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Diffstat (limited to '')
-rw-r--r-- | dom/media/ExternalEngineStateMachine.cpp | 1196 |
1 files changed, 1196 insertions, 0 deletions
diff --git a/dom/media/ExternalEngineStateMachine.cpp b/dom/media/ExternalEngineStateMachine.cpp new file mode 100644 index 0000000000..9b568caa53 --- /dev/null +++ b/dom/media/ExternalEngineStateMachine.cpp @@ -0,0 +1,1196 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ExternalEngineStateMachine.h" + +#include "PerformanceRecorder.h" +#ifdef MOZ_WMF_MEDIA_ENGINE +# include "MFMediaEngineDecoderModule.h" +# include "mozilla/MFMediaEngineChild.h" +# include "mozilla/StaticPrefs_media.h" +#endif +#include "mozilla/Atomics.h" +#include "mozilla/ClearOnShutdown.h" +#include "mozilla/ProfilerLabels.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/StaticMutex.h" +#include "nsThreadUtils.h" + +namespace mozilla { + +extern LazyLogModule gMediaDecoderLog; + +#define FMT(x, ...) \ + "Decoder=%p, State=%s, " x, mDecoderID, GetStateStr(), ##__VA_ARGS__ +#define LOG(x, ...) \ + DDMOZ_LOG(gMediaDecoderLog, LogLevel::Debug, "Decoder=%p, State=%s, " x, \ + mDecoderID, GetStateStr(), ##__VA_ARGS__) +#define LOGV(x, ...) \ + DDMOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, "Decoder=%p, State=%s, " x, \ + mDecoderID, GetStateStr(), ##__VA_ARGS__) +#define LOGW(x, ...) NS_WARNING(nsPrintfCString(FMT(x, ##__VA_ARGS__)).get()) +#define LOGE(x, ...) \ + NS_DebugBreak(NS_DEBUG_WARNING, \ + nsPrintfCString(FMT(x, ##__VA_ARGS__)).get(), nullptr, \ + __FILE__, __LINE__) + +const char* ExternalEngineEventToStr(ExternalEngineEvent aEvent) { +#define EVENT_TO_STR(event) \ + case ExternalEngineEvent::event: \ + return #event + switch (aEvent) { + EVENT_TO_STR(LoadedMetaData); + EVENT_TO_STR(LoadedFirstFrame); + EVENT_TO_STR(LoadedData); + EVENT_TO_STR(Waiting); + EVENT_TO_STR(Playing); + EVENT_TO_STR(Seeked); + EVENT_TO_STR(BufferingStarted); + EVENT_TO_STR(BufferingEnded); + EVENT_TO_STR(Timeupdate); + EVENT_TO_STR(Ended); + EVENT_TO_STR(RequestForAudio); + EVENT_TO_STR(RequestForVideo); + EVENT_TO_STR(AudioEnough); + EVENT_TO_STR(VideoEnough); + default: + MOZ_ASSERT_UNREACHABLE("Undefined event!"); + return "Undefined"; + } +#undef EVENT_TO_STR +} + +/** + * This class monitors the amount of crash happened for a remote engine + * process. It the amount of crash of the remote process exceeds the defined + * threshold, then `ShouldRecoverProcess()` will return false to indicate that + * we should not keep spawning that remote process because it's too easy to + * crash. + * + * In addition, we also have another mechanism in the media format reader + * (MFR) to detect crash amount of remote processes, but that would only + * happen during the decoding process. The main reason to choose using this + * simple monitor, instead of the mechanism in the MFR is because that + * mechanism can't detect every crash happening in the remote process, such as + * crash happening during initializing the remote engine, or setting the CDM + * pipepline, which can happen prior to decoding. + */ +class ProcessCrashMonitor final { + public: + static void NotifyCrash() { + StaticMutexAutoLock lock(sMutex); + auto* monitor = ProcessCrashMonitor::EnsureInstance(); + if (!monitor) { + return; + } + monitor->mCrashNums++; + } + static bool ShouldRecoverProcess() { + StaticMutexAutoLock lock(sMutex); + auto* monitor = ProcessCrashMonitor::EnsureInstance(); + if (!monitor) { + return false; + } + return monitor->mCrashNums <= monitor->mMaxCrashes; + } + + private: + ProcessCrashMonitor() : mCrashNums(0) { +#ifdef MOZ_WMF_MEDIA_ENGINE + mMaxCrashes = StaticPrefs::media_wmf_media_engine_max_crashes(); +#else + mMaxCrashes = 0; +#endif + }; + ProcessCrashMonitor(const ProcessCrashMonitor&) = delete; + ProcessCrashMonitor& operator=(const ProcessCrashMonitor&) = delete; + + static ProcessCrashMonitor* EnsureInstance() { + if (sIsShutdown) { + return nullptr; + } + if (!sCrashMonitor) { + sCrashMonitor.reset(new ProcessCrashMonitor()); + GetMainThreadSerialEventTarget()->Dispatch( + NS_NewRunnableFunction("ProcessCrashMonitor::EnsureInstance", [&] { + RunOnShutdown( + [&] { + StaticMutexAutoLock lock(sMutex); + sCrashMonitor.reset(); + sIsShutdown = true; + }, + ShutdownPhase::XPCOMShutdown); + })); + } + return sCrashMonitor.get(); + } + + static inline StaticMutex sMutex; + static inline UniquePtr<ProcessCrashMonitor> sCrashMonitor; + static inline Atomic<bool> sIsShutdown{false}; + + uint32_t mCrashNums; + uint32_t mMaxCrashes; +}; + +/* static */ +const char* ExternalEngineStateMachine::StateToStr(State aNextState) { +#define STATE_TO_STR(state) \ + case State::state: \ + return #state + switch (aNextState) { + STATE_TO_STR(InitEngine); + STATE_TO_STR(ReadingMetadata); + STATE_TO_STR(RunningEngine); + STATE_TO_STR(SeekingData); + STATE_TO_STR(ShutdownEngine); + STATE_TO_STR(RecoverEngine); + default: + MOZ_ASSERT_UNREACHABLE("Undefined state!"); + return "Undefined"; + } +#undef STATE_TO_STR +} + +const char* ExternalEngineStateMachine::GetStateStr() const { + return StateToStr(mState.mName); +} + +void ExternalEngineStateMachine::ChangeStateTo(State aNextState) { + LOG("Change state : '%s' -> '%s' (play-state=%d)", StateToStr(mState.mName), + StateToStr(aNextState), mPlayState.Ref()); + // Assert the possible state transitions. + MOZ_ASSERT_IF(mState.IsInitEngine(), aNextState == State::ReadingMetadata || + aNextState == State::ShutdownEngine); + MOZ_ASSERT_IF(mState.IsReadingMetadata(), + aNextState == State::RunningEngine || + aNextState == State::ShutdownEngine); + MOZ_ASSERT_IF(mState.IsRunningEngine(), + aNextState == State::SeekingData || + aNextState == State::ShutdownEngine || + aNextState == State::RecoverEngine); + MOZ_ASSERT_IF(mState.IsSeekingData(), + aNextState == State::RunningEngine || + aNextState == State::ShutdownEngine || + aNextState == State::RecoverEngine); + MOZ_ASSERT_IF(mState.IsShutdownEngine(), aNextState == State::ShutdownEngine); + MOZ_ASSERT_IF( + mState.IsRecoverEngine(), + aNextState == State::SeekingData || aNextState == State::ShutdownEngine); + if (aNextState == State::SeekingData) { + mState = StateObject({StateObject::SeekingData()}); + } else if (aNextState == State::ReadingMetadata) { + mState = StateObject({StateObject::ReadingMetadata()}); + } else if (aNextState == State::RunningEngine) { + mState = StateObject({StateObject::RunningEngine()}); + } else if (aNextState == State::ShutdownEngine) { + mState = StateObject({StateObject::ShutdownEngine()}); + } else if (aNextState == State::RecoverEngine) { + mState = StateObject({StateObject::RecoverEngine()}); + } else { + MOZ_ASSERT_UNREACHABLE("Wrong state!"); + } +} + +ExternalEngineStateMachine::ExternalEngineStateMachine( + MediaDecoder* aDecoder, MediaFormatReader* aReader) + : MediaDecoderStateMachineBase(aDecoder, aReader) { + LOG("Created ExternalEngineStateMachine"); + MOZ_ASSERT(mState.IsInitEngine()); + InitEngine(); +} + +void ExternalEngineStateMachine::InitEngine() { + MOZ_ASSERT(mState.IsInitEngine() || mState.IsRecoverEngine()); +#ifdef MOZ_WMF_MEDIA_ENGINE + mEngine.reset(new MFMediaEngineWrapper(this, mFrameStats)); +#endif + if (mEngine) { + auto* state = mState.AsInitEngine(); + state->mInitPromise = mEngine->Init(!mMinimizePreroll); + state->mInitPromise + ->Then(OwnerThread(), __func__, this, + &ExternalEngineStateMachine::OnEngineInitSuccess, + &ExternalEngineStateMachine::OnEngineInitFailure) + ->Track(state->mEngineInitRequest); + } +} + +void ExternalEngineStateMachine::OnEngineInitSuccess() { + AssertOnTaskQueue(); + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::OnEngineInitSuccess", + MEDIA_PLAYBACK); + MOZ_ASSERT(mState.IsInitEngine() || mState.IsRecoverEngine()); + LOG("Initialized the external playback engine %" PRIu64, mEngine->Id()); + auto* state = mState.AsInitEngine(); + state->mEngineInitRequest.Complete(); + mReader->UpdateMediaEngineId(mEngine->Id()); + state->mInitPromise = nullptr; + if (mState.IsInitEngine()) { + ChangeStateTo(State::ReadingMetadata); + ReadMetadata(); + return; + } + // We just recovered from CDM process crash, so we need to update the media + // info to the new CDM process. + MOZ_ASSERT(mInfo); + mEngine->SetMediaInfo(*mInfo); + SeekTarget target(mCurrentPosition.Ref(), SeekTarget::Type::Accurate); + Seek(target); +} + +void ExternalEngineStateMachine::OnEngineInitFailure() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsInitEngine() || mState.IsRecoverEngine()); + LOGE("Failed to initialize the external playback engine"); + auto* state = mState.AsInitEngine(); + state->mEngineInitRequest.Complete(); + state->mInitPromise = nullptr; + // TODO : Should fallback to the normal playback with media engine. + DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR, __func__)); +} + +void ExternalEngineStateMachine::ReadMetadata() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsReadingMetadata()); + mReader->ReadMetadata() + ->Then(OwnerThread(), __func__, this, + &ExternalEngineStateMachine::OnMetadataRead, + &ExternalEngineStateMachine::OnMetadataNotRead) + ->Track(mState.AsReadingMetadata()->mMetadataRequest); +} + +void ExternalEngineStateMachine::OnMetadataRead(MetadataHolder&& aMetadata) { + AssertOnTaskQueue(); + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::OnMetadataRead", + MEDIA_PLAYBACK); + MOZ_ASSERT(mState.IsReadingMetadata()); + LOG("OnMetadataRead"); + + mState.AsReadingMetadata()->mMetadataRequest.Complete(); + mInfo.emplace(*aMetadata.mInfo); + mMediaSeekable = Info().mMediaSeekable; + mMediaSeekableOnlyInBufferedRanges = + Info().mMediaSeekableOnlyInBufferedRanges; + + if (!IsFormatSupportedByExternalEngine(*mInfo)) { + // The external engine doesn't support the type, try to notify the decoder + // to use our own state machine again. + DecodeError( + MediaResult(NS_ERROR_DOM_MEDIA_EXTERNAL_ENGINE_NOT_SUPPORTED_ERR)); + return; + } + +#ifdef MOZ_WMF_MEDIA_ENGINE + // Only support encrypted playback. + if (!mInfo->IsEncrypted() && + StaticPrefs::media_wmf_media_engine_enabled() == 2) { + LOG("External engine only supports encrypted playback by the pref"); + DecodeError( + MediaResult(NS_ERROR_DOM_MEDIA_EXTERNAL_ENGINE_NOT_SUPPORTED_ERR)); + return; + } +#endif + + mEngine->SetMediaInfo(*mInfo); + + if (Info().mMetadataDuration.isSome()) { + mDuration = Info().mMetadataDuration; + } else if (Info().mUnadjustedMetadataEndTime.isSome()) { + const media::TimeUnit unadjusted = Info().mUnadjustedMetadataEndTime.ref(); + const media::TimeUnit adjustment = Info().mStartTime; + mInfo->mMetadataDuration.emplace(unadjusted - adjustment); + mDuration = Info().mMetadataDuration; + } + + // If we don't know the duration by this point, we assume infinity, per spec. + if (mDuration.Ref().isNothing()) { + mDuration = Some(media::TimeUnit::FromInfinity()); + } + MOZ_ASSERT(mDuration.Ref().isSome()); + + mMetadataLoadedEvent.Notify(std::move(aMetadata.mInfo), + std::move(aMetadata.mTags), + MediaDecoderEventVisibility::Observable); + StartRunningEngine(); +} + +void ExternalEngineStateMachine::OnMetadataNotRead(const MediaResult& aError) { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsReadingMetadata()); + LOGE("Decode metadata failed, shutting down decoder"); + mState.AsReadingMetadata()->mMetadataRequest.Complete(); + DecodeError(aError); +} + +bool ExternalEngineStateMachine::IsFormatSupportedByExternalEngine( + const MediaInfo& aInfo) { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsReadingMetadata()); +#ifdef MOZ_WMF_MEDIA_ENGINE + const bool audioSupported = + !aInfo.HasAudio() || + MFMediaEngineDecoderModule::SupportsConfig(aInfo.mAudio); + const bool videoSupported = + !aInfo.HasVideo() || + MFMediaEngineDecoderModule::SupportsConfig(aInfo.mVideo); + LOG("audio=%s (supported=%d), video=%s(supported=%d)", + aInfo.HasAudio() ? aInfo.mAudio.mMimeType.get() : "none", audioSupported, + aInfo.HasVideo() ? aInfo.mVideo.mMimeType.get() : "none", videoSupported); + return audioSupported && videoSupported; +#else + return false; +#endif +} + +RefPtr<MediaDecoder::SeekPromise> ExternalEngineStateMachine::Seek( + const SeekTarget& aTarget) { + AssertOnTaskQueue(); + if (!mState.IsRunningEngine() && !mState.IsSeekingData() && + !mState.IsRecoverEngine()) { + MOZ_ASSERT(false, "Can't seek due to unsupported state."); + return MediaDecoder::SeekPromise::CreateAndReject(true, __func__); + } + // We don't support these type of seek, because they're depending on the + // implementation of the external engine, which might not be supported. + if (aTarget.IsNextFrame() || aTarget.IsVideoOnly()) { + return MediaDecoder::SeekPromise::CreateAndReject(true, __func__); + } + + LOG("Start seeking to %" PRId64, aTarget.GetTime().ToMicroseconds()); + auto* state = mState.AsSeekingData(); + if (!state) { + // We're in other states, so change the state to seeking. + ChangeStateTo(State::SeekingData); + state = mState.AsSeekingData(); + } + state->SetTarget(aTarget); + + // Update related status. + mSentPlaybackEndedEvent = false; + mOnPlaybackEvent.Notify(MediaPlaybackEvent::SeekStarted); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING); + + // Notify the external playback engine about seeking. After the engine changes + // its current time, it would send `seeked` event. + mEngine->Seek(aTarget.GetTime()); + state->mWaitingEngineSeeked = true; + SeekReader(); + return state->mSeekJob.mPromise.Ensure(__func__); +} + +void ExternalEngineStateMachine::SeekReader() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsSeekingData()); + auto* state = mState.AsSeekingData(); + + // Reset the reader first and ask it to perform a demuxer seek. + ResetDecode(); + state->mWaitingReaderSeeked = true; + LOG("Seek reader to %" PRId64, state->GetTargetTime().ToMicroseconds()); + mReader->Seek(state->mSeekJob.mTarget.ref()) + ->Then(OwnerThread(), __func__, this, + &ExternalEngineStateMachine::OnSeekResolved, + &ExternalEngineStateMachine::OnSeekRejected) + ->Track(state->mSeekRequest); +} + +void ExternalEngineStateMachine::OnSeekResolved(const media::TimeUnit& aUnit) { + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::OnSeekResolved", + MEDIA_PLAYBACK); + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsSeekingData()); + auto* state = mState.AsSeekingData(); + + LOG("OnReaderSeekResolved"); + state->mSeekRequest.Complete(); + state->mWaitingReaderSeeked = false; + + // Start sending new data to the external playback engine. + if (HasAudio()) { + mHasEnoughAudio = false; + OnRequestAudio(); + } + if (HasVideo()) { + mHasEnoughVideo = false; + OnRequestVideo(); + } + CheckIfSeekCompleted(); +} + +void ExternalEngineStateMachine::OnSeekRejected( + const SeekRejectValue& aReject) { + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::OnSeekRejected", + MEDIA_PLAYBACK); + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsSeekingData()); + auto* state = mState.AsSeekingData(); + + LOG("OnReaderSeekRejected"); + state->mSeekRequest.Complete(); + if (aReject.mError == NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA) { + LOG("OnSeekRejected reason=WAITING_FOR_DATA type=%s", + MediaData::TypeToStr(aReject.mType)); + MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA, + !IsRequestingAudioData()); + MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA, + !IsRequestingVideoData()); + MOZ_ASSERT_IF(aReject.mType == MediaData::Type::AUDIO_DATA, + !IsWaitingAudioData()); + MOZ_ASSERT_IF(aReject.mType == MediaData::Type::VIDEO_DATA, + !IsWaitingVideoData()); + + // Fire 'waiting' to notify the player that we are waiting for data. + mOnNextFrameStatus.Notify( + MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING); + WaitForData(aReject.mType); + return; + } + + if (aReject.mError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) { + EndOfStream(aReject.mType); + return; + } + + MOZ_ASSERT(NS_FAILED(aReject.mError), + "Cancels should also disconnect mSeekRequest"); + state->RejectIfExists(__func__); + DecodeError(aReject.mError); +} + +bool ExternalEngineStateMachine::IsSeeking() { + AssertOnTaskQueue(); + const auto* state = mState.AsSeekingData(); + return state && state->IsSeeking(); +} + +void ExternalEngineStateMachine::CheckIfSeekCompleted() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsSeekingData()); + auto* state = mState.AsSeekingData(); + if (state->mWaitingEngineSeeked || state->mWaitingReaderSeeked) { + LOG("Seek hasn't been completed yet, waitEngineSeeked=%d, " + "waitReaderSeeked=%d", + state->mWaitingEngineSeeked, state->mWaitingReaderSeeked); + return; + } + + LOG("Seek completed"); + state->Resolve(__func__); + mOnPlaybackEvent.Notify(MediaPlaybackEvent::Invalidate); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE); + StartRunningEngine(); +} + +void ExternalEngineStateMachine::ResetDecode() { + AssertOnTaskQueue(); + if (!mInfo) { + return; + } + + LOG("ResetDecode"); + MediaFormatReader::TrackSet tracks; + if (HasVideo()) { + mVideoDataRequest.DisconnectIfExists(); + mVideoWaitRequest.DisconnectIfExists(); + tracks += TrackInfo::kVideoTrack; + } + if (HasAudio()) { + mAudioDataRequest.DisconnectIfExists(); + mAudioWaitRequest.DisconnectIfExists(); + tracks += TrackInfo::kAudioTrack; + } + mReader->ResetDecode(tracks); +} + +RefPtr<GenericPromise> ExternalEngineStateMachine::InvokeSetSink( + const RefPtr<AudioDeviceInfo>& aSink) { + MOZ_ASSERT(NS_IsMainThread()); + // TODO : can media engine support this? + return GenericPromise::CreateAndReject(NS_ERROR_FAILURE, __func__); +} + +RefPtr<ShutdownPromise> ExternalEngineStateMachine::Shutdown() { + AssertOnTaskQueue(); + if (mState.IsShutdownEngine()) { + LOG("Already shutdown"); + return mState.AsShutdownEngine()->mShutdown; + } + + LOG("Shutdown"); + ChangeStateTo(State::ShutdownEngine); + ResetDecode(); + + mAudioDataRequest.DisconnectIfExists(); + mVideoDataRequest.DisconnectIfExists(); + mAudioWaitRequest.DisconnectIfExists(); + mVideoWaitRequest.DisconnectIfExists(); + + mDuration.DisconnectAll(); + mCurrentPosition.DisconnectAll(); + // TODO : implement audible check + mIsAudioDataAudible.DisconnectAll(); + + mMetadataManager.Disconnect(); + + mSetCDMProxyPromise.RejectIfExists(NS_ERROR_DOM_MEDIA_ABORT_ERR, __func__); + mSetCDMProxyRequest.DisconnectIfExists(); + + mEngine->Shutdown(); + + auto* state = mState.AsShutdownEngine(); + state->mShutdown = mReader->Shutdown()->Then( + OwnerThread(), __func__, [self = RefPtr{this}, this]() { + LOG("Shutting down state machine task queue"); + return OwnerThread()->BeginShutdown(); + }); + return state->mShutdown; +} + +void ExternalEngineStateMachine::BufferedRangeUpdated() { + AssertOnTaskQueue(); + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::BufferedRangeUpdated", + MEDIA_PLAYBACK); + + // While playing an unseekable stream of unknown duration, mDuration + // is updated as we play. But if data is being downloaded + // faster than played, mDuration won't reflect the end of playable data + // since we haven't played the frame at the end of buffered data. So update + // mDuration here as new data is downloaded to prevent such a lag. + if (mBuffered.Ref().IsInvalid()) { + return; + } + + bool exists; + media::TimeUnit