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-rw-r--r--dom/gamepad/GamepadTouch.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadTouch.h b/dom/gamepad/GamepadTouch.h
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+++ b/dom/gamepad/GamepadTouch.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadTouch_h
+#define mozilla_dom_gamepad_GamepadTouch_h
+
+#include "mozilla/dom/GamepadTouchBinding.h"
+#include "mozilla/dom/GamepadTouchState.h"
+#include "nsWrapperCache.h"
+
+namespace mozilla::dom {
+
+class GamepadTouch final : public nsWrapperCache {
+ public:
+ explicit GamepadTouch(nsISupports* aParent);
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(GamepadTouch)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(GamepadTouch)
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+ uint32_t TouchId() const { return mTouchState.touchId; }
+ uint32_t SurfaceId() const { return mTouchState.surfaceId; }
+ void GetPosition(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ void GetSurfaceDimensions(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ void SetTouchState(const GamepadTouchState& aTouch);
+ void Set(const GamepadTouch* aOther);
+
+ private:
+ virtual ~GamepadTouch();
+
+ nsCOMPtr<nsISupports> mParent;
+ JS::Heap<JSObject*> mPosition;
+ JS::Heap<JSObject*> mSurfaceDimensions;
+ GamepadTouchState mTouchState;
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_gamepad_GamepadTouch_h