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Diffstat (limited to '')
-rw-r--r-- | dom/media/webaudio/AudioNodeEngine.h | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/dom/media/webaudio/AudioNodeEngine.h b/dom/media/webaudio/AudioNodeEngine.h new file mode 100644 index 0000000000..64dd3c642a --- /dev/null +++ b/dom/media/webaudio/AudioNodeEngine.h @@ -0,0 +1,392 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef MOZILLA_AUDIONODEENGINE_H_ +#define MOZILLA_AUDIONODEENGINE_H_ + +#include "AudioSegment.h" +#include "mozilla/dom/AudioNode.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/Mutex.h" + +namespace WebCore { +class Reverb; +} // namespace WebCore + +namespace mozilla { + +namespace dom { +struct ThreeDPoint; +class AudioParamTimeline; +class DelayNodeEngine; +struct AudioTimelineEvent; +} // namespace dom + +class AbstractThread; +class AudioBlock; +class AudioNodeTrack; + +/** + * This class holds onto a set of immutable channel buffers. The storage + * for the buffers must be malloced, but the buffer pointers and the malloc + * pointers can be different (e.g. if the buffers are contained inside + * some malloced object). + */ +class ThreadSharedFloatArrayBufferList final : public ThreadSharedObject { + public: + /** + * Construct with null channel data pointers. + */ + explicit ThreadSharedFloatArrayBufferList(uint32_t aCount) { + mContents.SetLength(aCount); + } + /** + * Create with buffers suitable for transfer to + * JS::NewArrayBufferWithContents(). The buffer contents are uninitialized + * and so should be set using GetDataForWrite(). + */ + static already_AddRefed<ThreadSharedFloatArrayBufferList> Create( + uint32_t aChannelCount, size_t aLength, const mozilla::fallible_t&); + + ThreadSharedFloatArrayBufferList* AsThreadSharedFloatArrayBufferList() + override { + return this; + }; + + struct Storage final { + Storage() : mDataToFree(nullptr), mFree(nullptr), mSampleData(nullptr) {} + ~Storage() { + if (mFree) { + mFree(mDataToFree); + } else { + MOZ_ASSERT(!mDataToFree); + } + } + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + // NB: mSampleData might not be owned, if it is it just points to + // mDataToFree. + return aMallocSizeOf(mDataToFree); + } + void* mDataToFree; + void (*mFree)(void*); + float* mSampleData; + }; + + /** + * This can be called on any thread. + */ + uint32_t GetChannels() const { return mContents.Length(); } + /** + * This can be called on any thread. + */ + const float* GetData(uint32_t aIndex) const { + return mContents[aIndex].mSampleData; + } + /** + * This can be called on any thread, but only when the calling thread is the + * only owner. + */ + float* GetDataForWrite(uint32_t aIndex) { + MOZ_ASSERT(!IsShared()); + return mContents[aIndex].mSampleData; + } + + /** + * Call this only during initialization, before the object is handed to + * any other thread. + */ + void SetData(uint32_t aIndex, void* aDataToFree, void (*aFreeFunc)(void*), + float* aData) { + Storage* s = &mContents[aIndex]; + if (s->mFree) { + s->mFree(s->mDataToFree); + } else { + MOZ_ASSERT(!s->mDataToFree); + } + + s->mDataToFree = aDataToFree; + s->mFree = aFreeFunc; + s->mSampleData = aData; + } + + /** + * Put this object into an error state where there are no channels. + */ + void Clear() { mContents.Clear(); } + + size_t SizeOfExcludingThis( + mozilla::MallocSizeOf aMallocSizeOf) const override { + size_t amount = ThreadSharedObject::SizeOfExcludingThis(aMallocSizeOf); + amount += mContents.ShallowSizeOfExcludingThis(aMallocSizeOf); + for (size_t i = 0; i < mContents.Length(); i++) { + amount += mContents[i].SizeOfExcludingThis(aMallocSizeOf); + } + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + private: + AutoTArray<Storage, 2> mContents; +}; + +/** + * aChunk must have been allocated by AllocateAudioBlock. + */ +void WriteZeroesToAudioBlock(AudioBlock* aChunk, uint32_t aStart, + uint32_t aLength); + +/** + * Copy with scale. aScale == 1.0f should be optimized. + */ +void AudioBufferCopyWithScale(const float* aInput, float