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-rw-r--r-- | dom/media/webaudio/WebAudioUtils.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/dom/media/webaudio/WebAudioUtils.h b/dom/media/webaudio/WebAudioUtils.h new file mode 100644 index 0000000000..0b01efde69 --- /dev/null +++ b/dom/media/webaudio/WebAudioUtils.h @@ -0,0 +1,209 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WebAudioUtils_h_ +#define WebAudioUtils_h_ + +#include <cmath> +#include <limits> +#include <type_traits> +#include "mozilla/FloatingPoint.h" +#include "mozilla/Logging.h" +#include "MediaSegment.h" + +// Forward declaration +typedef struct SpeexResamplerState_ SpeexResamplerState; + +namespace mozilla { + +class AudioNodeTrack; + +extern LazyLogModule gWebAudioAPILog; +#define WEB_AUDIO_API_LOG(...) \ + MOZ_LOG(gWebAudioAPILog, LogLevel::Debug, (__VA_ARGS__)) + +namespace dom { + +struct AudioTimelineEvent; + +namespace WebAudioUtils { +// 32 is the minimum required by the spec for createBuffer() and +// createScriptProcessor() and matches what is used by Blink. The limit +// protects against large memory allocations. +const size_t MaxChannelCount = 32; +// AudioContext::CreateBuffer() "must support sample-rates in at least the +// range 22050 to 96000." +const uint32_t MinSampleRate = 8000; +const uint32_t MaxSampleRate = 192000; + +inline bool FuzzyEqual(float v1, float v2) { return fabsf(v1 - v2) < 1e-7f; } +inline bool FuzzyEqual(double v1, double v2) { return fabs(v1 - v2) < 1e-7; } + +/** + * Converts an AudioTimelineEvent's floating point time values to tick values + * with respect to a destination AudioNodeTrack. + * + * This needs to be called for each AudioTimelineEvent that gets sent to an + * AudioNodeEngine, on the engine side where the AudioTimlineEvent is + * received. This means that such engines need to be aware of their + * destination tracks as well. + */ +void ConvertAudioTimelineEventToTicks(AudioTimelineEvent& aEvent, + AudioNodeTrack* aDest); + +/** + * Converts a linear value to decibels. Returns aMinDecibels if the linear + * value is 0. + */ +inline float ConvertLinearToDecibels(float aLinearValue, float aMinDecibels) { + return aLinearValue ? 20.0f * std::log10(aLinearValue) : aMinDecibels; +} + +/** + * Converts a decibel value to a linear value. + */ +inline float ConvertDecibelsToLinear(float aDecibels) { + return std::pow(10.0f, 0.05f * aDecibels); +} + +/** + * Converts a decibel to a linear value. + */ +inline float ConvertDecibelToLinear(float aDecibel) { + return std::pow(10.0f, 0.05f * aDecibel); +} + +inline void FixNaN(double& aDouble) { + if (std::isnan(aDouble) || std::isinf(aDouble)) { + aDouble = 0.0; + } +} + +inline double DiscreteTimeConstantForSampleRate(double timeConstant, + double sampleRate) { + return 1.0 - std::exp(-1.0 / (sampleRate * timeConstant)); +} + +inline bool IsTimeValid(double aTime) { + return aTime >= 0 && aTime <= (MEDIA_TIME_MAX >> TRACK_RATE_MAX_BITS); +} + +/** + * Converts a floating point value to an integral type in a safe and + * platform agnostic way. The following program demonstrates the kinds + * of ways things can go wrong depending on the CPU architecture you're + * compiling for: + * + * #include <stdio.h> + * volatile float r; + * int main() + * { + * unsigned int q; + * r = 1e100; + * q = r; + * printf("%f %d\n", r, q); + * r = -1e100; + * q = r; + * printf("%f %d\n", r, q); + * r = 1e15; + * q = r; + * printf("%f %x\n", r, q); + * r = 0/0.; + * q = r; + * printf("%f %d\n", r, q); + * } + * + * This program, when compiled for unsigned int, generates the following + * results depending on the architecture: + * + * x86 and x86-64 + * --- + * inf 0 + * -inf 0 + * 999999995904.000000 -727384064 d4a50000 + * nan 0 + * + * ARM + * --- + * inf -1 + * -inf 0 + * 999999995904.000000 -1 + * nan 0 + * + * When compiled for int, this program generates the following results: + * + * x86 and x86-64 + * --- + * inf -2147483648 + * -inf -2147483648 + * 999999995904.000000 -2147483648 + * nan -2147483648 + * + * ARM + * --- + * inf 2147483647 + * -inf -2147483648 + * 999999995904.000000 2147483647 + * nan 0 + * + * Note that the caller is responsible to make sure that the value + * passed to this function is not a NaN. This function will abort if + * it sees a NaN. + */ +template <typename IntType, typename FloatType> +IntType TruncateFloatToInt(FloatType f) { + using std::numeric_limits; + static_assert(std::is_integral_v<IntType> == true, + "IntType must be an integral type"); + static_assert(std::is_floating_point_v<FloatType> == true, + "FloatType must be a floating point type"); + + if (std::isnan(f)) { + // It is the responsibility of the caller to deal with NaN values. + // If we ever get to this point, we have a serious bug to fix. + MOZ_CRASH("We should never see a NaN here"); + } + + // If the floating point value is outside of the range of maximum + // integral value for this type, just clamp to the maximum value. + // The equality case must also return max() due to loss of precision when + // converting max() to float. + if (f >= FloatType(numeric_limits<IntType>::max())) { + return numeric_limits<IntType>::max(); + } + + if (f <= FloatType(numeric_limits<IntType>::min())) { + // If the floating point value is outside of the range of minimum + // integral value for this type, just clamp to the minimum value. + return numeric_limits<IntType>::min(); + } + + // Otherwise, this conversion must be well defined. + return IntType(f); +} + +void Shutdown(); + +int SpeexResamplerProcess(SpeexResamplerState* aResampler, uint32_t aChannel, + const float* aIn, uint32_t* aInLen, float* aOut, + uint32_t* aOutLen); + +int SpeexResamplerProcess(SpeexResamplerState* aResampler, uint32_t aChannel, + const int16_t* aIn, uint32_t* aInLen, float* aOut, + uint32_t* aOutLen); + +int SpeexResamplerProcess(SpeexResamplerState* aResampler, uint32_t aChannel, + const int16_t* aIn, uint32_t* aInLen, int16_t* aOut, + uint32_t* aOutLen); + +void LogToDeveloperConsole(uint64_t aWindowID, const char* aKey); + +} // namespace WebAudioUtils + +} // namespace dom +} // namespace mozilla + +#endif |