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-rw-r--r-- | gfx/angle/checkout/src/libANGLE/ResourceManager.h | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/ResourceManager.h b/gfx/angle/checkout/src/libANGLE/ResourceManager.h new file mode 100644 index 0000000000..0f8447ed24 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/ResourceManager.h @@ -0,0 +1,353 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ResourceManager.h : Defines the ResourceManager classes, which handle allocation and lifetime of +// GL objects. + +#ifndef LIBANGLE_RESOURCEMANAGER_H_ +#define LIBANGLE_RESOURCEMANAGER_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/Error.h" +#include "libANGLE/HandleAllocator.h" +#include "libANGLE/ResourceMap.h" + +namespace rx +{ +class GLImplFactory; +} // namespace rx + +namespace egl +{ +class ShareGroup; +} // namespace egl + +namespace gl +{ +class Buffer; +struct Caps; +class Context; +class Framebuffer; +struct Limitations; +class MemoryObject; +class Path; +class Program; +class ProgramPipeline; +class Renderbuffer; +class Sampler; +class Semaphore; +class Shader; +class Sync; +class Texture; + +class ResourceManagerBase : angle::NonCopyable +{ + public: + ResourceManagerBase(); + + void addRef(); + void release(const Context *context); + + protected: + virtual void reset(const Context *context) = 0; + virtual ~ResourceManagerBase(); + + HandleAllocator mHandleAllocator; + + private: + size_t mRefCount; +}; + +template <typename ResourceType, typename ImplT, typename IDType> +class TypedResourceManager : public ResourceManagerBase +{ + public: + TypedResourceManager() {} + + void deleteObject(const Context *context, IDType handle); + ANGLE_INLINE bool isHandleGenerated(IDType handle) const + { + // Zero is always assumed to have been generated implicitly. + return GetIDValue(handle) == 0 || mObjectMap.contains(handle); + } + + typename ResourceMap<ResourceType, IDType>::Iterator begin() const + { + return mObjectMap.begin(); + } + typename ResourceMap<ResourceType, IDType>::Iterator end() const { return mObjectMap.end(); } + + protected: + ~TypedResourceManager() override; + + // Inlined in the header for performance. + template <typename... ArgTypes> + ANGLE_INLINE ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, + IDType handle, + ArgTypes... args) + { + ResourceType *value = mObjectMap.query(handle); + if (value) + { + return value; + } + + if (GetIDValue(handle) == 0) + { + return nullptr; + } + + return checkObjectAllocationImpl(factory, handle, args...); + } + + void reset(const Context *context) override; + + ResourceMap<ResourceType, IDType> mObjectMap; + + private: + template <typename... ArgTypes> + ResourceType *checkObjectAllocationImpl(rx::GLImplFactory *factory, + IDType handle, + ArgTypes... args) + { + ResourceType *object = ImplT::AllocateNewObject(factory, handle, args...); + + if (!mObjectMap.contains(handle)) + { + this->mHandleAllocator.reserve(GetIDValue(handle)); + } + mObjectMap.assign(handle, object); + + return object; + } +}; + +class BufferManager : public TypedResourceManager<Buffer, BufferManager, BufferID> +{ + public: + BufferID createBuffer(); + Buffer *getBuffer(BufferID handle) const; + + ANGLE_INLINE Buffer *checkBufferAllocation(rx::GLImplFactory *factory, BufferID handle) + { + return checkObjectAllocation(factory, handle); + } + + // TODO(jmadill): Investigate design which doesn't expose these methods publicly. + static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle); + static void DeleteObject(const Context *context, Buffer *buffer); + + protected: + ~BufferManager() override; +}; + +class ShaderProgramManager : public ResourceManagerBase +{ + public: + ShaderProgramManager(); + + ShaderProgramID createShader(rx::GLImplFactory *factory, + const Limitations &rendererLimitations, + ShaderType type); + void deleteShader(const Context *context, ShaderProgramID shader); + Shader *getShader(ShaderProgramID handle) const; + + ShaderProgramID createProgram(rx::GLImplFactory *factory); + void deleteProgram(const Context *context, ShaderProgramID program); + + ANGLE_INLINE Program *getProgram(ShaderProgramID handle) const + { + return mPrograms.query(handle); + } + + // For capture and performance counters only. + const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } + const ResourceMap<Program, ShaderProgramID> &getProgramsForCaptureAndPerf() const + { + return mPrograms; + } + + protected: + ~ShaderProgramManager() override; + + private: + template <typename ObjectType, typename IDType> + void deleteObject(const Context *context, + ResourceMap<ObjectType, IDType> *objectMap, + IDType id); + + void reset(const Context *context) override; + + ResourceMap<Shader, ShaderProgramID> mShaders; + ResourceMap<Program, ShaderProgramID> mPrograms; +}; + +class TextureManager : public TypedResourceManager<Texture, TextureManager, TextureID> +{ + public: + TextureID createTexture(); + ANGLE_INLINE Texture *getTexture(TextureID handle) const + { + ASSERT(mObjectMap.query({0}) == nullptr); + return mObjectMap.query(handle); + } + + void signalAllTexturesDirty() const; + + ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, + TextureID handle, + TextureType type) + { + return checkObjectAllocation(factory, handle, type); + } + + static Texture *AllocateNewObject(rx::GLImplFactory *factory, + TextureID handle, + TextureType type); + static void DeleteObject(const Context *context, Texture *texture); + + void enableHandleAllocatorLogging(); + + protected: + ~TextureManager() override; +}; + +class RenderbufferManager + : public TypedResourceManager<Renderbuffer, RenderbufferManager, RenderbufferID> +{ + public: + RenderbufferID createRenderbuffer(); + Renderbuffer *getRenderbuffer(RenderbufferID handle) const; + + Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, RenderbufferID handle) + { + return checkObjectAllocation(factory, handle); + } + + static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, RenderbufferID handle); + static void DeleteObject(const Context *context, Renderbuffer *renderbuffer); + + protected: + ~RenderbufferManager() override; +}; + +class SamplerManager : public TypedResourceManager<Sampler, SamplerManager, SamplerID> +{ + public: + SamplerID createSampler(); + Sampler *getSampler(SamplerID handle) const; + bool isSampler(SamplerID sampler) const; + + Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, SamplerID handle) + { + return checkObjectAllocation(factory, handle); + } + + static Sampler *AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle); + static void DeleteObject(const Context *context, Sampler *sampler); + + protected: + ~SamplerManager() override; +}; + +class SyncManager : public TypedResourceManager<Sync, SyncManager, GLuint> +{ + public: + GLuint createSync(rx::GLImplFactory *factory); + Sync *getSync(GLuint handle) const; + + static void DeleteObject(const Context *context, Sync *sync); + + protected: + ~SyncManager() override; +}; + +class FramebufferManager + : public TypedResourceManager<Framebuffer, FramebufferManager, FramebufferID> +{ + public: + FramebufferID createFramebuffer(); + Framebuffer *getFramebuffer(FramebufferID handle) const; + void setDefaultFramebuffer(Framebuffer *framebuffer); + Framebuffer *getDefaultFramebuffer() const; + + void invalidateFramebufferCompletenessCache() const; + + Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory, + const Context *context, + FramebufferID handle) + { + return checkObjectAllocation(factory, handle, context); + } + + static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory, + FramebufferID handle, + const Context *context); + static void DeleteObject(const Context *context, Framebuffer *framebuffer); + + protected: + ~FramebufferManager() override; +}; + +class ProgramPipelineManager + : public TypedResourceManager<ProgramPipeline, ProgramPipelineManager, ProgramPipelineID> +{ + public: + ProgramPipelineID createProgramPipeline(); + ProgramPipeline *getProgramPipeline(ProgramPipelineID handle) const; + + ProgramPipeline *checkProgramPipelineAllocation(rx::GLImplFactory *factory, + ProgramPipelineID handle) + { + return checkObjectAllocation(factory, handle); + } + + static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, ProgramPipelineID handle); + static void DeleteObject(const Context *context, ProgramPipeline *pipeline); + + protected: + ~ProgramPipelineManager() override; +}; + +class MemoryObjectManager : public ResourceManagerBase +{ + public: + MemoryObjectManager(); + + MemoryObjectID createMemoryObject(rx::GLImplFactory *factory); + void deleteMemoryObject(const Context *context, MemoryObjectID handle); + MemoryObject *getMemoryObject(MemoryObjectID handle) const; + + protected: + ~MemoryObjectManager() override; + + private: + void reset(const Context *context) override; + + ResourceMap<MemoryObject, MemoryObjectID> mMemoryObjects; +}; + +class SemaphoreManager : public ResourceManagerBase +{ + public: + SemaphoreManager(); + + SemaphoreID createSemaphore(rx::GLImplFactory *factory); + void deleteSemaphore(const Context *context, SemaphoreID handle); + Semaphore *getSemaphore(SemaphoreID handle) const; + + protected: + ~SemaphoreManager() override; + + private: + void reset(const Context *context) override; + + ResourceMap<Semaphore, SemaphoreID> mSemaphores; +}; +} // namespace gl + +#endif // LIBANGLE_RESOURCEMANAGER_H_ |