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-rw-r--r-- | accessible/tests/browser/mac/browser_bounds.js | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/accessible/tests/browser/mac/browser_bounds.js b/accessible/tests/browser/mac/browser_bounds.js new file mode 100644 index 0000000000..09343d7c9d --- /dev/null +++ b/accessible/tests/browser/mac/browser_bounds.js @@ -0,0 +1,77 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +"use strict"; + +/** + * Test position, size for onscreen content + */ +addAccessibleTask( + `I am some extra content<br> + <div id="hello" style="display:inline;">hello</div><br> + <div id="world" style="display:inline;">hello world<br>I am some text</div>`, + async (browser, accDoc) => { + const hello = getNativeInterface(accDoc, "hello"); + const world = getNativeInterface(accDoc, "world"); + ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null"); + ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null"); + + // AXSize and AXPosition are composed of AXFrame components, so we + // test them here instead of calling AXFrame directly. + const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize"); + const [worldWidth, worldHeight] = world.getAttributeValue("AXSize"); + ok(helloWidth > 0, "Hello has a positive width"); + ok(helloHeight > 0, "Hello has a positive height"); + ok(worldWidth > 0, "World has a positive width"); + ok(worldHeight > 0, "World has a positive height"); + ok(helloHeight < worldHeight, "Hello has a smaller height than world"); + ok(helloWidth < worldWidth, "Hello has a smaller width than world"); + + // Note: these are mac screen coords, so our origin is bottom left + const [helloX, helloY] = hello.getAttributeValue("AXPosition"); + const [worldX, worldY] = world.getAttributeValue("AXPosition"); + ok(helloX > 0, "Hello has a positive X"); + ok(helloY > 0, "Hello has a positive Y"); + ok(worldX > 0, "World has a positive X"); + ok(worldY > 0, "World has a positive Y"); + ok(helloY > worldY, "Hello has a larger Y than world"); + ok(helloX == worldX, "Hello and world have the same X"); + } +); + +/** + * Test position, size for offscreen content + */ +addAccessibleTask( + `I am some extra content<br> + <div id="hello" style="display:inline; position:absolute; left:-2000px;">hello</div><br> + <div id="world" style="display:inline; position:absolute; left:-2000px;">hello world<br>I am some text</div>`, + async (browser, accDoc) => { + const hello = getNativeInterface(accDoc, "hello"); + const world = getNativeInterface(accDoc, "world"); + ok(hello.getAttributeValue("AXFrame"), "Hello's frame attr is not null"); + ok(world.getAttributeValue("AXFrame"), "World's frame attr is not null"); + + // AXSize and AXPosition are composed of AXFrame components, so we + // test them here instead of calling AXFrame directly. + const [helloWidth, helloHeight] = hello.getAttributeValue("AXSize"); + const [worldWidth, worldHeight] = world.getAttributeValue("AXSize"); + ok(helloWidth > 0, "Hello has a positive width"); + ok(helloHeight > 0, "Hello has a positive height"); + ok(worldWidth > 0, "World has a positive width"); + ok(worldHeight > 0, "World has a positive height"); + ok(helloHeight < worldHeight, "Hello has a smaller height than world"); + ok(helloWidth < worldWidth, "Hello has a smaller width than world"); + + // Note: these are mac screen coords, so our origin is bottom left + const [helloX, helloY] = hello.getAttributeValue("AXPosition"); + const [worldX, worldY] = world.getAttributeValue("AXPosition"); + ok(helloX < 0, "Hello has a negative X"); + ok(helloY > 0, "Hello has a positive Y"); + ok(worldX < 0, "World has a negative X"); + ok(worldY > 0, "World has a positive Y"); + ok(helloY > worldY, "Hello has a larger Y than world"); + ok(helloX == worldX, "Hello and world have the same X"); + } +); |