aScale, float* aOutput, + uint32_t aSize); + +/** + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. + */ +void AudioBufferAddWithScale(const float* aInput, float aScale, float* aOutput, + uint32_t aSize); + +/** + * Pointwise multiply-add operation. aScale == 1.0f should be optimized. + */ +void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aScale, + float aOutput[WEBAUDIO_BLOCK_SIZE]); + +/** + * Pointwise copy-scaled operation. aScale == 1.0f should be optimized. + * + * Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE. + */ +void AudioBlockCopyChannelWithScale(const float* aInput, float aScale, + float* aOutput); + +/** + * Vector copy-scaled operation. + */ +void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], + const float aScale[WEBAUDIO_BLOCK_SIZE], + float aOutput[WEBAUDIO_BLOCK_SIZE]); + +/** + * Vector complex multiplication on arbitrary sized buffers. + */ +void BufferComplexMultiply(const float* aInput, const float* aScale, + float* aOutput, uint32_t aSize); + +/** + * Vector maximum element magnitude ( max(abs(aInput)) ). + */ +float AudioBufferPeakValue(const float* aInput, uint32_t aSize); + +/** + * In place gain. aScale == 1.0f should be optimized. + */ +void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE], float aScale); + +/** + * In place gain. aScale == 1.0f should be optimized. + */ +void AudioBufferInPlaceScale(float* aBlock, float aScale, uint32_t aSize); + +/** + * a-rate in place gain. + */ +void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE], + float aScale[WEBAUDIO_BLOCK_SIZE]); +/** + * a-rate in place gain. + */ +void AudioBufferInPlaceScale(float* aBlock, float* aScale, uint32_t aSize); + +/** + * Upmix a mono input to a stereo output, scaling the two output channels by two + * different gain value. + * This algorithm is specified in the WebAudio spec. + */ +void AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aGainL, float aGainR, + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); + +void AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], + float aGainL[WEBAUDIO_BLOCK_SIZE], + float aGainR[WEBAUDIO_BLOCK_SIZE], + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); +/** + * Pan a stereo source according to right and left gain, and the position + * (whether the listener is on the left of the source or not). + * This algorithm is specified in the WebAudio spec. + */ +void AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], + const float aInputR[WEBAUDIO_BLOCK_SIZE], + float aGainL, float aGainR, bool aIsOnTheLeft, + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); +void AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], + const float aInputR[WEBAUDIO_BLOCK_SIZE], + const float aGainL[WEBAUDIO_BLOCK_SIZE], + const float aGainR[WEBAUDIO_BLOCK_SIZE], + const bool aIsOnTheLeft[WEBAUDIO_BLOCK_SIZE], + float aOutputL[WEBAUDIO_BLOCK_SIZE], + float aOutputR[WEBAUDIO_BLOCK_SIZE]); + +/** + * Replace NaN by zeros in aSamples. + */ +void NaNToZeroInPlace(float* aSamples, size_t aCount); + +/** + * Return the sum of squares of all of the samples in the input. + */ +float AudioBufferSumOfSquares(const float* aInput, uint32_t aLength); + +/** + * All methods of this class and its subclasses are called on the + * MediaTrackGraph thread. + */ +class AudioNodeEngine { + public: + // This should be compatible with AudioNodeTrack::OutputChunks. + typedef AutoTArray<AudioBlock, 1> OutputChunks; + + explicit AudioNodeEngine(dom::AudioNode* aNode); + + virtual ~AudioNodeEngine() { + MOZ_ASSERT(!mNode, "The node reference must be already cleared"); + MOZ_COUNT_DTOR(AudioNodeEngine); + } + + virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; } + + virtual void SetTrackTimeParameter(uint32_t aIndex, TrackTime aParam) { + NS_ERROR("Invalid SetTrackTimeParameter index"); + } + virtual void SetDoubleParameter(uint32_t aIndex, double aParam) { + NS_ERROR("Invalid SetDoubleParameter index"); + } + virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) { + NS_ERROR("Invalid SetInt32Parameter index"); + } + virtual