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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * This implementation attempts to mimic the behavior of nsTreeSelection. In
+ * a few cases, this leads to potentially confusing actions. I attempt to note
+ * when we are doing this and why we do it.
+ *
+ * Unit test is in mail/base/test/unit/test_treeSelection.js
+ */
+export class TreeSelection {
+ QueryInterface = ChromeUtils.generateQI(["nsITreeSelection"]);
+
+ /**
+ * The current XULTreeElement, appropriately QueryInterfaced. May be null.
+ */
+ _tree;
+
+ /**
+ * Where the focus rectangle (that little dotted thing) shows up. Just
+ * because something is focused does not mean it is actually selected.
+ */
+ _currentIndex;
+ /**
+ * The view index where the shift is anchored when it is not (conceptually)
+ * the same as _currentIndex. This only happens when you perform a ranged
+ * selection. In that case, the start index of the ranged selection becomes
+ * the shift pivot (and the _currentIndex becomes the end of the ranged
+ * selection.)
+ * It gets cleared whenever the selection changes and it's not the result of
+ * a call to rangedSelect.
+ */
+ _shiftSelectPivot;
+ /**
+ * A list of [lowIndexInclusive, highIndexInclusive] non-overlapping,
+ * non-adjacent 'tuples' sort in ascending order.
+ */
+ _ranges;
+ /**
+ * The number of currently selected rows.
+ */
+ _count;
+
+ // In the case of the stand-alone message window, there's no tree, but
+ // there's a view.
+ _view;
+
+ /**
+ * A set of indices we think is invalid.
+ */
+ _invalidIndices;
+
+ constructor(tree) {
+ this._tree = tree;
+
+ this._currentIndex = null;
+ this._shiftSelectPivot = null;
+ this._ranges = [];
+ this._count = 0;
+ this._invalidIndices = new Set();
+
+ this._selectEventsSuppressed = false;
+ }
+
+ /**
+ * Mark the currently selected rows as invalid.
+ */
+ _invalidateSelection() {
+ for (let [low, high] of this._ranges) {
+ for (let i = low; i <= high; i++) {
+ this._invalidIndices.add(i);
+ }
+ }
+ }
+
+ /**
+ * Call `invalidateRow` on the tree for each row we think is invalid.
+ */
+ _doInvalidateRows() {
+ if (this.selectEventsSuppressed) {
+ return;
+ }
+ if (this._tree) {
+ for (let i of this._invalidIndices) {
+ this._tree.invalidateRow(i);
+ }
+ }
+ this._invalidIndices.clear();
+ }
+
+ /**
+ * Call `invalidateRange` on the tree.
+ *
+ * @param {number} startIndex - The first index to invalidate.
+ * @param {number?} endIndex - The last index to invalidate. If not given,
+ * defaults to the index of the last row.
+ */
+ _doInvalidateRange(startIndex, endIndex) {
+ let noEndIndex = endIndex === undefined;
+ if (noEndIndex) {
+ if (!this._view || this.view.rowCount == 0) {
+ this._doInvalidateAll();
+ return;
+ }
+ endIndex = this._view.rowCount - 1;
+ }
+ if (this._tree) {
+ this._tree.invalidateRange(startIndex, endIndex);
+ }
+ for (let i of this._invalidIndices) {
+ if (i >= startIndex && (noEndIndex || i <= endIndex)) {
+ this._invalidIndices.delete(i);
+ }
+ }
+ }
+
+ /**
+ * Call `invalidate` on the tree.
+ */
+ _doInvalidateAll() {
+ if (this._tree) {
+ this._tree.invalidate();
+ }
+ this._invalidIndices.clear();
+ }
+
+ get tree() {
+ return this._tree;
+ }
+ set tree(tree) {
+ this._tree = tree;
+ }
+
+ get view() {
+ return this._view;
+ }
+ set view(view) {
+ this._view = view;
+ }
+ /**
+ * Although the nsITreeSelection documentation doesn't say, what this method
+ * is supposed to do is check if the seltype attribute on the XUL tree is any
+ * of the following: "single" (only a single row may be selected at a time,
+ * "cell" (a single cell may be selected), or "text" (the row gets selected
+ * but only the primary column shows up as selected.)
