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Diffstat (limited to '')
-rw-r--r-- | dom/svg/SVGLengthList.h | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/dom/svg/SVGLengthList.h b/dom/svg/SVGLengthList.h new file mode 100644 index 0000000000..9e3b7b8517 --- /dev/null +++ b/dom/svg/SVGLengthList.h @@ -0,0 +1,339 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef DOM_SVG_SVGLENGTHLIST_H_ +#define DOM_SVG_SVGLENGTHLIST_H_ + +#include "nsCOMPtr.h" +#include "nsDebug.h" +#include "nsIContent.h" +#include "nsINode.h" +#include "nsIWeakReferenceUtils.h" +#include "SVGElement.h" +#include "nsTArray.h" +#include "SVGLength.h" +#include "mozilla/dom/SVGLengthBinding.h" + +namespace mozilla { + +namespace dom { +class DOMSVGLength; +class DOMSVGLengthList; +} // namespace dom + +/** + * ATTENTION! WARNING! WATCH OUT!! + * + * Consumers that modify objects of this type absolutely MUST keep the DOM + * wrappers for those lists (if any) in sync!! That's why this class is so + * locked down. + * + * The DOM wrapper class for this class is DOMSVGLengthList. + */ +class SVGLengthList { + friend class dom::DOMSVGLength; + friend class dom::DOMSVGLengthList; + friend class SVGAnimatedLengthList; + + public: + SVGLengthList() = default; + ~SVGLengthList() = default; + + SVGLengthList& operator=(const SVGLengthList& aOther) { + mLengths.ClearAndRetainStorage(); + // Best-effort, really. + Unused << mLengths.AppendElements(aOther.mLengths, fallible); + return *this; + } + + SVGLengthList(const SVGLengthList& aOther) { *this = aOther; } + + // Only methods that don't make/permit modification to this list are public. + // Only our friend classes can access methods that may change us. + + /// This may return an incomplete string on OOM, but that's acceptable. + void GetValueAsString(nsAString& aValue) const; + + bool IsEmpty() const { return mLengths.IsEmpty(); } + + uint32_t Length() const { return mLengths.Length(); } + + const SVGLength& operator[](uint32_t aIndex) const { + return mLengths[aIndex]; + } + + bool operator==(const SVGLengthList& rhs) const; + + bool SetCapacity(uint32_t size) { + return mLengths.SetCapacity(size, fallible); + } + + void Compact() { mLengths.Compact(); } + + // Access to methods that can modify objects of this type is deliberately + // limited. This is to reduce the chances of someone modifying objects of + // this type without taking the necessary steps to keep DOM wrappers in sync. + // If you need wider access to these methods, consider adding a method to + // SVGAnimatedLengthList and having that class act as an intermediary so it + // can take care of keeping DOM wrappers in sync. + + protected: + /** + * This may fail on OOM if the internal capacity needs to be increased, in + * which case the list will be left unmodified. + */ + nsresult CopyFrom(const SVGLengthList&); + void SwapWith(SVGLengthList& aOther) { + mLengths.SwapElements(aOther.mLengths); + } + + SVGLength& operator[](uint32_t aIndex) { return mLengths[aIndex]; } + + /** + * This may fail (return false) on OOM if the internal capacity is being + * increased, in which case the list will be left unmodified. + */ + bool SetLength(uint32_t aNumberOfItems) { + return mLengths.SetLength(aNumberOfItems, fallible); + } + + private: + // Marking the following private only serves to show which methods are only + // used by our friend classes (as opposed to our subclasses) - it doesn't + // really provide additional safety. + + nsresult SetValueFromString(const nsAString& aValue); + + void Clear() { mLengths.Clear(); } + + bool InsertItem(uint32_t aIndex, const SVGLength& aLength) { + if (aIndex >= mLengths.Length()) aIndex = mLengths.Length(); + return !!mLengths.InsertElementAt(aIndex, aLength, fallible); + } + + void ReplaceItem(uint32_t aIndex, const SVGLength& aLength) { + MOZ_ASSERT(aIndex < mLengths.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mLengths[aIndex] = aLength; + } + + void RemoveItem(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mLengths.