end{mBuffered.Ref().GetEnd(&exists)}; + if (!exists) { + return; + } + + // Use estimated duration from buffer ranges when mDuration is unknown or + // the estimated duration is larger. + if (mDuration.Ref().isNothing() || mDuration.Ref()->IsInfinite() || + end > mDuration.Ref().ref()) { + mDuration = Some(end); + DDLOG(DDLogCategory::Property, "duration_us", + mDuration.Ref()->ToMicroseconds()); + } +} + +// Note: the variadic only supports passing member variables. +#define PERFORM_WHEN_ALLOW(Func, ...) \ + do { \ + /* Initialzation is not done yet, postpone the operation */ \ + if ((mState.IsInitEngine() || mState.IsRecoverEngine()) && \ + mState.AsInitEngine()->mInitPromise) { \ + LOG("%s is called before init", __func__); \ + mState.AsInitEngine()->mInitPromise->Then( \ + OwnerThread(), __func__, \ + [self = RefPtr{this}, this]( \ + const GenericNonExclusivePromise::ResolveOrRejectValue& aVal) { \ + if (aVal.IsResolve()) { \ + Func(__VA_ARGS__); \ + } \ + }); \ + return; \ + } else if (mState.IsShutdownEngine()) { \ + return; \ + } \ + } while (false) + +void ExternalEngineStateMachine::SetPlaybackRate(double aPlaybackRate) { + AssertOnTaskQueue(); + mPlaybackRate = aPlaybackRate; + PERFORM_WHEN_ALLOW(SetPlaybackRate, mPlaybackRate); + mEngine->SetPlaybackRate(aPlaybackRate); +} + +void ExternalEngineStateMachine::VolumeChanged() { + AssertOnTaskQueue(); + PERFORM_WHEN_ALLOW(VolumeChanged); + mEngine->SetVolume(mVolume); +} + +void ExternalEngineStateMachine::PreservesPitchChanged() { + AssertOnTaskQueue(); + PERFORM_WHEN_ALLOW(PreservesPitchChanged); + mEngine->SetPreservesPitch(mPreservesPitch); +} + +void ExternalEngineStateMachine::PlayStateChanged() { + AssertOnTaskQueue(); + PERFORM_WHEN_ALLOW(PlayStateChanged); + if (mPlayState == MediaDecoder::PLAY_STATE_PLAYING) { + mEngine->Play(); + } else if (mPlayState == MediaDecoder::PLAY_STATE_PAUSED) { + mEngine->Pause(); + } +} + +void ExternalEngineStateMachine::LoopingChanged() { + AssertOnTaskQueue(); + PERFORM_WHEN_ALLOW(LoopingChanged); + mEngine->SetLooping(mLooping); +} + +#undef PERFORM_WHEN_ALLOW + +void ExternalEngineStateMachine::EndOfStream(MediaData::Type aType) { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + static auto DataTypeToTrackType = [](const MediaData::Type& aType) { + if (aType == MediaData::Type::VIDEO_DATA) { + return TrackInfo::TrackType::kVideoTrack; + } + if (aType == MediaData::Type::AUDIO_DATA) { + return TrackInfo::TrackType::kAudioTrack; + } + return TrackInfo::TrackType::kUndefinedTrack; + }; + mEngine->NotifyEndOfStream(DataTypeToTrackType(aType)); +} + +void ExternalEngineStateMachine::WaitForData(MediaData::Type aType) { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::WaitForData", + MEDIA_PLAYBACK); + MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA || + aType == MediaData::Type::VIDEO_DATA); + + LOG("WaitForData"); + RefPtr<ExternalEngineStateMachine> self = this; + if (aType == MediaData::Type::AUDIO_DATA) { + MOZ_ASSERT(HasAudio()); + mReader->WaitForData(MediaData::Type::AUDIO_DATA) + ->Then( + OwnerThread(), __func__, + [self, this](MediaData::Type aType) { + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::WaitForData:AudioResolved", + MEDIA_PLAYBACK); + MOZ_ASSERT(aType == MediaData::Type::AUDIO_DATA); + LOG("Done waiting for audio data"); + mAudioWaitRequest.Complete(); + MaybeFinishWaitForData(); + }, + [self, this](const WaitForDataRejectValue& aRejection) { + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::WaitForData:AudioRejected", + MEDIA_PLAYBACK); + mAudioWaitRequest.Complete(); + DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA); + }) + ->Track(mAudioWaitRequest); + } else { + MOZ_ASSERT(HasVideo()); + mReader->WaitForData(MediaData::Type::VIDEO_DATA) + ->Then( + OwnerThread(), __func__, + [self, this](MediaData::Type aType) { + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::WaitForData:VideoResolved", + MEDIA_PLAYBACK); + MOZ_ASSERT(aType == MediaData::Type::VIDEO_DATA); + LOG("Done waiting for video data"); + mVideoWaitRequest.Complete(); + MaybeFinishWaitForData(); + }, + [self, this](const WaitForDataRejectValue& aRejection) { + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::WaitForData:VideoRejected", + MEDIA_PLAYBACK); + mVideoWaitRequest.Complete(); + DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA); + }) + ->Track(mVideoWaitRequest); + } +} + +void ExternalEngineStateMachine::MaybeFinishWaitForData() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + + bool isWaitingForAudio = HasAudio() && mAudioWaitRequest.Exists(); + bool isWaitingForVideo = HasVideo() && mVideoWaitRequest.Exists(); + if (isWaitingForAudio || isWaitingForVideo) { + LOG("Still waiting for data (waitAudio=%d, waitVideo=%d)", + isWaitingForAudio, isWaitingForVideo); + return; + } + + LOG("Finished