/compiler:afdo_optimize_size", + "//build/config/compiler:cet_shadow_stack", + "//build/config/compiler:compiler", + "//build/config/compiler:compiler_arm_fpu", + "//build/config/compiler:compiler_arm_thumb", + "//build/config/compiler:chromium_code", + "//build/config/compiler:default_include_dirs", + "//build/config/compiler:default_optimization", + "//build/config/compiler:default_stack_frames", + "//build/config/compiler:default_symbols", + "//build/config/compiler:export_dynamic", + "//build/config/compiler:no_exceptions", + "//build/config/compiler:no_rtti", + "//build/config/compiler:runtime_library", + "//build/config/compiler:thin_archive", + "//build/config/compiler:thinlto_optimize_default", + "//build/config/compiler:default_init_stack_vars", + "//build/config/compiler:no_unresolved_symbols", + "//build/config/compiler/pgo:default_pgo_flags", + "//build/config/coverage:default_coverage", + "//build/config/sanitizers:default_sanitizer_flags", +] + +if (is_win) { + default_compiler_configs += [ + "//build/config/win:default_cfg_compiler", + "//build/config/win:default_crt", + "//build/config/win:lean_and_mean", + "//build/config/win:nominmax", + "//build/config/win:unicode", + "//build/config/win:winver", + ] +} + +if (is_posix) { + if (current_os != "aix") { + default_compiler_configs += + [ "//build/config/gcc:symbol_visibility_hidden" ] + } +} + +if (is_fuchsia) { + default_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ] +} + +if (is_android) { + default_compiler_configs += + [ "//build/config/android:default_orderfile_instrumentation" ] +} + +if (is_clang && !is_nacl) { + default_compiler_configs += [ + "//build/config/clang:find_bad_constructs", + "//build/config/clang:extra_warnings", + ] +} + +# Debug/release-related defines. +if (is_debug) { + default_compiler_configs += [ "//build/config:debug" ] +} else { + default_compiler_configs += [ "//build/config:release" ] +} + +# Static libraries and source sets use only the compiler ones. +set_defaults("static_library") { + configs = default_compiler_configs +} +set_defaults("source_set") { + configs = default_compiler_configs +} +set_defaults("rust_library") { + configs = default_compiler_configs +} +set_defaults("rust_proc_macro") { + configs = default_compiler_configs +} + +# Compute the set of configs common to all linked targets (shared libraries, +# loadable modules, executables) to avoid duplication below. +if (is_win) { + # Many targets remove these configs, so they are not contained within + # //build/config:executable_config for easy removal. + _linker_configs = [ + "//build/config/win:default_incremental_linking", + + # Default to console-mode apps. Most of our targets are tests and such + # that shouldn't use the windows subsystem. + "//build/config/win:console", + ] +} else if (is_mac) { + _linker_configs = [ "//build/config/mac:strip_all" ] +} else { + _linker_configs = [] +} + +# Executable defaults. +default_executable_configs = default_compiler_configs + [ + "//build/config:default_libs", + "//build/config:executable_config", + ] + _linker_configs + +if (is_win) { + # Turn on linker CFI for executables, and position it so it can be removed + # if needed. + default_executable_configs += [ "//build/config/win:cfi_linker" ] +} + +set_defaults("executable") { + configs = default_executable_configs +} + +# Shared library and loadable module defaults (also for components in component +# mode). +default_shared_library_configs = default_compiler_configs + [ + "//build/config:default_libs", + "//build/config:shared_library_config", + ] + _linker_configs +if (is_win) { + # Turn on linker CFI for DLLs, and position it so it can be removed if needed. + default_shared_library_configs += [ "//build/config/win:cfi_linker" ] +} + +if (is_android) { + # Strip native JNI exports from shared libraries by default. Binaries that + # want this can remove this config. + default_shared_library_configs += + [ "//build/config/android:hide_all_but_jni_onload" ] +} +set_defaults("shared_library") { + configs = default_shared_library_configs +} +set_defaults("loadable_module") { + configs = default_shared_library_configs + + # loadable_modules are generally used by other libs, not just via JNI. + if (is_android) { + configs -= [ "//build/config/android:hide_all_but_jni_onload" ] + } +} + +# A helper for forwarding testonly and visibility. +# Forwarding "*" does not include variables from outer scopes (to avoid copying +# all globals