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mLengths.RemoveElementAt(aIndex); + } + + bool AppendItem(SVGLength aLength) { + return !!mLengths.AppendElement(aLength, fallible); + } + + protected: + /* Rationale for using nsTArray<SVGLength> and not nsTArray<SVGLength, 1>: + * + * It might seem like we should use AutoTArray<SVGLength, 1> instead of + * nsTArray<SVGLength>. That would preallocate space for one SVGLength and + * avoid an extra memory allocation call in the common case of the 'x' + * and 'y' attributes each containing a single length (and the 'dx' and 'dy' + * attributes being empty). However, consider this: + * + * An empty nsTArray uses sizeof(Header*). An AutoTArray<class E, + * uint32_t N> on the other hand uses sizeof(Header*) + + * (2 * sizeof(uint32_t)) + (N * sizeof(E)), which for one SVGLength is + * sizeof(Header*) + 16 bytes. + * + * Now consider that for text elements we have four length list attributes + * (x, y, dx, dy), each of which can have a baseVal and an animVal list. If + * we were to go the AutoTArray<SVGLength, 1> route for each of these, we'd + * end up using at least 160 bytes for these four attributes alone, even + * though we only need storage for two SVGLengths (16 bytes) in the common + * case!! + * + * A compromise might be to template SVGLengthList to allow + * SVGAnimatedLengthList to preallocate space for an SVGLength for the + * baseVal lists only, and that would cut the space used by the four + * attributes to 96 bytes. Taking that even further and templating + * SVGAnimatedLengthList too in order to only use nsTArray for 'dx' and 'dy' + * would reduce the storage further to 64 bytes. Having different types makes + * things more complicated for code that needs to look at the lists though. + * In fact it also makes things more complicated when it comes to storing the + * lists. + * + * It may be worth considering using nsAttrValue for length lists instead of + * storing them directly on the element. + */ + FallibleTArray<SVGLength> mLengths; +}; + +/** + * This SVGLengthList subclass is for SVGLengthListSMILType which needs to know + * which element and attribute a length list belongs to so that it can convert + * between unit types if necessary. + */ +class SVGLengthListAndInfo : public SVGLengthList { + public: + SVGLengthListAndInfo() + : mElement(nullptr), mAxis(0), mCanZeroPadList(false) {} + + SVGLengthListAndInfo(dom::SVGElement* aElement, uint8_t aAxis, + bool aCanZeroPadList) + : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))), + mAxis(aAxis), + mCanZeroPadList(aCanZeroPadList) {} + + void SetInfo(dom::SVGElement* aElement, uint8_t aAxis, bool aCanZeroPadList) { + mElement = do_GetWeakReference(static_cast<nsINode*>(aElement)); + mAxis = aAxis; + mCanZeroPadList = aCanZeroPadList; + } + + dom::SVGElement* Element() const { + nsCOMPtr<nsIContent> e = do_QueryReferent(mElement); + return static_cast<dom::SVGElement*>(e.get()); + } + + /** + * Returns true if this object is an "identity" value, from the perspective + * of SMIL. In other words, returns true until the initial value set up in + * SVGLengthListSMILType::Init() has been changed with a SetInfo() call. + */ + bool IsIdentity() const { + if (!mElement) { + MOZ_ASSERT(IsEmpty(), "target element propagation failure"); + return true; + } + return false; + } + + uint8_t Axis() const { + MOZ_ASSERT(mElement, "Axis() isn't valid"); + return mAxis; + } + + /** + * The value returned by this function depends on which attribute this object + * is for. If appending a list of zeros to the attribute's list would have no + * effect on rendering (e.g. the attributes 'dx' and 'dy' on <text>), then + * this method will return true. If appending a list of zeros to the + * attribute's list could *change* rendering (e.g. the attributes 'x' and 'y' + * on <text>), then this method will return false. + * + * The reason that this method exists is because the SMIL code needs to know + * what to do when it's asked to animate between lists of different length. + * If this method returns true, then it can zero pad the short list before + * carrying out its operations. However, in the case of the 'x' and 'y' + * attributes on <text>, zero