waiting for data"); + if (mState.IsSeekingData()) { + SeekReader(); + return; + } + if (HasAudio()) { + RunningEngineUpdate(MediaData::Type::AUDIO_DATA); + } + if (HasVideo()) { + RunningEngineUpdate(MediaData::Type::VIDEO_DATA); + } +} + +void ExternalEngineStateMachine::StartRunningEngine() { + ChangeStateTo(State::RunningEngine); + // Manually check the play state because the engine might be recovered from + // crash or just get recreated, so PlayStateChanged() won't be triggered. + if (mPlayState == MediaDecoder::PLAY_STATE_PLAYING) { + mEngine->Play(); + } + if (HasAudio()) { + RunningEngineUpdate(MediaData::Type::AUDIO_DATA); + } + if (HasVideo()) { + RunningEngineUpdate(MediaData::Type::VIDEO_DATA); + } +} + +void ExternalEngineStateMachine::RunningEngineUpdate(MediaData::Type aType) { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + if (aType == MediaData::Type::AUDIO_DATA && !mHasEnoughAudio) { + OnRequestAudio(); + } + if (aType == MediaData::Type::VIDEO_DATA && !mHasEnoughVideo) { + OnRequestVideo(); + } +} + +void ExternalEngineStateMachine::OnRequestAudio() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + LOGV("OnRequestAudio"); + + if (!HasAudio()) { + return; + } + + if (IsRequestingAudioData() || mAudioWaitRequest.Exists() || IsSeeking()) { + LOGV( + "No need to request audio, isRequesting=%d, waitingAudio=%d, " + "isSeeking=%d", + IsRequestingAudioData(), mAudioWaitRequest.Exists(), IsSeeking()); + return; + } + + LOGV("Start requesting audio"); + PerformanceRecorder<PlaybackStage> perfRecorder(MediaStage::RequestData); + RefPtr<ExternalEngineStateMachine> self = this; + mReader->RequestAudioData() + ->Then( + OwnerThread(), __func__, + [this, self, perfRecorder(std::move(perfRecorder))]( + const RefPtr<AudioData>& aAudio) mutable { + perfRecorder.Record(); + mAudioDataRequest.Complete(); + LOGV("Completed requesting audio"); + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::OnRequestAudio:Resolved", + MEDIA_PLAYBACK); + MOZ_ASSERT(aAudio); + RunningEngineUpdate(MediaData::Type::AUDIO_DATA); + }, + [this, self](const MediaResult& aError) { + mAudioDataRequest.Complete(); + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::OnRequestAudio:Rejected", + MEDIA_PLAYBACK); + LOG("OnRequestAudio ErrorName=%s Message=%s", + aError.ErrorName().get(), aError.Message().get()); + switch (aError.Code()) { + case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA: + WaitForData(MediaData::Type::AUDIO_DATA); + break; + case NS_ERROR_DOM_MEDIA_CANCELED: + OnRequestAudio(); + break; + case NS_ERROR_DOM_MEDIA_END_OF_STREAM: + LOG("Reach to the end, no more audio data"); + EndOfStream(MediaData::Type::AUDIO_DATA); + break; + case NS_ERROR_DOM_MEDIA_REMOTE_DECODER_CRASHED_MF_CDM_ERR: + // We will handle the process crash in `NotifyErrorInternal()` + // so here just silently ignore this. + break; + default: + DecodeError(aError); + } + }) + ->Track(mAudioDataRequest); +} + +void ExternalEngineStateMachine::OnRequestVideo() { + AssertOnTaskQueue(); + MOZ_ASSERT(mState.IsRunningEngine() || mState.IsSeekingData()); + LOGV("OnRequestVideo"); + + if (!HasVideo()) { + return; + } + + if (IsRequestingVideoData() || mVideoWaitRequest.Exists() || IsSeeking()) { + LOGV( + "No need to request video, isRequesting=%d, waitingVideo=%d, " + "isSeeking=%d", + IsRequestingVideoData(), mVideoWaitRequest.Exists(), IsSeeking()); + return; + } + + LOGV("Start requesting video"); + PerformanceRecorder<PlaybackStage> perfRecorder(MediaStage::RequestData, + Info().mVideo.mImage.height); + RefPtr<ExternalEngineStateMachine> self = this; + mReader->RequestVideoData(GetVideoThreshold(), false) + ->Then( + OwnerThread(), __func__, + [this, self, perfRecorder(std::move(perfRecorder))]( + const RefPtr<VideoData>& aVideo) mutable { + perfRecorder.Record(); + mVideoDataRequest.Complete(); + LOGV("Completed requesting video"); + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::OnRequestVideo:Resolved", + MEDIA_PLAYBACK); + MOZ_ASSERT(aVideo); + if (!mHasReceivedFirstDecodedVideoFrame) { + mHasReceivedFirstDecodedVideoFrame = true; + OnLoadedFirstFrame(); + } + RunningEngineUpdate(MediaData::Type::VIDEO_DATA); + // Send image to PIP window. + if (mSecondaryVideoContainer.Ref()) { + mSecondaryVideoContainer.Ref()->SetCurrentFrame( + mInfo->mVideo.mDisplay, aVideo->mImage, TimeStamp::Now()); + } else { + mVideoFrameContainer->SetCurrentFrame( + mInfo->mVideo.mDisplay, aVideo->mImage, TimeStamp::Now()); + } + }, + [this, self](const MediaResult& aError) { + mVideoDataRequest.Complete(); + AUTO_PROFILER_LABEL( + "ExternalEngineStateMachine::OnRequestVideo:Rejected", + MEDIA_PLAYBACK); + LOG("OnRequestVideo ErrorName=%s Message=%s", + aError.ErrorName().get(), aError.Message().get()); + switch (aError.Code()) { + case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA: + WaitForData(MediaData::Type::VIDEO_DATA); + break; + case NS_ERROR_DOM_MEDIA_CANCELED: + OnRequestVideo(); + break; + case NS_ERROR_DOM_MEDIA_END_OF_STREAM: + LOG("Reach to the end, no more video data"); + EndOfStream(MediaData::Type::VIDEO_DATA); + break; + case NS_ERROR_DOM_MEDIA_REMOTE_DECODER_CRASHED_MF_CDM_ERR: + // We will handle the process crash in `NotifyErrorInternal()` + // so here just silently ignore this. + break; + default: + DecodeError(aError); + } + }) + ->Track(mVideoDataRequest); +} + +void ExternalEngineStateMachine::OnLoadedFirstFrame() { + AssertOnTaskQueue(); + // We will wait until receive the first video frame. + if (mInfo->HasVideo() && !mHasReceivedFirstDecodedVideoFrame) { + LOGV("Hasn't received first decoded video frame"); + return; + } + LOGV("OnLoadedFirstFrame"); + MediaDecoderEventVisibility visibility = + mSentFirstFrameLoadedEvent ? MediaDecoderEventVisibility::Suppressed + : MediaDecoderEventVisibility::Observable; + mSentFirstFrameLoadedEvent = true; + mFirstFrameLoadedEvent.Notify(UniquePtr<MediaInfo>(new MediaInfo(Info())), + visibility); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE); +} + +void ExternalEngineStateMachine::OnLoadedData() { + AssertOnTaskQueue(); + // In case the external engine doesn't send the first frame loaded event + // correctly. + if (!mSentFirstFrameLoadedEvent) { + OnLoadedFirstFrame(); + } + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE); +} + +void ExternalEngineStateMachine::OnWaiting() { + AssertOnTaskQueue(); + mOnNextFrameStatus.Notify( + MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING); +} + +void ExternalEngineStateMachine::OnPlaying() { + AssertOnTaskQueue(); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE); +} + +void ExternalEngineStateMachine::OnSeeked() { + AssertOnTaskQueue(); + if (!mState.IsSeekingData()) { + LOG("Engine Seeking has been completed, ignore the event"); + return; + } + MOZ_ASSERT(mState.IsSeekingData()); + + const auto currentTime = mEngine->GetCurrentPosition(); + auto* state = mState.AsSeekingData(); + LOG("OnEngineSeeked, target=%" PRId64 ", currentTime=%" PRId64, + state->GetTargetTime().ToMicroseconds(), currentTime.ToMicroseconds()); + // It's possible to receive multiple seeked event if we seek the engine + // before the previous seeking finishes, so we would wait until the last + // seeking is finished. + if (currentTime >= state->GetTargetTime()) { + state->mWaitingEngineSeeked = false; + CheckIfSeekCompleted(); + } +} + +void ExternalEngineStateMachine::OnBufferingStarted() { + AssertOnTaskQueue(); + mOnNextFrameStatus.Notify( + MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING); + if (HasAudio()) { + WaitForData(MediaData::Type::AUDIO_DATA); + } + if (HasVideo()) { + WaitForData(MediaData::Type::VIDEO_DATA); + } +} + +void ExternalEngineStateMachine::OnBufferingEnded() { + AssertOnTaskQueue(); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_AVAILABLE); +} + +void ExternalEngineStateMachine::OnEnded() { + AssertOnTaskQueue(); + if (mSentPlaybackEndedEvent) { + return; + } + LOG("Playback is ended"); + mOnNextFrameStatus.Notify(MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE); + mOnPlaybackEvent.Notify(MediaPlaybackEvent::PlaybackEnded); + mSentPlaybackEndedEvent = true; +} + +void ExternalEngineStateMachine::OnTimeupdate() { + AssertOnTaskQueue(); + if (IsSeeking()) { + return; + } + mCurrentPosition = mEngine->GetCurrentPosition(); + if (mDuration.Ref().ref() < mCurrentPosition.Ref()) { + mDuration = Some(mCurrentPosition.Ref()); + } +} + +void ExternalEngineStateMachine::NotifyEventInternal( + ExternalEngineEvent aEvent) { + AssertOnTaskQueue(); + AUTO_PROFILER_LABEL("ExternalEngineStateMachine::NotifyEventInternal", + MEDIA_PLAYBACK); + LOG("Receive event %s", ExternalEngineEventToStr(aEvent)); + if (mState.IsShutdownEngine()) { + return; + } + switch (aEvent) { + case ExternalEngineEvent::LoadedMetaData: + // We read metadata by ourselves, ignore this if there is any. + MOZ_ASSERT(mInfo); + break; + case ExternalEngineEvent::LoadedFirstFrame: + OnLoadedFirstFrame(); + break; + case ExternalEngineEvent::LoadedData: + OnLoadedData(); + break; + case ExternalEngineEvent::Waiting: + OnWaiting(); + break; + case ExternalEngineEvent::Playing: + OnPlaying(); + break; + case ExternalEngineEvent::Seeked: + OnSeeked(); + break; + case ExternalEngineEvent::BufferingStarted: + OnBufferingStarted(); + break; + case ExternalEngineEvent::BufferingEnded: + OnBufferingEnded(); + break; + case ExternalEngineEvent::Timeupdate: + OnTimeupdate(); + break; + case ExternalEngineEvent::Ended: + OnEnded(); + break; + case ExternalEngineEvent::RequestForAudio: + mHasEnoughAudio = false; + if (ShouldRunEngineUpdateForRequest()) { + RunningEngineUpdate(MediaData::Type::AUDIO_DATA); + } + break; + case