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-rw-r--r--devtools/client/inspector/animation/test/browser_animation_logic_avoid-updating-during-hiding.js92
1 files changed, 92 insertions, 0 deletions
diff --git a/devtools/client/inspector/animation/test/browser_animation_logic_avoid-updating-during-hiding.js b/devtools/client/inspector/animation/test/browser_animation_logic_avoid-updating-during-hiding.js
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+++ b/devtools/client/inspector/animation/test/browser_animation_logic_avoid-updating-during-hiding.js
@@ -0,0 +1,92 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Animation inspector should not update when hidden.
+// Test for followings:
+// * whether the UIs update after selecting another inspector
+// * whether the UIs update after selecting another tool
+// * whether the UIs update after selecting animation inspector again
+
+add_task(async function () {
+ info(
+ "Switch to 2 pane inspector to see if the animation only refreshes when visible"
+ );
+ await pushPref("devtools.inspector.three-pane-enabled", false);
+ await addTab(URL_ROOT + "doc_custom_playback_rate.html");
+ const { animationInspector, inspector, panel } =
+ await openAnimationInspector();
+
+ info("Checking the UIs update after selecting another inspector");
+ await selectNode("head", inspector);
+ inspector.sidebar.select("ruleview");
+ await selectNode("div", inspector);
+ await waitUntil(() => !animationInspector.state.animations.length);
+ ok(true, "Should not update after selecting another inspector");
+
+ await selectAnimationInspector(inspector);
+ await waitUntil(() => animationInspector.state.animations.length);
+ ok(true, "Should update after selecting animation inspector");
+
+ await assertCurrentTimeUpdated(animationInspector, panel, true);
+ inspector.sidebar.select("ruleview");
+ is(
+ animationInspector.state.animations.length,
+ 1,
+ "Should not update after selecting another inspector again"
+ );
+ await assertCurrentTimeUpdated(animationInspector, panel, false);
+
+ info("Checking the UIs update after selecting another tool");
+ await selectAnimationInspector(inspector);
+ await selectNode("head", inspector);
+ await waitUntil(() => !animationInspector.state.animations.length);
+ await inspector.toolbox.selectTool("webconsole");
+ await selectNode("div", inspector);
+ is(
+ animationInspector.state.animations.length,
+ 0,
+ "Should not update after selecting another tool"
+ );
+ await selectAnimationInspector(inspector);
+ await waitUntil(() => animationInspector.state.animations.length);
+ is(
+ animationInspector.state.animations.length,
+ 1,
+ "Should update after selecting animation inspector"
+ );
+ await assertCurrentTimeUpdated(animationInspector, panel, true);
+ await inspector.toolbox.selectTool("webconsole");
+ await waitUntil(() => animationInspector.state.animations.length);
+ is(
+ animationInspector.state.animations.length,
+ 1,
+ "Should not update after selecting another tool again"
+ );
+ await assertCurrentTimeUpdated(animationInspector, panel, false);
+});
+
+async function assertCurrentTimeUpdated(
+ animationInspector,
+ panel,
+ shouldRunning
+) {
+ let count = 0;
+
+ const listener = () => {
+ count++;
+ };
+
+ animationInspector.addAnimationsCurrentTimeListener(listener);
+ await new Promise(resolve =>
+ panel.ownerGlobal.requestAnimationFrame(resolve)
+ );
+ animationInspector.removeAnimationsCurrentTimeListener(listener);
+
+ if (shouldRunning) {
+ isnot(count, 0, "Should forward current time");
+ } else {
+ is(count, 0, "Should not forward current time");
+ }
+}