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Diffstat (limited to '')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL2.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2.cpp b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp new file mode 100644 index 0000000000..9eb97b2f94 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp @@ -0,0 +1,262 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters + +#include "libANGLE/validationGL2_autogen.h" + +namespace gl +{ + +bool ValidateGetVertexAttribdv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLenum pname, + const GLdouble *params) +{ + return true; +} + +bool ValidateVertexAttrib1d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x) +{ + return true; +} + +bool ValidateVertexAttrib1dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib1s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x) +{ + return true; +} + +bool ValidateVertexAttrib1sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib2d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y) +{ + return true; +} + +bool ValidateVertexAttrib2dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib2s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y) +{ + return true; +} + +bool ValidateVertexAttrib2sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib3d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y, + GLdouble z) +{ + return true; +} + +bool ValidateVertexAttrib3dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib3s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y, + GLshort z) +{ + return true; +} + +bool ValidateVertexAttrib3sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nbv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLbyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4Niv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLint *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nsv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nub(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLubyte x, + GLubyte y, + GLubyte z, + GLubyte w) +{ + return true; +} + +bool ValidateVertexAttrib4Nubv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLubyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nuiv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLuint *v) +{ + return true; +} + +bool ValidateVertexAttrib4Nusv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLushort *v) +{ + return true; +} + +bool ValidateVertexAttrib4bv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLbyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4d(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w) +{ + return true; +} + +bool ValidateVertexAttrib4dv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLdouble *v) +{ + return true; +} + +bool ValidateVertexAttrib4iv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLint *v) +{ + return true; +} + +bool ValidateVertexAttrib4s(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLshort x, + GLshort y, + GLshort z, + GLshort w) +{ + return true; +} + +bool ValidateVertexAttrib4sv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLshort *v) +{ + return true; +} + +bool ValidateVertexAttrib4ubv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLubyte *v) +{ + return true; +} + +bool ValidateVertexAttrib4uiv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLuint *v) +{ + return true; +} + +bool ValidateVertexAttrib4usv(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + const GLushort *v) +{ + return true; +} + +} // namespace gl |