ExternalEngineEvent::RequestForVideo: + mHasEnoughVideo = false; + if (ShouldRunEngineUpdateForRequest()) { + RunningEngineUpdate(MediaData::Type::VIDEO_DATA); + } + break; + case ExternalEngineEvent::AudioEnough: + mHasEnoughAudio = true; + break; + case ExternalEngineEvent::VideoEnough: + mHasEnoughVideo = true; + break; + default: + MOZ_ASSERT_UNREACHABLE("Undefined event!"); + break; + } +} + +bool ExternalEngineStateMachine::ShouldRunEngineUpdateForRequest() { + // Running engine update will request new data, which could be run on + // `RunningEngine` or `SeekingData` state. However, in `SeekingData` we should + // only request new data after finishing reader seek, otherwise the reader + // would start requesting data from a wrong position. + return mState.IsRunningEngine() || + (mState.AsSeekingData() && + !mState.AsSeekingData()->mWaitingReaderSeeked); +} + +void ExternalEngineStateMachine::NotifyErrorInternal( + const MediaResult& aError) { + AssertOnTaskQueue(); + LOG("Engine error: %s", aError.Description().get()); + if (aError == NS_ERROR_DOM_MEDIA_NOT_SUPPORTED_ERR) { + // The external engine doesn't support the type, try to notify the decoder + // to use our own state machine again. + DecodeError( + MediaResult(NS_ERROR_DOM_MEDIA_EXTERNAL_ENGINE_NOT_SUPPORTED_ERR)); + } else if (aError == NS_ERROR_DOM_MEDIA_REMOTE_DECODER_CRASHED_MF_CDM_ERR) { + RecoverFromCDMProcessCrashIfNeeded(); + } else { + DecodeError(aError); + } +} + +void ExternalEngineStateMachine::RecoverFromCDMProcessCrashIfNeeded() { + AssertOnTaskQueue(); + if (mState.IsRecoverEngine()) { + return; + } + ProcessCrashMonitor::NotifyCrash(); + if (!ProcessCrashMonitor::ShouldRecoverProcess()) { + LOG("CDM process has crashed too many times, abort recovery"); + DecodeError( + MediaResult(NS_ERROR_DOM_MEDIA_EXTERNAL_ENGINE_NOT_SUPPORTED_ERR)); + return; + } + + LOG("CDM process crashed, recover the engine again (last time=%" PRId64 ")", + mCurrentPosition.Ref().ToMicroseconds()); + ChangeStateTo(State::RecoverEngine); + if (HasVideo()) { + mVideoDataRequest.DisconnectIfExists(); + mVideoWaitRequest.DisconnectIfExists(); + } + if (HasAudio()) { + mAudioDataRequest.DisconnectIfExists(); + mAudioWaitRequest.DisconnectIfExists(); + } + // Ask the reader to shutdown current decoders which are no longer available + // due to the remote process crash. + mReader->ReleaseResources(); + InitEngine(); +} + +media::TimeUnit ExternalEngineStateMachine::GetVideoThreshold() { + AssertOnTaskQueue(); + if (auto* state = mState.AsSeekingData()) { + return state->GetTargetTime(); + } + return mCurrentPosition.Ref(); +} + +void ExternalEngineStateMachine::UpdateSecondaryVideoContainer() { + AssertOnTaskQueue(); + LOG("UpdateSecondaryVideoContainer=%p", mSecondaryVideoContainer.Ref().get()); + mOnSecondaryVideoContainerInstalled.Notify(mSecondaryVideoContainer.Ref()); +} + +RefPtr<SetCDMPromise> ExternalEngineStateMachine::SetCDMProxy( + CDMProxy* aProxy) { + if (mState.IsShutdownEngine()) { + return SetCDMPromise::CreateAndReject(NS_ERROR_FAILURE, __func__); + } + + if (mState.IsInitEngine() && mState.AsInitEngine()->mInitPromise) { + LOG("SetCDMProxy is called before init"); + mState.AsInitEngine()->mInitPromise->Then( + OwnerThread(), __func__, + [self = RefPtr{this}, proxy = RefPtr{aProxy}, + this](const GenericNonExclusivePromise::ResolveOrRejectValue& aVal) { + SetCDMProxy(proxy) + ->Then(OwnerThread(), __func__, + [self = RefPtr{this}, + this](const SetCDMPromise::ResolveOrRejectValue& aVal) { + mSetCDMProxyRequest.Complete(); + if (aVal.IsResolve()) { + mSetCDMProxyPromise.Resolve(true, __func__); + } else { + mSetCDMProxyPromise.Reject(NS_ERROR_DOM_MEDIA_CDM_ERR, + __func__); + } + }) + ->Track(mSetCDMProxyRequest); + }); + return mSetCDMProxyPromise.Ensure(__func__); + } + + // TODO : set CDM proxy again if we recreate the media engine after crash. + LOG("SetCDMProxy=%p", aProxy); + MOZ_DIAGNOSTIC_ASSERT(mEngine); + if (!mEngine->SetCDMProxy(aProxy)) { + LOG("Failed to set CDM proxy on the engine"); + return SetCDMPromise::CreateAndReject(NS_ERROR_DOM_MEDIA_CDM_ERR, __func__); + } + return MediaDecoderStateMachineBase::SetCDMProxy(aProxy); +} + +bool ExternalEngineStateMachine::IsCDMProxySupported(CDMProxy* aProxy) { +#ifdef MOZ_WMF_CDM + MOZ_ASSERT(aProxy); + // 1=enabled encrypted and clear, 2=enabled encrytped + if (StaticPrefs::media_wmf_media_engine_enabled() != 1 && + StaticPrefs::media_wmf_media_engine_enabled() != 2) { + return false; + } + + // The CDM needs to be hosted in the same process of the external engine, and + // only WMFCDM meets this requirement. + return aProxy->AsWMFCDMProxy(); +#else + return false; +#endif +} + +#undef FMT +#undef LOG +#undef LOGV +#undef LOGW +#undef LOGE + +} // namespace mozilla |