+ *
+ * @returns false because we don't support single-selection.
+ */
+ get single() {
+ return false;
+ }
+
+ _updateCount() {
+ this._count = 0;
+ for (let [low, high] of this._ranges) {
+ this._count += high - low + 1;
+ }
+ }
+
+ get count() {
+ return this._count;
+ }
+
+ isSelected(viewIndex) {
+ for (let [low, high] of this._ranges) {
+ if (viewIndex >= low && viewIndex <= high) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Select the given row. It does nothing if that row was already selected.
+ */
+ select(viewIndex) {
+ this._invalidateSelection();
+ // current index will provide our effective shift pivot
+ this._shiftSelectPivot = null;
+ this._currentIndex = viewIndex != -1 ? viewIndex : null;
+
+ if (this._count == 1 && this._ranges[0][0] == viewIndex) {
+ return;
+ }
+
+ if (viewIndex >= 0) {
+ this._count = 1;
+ this._ranges = [[viewIndex, viewIndex]];
+ this._invalidIndices.add(viewIndex);
+ } else {
+ this._count = 0;
+ this._ranges = [];
+ }
+
+ this._doInvalidateRows();
+ this._fireSelectionChanged();
+ }
+
+ timedSelect(index, delay) {
+ throw new Error("We do not implement timed selection.");
+ }
+
+ toggleSelect(index) {
+ this._currentIndex = index;
+ // If nothing's selected, select index
+ if (this._count == 0) {
+ this._count = 1;
+ this._ranges = [[index, index]];
+ } else {
+ let added = false;
+ for (let [iTupe, [low, high]] of this._ranges.entries()) {
+ // below the range? add it to the existing range or create a new one
+ if (index < low) {
+ this._count++;
+ // is it just below an existing range? (range fusion only happens in the
+ // high case, not here.)
+ if (index == low - 1) {
+ this._ranges[iTupe][0] = index;
+ added = true;
+ break;
+ }
+ // then it gets its own range
+ this._ranges.splice(iTupe, 0, [index, index]);
+ added = true;
+ break;
+ }
+ // in the range? will need to either nuke, shrink, or split the range to
+ // remove it
+ if (index >= low && index <= high) {
+ this._count--;
+ if (index == low && index == high) {
+ // nuke
+ this._ranges.splice(iTupe, 1);
+ } else if (index == low) {
+ // lower shrink
+ this._ranges[iTupe][0] = index + 1;
+ } else if (index == high) {
+ // upper shrink
+ this._ranges[iTupe][1] = index - 1;
+ } else {
+ // split
+ this._ranges.splice(iTupe, 1, [low, index - 1], [index + 1, high]);
+ }
+ added = true;
+ break;
+ }
+ // just above the range? fuse into the range, and possibly the next
+ // range up.
+ if (index == high + 1) {
+ this._count++;
+ // see if there is another range and there was just a gap of one between
+ // the two ranges.
+ if (
+ iTupe + 1 < this._ranges.length &&
+ this._ranges[iTupe + 1][0] == index + 1
+ ) {
+ // yes, merge the ranges
+ this._ranges.splice(iTupe, 2, [low, this._ranges[iTupe + 1][1]]);
+ added = true;
+ break;
+ }
+ // nope, no merge required, just update the range
+ this._ranges[iTupe][1] = index;
+ added = true;
+ break;
+ }
+ // otherwise we need to keep going
+ }
+
+ if (!added) {
+ this._count++;
+ this._ranges.push([index, index]);
+ }
+ }
+
+ this._invalidIndices.add(index);
+ this._doInvalidateRows();
+ this._fireSelectionChanged();
+ }
+
+ /**
+ * @param rangeStart If omitted, it implies a shift-selection is happening,
+ * in which case we use _shiftSelectPivot as the start if we have it,
+ * _currentIndex if we don't, and if we somehow didn't have a
+ * _currentIndex, we use the range end.
