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Diffstat (limited to 'dom/tests/mochitest/gamepad/test_gamepad_connect_events_iframe.html')
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_connect_events_iframe.html | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/test_gamepad_connect_events_iframe.html b/dom/tests/mochitest/gamepad/test_gamepad_connect_events_iframe.html new file mode 100644 index 0000000000..278e6796c0 --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_connect_events_iframe.html @@ -0,0 +1,83 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!-- bug 893785 - Test that sending a gamepadconnected event to a new window + doesn't result in a gamepadconnected event being sent to existing + windows that have already received it. --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +let ok = window.parent.ok; +let is = window.parent.is; +let SimpleTest = window.parent.SimpleTest; +let SpecialPowers = window.parent.SpecialPowers; + +var gamepad_index; + +async function pressButton() { + await GamepadService.newButtonEvent(gamepad_index, 0, true, true); + await GamepadService.newButtonEvent(gamepad_index, 0, false, false); +} + + // Add a gamepad +async function startTests() { + window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); + }); + + gamepad_index = await GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + GamepadService.noHand, + 4, // buttons + 2, + 0, + 0, + 0) + + await gamepad_connected(); +} + +var f1, f2; +async function gamepad_connected() { + f1 = document.getElementById('f1'); + await pressButton(); +} + +var testNum = 0; +var tests = [ + test1, + test2, +]; + +function test1() { + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); + + // Now add another frame. + f2 = document.createElement("iframe"); + f2.addEventListener("load", async () => { + // When the frame is loaded, press a button again. + await pressButton(); + }); + f2.src = "gamepad_frame.html"; + document.body.appendChild(f2); +} + +async function test2() { + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); + is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2"); + is(f1.contentWindow.idlConnected, 1, "right number of IDL connection events in frame 1"); + is(f2.contentWindow.idlConnected, 1, "right number of IDL connection events in frame 2"); + await GamepadService.removeGamepad(gamepad_index); + SimpleTest.finish(); +} + +</script> +<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTests)"></iframe> +</body> +</html> |