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-rw-r--r-- | gfx/layers/composite/TextureHost.h | 1011 |
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diff --git a/gfx/layers/composite/TextureHost.h b/gfx/layers/composite/TextureHost.h new file mode 100644 index 0000000000..8aedc6be4b --- /dev/null +++ b/gfx/layers/composite/TextureHost.h @@ -0,0 +1,1011 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTUREHOST_H +#define MOZILLA_GFX_TEXTUREHOST_H + +#include <stddef.h> // for size_t +#include <stdint.h> // for uint64_t, uint32_t, uint8_t +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc +#include "mozilla/Attributes.h" // for override +#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc +#include "mozilla/dom/ipc/IdType.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/gfx/Matrix.h" +#include "mozilla/gfx/Point.h" // for IntSize, IntPoint +#include "mozilla/gfx/Rect.h" +#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc +#include "mozilla/ipc/FileDescriptor.h" +#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc +#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc +#include "mozilla/layers/LayersSurfaces.h" +#include "mozilla/layers/TextureSourceProvider.h" +#include "mozilla/mozalloc.h" // for operator delete +#include "mozilla/Range.h" +#include "mozilla/UniquePtr.h" // for UniquePtr +#include "mozilla/webrender/WebRenderTypes.h" +#include "nsCOMPtr.h" // for already_AddRefed +#include "nsDebug.h" // for NS_WARNING +#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc +#include "nsRect.h" +#include "nsRegion.h" // for nsIntRegion +#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc +#include "nscore.h" // for nsACString +#include "mozilla/layers/AtomicRefCountedWithFinalize.h" + +class MacIOSurface; +namespace mozilla { +namespace gfx { +class DataSourceSurface; +} + +namespace ipc { +class Shmem; +} // namespace ipc + +namespace wr { +class DisplayListBuilder; +class TransactionBuilder; +} // namespace wr + +namespace layers { + +class AndroidHardwareBuffer; +class AndroidHardwareBufferTextureHost; +class BufferDescriptor; +class BufferTextureHost; +class Compositor; +class CompositableParentManager; +class ReadLockDescriptor; +class CompositorBridgeParent; +class SurfaceDescriptor; +class HostIPCAllocator; +class ISurfaceAllocator; +class MacIOSurfaceTextureHostOGL; +class ShmemTextureHost; +class SurfaceTextureHost; +class TextureHostOGL; +class TextureReadLock; +class TextureSourceOGL; +class TextureSourceD3D11; +class DataTextureSource; +class PTextureParent; +class RemoteTextureHostWrapper; +class TextureParent; +class WebRenderTextureHost; +class WrappingTextureSourceYCbCrBasic; + +/** + * A view on a TextureHost where the texture is internally represented as tiles + * (contrast with a tiled buffer, where each texture is a tile). For iteration + * by the texture's buffer host. This is only useful when the underlying surface + * is too big to fit in one device texture, which forces us to split it in + * smaller parts. Tiled Compositable is a different thing. + */ +class BigImageIterator { + public: + virtual void BeginBigImageIteration() = 0; + virtual void EndBigImageIteration(){}; + virtual gfx::IntRect GetTileRect() = 0; + virtual size_t GetTileCount() = 0; + virtual bool NextTile() = 0; +}; + +/** + * TextureSource is the interface for texture objects that can be composited + * by a given compositor backend. Since the drawing APIs are different + * between backends, the TextureSource interface is split into different + * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide + * access to these interfaces. + * + * This class is used on the compositor side. + */ +class TextureSource : public RefCounted<TextureSource> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource) + + TextureSource(); + + virtual ~TextureSource(); + + virtual const char* Name() const = 0; + + /** + * Should be overridden in order to deallocate the data that is associated + * with the rendering backend, such as GL textures. + */ + virtual void DeallocateDeviceData() {} + + /** + * Return the size of the texture in texels. + * If this is a tile iterator, GetSize must return the size of the current + * tile. + */ + virtual gfx::IntSize GetSize() const = 0; + + /** + * Return the pixel format of this texture + */ + virtual gfx::SurfaceFormat GetFormat() const { + return gfx::SurfaceFormat::UNKNOWN; + } + + /** + * Cast to a TextureSource for for each backend.. + */ + virtual TextureSourceOGL* AsSourceOGL() { + gfxCriticalNote << "Failed to cast " << Name() + << " into