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diff --git a/dom/media/AudioConverter.h b/dom/media/AudioConverter.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#if !defined(AudioConverter_h)
+# define AudioConverter_h
+
+# include "MediaInfo.h"
+
+// Forward declaration
+typedef struct SpeexResamplerState_ SpeexResamplerState;
+
+namespace mozilla {
+
+template <AudioConfig::SampleFormat T>
+struct AudioDataBufferTypeChooser;
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_U8> {
+ typedef uint8_t Type;
+};
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_S16> {
+ typedef int16_t Type;
+};
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_S24LSB> {
+ typedef int32_t Type;
+};
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_S24> {
+ typedef int32_t Type;
+};
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_S32> {
+ typedef int32_t Type;
+};
+template <>
+struct AudioDataBufferTypeChooser<AudioConfig::FORMAT_FLT> {
+ typedef float Type;
+};
+
+// 'Value' is the type used externally to deal with stored value.
+// AudioDataBuffer can perform conversion between different SampleFormat
+// content.
+template <AudioConfig::SampleFormat Format,
+ typename Value = typename AudioDataBufferTypeChooser<Format>::Type>
+class AudioDataBuffer {
+ public:
+ AudioDataBuffer() = default;
+ AudioDataBuffer(Value* aBuffer, size_t aLength) : mBuffer(aBuffer, aLength) {}
+ explicit AudioDataBuffer(const AudioDataBuffer& aOther)
+ : mBuffer(aOther.mBuffer) {}
+ AudioDataBuffer(AudioDataBuffer&& aOther)
+ : mBuffer(std::move(aOther.mBuffer)) {}
+ template <AudioConfig::SampleFormat OtherFormat, typename OtherValue>
+ explicit AudioDataBuffer(
+ const AudioDataBuffer<OtherFormat, OtherValue>& other) {
+ // TODO: Convert from different type, may use asm routines.
+ MOZ_CRASH("Conversion not implemented yet");
+ }
+
+ // A u8, s16 and float aligned buffer can only be treated as
+ // FORMAT_U8, FORMAT_S16 and FORMAT_FLT respectively.
+ // So allow them as copy and move constructors.
+ explicit AudioDataBuffer(const AlignedByteBuffer& aBuffer)
+ : mBuffer(aBuffer) {
+ static_assert(Format == AudioConfig::FORMAT_U8,
+ "Conversion not implemented yet");
+ }
+ explicit AudioDataBuffer(const AlignedShortBuffer& aBuffer)
+ : mBuffer(aBuffer) {
+ static_assert(Format == AudioConfig::FORMAT_S16,
+ "Conversion not implemented yet");
+ }
+ explicit AudioDataBuffer(const AlignedFloatBuffer& aBuffer)
+ : mBuffer(aBuffer) {
+ static_assert(Format == AudioConfig::FORMAT_FLT,
+ "Conversion not implemented yet");
+ }
+ explicit AudioDataBuffer(AlignedByteBuffer&& aBuffer)
+ : mBuffer(std::move(aBuffer)) {
+ static_assert(Format == AudioConfig::FORMAT_U8,
+ "Conversion not implemented yet");
+ }
+ explicit AudioDataBuffer(AlignedShortBuffer&& aBuffer)
+ : mBuffer(std::move(aBuffer)) {
+ static_assert(Format == AudioConfig::FORMAT_S16,
+ "Conversion not implemented yet");
+ }
+ explicit AudioDataBuffer(AlignedFloatBuffer&& aBuffer)
+ : mBuffer(std::move(aBuffer)) {
+ static_assert(Format == AudioConfig::FORMAT_FLT,
+ "Conversion not implemented yet");
+ }
+ AudioDataBuffer& operator=(AudioDataBuffer&& aOther) {
+ mBuffer = std::move(aOther.mBuffer);
+ return *this;
+ }
+ AudioDataBuffer& operator=(const AudioDataBuffer& aOther) {
+ mBuffer = aOther.mBuffer;
+ return *this;
+ }
+
+ Value* Data() const { return mBuffer.Data(); }
+ size_t Length() const { return mBuffer.Length(); }
+ size_t Size() const { return mBuffer.Size(); }
+ AlignedBuffer<Value> Forget() {
+ // Correct type -> Just give values as-is.
