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+/* GRAPHITE2 LICENSING
+
+ Copyright 2010, SIL International
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should also have received a copy of the GNU Lesser General Public
+ License along with this library in the file named "LICENSE".
+ If not, write to the Free Software Foundation, 51 Franklin Street,
+ Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
+ internet at http://www.fsf.org/licenses/lgpl.html.
+
+Alternatively, the contents of this file may be used under the terms of the
+Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
+License, as published by the Free Software Foundation, either version 2
+of the License or (at your option) any later version.
+*/
+#pragma once
+
+#include "graphite2/Types.h"
+#include "graphite2/Segment.h"
+#include "inc/Main.h"
+#include "inc/Font.h"
+#include "inc/Position.h"
+
+namespace graphite2 {
+
+typedef gr_attrCode attrCode;
+
+class GlyphFace;
+class Segment;
+
+struct SlotJustify
+{
+ static const int NUMJUSTPARAMS = 5;
+
+ SlotJustify(const SlotJustify &);
+ SlotJustify & operator = (const SlotJustify &);
+
+public:
+ static size_t size_of(size_t levels) { return sizeof(SlotJustify) + ((levels > 1 ? levels : 1)*NUMJUSTPARAMS - 1)*sizeof(int16); }
+
+ void LoadSlot(const Slot *s, const Segment *seg);
+
+ SlotJustify *next;
+ int16 values[1];
+};
+
+class Slot
+{
+ enum Flag
+ {
+ DELETED = 1,
+ INSERTED = 2,
+ COPIED = 4,
+ POSITIONED = 8,
+ ATTACHED = 16
+ };
+
+public:
+ struct iterator;
+
+ unsigned short gid() const { return m_glyphid; }
+ Position origin() const { return m_position; }
+ float advance() const { return m_advance.x; }
+ void advance(Position &val) { m_advance = val; }
+ Position advancePos() const { return m_advance; }
+ int before() const { return m_before; }
+ int after() const { return m_after; }
+ uint32 index() const { return m_index; }
+ void index(uint32 val) { m_index = val; }
+
+ Slot(int16 *m_userAttr = NULL);
+ void set(const Slot & slot, int charOffset, size_t numUserAttr, size_t justLevels, size_t numChars);
+ Slot *next() const { return m_next; }
+ void next(Slot *s) { m_next = s; }
+ Slot *prev() const { return m_prev; }
+ void prev(Slot *s) { m_prev = s; }
+ uint16 glyph() const { return m_realglyphid ? m_realglyphid : m_glyphid; }
+ void setGlyph(Segment *seg, uint16 glyphid, const GlyphFace * theGlyph = NULL);
+ void setRealGid(uint16 realGid) { m_realglyphid = realGid; }
+ void adjKern(const Position &pos) { m_shift = m_shift + pos; m_advance = m_advance + pos; }
+ void origin(const Position &pos) { m_position = pos + m_shift; }
+ void originate(int ind) { m_original = ind; }
+ int original() const { return m_original; }
+ void before(int ind) { m_before = ind; }
+ void after(int ind) { m_after = ind; }
+ bool isBase() const { return (!m_parent); }
+ void update(int numSlots, int numCharInfo, Position &relpos);
+ Position finalise(const Segment* seg, const Font* font, Position & base, Rect & bbox, uint8 attrLevel, float & clusterMin, bool rtl, bool isFinal, int depth = 0);
+ bool isDeleted() const { return (m_flags & DELETED) ? true : false; }
+ void markDeleted(bool state) { if (state) m_flags |= DELETED; else m_flags &= ~DELETED; }
+ bool isCopied() const { return (m_flags & COPIED) ? true : false; }
+ void markCopied(bool state) { if (state) m_flags |= COPIED; else m_flags &= ~COPIED; }
+ bool isPositioned() const { return (m_flags & POSITIONED) ? true : false; }
+ void markPositioned(bool state) { if (state) m_flags |= POSITIONED; else m_flags &= ~POSITIONED; }
+ bool isInsertBefore() const { return !(m_flags & INSERTED); }
+ uint8 getBidiLevel() const { return m_bidiLevel; }
+ void setBidiLevel(uint8 level) { m_bidiLevel = level; }
+ int8 getBidiClass(const Segment *seg);
+ int8 getBidiClass() const { return m_bidiCls; }
+ void setBidiClass(int8 cls) { m_bidiCls = cls; }
+ int16 *userAttrs() const { return m_userAttr; }
+ void userAttrs(int16 *p) { m_userAttr = p; }
+ void markInsertBefore(bool state) { if (!state) m_flags |= INSERTED; else m_flags &= ~INSERTED; }
+ void setAttr(Segment* seg, attrCode ind, uint8 subindex, int16 val, const SlotMap & map);
+ int getAttr(const Segment *seg, attrCode ind, uint8 subindex) const;
+ int getJustify(const Segment *seg, uint8 level, uint8 subindex) const;
+ void setJustify(Segment *seg, uint8 level, uint8 subindex, int16 value);
+ bool isLocalJustify() const { return m_justs != NULL; };
+ void attachTo(Slot *ap) { m_parent = ap; }
+ Slot *attachedTo() const { return m_parent; }
+ Position attachOffset() const { return m_attach - m_with; }
+ Slot* firstChild() const { return m_child; }
+ void firstChild(Slot *ap) { m_child = ap; }
+ bool child(Slot *ap);
+ Slot* nextSibling() const { return m_sibling; }
+ void nextSibling(Slot *ap) { m_sibling = ap; }
+ bool sibling(Slot *ap);
+ bool removeChild(Slot *ap);
+ int32 clusterMetric(const Segment* seg, uint8 metric, uint8 attrLevel, bool rtl);
+ void positionShift(Position a) { m_position += a; }
+ void floodShift(Position adj, int depth = 0);
+ float just() const { return m_just; }
+ void just(float j) { m_just = j; }
+ Slot *nextInCluster(const Slot *s) const;
+ bool isChildOf(const Slot *base) const;
+
+ CLASS_NEW_DELETE
+
+private:
+ Slot *m_next; // linked list of slots
+ Slot *m_prev;
+ unsigned short m_glyphid; // glyph id
+ uint16 m_realglyphid;
+ uint32 m_original; // charinfo that originated this slot (e.g. for feature values)
+ uint32 m_before; // charinfo index of before association
+ uint32 m_after; // charinfo index of after association
+ uint32 m_index; // slot index given to this slot during finalising
+ Slot *m_parent; // index to parent we are attached to
+ Slot *m_child; // index to first child slot that attaches to us
+ Slot *m_sibling; // index to next child that attaches to our parent
+ Position m_position; // absolute position of glyph
+ Position m_shift; // .shift slot attribute
+ Position m_advance; // .advance slot attribute
+ Position m_attach; // attachment point on us
+ Position m_with; // attachment point position on parent
+ float m_just; // Justification inserted space
+ uint8 m_flags; // holds bit flags
+ byte m_attLevel; // attachment level
+ int8 m_bidiCls; // bidirectional class
+ byte m_bidiLevel; // bidirectional level
+ int16 *m_userAttr; // pointer to user attributes
+ SlotJustify *m_justs; // pointer to justification parameters
+
+ friend class Segment;
+};
+
+} // namespace graphite2
+
+struct gr_slot : public graphite2::Slot {};