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-rw-r--r-- | dom/media/webaudio/test/test_mediaElementAudioSourceNodeCrossOrigin.html | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/dom/media/webaudio/test/test_mediaElementAudioSourceNodeCrossOrigin.html b/dom/media/webaudio/test/test_mediaElementAudioSourceNodeCrossOrigin.html new file mode 100644 index 0000000000..778658b332 --- /dev/null +++ b/dom/media/webaudio/test/test_mediaElementAudioSourceNodeCrossOrigin.html @@ -0,0 +1,94 @@ +<!DOCTYPE HTML> +<html> +<meta charset="utf-8"> +<head> + <title>Test MediaStreamAudioSourceNode doesn't get data from cross-origin media resources</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<pre id="test"> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + +// Turn off the authentication dialog blocking for this test. +SpecialPowers.setIntPref("network.auth.subresource-http-auth-allow", 2) + +var tests = [ + // Not the same origin no CORS asked for, should have silence + { url: "http://example.org:80/tests/dom/media/webaudio/test/small-shot.ogg", + cors: null, + expectSilence: true }, + // Same origin, should have sound + { url: "small-shot.ogg", + cors: null, + expectSilence: false }, + // Cross-origin but we asked for CORS and the server answered with the right + // header, should have + { url: "http://example.org:80/tests/dom/media/webaudio/test/corsServer.sjs", + cors: "anonymous", + expectSilence: false } +]; + +var testsRemaining = tests.length; + +tests.forEach(function(e) { + e.ac = new AudioContext(); + var a = new Audio(); + if (e.cors) { + a.crossOrigin = e.cors; + } + a.src = e.url; + document.body.appendChild(a); + + a.onloadedmetadata = () => { + // Wait for "loadedmetadata" before capturing since tracks are then known + // directly. If we set up the capture before "loadedmetadata" we + // (internally) have to wait an extra async jump for tracks to become known + // to main thread, before setting up audio data forwarding to the node. + // As that happens, the audio resource may have already ended on slow test + // machines, causing failures. + a.onloadedmetadata = null; + var measn = e.ac.createMediaElementSource(a); + var sp = e.ac.createScriptProcessor(2048, 1); + sp.seenSound = false; + sp.onaudioprocess = checkBufferSilent; + + measn.connect(sp); + a.play(); + }; + + function checkFinished(sp) { + if (a.ended) { + sp.onaudioprocess = null; + var not = e.expectSilence ? "" : "not"; + is(e.expectSilence, !sp.seenSound, + "Buffer is " + not + " silent as expected, for " + + e.url + " (cors: " + e.cors + ")"); + if (--testsRemaining == 0) { + SimpleTest.finish(); + } + } + } + + function checkBufferSilent(e) { + var inputArrayBuffer = e.inputBuffer.getChannelData(0); + var silent = true; + for (var i = 0; i < inputArrayBuffer.length; i++) { + if (inputArrayBuffer[i] != 0.0) { + silent = false; + break; + } + } + // It is acceptable to find a full buffer of silence here, even if we expect + // sound, because Gecko's looping on media elements is not seamless and we + // can underrun. We are looking for at least one buffer of non-silent data. + e.target.seenSound = !silent || e.target.seenSound; + checkFinished(e.target); + return silent; + } +}); +</script> +</pre> +</body> +</html> |