+ * @param rangeEnd Just the inclusive end of the range.
+ * @param augment Does this set a new selection or should it be merged with
+ * the existing selection?
+ */
+ rangedSelect(rangeStart, rangeEnd, augment) {
+ if (rangeStart == -1) {
+ if (this._shiftSelectPivot != null) {
+ rangeStart = this._shiftSelectPivot;
+ } else if (this._currentIndex != null) {
+ rangeStart = this._currentIndex;
+ } else {
+ rangeStart = rangeEnd;
+ }
+ }
+
+ this._shiftSelectPivot = rangeStart;
+ this._currentIndex = rangeEnd;
+
+ // enforce our ordering constraint for our ranges
+ if (rangeStart > rangeEnd) {
+ [rangeStart, rangeEnd] = [rangeEnd, rangeStart];
+ }
+
+ // if we're not augmenting, then this is really easy.
+ if (!augment) {
+ this._invalidateSelection();
+
+ this._count = rangeEnd - rangeStart + 1;
+ this._ranges = [[rangeStart, rangeEnd]];
+
+ for (let i = rangeStart; i <= rangeEnd; i++) {
+ this._invalidIndices.add(i);
+ }
+
+ this._doInvalidateRows();
+ this._fireSelectionChanged();
+ return;
+ }
+
+ // Iterate over our existing set of ranges, finding the 'range' of ranges
+ // that our new range overlaps or simply obviates.
+ // Overlap variables track blocks we need to keep some part of, Nuke
+ // variables are for blocks that get spliced out. For our purposes, all
+ // overlap blocks are also nuke blocks.
+ let lowOverlap, lowNuke, highNuke, highOverlap;
+ // in case there is no overlap, also figure an insertionPoint
+ let insertionPoint = this._ranges.length; // default to the end
+ for (let [iTupe, [low, high]] of this._ranges.entries()) {
+ // If it's completely include the range, it should be nuked
+ if (rangeStart <= low && rangeEnd >= high) {
+ if (lowNuke == null) {
+ // only the first one we see is the low one
+ lowNuke = iTupe;
+ }
+ highNuke = iTupe;
+ }
+ // If our new range start is inside a range or is adjacent, it's overlap
+ if (
+ rangeStart >= low - 1 &&
+ rangeStart <= high + 1 &&
+ lowOverlap == null
+ ) {
+ lowOverlap = lowNuke = highNuke = iTupe;
+ }
+ // If our new range ends inside a range or is adjacent, it's overlap
+ if (rangeEnd >= low - 1 && rangeEnd <= high + 1) {
+ highOverlap = highNuke = iTupe;
+ if (lowNuke == null) {
+ lowNuke = iTupe;
+ }
+ }
+
+ // we're done when no more overlap is possible
+ if (rangeEnd < low) {
+ insertionPoint = iTupe;
+ break;
+ }
+ }
+
+ if (lowOverlap != null) {
+ rangeStart = Math.min(rangeStart, this._ranges[lowOverlap][0]);
+ }
+ if (highOverlap != null) {
+ rangeEnd = Math.max(rangeEnd, this._ranges[highOverlap][1]);
+ }
+ if (lowNuke != null) {
+ this._ranges.splice(lowNuke, highNuke - lowNuke + 1, [
+ rangeStart,
+ rangeEnd,
+ ]);
+ } else {
+ this._ranges.splice(insertionPoint, 0, [rangeStart, rangeEnd]);
+ }
+ for (let i = rangeStart; i <= rangeEnd; i++) {
+ this._invalidIndices.add(i);
+ }
+
+ this._updateCount();
+ this._doInvalidateRows();
+ this._fireSelectionChanged();
+ }
+
+ /**
+ * This is basically RangedSelect but without insertion of a new range and we
+ * don't need to worry about adjacency.
+ * Oddly, nsTreeSelection doesn't fire a selection changed event here...