+ return std::move(mBuffer);
+ }
+
+ private:
+ AlignedBuffer<Value> mBuffer;
+};
+
+typedef AudioDataBuffer<AudioConfig::FORMAT_DEFAULT> AudioSampleBuffer;
+
+class AudioConverter {
+ public:
+ AudioConverter(const AudioConfig& aIn, const AudioConfig& aOut);
+ ~AudioConverter();
+
+ // Convert the AudioDataBuffer.
+ // Conversion will be done in place if possible. Otherwise a new buffer will
+ // be returned.
+ // Providing an empty buffer and resampling is expected, the resampler
+ // will be drained.
+ template <AudioConfig::SampleFormat Format, typename Value>
+ AudioDataBuffer<Format, Value> Process(
+ AudioDataBuffer<Format, Value>&& aBuffer) {
+ MOZ_DIAGNOSTIC_ASSERT(mIn.Format() == mOut.Format() &&
+ mIn.Format() == Format);
+ AudioDataBuffer<Format, Value> buffer = std::move(aBuffer);
+ if (CanWorkInPlace()) {
+ AlignedBuffer<Value> temp = buffer.Forget();
+ Process(temp, temp.Data(), SamplesInToFrames(temp.Length()));
+ return AudioDataBuffer<Format, Value>(std::move(temp));
+ ;
+ }
+ return Process(buffer);
+ }
+
+ template <AudioConfig::SampleFormat Format, typename Value>
+ AudioDataBuffer<Format, Value> Process(
+ const AudioDataBuffer<Format, Value>& aBuffer) {
+ MOZ_DIAGNOSTIC_ASSERT(mIn.Format() == mOut.Format() &&
+ mIn.Format() == Format);
+ // Perform the downmixing / reordering in temporary buffer.
+ size_t frames = SamplesInToFrames(aBuffer.Length());
+ AlignedBuffer<Value> temp1;
+ if (!temp1.SetLength(FramesOutToSamples(frames))) {
+ return AudioDataBuffer<Format, Value>(std::move(temp1));
+ }
+ frames = ProcessInternal(temp1.Data(), aBuffer.Data(), frames);
+ if (mIn.Rate() == mOut.Rate()) {
+ MOZ_ALWAYS_TRUE(temp1.SetLength(FramesOutToSamples(frames)));
+ return AudioDataBuffer<Format, Value>(std::move(temp1));
+ }
+
+ // At this point, temp1 contains the buffer reordered and downmixed.
+ // If we are downsampling we can re-use it.
+ AlignedBuffer<Value>* outputBuffer = &temp1;
+ AlignedBuffer<Value> temp2;
+ if (!frames || mOut.Rate() > mIn.Rate()) {
+ // We are upsampling or about to drain, we can't work in place.
+ // Allocate another temporary buffer where the upsampling will occur.
+ if (!temp2.SetLength(
+ FramesOutToSamples(ResampleRecipientFrames(frames)))) {
+ return AudioDataBuffer<Format, Value>(std::move(temp2));
+ }
+ outputBuffer = &temp2;
+ }
+ if (!frames) {
+ frames = DrainResampler(outputBuffer->Data());
+ } else {
+ frames = ResampleAudio(outputBuffer->Data(), temp1.Data(), frames);
+ }
+ MOZ_ALWAYS_TRUE(outputBuffer->SetLength(FramesOutToSamples(frames)));
+ return AudioDataBuffer<Format, Value>(std::move(*outputBuffer));
+ }
+
+ // Attempt to convert the AudioDataBuffer in place.
+ // Will return 0 if the conversion wasn't possible.
