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Diffstat (limited to 'dom/svg/SVGAnimatedPathSegList.cpp')
-rw-r--r-- | dom/svg/SVGAnimatedPathSegList.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/dom/svg/SVGAnimatedPathSegList.cpp b/dom/svg/SVGAnimatedPathSegList.cpp new file mode 100644 index 0000000000..0333173e82 --- /dev/null +++ b/dom/svg/SVGAnimatedPathSegList.cpp @@ -0,0 +1,201 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SVGAnimatedPathSegList.h" + +#include <utility> + +#include "DOMSVGPathSegList.h" +#include "SVGPathSegListSMILType.h" +#include "mozilla/SMILValue.h" +#include "mozilla/dom/SVGElement.h" + +using namespace mozilla::dom; + +// See the comments in this file's header! + +namespace mozilla { + +nsresult SVGAnimatedPathSegList::SetBaseValueString(const nsAString& aValue) { + SVGPathData newBaseValue; + + // The spec says that the path data is parsed and accepted up to the first + // error encountered, so we don't return early if an error occurs. However, + // we do want to throw any error code from setAttribute if there's a problem. + nsresult rv = newBaseValue.SetValueFromString(aValue); + + // We must send these notifications *before* changing mBaseVal! Our baseVal's + // DOM wrapper list may have to remove DOM items from itself, and any removed + // DOM items need to copy their internal counterpart's values *before* we + // change them. See the comments in + // DOMSVGPathSegList::InternalListWillChangeTo(). + DOMSVGPathSegList* baseValWrapper = nullptr; + DOMSVGPathSegList* animValWrapper = nullptr; + if (StaticPrefs::dom_svg_pathSeg_enabled()) { + baseValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); + if (baseValWrapper) { + baseValWrapper->InternalListWillChangeTo(newBaseValue); + } + + if (!IsAnimating()) { // DOM anim val wraps our base val too! + animValWrapper = + DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); + if (animValWrapper) { + animValWrapper->InternalListWillChangeTo(newBaseValue); + } + } + } + + // Only now may we modify mBaseVal! + + // We don't need to call DidChange* here - we're only called by + // SVGElement::ParseAttribute under Element::SetAttr, + // which takes care of notifying. + + mBaseVal.SwapWith(newBaseValue); + return rv; +} + +void SVGAnimatedPathSegList::ClearBaseValue() { + if (StaticPrefs::dom_svg_pathSeg_enabled()) { + // We must send these notifications *before* changing mBaseVal! (See above.) + + DOMSVGPathSegList* baseValWrapper = + DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); + if (baseValWrapper) { + baseValWrapper->InternalListWillChangeTo(SVGPathData()); + } + + if (!IsAnimating()) { // DOM anim val wraps our base val too! + DOMSVGPathSegList* animValWrapper = + DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); + if (animValWrapper) { + animValWrapper->InternalListWillChangeTo(SVGPathData()); + } + } + } + + mBaseVal.Clear(); + // Caller notifies +} + +nsresult SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue, + SVGElement* aElement) { + // Note that a new animation may totally change the number of items in the + // animVal list, either replacing what was essentially a mirror of the + // baseVal list, or else replacing and overriding an existing animation. + // Unfortunately it is not possible for us to reliably distinguish between + // calls to this method that are setting a new sample for an existing + // animation, and calls that are setting the first sample of an animation + // that will override an existing animation. In the case of DOMSVGPathSegList + // the InternalListWillChangeTo method is not virtually free as it is for the + // other DOM list classes, so this is a shame. We'd quite like to be able to + // skip the call if possible. + + if (StaticPrefs::dom_svg_pathSeg_enabled()) { + // We must send these notifications *before* changing mAnimVal! (See above.) + + DOMSVGPathSegList* domWrapper = + DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); + if (domWrapper) { + domWrapper->InternalListWillChangeTo(aNewAnimValue); + } + } + if (!mAnimVal) { + mAnimVal = MakeUnique<SVGPathData>(); + } + nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); + if (NS_FAILED(rv)) { + // OOM. We clear the animation and, importantly, ClearAnimValue() ensures + // that mAnimVal's DOM wrapper (if any) is kept in sync! + ClearAnimValue(aElement); + } + aElement->DidAnimatePathSegList(); + return rv; +} + +void SVGAnimatedPathSegList::ClearAnimValue(SVGElement* aElement) { + if (StaticPrefs::dom_svg_pathSeg_enabled()) { + // We must send these notifications *before* changing mAnimVal! (See above.) + + DOMSVGPathSegList* domWrapper = + DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); + if (domWrapper) { + // When all animation ends, animVal simply mirrors baseVal, which may have + // a different number of items to the last active animated value. + // + domWrapper->InternalListWillChangeTo(mBaseVal); + } + } + mAnimVal = nullptr; + aElement->DidAnimatePathSegList(); +} + +bool SVGAnimatedPathSegList::IsRendered() const { + return mAnimVal ? !mAnimVal->IsEmpty() : !mBaseVal.IsEmpty(); +} + +UniquePtr<SMILAttr> SVGAnimatedPathSegList::ToSMILAttr(SVGElement* aElement) { + return MakeUnique<SMILAnimatedPathSegList>(this, aElement); +} + +nsresult SVGAnimatedPathSegList::SMILAnimatedPathSegList::ValueFromString( + const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/, + SMILValue& aValue, bool& aPreventCachingOfSandwich) const { + SMILValue val(SVGPathSegListSMILType::Singleton()); + SVGPathDataAndInfo* list = static_cast<SVGPathDataAndInfo*>(val.mU.mPtr); + nsresult rv = list->SetValueFromString(aStr); + if (NS_SUCCEEDED(rv)) { + list->SetElement(mElement); + aValue = std::move(val); + } + return rv; +} + +SMILValue SVGAnimatedPathSegList::SMILAnimatedPathSegList::GetBaseValue() + const { + // To benefit from Return Value Optimization and avoid copy constructor calls + // due to our use of return-by-value, we must return the exact same object + // from ALL return points. This function must only return THIS variable: + SMILValue val; + + SMILValue tmp(SVGPathSegListSMILType::Singleton()); + auto* list = static_cast<SVGPathDataAndInfo*>(tmp.mU.mPtr); + nsresult rv = list->CopyFrom(mVal->mBaseVal); + if (NS_SUCCEEDED(rv)) { + list->SetElement(mElement); + val = std::move(tmp); + } + return val; +} + +nsresult SVGAnimatedPathSegList::SMILAnimatedPathSegList::SetAnimValue( + const SMILValue& aValue) { + NS_ASSERTION(aValue.mType == SVGPathSegListSMILType::Singleton(), + "Unexpected type to assign animated value"); + if (aValue.mType == SVGPathSegListSMILType::Singleton()) { + mVal->SetAnimValue(*static_cast<SVGPathDataAndInfo*>(aValue.mU.mPtr), + mElement); + } + return NS_OK; +} + +void SVGAnimatedPathSegList::SMILAnimatedPathSegList::ClearAnimValue() { + if (mVal->mAnimVal) { + mVal->ClearAnimValue(mElement); + } +} + +size_t SVGAnimatedPathSegList::SizeOfExcludingThis( + MallocSizeOf aMallocSizeOf) const { + size_t total = mBaseVal.SizeOfExcludingThis(aMallocSizeOf); + if (mAnimVal) { + mAnimVal->SizeOfIncludingThis(aMallocSizeOf); + } + return total; +} + +} // namespace mozilla |