a TextureSourceOGL"; + return nullptr; + } + virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; } + /** + * Cast to a DataTextureSurce. + */ + virtual DataTextureSource* AsDataTextureSource() { return nullptr; } + + /** + * Overload this if the TextureSource supports big textures that don't fit in + * one device texture and must be tiled internally. + */ + virtual BigImageIterator* AsBigImageIterator() { return nullptr; } + + virtual void Unbind() {} + + void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; } + + TextureSource* GetNextSibling() const { return mNextSibling; } + + /** + * In some rare cases we currently need to consider a group of textures as one + * TextureSource, that can be split in sub-TextureSources. + */ + TextureSource* GetSubSource(int index) { + switch (index) { + case 0: + return this; + case 1: + return GetNextSibling(); + case 2: + return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr; + } + return nullptr; + } + + void AddCompositableRef() { ++mCompositableCount; } + + void ReleaseCompositableRef() { + --mCompositableCount; + MOZ_ASSERT(mCompositableCount >= 0); + } + + // When iterating as a BigImage, this creates temporary TextureSources + // wrapping individual tiles. + virtual RefPtr<TextureSource> ExtractCurrentTile() { + NS_WARNING("Implementation does not expose tile sources"); + return nullptr; + } + + int NumCompositableRefs() const { return mCompositableCount; } + + // The direct-map cpu buffer should be alive when gpu uses it. And it + // should not be updated while gpu reads it. This Sync() function + // implements this synchronized behavior by allowing us to check if + // the GPU is done with the texture, and block on it if aBlocking is + // true. + virtual bool Sync(bool aBlocking) { return true; } + + protected: + RefPtr<TextureSource> mNextSibling; + int mCompositableCount; +}; + +/// Equivalent of a RefPtr<TextureSource>, that calls AddCompositableRef and +/// ReleaseCompositableRef in addition to the usual AddRef and Release. +/// +/// The semantoics of these CompositableTextureRefs are important because they +/// are used both as a synchronization/safety mechanism, and as an optimization +/// mechanism. They are also tricky and subtle because we use them in a very +/// implicit way (assigning to a CompositableTextureRef is less visible than +/// explicitly calling a method or whatnot). +/// It is Therefore important to be careful about the way we use this tool. +/// +/// CompositableTextureRef is a mechanism that lets us count how many +/// compositables are using a given texture (for TextureSource and TextureHost). +/// We use it to run specific code when a texture is not used anymore, and also +/// we trigger fast paths on some operations when we can see that the texture's +/// CompositableTextureRef counter is equal to 1 (the texture is not shared +/// between compositables). +/// This means that it is important to observe the following rules: +/// * CompositableHosts that receive UseTexture and similar messages *must* +/// store all of the TextureHosts they receive in CompositableTextureRef slots +/// for as long as they may be using them. +/// * CompositableHosts must store each texture in a *single* +/// CompositableTextureRef slot to ensure that the counter properly reflects how +/// many compositables are using the texture. If a compositable needs to hold +/// two references to a given texture (for example to have a pointer to the +/// current texture in a list of textures that may be used), it can hold its +/// extra references with RefPtr or whichever pointer type makes sense. +template <typename T> +class CompositableTextureRef { + public: + CompositableTextureRef() = default; + + explicit CompositableTextureRef(const CompositableTextureRef& aOther) { + *this = aOther; + } + + explicit CompositableTextureRef(T* aOther) { *this = aOther; } + + ~CompositableTextureRef() { + if (mRef) { + mRef->ReleaseCompositableRef(); + } + } + + CompositableTextureRef& operator=(const CompositableTextureRef& aOther) { + if (aOther.get()) { + aOther->AddCompositableRef(); + } + if (mRef) { + mRef->ReleaseCompositableRef(); + } + mRef = aOther.get(); + return *this; + } + + CompositableTextureRef& operator=(T* aOther) { + if (aOther) { + aOther->AddCompositableRef(); + } + if (mRef) { + mRef->ReleaseCompositableRef(); + } + mRef = aOther; + return *this; + } + + T* get() const { return mRef; } + operator T*() const { return mRef; } + T* operator->() const { return mRef; } + T& operator*() const { return *mRef; } + + private: + RefPtr<T> mRef; +}; + +typedef CompositableTextureRef<TextureSource> CompositableTextureSourceRef; +typedef CompositableTextureRef<TextureHost> CompositableTextureHostRef; + +/** + * Interface for TextureSources that can be updated from a DataSourceSurface. + * + * All backend should implement at least one DataTextureSource. + */ +class DataTextureSource : public TextureSource { + public: + DataTextureSource() : mOwner(0), mUpdateSerial(0) {} + + const char* Name() const override { return "DataTextureSource"; } + + DataTextureSource* AsDataTextureSource() override { return this; } + + /** + * Upload a (portion of) surface to the TextureSource. + * + * The DataTextureSource doesn't own aSurface, although it owns and manage + * the device texture it uploads to internally. + */ + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr, + gfx::IntPoint* aDstOffset = nullptr) = 0; + + /** + * A facility to avoid reuploading when it is not necessary. + * The caller of Update can use GetUpdateSerial to see if the number has + * changed since last update, and call SetUpdateSerial after each successful + * update. The caller is responsible for managing the update serial except + * when the texture data is deallocated in which case the TextureSource should + * always reset the update serial to zero. + */ + uint32_t GetUpdateSerial() const { return mUpdateSerial; } + void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; } + + // By default at least set the update serial to zero. + // overloaded versions should do that too. + void DeallocateDeviceData() override { SetUpdateSerial(0); } + +#ifdef DEBUG + /** + * Provide read access to the data as a DataSourceSurface. + * + * This is expected to be very slow and should be used for mostly debugging. + * XXX - implement everywhere and make it pure virtual. + */ + virtual already_AddRefed<gfx::DataSourceSurface> ReadBack() { + return nullptr; + }; +#endif + + void SetOwner(TextureHost* aOwner) { + auto newOwner = (uintptr_t)aOwner; + if (newOwner != mOwner) { + mOwner = newOwner; + SetUpdateSerial(0); + } + } + + bool IsOwnedBy(TextureHost* aOwner) const { + return mOwner == (uintptr_t)aOwner; + } + + bool HasOwner() const { return !IsOwnedBy(nullptr); } + + private: + // We store mOwner as an integer rather than as a pointer to make it clear + // it is not intended to be dereferenced. + uintptr_t mOwner; + uint32_t mUpdateSerial; +}; + +enum class TextureHostType : int8_t { + Unknown = 0, + Buffer, + DXGI, + DXGIYCbCr, + DcompSurface, + DMABUF, + MacIOSurface, + AndroidSurfaceTexture, + AndroidHardwareBuffer, + EGLImage, + GLTexture, + Last +}; + +/** + * TextureHost is a thin abstraction over texture data that need to be shared + * between the content process and the compositor process. It is the + * compositor-side half of a TextureClient/TextureHost pair. A corresponding + * TextureClient lives on the content-side. + * + * TextureHost only knows how to deserialize or synchronize generic image data + * (SurfaceDescriptor) and provide access to one or more TextureSource objects + * (these provide the necessary APIs for compositor backends to composite the + * image). + * + * A TextureHost implementation corresponds to one SurfaceDescriptor type, as + * opposed to TextureSource that corresponds to device textures. + * This means that for YCbCr planes, even though they are represented as + * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3, + * because the 3 planes are stored in the same buffer of shared memory, before + * they are uploaded separately. + * + * There is always one and only one TextureHost per TextureClient, and the + * TextureClient/Host pair only owns one buffer of image data through its + * lifetime. This means that the lifetime of the underlying shared data + * matches the lifetime of the TextureClient/Host pair. It also means + * TextureClient/Host do not implement double buffering, which is the + * reponsibility of the compositable (which would use two Texture pairs). + * + * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. + * + */ +class TextureHost : public AtomicRefCountedWithFinalize<TextureHost> { + /** + * Called once, just before the destructor. + * + * Here goes the shut-down code that uses virtual methods. + * Must only be called by Release(). + */ + void Finalize(); + + friend class AtomicRefCountedWithFinalize<TextureHost>; + + public: + TextureHost(TextureHostType aType, TextureFlags aFlags); + + protected: + virtual ~TextureHost(); + + public: + /** + * Factory method. + */ + static already_AddRefed<TextureHost> Create( + const