void RecvTimelineEvent(uint32_t aIndex, + dom::AudioTimelineEvent& aValue) { + NS_ERROR("Invalid RecvTimelineEvent index"); + } + virtual void SetBuffer(AudioChunk&& aBuffer) { + NS_ERROR("SetBuffer called on engine that doesn't support it"); + } + // This consumes the contents of aData. aData will be emptied after this + // returns. + virtual void SetRawArrayData(nsTArray<float>&& aData) { + NS_ERROR("SetRawArrayData called on an engine that doesn't support it"); + } + + virtual void SetReverb(WebCore::Reverb* aBuffer, + uint32_t aImpulseChannelCount) { + NS_ERROR("SetReverb called on engine that doesn't support it"); + } + + /** + * Produce the next block of audio samples, given input samples aInput + * (the mixed data for input 0). + * aInput is guaranteed to have float sample format (if it has samples at all) + * and to have been resampled to the sampling rate for the track, and to have + * exactly WEBAUDIO_BLOCK_SIZE samples. + * *aFinished is set to false by the caller. The callee must not set this to + * true unless silent output is produced. If set to true, we'll finish the + * track, consider this input inactive on any downstream nodes, and not + * call this again. + */ + virtual void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom, + const AudioBlock& aInput, AudioBlock* aOutput, + bool* aFinished); + /** + * Produce the next block of audio samples, before input is provided. + * ProcessBlock() will be called later, and it then should not change + * aOutput. This is used only for DelayNodeEngine in a feedback loop. + */ + virtual void ProduceBlockBeforeInput(AudioNodeTrack* aTrack, GraphTime aFrom, + AudioBlock* aOutput) { + MOZ_ASSERT_UNREACHABLE("ProduceBlockBeforeInput called on wrong engine"); + } + + /** + * Produce the next block of audio samples, given input samples in the aInput + * array. There is one input sample per port in aInput, in order. + * This is the multi-input/output version of ProcessBlock. Only one kind + * of ProcessBlock is called on each node. ProcessBlocksOnPorts() is called + * instead of ProcessBlock() if either the number of inputs or the number of + * outputs is greater than 1. + * + * The numbers of AudioBlocks in aInput and aOutput are always guaranteed to + * match the numbers of inputs and outputs for the node. + */ + virtual void ProcessBlocksOnPorts(AudioNodeTrack* aTrack, GraphTime aFrom, + Span<const AudioBlock> aInput, + Span<AudioBlock> aOutput, bool* aFinished); + + // IsActive() returns true if the engine needs to continue processing an + // unfinished track even when it has silent or no input connections. This + // includes tail-times and when sources have been scheduled to start. If + // returning false, then the track can be suspended. + virtual bool IsActive() const { return false; } + + // Called on graph thread when the engine will not be used again. + virtual void OnGraphThreadDone() {} + + bool HasNode() const { + MOZ_ASSERT(NS_IsMainThread()); + return !!mNode; + } + + dom::AudioNode* NodeMainThread() const { + MOZ_ASSERT(NS_IsMainThread()); + return mNode; + } + + void ClearNode() { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mNode != nullptr); + mNode = nullptr; + } + + uint16_t InputCount() const { return mInputCount; } + uint16_t OutputCount() const { return mOutputCount; } + + virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + // NB: |mNode| is tracked separately so it is excluded here. + return 0; + } + + virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + void SizeOfIncludingThis(MallocSizeOf aMallocSizeOf, + AudioNodeSizes& aUsage) const { + aUsage.mEngine = SizeOfIncludingThis(aMallocSizeOf); + aUsage.mNodeType = mNodeType; + } + + private: + // This is cleared from AudioNode::DestroyMediaTrack() + dom::AudioNode* MOZ_NON_OWNING_REF mNode; // main thread only + const char* const mNodeType; + const uint16_t mInputCount; + const uint16_t mOutputCount; + + protected: + const RefPtr<AbstractThread> mAbstractMainThread; +}; + +} // namespace mozilla + +#endif /* MOZILLA_AUDIONODEENGINE_H_ */ |