would mean "zero in the current coordinate + * system", whereas we would want to pad shorter lists with the coordinates + * at which glyphs would otherwise lie, which is almost certainly not zero! + * Animating from/to zeros in this case would produce terrible results. + * + * Currently SVGLengthListSMILType simply disallows (drops) animation between + * lists of different length if it can't zero pad a list. This is to avoid + * having some authors create content that depends on undesirable behaviour + * (which would make it difficult for us to fix the behavior in future). At + * some point it would be nice to implement a callback to allow this code to + * determine padding values for lists that can't be zero padded. See + * https://bugzilla.mozilla.org/show_bug.cgi?id=573431 + */ + bool CanZeroPadList() const { + // NS_ASSERTION(mElement, "CanZeroPadList() isn't valid"); + return mCanZeroPadList; + } + + // For the SMIL code. See comment in SVGLengthListSMILType::Add(). + void SetCanZeroPadList(bool aCanZeroPadList) { + mCanZeroPadList = aCanZeroPadList; + } + + nsresult CopyFrom(const SVGLengthListAndInfo& rhs) { + mElement = rhs.mElement; + mAxis = rhs.mAxis; + mCanZeroPadList = rhs.mCanZeroPadList; + return SVGLengthList::CopyFrom(rhs); + } + + // Instances of this special subclass do not have DOM wrappers that we need + // to worry about keeping in sync, so it's safe to expose any hidden base + // class methods required by the SMIL code, as we do below. + + /** + * Exposed so that SVGLengthList baseVals can be copied to + * SVGLengthListAndInfo objects. Note that callers should also call + * SetInfo() when using this method! + */ + nsresult CopyFrom(const SVGLengthList& rhs) { + return SVGLengthList::CopyFrom(rhs); + } + const SVGLength& operator[](uint32_t aIndex) const { + return SVGLengthList::operator[](aIndex); + } + SVGLength& operator[](uint32_t aIndex) { + return SVGLengthList::operator[](aIndex); + } + bool SetLength(uint32_t aNumberOfItems) { + return SVGLengthList::SetLength(aNumberOfItems); + } + + private: + // We must keep a weak reference to our element because we may belong to a + // cached baseVal SMILValue. See the comments starting at: + // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15 + // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497 + nsWeakPtr mElement; + uint8_t mAxis; + bool mCanZeroPadList; +}; + +/** + * This class wraps SVGLengthList objects to allow frame consumers to process + * SVGLengthList objects as if they were simply a list of float values in user + * units. When consumers request the value at a given index, this class + * dynamically converts the corresponding SVGLength from its actual unit and + * returns its value in user units. + * + * Consumers should check that the user unit values returned are finite. Even + * if the consumer can guarantee the list's element has a valid viewport + * ancestor to resolve percentage units against, and a valid presContext and + * ComputedStyle to resolve absolute and em/ex units against, unit conversions + * could still overflow. In that case the value returned will be + * numeric_limits<float>::quiet_NaN(). + */ +class MOZ_STACK_CLASS SVGUserUnitList { + public: + SVGUserUnitList() : mList(nullptr), mElement(nullptr), mAxis(0) {} + + void Init(const SVGLengthList* aList, dom::SVGElement* aElement, + uint8_t aAxis) { + mList = aList; + mElement = aElement; + mAxis = aAxis; + } + + void Clear() { mList = nullptr; } + + bool IsEmpty() const { return !mList || mList->IsEmpty(); } + + uint32_t Length() const { return mList ? mList->Length() : 0; } + + /// This may return a non-finite value + float operator[](uint32_t aIndex) const { + return (*mList)[aIndex].GetValueInUserUnits(mElement, mAxis); + } + + bool HasPercentageValueAt(uint32_t aIndex) const { + const SVGLength& length = (*mList)[aIndex]; + return length.GetUnit() == + dom::SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE; + } + + private: + const SVGLengthList* mList; + dom::SVGElement* mElement; + uint8_t mAxis; +}; + +} // namespace mozilla + +#endif // DOM_SVG_SVGLENGTHLIST_H_ |