SurfaceDescriptor& aDesc, ReadLockDescriptor&& aReadLock, + ISurfaceAllocator* aDeallocator, LayersBackend aBackend, + TextureFlags aFlags, wr::MaybeExternalImageId& aExternalImageId); + + /** + * Lock the texture host for compositing without using compositor. + */ + virtual bool LockWithoutCompositor() { return true; } + /** + * Similar to Unlock(), but it should be called with LockWithoutCompositor(). + */ + virtual void UnlockWithoutCompositor() {} + + /** + * Note that the texture host format can be different from its corresponding + * texture source's. For example a ShmemTextureHost can have the ycbcr + * format and produce 3 "alpha" textures sources. + */ + virtual gfx::SurfaceFormat GetFormat() const = 0; + /** + * Return the format used for reading the texture. + * Apple's YCBCR_422 is R8G8B8X8. + */ + virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); } + + virtual gfx::YUVColorSpace GetYUVColorSpace() const { + return gfx::YUVColorSpace::Identity; + } + + /** + * Return the color depth of the image. Used with YUV textures. + */ + virtual gfx::ColorDepth GetColorDepth() const { + return gfx::ColorDepth::COLOR_8; + } + + /** + * Return true if using full range values (0-255 if 8 bits YUV). Used with YUV + * textures. + */ + virtual gfx::ColorRange GetColorRange() const { + return gfx::ColorRange::LIMITED; + } + + /** + * Called when another TextureHost will take over. + */ + virtual void UnbindTextureSource(); + + virtual bool IsValid() { return true; } + + /** + * Should be overridden in order to deallocate the data that is associated + * with the rendering backend, such as GL textures. + */ + virtual void DeallocateDeviceData() {} + + /** + * Should be overridden in order to deallocate the data that is shared with + * the content side, such as shared memory. + */ + virtual void DeallocateSharedData() {} + + /** + * Should be overridden in order to force the TextureHost to drop all + * references to it's shared data. + * + * This is important to ensure the correctness of the deallocation protocol. + */ + virtual void ForgetSharedData() {} + + virtual gfx::IntSize GetSize() const = 0; + + /** + * Should be overridden if TextureHost supports crop rect. + */ + virtual void SetCropRect(nsIntRect aCropRect) {} + + /** + * Debug facility. + * XXX - cool kids use Moz2D. See bug 882113. + */ + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() = 0; + + /** + * XXX - Flags should only be set at creation time, this will be removed. + */ + void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } + + /** + * XXX - Flags should only be set at creation time, this will be removed. + */ + void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } + + TextureFlags GetFlags() { return mFlags; } + + wr::MaybeExternalImageId GetMaybeExternalImageId() const { + return mExternalImageId; + } + + /** + * Allocate and deallocate a TextureParent actor. + * + * TextureParent< is an implementation detail of TextureHost that is not + * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor + * are for use with the managing IPDL protocols only (so that they can + * implement AllocPTextureParent and DeallocPTextureParent). + */ + static PTextureParent* CreateIPDLActor( + HostIPCAllocator* aAllocator, const SurfaceDescriptor& aSharedData, + ReadLockDescriptor&& aDescriptor, LayersBackend aLayersBackend, + TextureFlags aFlags, const dom::ContentParentId& aContentId, + uint64_t aSerial, const wr::MaybeExternalImageId& aExternalImageId); + static bool DestroyIPDLActor(PTextureParent* actor); + + /** + * Destroy the TextureChild/Parent pair. + */ + static bool SendDeleteIPDLActor(PTextureParent* actor); + + static void ReceivedDestroy(PTextureParent* actor); + + /** + * Get the TextureHost corresponding to the actor passed in parameter. + */ + static TextureHost* AsTextureHost(PTextureParent* actor); + + static uint64_t GetTextureSerial(PTextureParent* actor); + + static dom::ContentParentId GetTextureContentId(PTextureParent* actor); + + /** + * Return a pointer to the IPDLActor. + * + * This is to be used with IPDL messages only. Do not store the returned + * pointer. + */ + PTextureParent* GetIPDLActor(); + + // If a texture host holds a reference to shmem, it should override this + // method to forget about the shmem _without_ releasing it. + virtual void OnShutdown() {} + + // Forget buffer actor. Used only for hacky fix for bug 966446. + virtual void ForgetBufferActor() {} + + virtual const char* Name() { return "TextureHost"; } + + /** + * Returns true if the TextureHost can be released