+ */
+ clearRange(rangeStart, rangeEnd) {
+ // Iterate over our existing set of ranges, finding the 'range' of ranges
+ // that our clear range overlaps or simply obviates.
+ // Overlap variables track blocks we need to keep some part of, Nuke
+ // variables are for blocks that get spliced out. For our purposes, all
+ // overlap blocks are also nuke blocks.
+ let lowOverlap, lowNuke, highNuke, highOverlap;
+ for (let [iTupe, [low, high]] of this._ranges.entries()) {
+ // If we completely include the range, it should be nuked
+ if (rangeStart <= low && rangeEnd >= high) {
+ if (lowNuke == null) {
+ // only the first one we see is the low one
+ lowNuke = iTupe;
+ }
+ highNuke = iTupe;
+ }
+ // If our new range start is inside a range, it's nuke and maybe overlap
+ if (rangeStart >= low && rangeStart <= high && lowNuke == null) {
+ lowNuke = highNuke = iTupe;
+ // it's only overlap if we don't match at the low end
+ if (rangeStart > low) {
+ lowOverlap = iTupe;
+ }
+ }
+ // If our new range ends inside a range, it's nuke and maybe overlap
+ if (rangeEnd >= low && rangeEnd <= high) {
+ highNuke = iTupe;
+ // it's only overlap if we don't match at the high end
+ if (rangeEnd < high) {
+ highOverlap = iTupe;
+ }
+ if (lowNuke == null) {
+ lowNuke = iTupe;
+ }
+ }
+
+ // we're done when no more overlap is possible
+ if (rangeEnd < low) {
+ break;
+ }
+ }
+ // nothing to do since there's nothing to nuke
+ if (lowNuke == null) {
+ return;
+ }
+ let args = [lowNuke, highNuke - lowNuke + 1];
+ if (lowOverlap != null) {
+ args.push([this._ranges[lowOverlap][0], rangeStart - 1]);
+ }
+ if (highOverlap != null) {
+ args.push([rangeEnd + 1, this._ranges[highOverlap][1]]);
+ }
+ this._ranges.splice.apply(this._ranges, args);
+
+ for (let i = rangeStart; i <= rangeEnd; i++) {
+ this._invalidIndices.add(i);
+ }
+
+ this._updateCount();
+ this._doInvalidateRows();
+ // note! nsTreeSelection doesn't fire a selection changed event, so neither
+ // do we, but it seems like we should
+ }
+
+ /**
+ * nsTreeSelection always fires a select notification when the range is
+ * cleared, even if there is no effective chance in selection.
+ */
+ clearSelection() {
+ this._invalidateSelection();
+ this._shiftSelectPivot = null;
+ this._count = 0;
+ this._ranges = [];
+
+ this._doInvalidateRows();
+ this._fireSelectionChanged();
+ }
+
+ /**
+ * Select all with no rows is a no-op, otherwise we select all and notify.
+ */
+ selectAll() {
+ if (!this._view) {
+ return;
+ }
+
+ let view = this._view;
+ let rowCount = view.rowCount;
+
+ // no-ops-ville
+ if (!rowCount) {
+ return;
+ }
+
+ this._count = rowCount;
+ this._ranges = [[0, rowCount - 1]];
+
+ this._doInvalidateAll();
+ this._fireSelectionChanged();
+ }
+
+ getRangeCount() {
+ return this._ranges.length;
+ }
+ getRangeAt(rangeIndex, minObj, maxObj) {
+ if (rangeIndex < 0 || rangeIndex >= this._ranges.length) {
+ throw new Error("Try a real range index next time.");
+ }
+ [minObj.value, maxObj.value] = this._ranges[rangeIndex];
+ }
+
+ /**
+ * Helper method to adjust points in the face of row additions/removal.
+ *
+ * @param point The point, null if there isn't one, or an index otherwise.
+ * @param deltaAt The row at which the change is happening.
+ * @param delta The number of rows added if positive, or the (negative)
+ * number of rows removed.