into each template invocation), so it will not pick up +# file-scoped or outer-template-scoped variables. Normally this behavior is +# desired, but "visibility" and "testonly" are commonly defined in outer scopes. +# Explicitly forwarding them in forward_variables_from() works around this +# nuance. See //build/docs/writing_gn_templates.md#using-forward_variables_from +TESTONLY_AND_VISIBILITY = [ + "testonly", + "visibility", +] + +# Sets default dependencies for executable and shared_library targets. +# +# Variables +# no_default_deps: If true, no standard dependencies will be added. +# Targets that set this usually also want to remove +# "//build/config/compiler:runtime_library" from configs (to remove +# its subconfig "//build/config/c++:runtime_library"). +foreach(_target_type, + [ + "executable", + "loadable_module", + "shared_library", + ]) { + template(_target_type) { + # Alias "target_name" because it is clobbered by forward_variables_from(). + _target_name = target_name + target(_target_type, _target_name) { + forward_variables_from(invoker, + "*", + TESTONLY_AND_VISIBILITY + [ "no_default_deps" ]) + forward_variables_from(invoker, TESTONLY_AND_VISIBILITY) + if (!defined(deps)) { + deps = [] + } + if (!defined(invoker.no_default_deps) || !invoker.no_default_deps) { + # This pulls in one of: + # //build/config:executable_deps + # //build/config:loadable_module_deps + # //build/config:shared_library_deps + # (This explicit list is so that grepping for these configs finds where + # they are used.) + deps += [ "//build/config:${_target_type}_deps" ] + } + + # On Android, write shared library output file to metadata. We will use + # this information to, for instance, collect all shared libraries that + # should be packaged into an APK. + if (!defined(invoker.metadata) && is_android && + (_target_type == "shared_library" || + _target_type == "loadable_module")) { + _output_name = _target_name + if (defined(invoker.output_name)) { + _output_name = invoker.output_name + } + + # Remove 'lib' prefix from output name if it exists. + _magic_prefix = "$0x01$0x01" + _output_name = string_replace("${_magic_prefix}${_output_name}", + "${_magic_prefix}lib", + _magic_prefix, + 1) + _output_name = string_replace(_output_name, _magic_prefix, "", 1) + + if (defined(output_extension)) { + _shlib_extension = ".$output_extension" + } else if (is_component_build && _target_type != "loadable_module") { + _shlib_extension = ".cr.so" + } else { + _shlib_extension = ".so" + } + + metadata = { + shared_libraries = + [ "$root_out_dir/lib${_output_name}${_shlib_extension}" ] + } + } + } + } +} + +# ============================================================================== +# COMPONENT SETUP +# ============================================================================== + +# Defines a component, which equates to a shared_library when +# is_component_build == true and a static_library otherwise. +# +# Use static libraries for the static build rather than source sets because +# many of of our test binaries link many large dependencies but often don't +# use large portions of them. The static libraries are much more efficient to +# link in this situation since only the necessary object files are linked. +# +# The invoker can override the type of the target in the non-component-build +# case by setting static_component_type to either "source_set" or +# "static_library". If unset, the default will be used. +template("component") { + if (is_component_build) { + _component_mode = "shared_library" + } else if (defined(invoker.static_component_type)) { + assert(invoker.static_component_type == "static_library" || + invoker.static_component_type == "source_set") + _component_mode = invoker.static_component_type + } else if (!defined(invoker.sources) || invoker.sources == []) { + # When there are no sources defined, use a source set to avoid creating + # an empty static library (which generally don't work). + _component_mode = "source_set" + } else { + _component_mode = "static_library" + } + target(_component_mode, target_name) { + forward_variables_from(invoker, TESTONLY_AND_VISIBILITY) + forward_variables_from(invoker, "*", TESTONLY_AND_VISIBILITY) + } +} + +# Component defaults +set_defaults("component") { + if (is_component_build) { + configs = default_shared_library_configs + if (is_android) { + configs -= [ "//build/config/android:hide_all_but_jni_onload" ] + } + } else { + configs = default_compiler_configs + } +} |