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Diffstat (limited to 'dom/media/webrtc/tests/mochitests/test_peerConnection_captureStream_canvas_webgl.html')
-rw-r--r-- | dom/media/webrtc/tests/mochitests/test_peerConnection_captureStream_canvas_webgl.html | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/dom/media/webrtc/tests/mochitests/test_peerConnection_captureStream_canvas_webgl.html b/dom/media/webrtc/tests/mochitests/test_peerConnection_captureStream_canvas_webgl.html new file mode 100644 index 0000000000..167379fb37 --- /dev/null +++ b/dom/media/webrtc/tests/mochitests/test_peerConnection_captureStream_canvas_webgl.html @@ -0,0 +1,130 @@ +<!DOCTYPE HTML> +<html> +<head> + <script type="application/javascript" src="pc.js"></script> + <script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script> + <script type="application/javascript" src="/tests/dom/canvas/test/webgl-mochitest/webgl-util.js"></script> +</head> +<body> +<pre id="test"> +<script id="v-shader" type="x-shader/x-vertex"> + attribute vec2 aPosition; + void main() { + gl_Position = vec4(aPosition, 0, 1); +} +</script> +<script id="f-shader" type="x-shader/x-fragment"> + precision mediump float; + uniform vec4 uColor; + void main() { gl_FragColor = uColor; } +</script> +<script type="application/javascript"> +createHTML({ + bug: "1032848", + title: "Canvas(WebGL)::CaptureStream as video-only input to peerconnection" +}); + +runNetworkTest(async () => { + // [TODO] re-enable HW decoder after bug 1526207 is fixed. + if (navigator.userAgent.includes("Android")) { + await pushPrefs(["media.navigator.mediadatadecoder_vpx_enabled", false], + ["media.webrtc.hw.h264.enabled", false]); + } + + var test = new PeerConnectionTest(); + var vremote; + var h = new CaptureStreamTestHelperWebGL(); + var canvas = document.createElement('canvas'); + canvas.id = 'source_canvas'; + canvas.width = canvas.height = 16; + canvas.style.display = 'none'; + document.getElementById('content').appendChild(canvas); + + var gl = canvas.getContext('webgl'); + if (!gl) { + todo(false, "WebGL unavailable."); + networkTestFinished(); + return; + } + + test.setMediaConstraints([{video: true}], []); + test.chain.replace("PC_LOCAL_GUM", [ + function WEBGL_SETUP(test) { + var program = WebGLUtil.createProgramByIds(gl, 'v-shader', 'f-shader'); + + if (!program) { + ok(false, "Program should link"); + return Promise.reject("Program should link"); + } + gl.useProgram(program); + + var uColorLocation = gl.getUniformLocation(program, "uColor"); + h.setFragmentColorLocation(uColorLocation); + + var squareBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, squareBuffer); + + var vertices = [ 0, 0, + -1, 0, + 0, 1, + -1, 1 ]; + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); + squareBuffer.itemSize = 2; + squareBuffer.numItems = 4; + + program.aPosition = gl.getAttribLocation(program, "aPosition"); + gl.enableVertexAttribArray(program.aPosition); + gl.vertexAttribPointer(program.aPosition, squareBuffer.itemSize, gl.FLOAT, false, 0, 0); + }, + function PC_LOCAL_CANVAS_CAPTURESTREAM(test) { + h.drawColor(canvas, h.green); + test.pcLocal.canvasStream = canvas.captureStream(0.0); + is(test.pcLocal.canvasStream.canvas, canvas, "Canvas attribute is correct"); + test.pcLocal.attachLocalStream(test.pcLocal.canvasStream); + var i = 0; + return setInterval(function() { + try { + info("draw " + i ? "green" : "red"); + h.drawColor(canvas, i ? h.green : h.red); + i = 1 - i; + test.pcLocal.canvasStream.requestFrame(); + } catch (e) { + // ignore; stream might have shut down, and we don't bother clearing + // the setInterval. + } + }, 500); + } + ]); + test.chain.append([ + function FIND_REMOTE_VIDEO() { + vremote = test.pcRemote.remoteMediaElements[0]; + ok(!!vremote, "Should have remote video element for pcRemote"); + }, + function WAIT_FOR_REMOTE_GREEN() { + return h.pixelMustBecome(vremote, h.green, { + threshold: 128, + infoString: "pcRemote's remote should become green", + }); + }, + function REQUEST_FRAME(test) { + // After requesting a frame it will be captured at the time of next render. + // Next render will happen at next stable state, at the earliest, + // i.e., this order of `requestFrame(); draw();` should work. + test.pcLocal.canvasStream.requestFrame(); + }, + function DRAW_LOCAL_RED() { + h.drawColor(canvas, h.red); + }, + function WAIT_FOR_REMOTE_RED() { + return h.pixelMustBecome(vremote, h.red, { + threshold: 128, + infoString: "pcRemote's remote should become red", + }); + } + ]); + await test.run(); +}); +</script> +</pre> +</body> +</html> |