+ */
+ _adjustPoint(point, deltaAt, delta) {
+ // if there is no point, no change
+ if (point == null) {
+ return point;
+ }
+ // if the point is before the change, no change
+ if (point < deltaAt) {
+ return point;
+ }
+ // if it's a deletion and it includes the point, clear it
+ if (delta < 0 && point >= deltaAt && point + delta < deltaAt) {
+ return null;
+ }
+ // (else) the point is at/after the change, compensate
+ return point + delta;
+ }
+ /**
+ * Find the index of the range, if any, that contains the given index, and
+ * the index at which to insert a range if one does not exist.
+ *
+ * @returns A tuple containing: 1) the index if there is one, null otherwise,
+ * 2) the index at which to insert a range that would contain the point.
+ */
+ _findRangeContainingRow(index) {
+ for (let [iTupe, [low, high]] of this._ranges.entries()) {
+ if (index >= low && index <= high) {
+ return [iTupe, iTupe];
+ }
+ if (index < low) {
+ return [null, iTupe];
+ }
+ }
+ return [null, this._ranges.length];
+ }
+
+ /**
+ * When present, a list of calls made to adjustSelection. See
+ * |logAdjustSelectionForReplay| and |replayAdjustSelectionLog|.
+ */
+ _adjustSelectionLog = null;
+ /**
+ * Start logging calls to adjustSelection made against this instance. You
+ * would do this because you are replacing an existing selection object
+ * with this instance for the purposes of creating a transient selection.
+ * Of course, you want the original selection object to be up-to-date when
+ * you go to put it back, so then you can call replayAdjustSelectionLog
+ * with that selection object and everything will be peachy.
+ */
+ logAdjustSelectionForReplay() {
+ this._adjustSelectionLog = [];
+ }
+ /**
+ * Stop logging calls to adjustSelection and replay the existing log against
+ * selection.
+ *
+ * @param selection {nsITreeSelection}.
+ */
+ replayAdjustSelectionLog(selection) {
+ if (this._adjustSelectionLog.length) {
+ // Temporarily disable selection events because adjustSelection is going
+ // to generate an event each time otherwise, and better 1 event than
+ // many.
+ selection.selectEventsSuppressed = true;
+ for (let [index, count] of this._adjustSelectionLog) {
+ selection.adjustSelection(index, count);
+ }
+ selection.selectEventsSuppressed = false;
+ }
+ this._adjustSelectionLog = null;
+ }
+
+ adjustSelection(index, count) {
+ // nothing to do if there is no actual change
+ if (!count) {
+ return;
+ }
+
+ if (this._adjustSelectionLog) {
+ this._adjustSelectionLog.push([index, count]);
+ }
+
+ // adjust our points
+ this._shiftSelectPivot = this._adjustPoint(
+ this._shiftSelectPivot,
+ index,
+ count
+ );
+ this._currentIndex = this._adjustPoint(this._currentIndex, index, count);
+
+ // If we are adding rows, we want to split any range at index and then
+ // translate all of the ranges above that point up.
+ if (count > 0) {
+ let [iContain, iInsert] = this._findRangeContainingRow(index);
+ if (iContain != null) {
+ let [low, high] = this._ranges[iContain];
+ // if it is the low value, we just want to shift the range entirely, so
+ // do nothing (and keep iInsert pointing at it for translation)
+ // if it is not the low value, then there must be at least two values so
+ // we should split it and only translate the new/upper block
+ if (index != low) {
+ this._ranges.splice(iContain, 1, [low, index - 1], [index, high]);
+ iInsert++;
+ }
+ }
+ // now translate everything from iInsert on up
+ for (let iTrans = iInsert; iTrans < this._ranges.length; iTrans++) {
+ let [low, high] = this._ranges[iTrans];
+ this._ranges[iTrans] = [low + count, high + count];
+ }
+ // invalidate and fire selection change notice
+ this._doInvalidateRange(index);
+ this._fireSelectionChanged();
+ return;
+ }
+
+ // If we are removing rows, we are basically clearing the range that is
+ // getting deleted and translating everyone above the remaining point
+ // downwards. The one trick is we may have to merge the lowest translated
+ // block.