+ template <typename Value>
+ size_t Process(Value* aBuffer, size_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(mIn.Format() == mOut.Format());
+ if (!CanWorkInPlace()) {
+ return 0;
+ }
+ size_t frames = ProcessInternal(aBuffer, aBuffer, aFrames);
+ if (frames && mIn.Rate() != mOut.Rate()) {
+ frames = ResampleAudio(aBuffer, aBuffer, aFrames);
+ }
+ return frames;
+ }
+
+ template <typename Value>
+ size_t Process(AlignedBuffer<Value>& aOutBuffer, const Value* aInBuffer,
+ size_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(mIn.Format() == mOut.Format());
+ MOZ_ASSERT((aFrames && aInBuffer) || !aFrames);
+ // Up/down mixing first
+ if (!aOutBuffer.SetLength(FramesOutToSamples(aFrames))) {
+ MOZ_ALWAYS_TRUE(aOutBuffer.SetLength(0));
+ return 0;
+ }
+ size_t frames = ProcessInternal(aOutBuffer.Data(), aInBuffer, aFrames);
+ MOZ_ASSERT(frames == aFrames);
+ // Check if resampling is needed
+ if (mIn.Rate() == mOut.Rate()) {
+ return frames;
+ }
+ // Prepare output in cases of drain or up-sampling
+ if ((!frames || mOut.Rate() > mIn.Rate()) &&
+ !aOutBuffer.SetLength(
+ FramesOutToSamples(ResampleRecipientFrames(frames)))) {
+ MOZ_ALWAYS_TRUE(aOutBuffer.SetLength(0));
+ return 0;
+ }
+ if (!frames) {
+ frames = DrainResampler(aOutBuffer.Data());
+ } else {
+ frames = ResampleAudio(aOutBuffer.Data(), aInBuffer, frames);
+ }
+ // Update with the actual buffer length
+ MOZ_ALWAYS_TRUE(aOutBuffer.SetLength(FramesOutToSamples(frames)));
+ return frames;
+ }
+
+ bool CanWorkInPlace() const;
+ bool CanReorderAudio() const {
+ return mIn.Layout().MappingTable(mOut.Layout());
+ }
+ static bool CanConvert(const AudioConfig& aIn, const AudioConfig& aOut);
+
+ const AudioConfig& InputConfig() const { return mIn; }
+ const AudioConfig& OutputConfig() const { return mOut; }
+
+ private:
+ const AudioConfig mIn;
+ const AudioConfig mOut;
+ // mChannelOrderMap will be empty if we do not know how to proceed with this
+ // channel layout.
+ AutoTArray<uint8_t, AudioConfig::ChannelLayout::MAX_CHANNELS>
+ mChannelOrderMap;
+ /**
+ * ProcessInternal
+ * Parameters:
+ * aOut : destination buffer where converted samples will be copied
+ * aIn : source buffer
+ * aSamples: number of frames in source buffer
+ *
+ * Return Value: number of frames converted or 0 if error
+ */
+ size_t ProcessInternal(void* aOut, const void* aIn, size_t aFrames);
+ void ReOrderInterleavedChannels(void* aOut, const void* aIn,
+ size_t aFrames) const;
+ size_t DownmixAudio(void* aOut, const void* aIn, size_t aFrames) const;
+ size_t UpmixAudio(void* aOut, const void* aIn, size_t aFrames) const;
+
+ size_t FramesOutToSamples(size_t aFrames) const;
+ size_t SamplesInToFrames(size_t aSamples) const;
+ size_t FramesOutToBytes(size_t aFrames) const;
+
+ // Resampler context.
+ SpeexResamplerState* mResampler;
+ size_t ResampleAudio(void* aOut, const void* aIn, size_t aFrames);
+ size_t ResampleRecipientFrames(size_t aFrames) const;
+ void RecreateResampler();
+ size_t DrainResampler(void* aOut);
+};
+
+} // namespace mozilla
+
+#endif /* AudioConverter_h */