diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-image.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-image.js | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-image.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-image.js new file mode 100644 index 0000000000..f3802ba777 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-2d-with-image.js @@ -0,0 +1,257 @@ +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + +function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) { + var wtu = WebGLTestUtils; + var tiu = TexImageUtils; + var gl = null; + var successfullyParsed = false; + var imgCanvas; + var redColor = [255, 0, 0]; + var greenColor = [0, 255, 0]; + + function init() + { + description('Verify texImage2D and texSubImage2D code paths taking image elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')'); + + // Set the default context version while still allowing the webglVersion URL query string to override it. + wtu.setDefault3DContextVersion(defaultContextVersion); + gl = wtu.create3DContext("example"); + + if (!prologue(gl)) { + finishTest(); + return; + } + + switch (gl[pixelFormat]) { + case gl.RED: + case gl.RED_INTEGER: + greenColor = [0, 0, 0]; + break; + + case gl.LUMINANCE: + case gl.LUMINANCE_ALPHA: + redColor = [255, 255, 255]; + greenColor = [0, 0, 0]; + break; + + case gl.ALPHA: + redColor = [0, 0, 0]; + greenColor = [0, 0, 0]; + break; + + default: + break; + } + + gl.clearColor(0,0,0,1); + gl.clearDepth(1); + + wtu.loadTexture(gl, resourcePath + "red-green.png", runTest); + } + + function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor, + sourceSubRectangle, bindingTarget, program) + { + sourceSubRectangleString = ''; + if (sourceSubRectangle) { + sourceSubRectangleString = ' sourceSubRectangle=' + sourceSubRectangle; + } + debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + + ' with ' + image.width + 'x' + image.height + ' flipY=' + flipY + ' bindingTarget=' + + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP') + + sourceSubRectangleString); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + // Disable any writes to the alpha channel + gl.colorMask(1, 1, 1, 0); + var texture = gl.createTexture(); + // Bind the texture to texture unit 0 + gl.bindTexture(bindingTarget, texture); + // Set up texture parameters + gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + // Set up pixel store parameters + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); + wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);'); + var targets = [gl.TEXTURE_2D]; + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; + } + // Handle the source sub-rectangle if specified (WebGL 2.0 only) + if (sourceSubRectangle) { + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, sourceSubRectangle[0]); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, sourceSubRectangle[1]); + } + // Upload the image into the texture + for (var tt = 0; tt < targets.length; ++tt) { + if (sourceSubRectangle) { + if (useTexSubImage2D) { + // Initialize the texture to black first + gl.texImage2D(targets[tt], 0, gl[internalFormat], + sourceSubRectangle[2], sourceSubRectangle[3], 0, + gl[pixelFormat], gl[pixelType], null); + gl.texSubImage2D(targets[tt], 0, 0, 0, + sourceSubRectangle[2], sourceSubRectangle[3], + gl[pixelFormat], gl[pixelType], image); + } else { + gl.texImage2D(targets[tt], 0, gl[internalFormat], + sourceSubRectangle[2], sourceSubRectangle[3], 0, + gl[pixelFormat], gl[pixelType], image); + } + } else { + if (useTexSubImage2D) { + // Initialize the texture to black first + gl.texImage2D(targets[tt], 0, gl[internalFormat], image.width, image.height, 0, + gl[pixelFormat], gl[pixelType], null); + gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], image); + } else { + gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], image); + } + } + } + + if (sourceSubRectangle) { + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); + } + + var loc; + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + loc = gl.getUniformLocation(program, "face"); + } + + for (var tt = 0; tt < targets.length; ++tt) { + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + gl.uniform1i(loc, targets[tt]); + } + + // Draw the triangles + wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); + // Check a few pixels near the top and bottom and make sure they have + // the right color. + debug("Checking lower left corner"); + wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, + "shouldBe " + bottomColor); + debug("Checking upper left corner"); + wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, + "shouldBe " + topColor); + } + } + + function runTestOnImage(image) { + var cases = [ + { sub: false, flipY: true, topColor: redColor, bottomColor: greenColor }, + { sub: false, flipY: false, topColor: greenColor, bottomColor: redColor }, + { sub: true, flipY: true, topColor: redColor, bottomColor: greenColor }, + { sub: true, flipY: false, topColor: greenColor, bottomColor: redColor }, + ]; + + + if (wtu.getDefault3DContextVersion() > 1) { + cases = cases.concat([ + { sub: false, flipY: false, topColor: redColor, bottomColor: redColor, + sourceSubRectangle: [0, 0, 1, 1] }, + { sub: false, flipY: true, topColor: greenColor, bottomColor: greenColor, + sourceSubRectangle: [0, 0, 1, 1] }, + { sub: false, flipY: false, topColor: greenColor, bottomColor: greenColor, + sourceSubRectangle: [0, 1, 1, 1] }, + { sub: false, flipY: true, topColor: redColor, bottomColor: redColor, + sourceSubRectangle: [0, 1, 1, 1] }, + { sub: true, flipY: false, topColor: redColor, bottomColor: redColor, + sourceSubRectangle: [0, 0, 1, 1] }, + { sub: true, flipY: true, topColor: greenColor, bottomColor: greenColor, + sourceSubRectangle: [0, 0, 1, 1] }, + { sub: true, flipY: false, topColor: greenColor, bottomColor: greenColor, + sourceSubRectangle: [0, 1, 1, 1] }, + { sub: true, flipY: true, topColor: redColor, bottomColor: redColor, + sourceSubRectangle: [0, 1, 1, 1] }, + ]); + } + + var program = tiu.setupTexturedQuad(gl, internalFormat); + for (var i in cases) { + runOneIteration(image, cases[i].sub, cases[i].flipY, + cases[i].topColor, cases[i].bottomColor, + cases[i].sourceSubRectangle, + gl.TEXTURE_2D, program); + } + // cube map texture must be square. + if (image.width != image.height) + return; + // Skip sub-rectangle tests for cube map textures for the moment. + program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); + for (var i in cases) { + if (!cases[i].sourceSubRectangle) { + runOneIteration(image, cases[i].sub, cases[i].flipY, + cases[i].topColor, cases[i].bottomColor, + undefined, + gl.TEXTURE_CUBE_MAP, program); + } + } + } + + function runTest(image) + { + runTestOnImage(image); + + imgCanvas = document.createElement("canvas"); + imgCanvas.width = 2; + imgCanvas.height = 2; + var imgCtx = imgCanvas.getContext("2d"); + var imgData = imgCtx.createImageData(2, 2); + imgData.data[0] = redColor[0]; + imgData.data[1] = redColor[1]; + imgData.data[2] = redColor[2]; + imgData.data[3] = 255; + imgData.data[4] = redColor[0]; + imgData.data[5] = redColor[1]; + imgData.data[6] = redColor[2]; + imgData.data[7] = 255; + imgData.data[8] = greenColor[0]; + imgData.data[9] = greenColor[1]; + imgData.data[10] = greenColor[2]; + imgData.data[11] = 255; + imgData.data[12] = greenColor[0]; + imgData.data[13] = greenColor[1]; + imgData.data[14] = greenColor[2]; + imgData.data[15] = 255; + imgCtx.putImageData(imgData, 0, 0); + + // apparently Image is different than <img>. + var newImage = new Image(); + newImage.onload = function() { + runTest2(newImage); + }; + newImage.onerror = function() { + testFailed("Creating image from canvas failed. Image src: " + this.src); + finishTest(); + }; + newImage.src = imgCanvas.toDataURL(); + } + + function runTest2(image) { + runTestOnImage(image); + + wtu.makeImageFromCanvas(imgCanvas, function() { + runTest3(this); + }); + } + + function runTest3(image) { + runTestOnImage(image); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); + finishTest(); + } + + return init; +} |