+ let saveSuppress = this.selectEventsSuppressed;
+ this.selectEventsSuppressed = true;
+ this.clearRange(index, index - count - 1);
+ // translate
+ let iTrans = this._findRangeContainingRow(index)[1];
+ for (; iTrans < this._ranges.length; iTrans++) {
+ let [low, high] = this._ranges[iTrans];
+ // for the first range, low may be below the index, in which case it
+ // should not get translated
+ this._ranges[iTrans] = [low >= index ? low + count : low, high + count];
+ }
+ // we may have to merge the lowest translated block because it may now be
+ // adjacent to the previous block
+ if (
+ iTrans > 0 &&
+ iTrans < this._ranges.length &&
+ this._ranges[iTrans - 1][1] == this._ranges[iTrans][0]
+ ) {
+ this._ranges[iTrans - 1][1] = this._ranges[iTrans][1];
+ this._ranges.splice(iTrans, 1);
+ }
+
+ this._doInvalidateRange(index);
+ this.selectEventsSuppressed = saveSuppress;
+ }
+
+ get selectEventsSuppressed() {
+ return this._selectEventsSuppressed;
+ }
+ /**
+ * Control whether selection events are suppressed. For consistency with
+ * nsTreeSelection, we always generate a selection event when a value of
+ * false is assigned, even if the value was already false.
+ */
+ set selectEventsSuppressed(suppress) {
+ if (this._selectEventsSuppressed == suppress) {
+ return;
+ }
+
+ this._selectEventsSuppressed = suppress;
+ if (!suppress) {
+ this._fireSelectionChanged();
+ }
+ }
+
+ /**
+ * Note that we bypass any XUL "onselect" handler that may exist and go
+ * straight to the view. If you have a tree, you shouldn't be using us,
+ * so this seems aboot right.
+ */
+ _fireSelectionChanged() {
+ // don't fire if we are suppressed; we will fire when un-suppressed
+ if (this.selectEventsSuppressed) {
+ return;
+ }
+ let view = this._tree?.view ?? this._view;
+
+ // We might not have a view if we're in the middle of setting up things
+ view?.selectionChanged();
+ }
+
+ get currentIndex() {
+ if (this._currentIndex == null) {
+ return -1;
+ }
+ return this._currentIndex;
+ }
+ /**
+ * Sets the current index. Other than updating the variable, this just
+ * invalidates the tree row if we have a tree.
+ * The real selection object would send a DOM event we don't care about.
+ */
+ set currentIndex(index) {
+ if (index == this.currentIndex) {
+ return;
+ }
+
+ this._invalidateSelection();
+ this._currentIndex = index != -1 ? index : null;
+ this._invalidIndices.add(index);
+ this._doInvalidateRows();
+ }
+
+ get shiftSelectPivot() {
+ return this._shiftSelectPivot != null ? this._shiftSelectPivot : -1;
+ }
+
+ /*
+ * Functions after this aren't part of the nsITreeSelection interface.
+ */
+
+ /**
+ * Duplicate this selection on another nsITreeSelection. This is useful
+ * when you would like to discard this selection for a real tree selection.
+ * We assume that both selections are for the same tree.
+ *
+ * @note We don't transfer the correct shiftSelectPivot over.
+ * @note This will fire a selectionChanged event on the tree view.
+ *
+ * @param selection an nsITreeSelection to duplicate this selection onto
+ */
+ duplicateSelection(selection) {
+ selection.selectEventsSuppressed = true;
+ selection.clearSelection();
+ for (let [iTupe, [low, high]] of this._ranges.entries()) {
+ selection.rangedSelect(low, high, iTupe > 0);
+ }
+
+ selection.currentIndex = this.currentIndex;
+ // This will fire a selectionChanged event
+ selection.selectEventsSuppressed = false;
+ }
+}