before the rendering is + * completed, otherwise returns false. + */ + virtual bool NeedsDeferredDeletion() const { return true; } + + void AddCompositableRef() { + ++mCompositableCount; + if (mCompositableCount == 1) { + PrepareForUse(); + } + } + + void ReleaseCompositableRef() { + --mCompositableCount; + MOZ_ASSERT(mCompositableCount >= 0); + if (mCompositableCount == 0) { + UnbindTextureSource(); + // Send mFwdTransactionId to client side if necessary. + NotifyNotUsed(); + } + } + + int NumCompositableRefs() const { return mCompositableCount; } + + void SetLastFwdTransactionId(uint64_t aTransactionId); + + void DeserializeReadLock(ReadLockDescriptor&& aDesc, + ISurfaceAllocator* aAllocator); + void SetReadLocked(); + + TextureReadLock* GetReadLock() { return mReadLock; } + + virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; } + virtual ShmemTextureHost* AsShmemTextureHost() { return nullptr; } + virtual MacIOSurfaceTextureHostOGL* AsMacIOSurfaceTextureHost() { + return nullptr; + } + virtual WebRenderTextureHost* AsWebRenderTextureHost() { return nullptr; } + virtual SurfaceTextureHost* AsSurfaceTextureHost() { return nullptr; } + virtual AndroidHardwareBufferTextureHost* + AsAndroidHardwareBufferTextureHost() { + return nullptr; + } + virtual RemoteTextureHostWrapper* AsRemoteTextureHostWrapper() { + return nullptr; + } + + virtual bool IsWrappingSurfaceTextureHost() { return false; } + + // Create the corresponding RenderTextureHost type of this texture, and + // register the RenderTextureHost into render thread. + virtual void CreateRenderTexture( + const wr::ExternalImageId& aExternalImageId) { + MOZ_RELEASE_ASSERT( + false, + "No CreateRenderTexture() implementation for this TextureHost type."); + } + + void EnsureRenderTexture(const wr::MaybeExternalImageId& aExternalImageId); + + // Destroy RenderTextureHost when it was created by the TextureHost. + // It is called in TextureHost::Finalize(). + virtual void MaybeDestroyRenderTexture(); + + static void DestroyRenderTexture(const wr::ExternalImageId& aExternalImageId); + + /// Returns the number of actual textures that will be used to render this. + /// For example in a lot of YUV cases it will be 3 + virtual uint32_t NumSubTextures() { return 1; } + + enum ResourceUpdateOp { + ADD_IMAGE, + UPDATE_IMAGE, + }; + + // Add all necessary TextureHost informations to the resource update queue. + virtual void PushResourceUpdates(wr::TransactionBuilder& aResources, + ResourceUpdateOp aOp, + const Range<wr::ImageKey>& aImageKeys, + const wr::ExternalImageId& aExtID) { + MOZ_ASSERT_UNREACHABLE("Unimplemented"); + } + + enum class PushDisplayItemFlag { + // Passed if the caller wants these display items to be promoted + // to compositor surfaces if possible. + PREFER_COMPOSITOR_SURFACE, + + // Passed in the RenderCompositor supports BufferTextureHosts + // being used directly as external compositor surfaces. + SUPPORTS_EXTERNAL_BUFFER_TEXTURES, + }; + using PushDisplayItemFlagSet = EnumSet<PushDisplayItemFlag>; + + // Put all necessary WR commands into DisplayListBuilder for this textureHost + // rendering. + virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder, + const wr::LayoutRect& aBounds, + const wr::LayoutRect& aClip, + wr::ImageRendering aFilter, + const Range<wr::ImageKey>& aKeys, + PushDisplayItemFlagSet aFlags) { + MOZ_ASSERT_UNREACHABLE( + "No PushDisplayItems() implementation for this TextureHost type."); + } + + /** + * Some API's can use the cross-process IOSurface directly, such as OpenVR + */ + virtual MacIOSurface* GetMacIOSurface() { return nullptr; } + + virtual bool NeedsYFlip() const; + + virtual void SetAcquireFence(mozilla::ipc::FileDescriptor&& aFenceFd) {} + + virtual void SetReleaseFence(mozilla::ipc::FileDescriptor&& aFenceFd) {} + + virtual mozilla::ipc::FileDescriptor GetAndResetReleaseFence() { + return mozilla::ipc::FileDescriptor(); + } + + virtual AndroidHardwareBuffer* GetAndroidHardwareBuffer() const { + return nullptr; + } + + virtual bool SupportsExternalCompositing(WebRenderBackend aBackend) { + return false; + } + + virtual TextureHostType GetTextureHostType() { return mTextureHostType; } + + // Our WebRender backend may impose restrictions on whether textures are + // prepared as native textures or not, or it may have no restriction at + // all. This enumerates those possibilities. + enum NativeTexturePolicy { + REQUIRE, + FORBID, + DONT_CARE, + }; + + static NativeTexturePolicy BackendNativeTexturePolicy( + layers::WebRenderBackend aBackend, gfx::IntSize aSize) { + static const int32_t SWGL_DIMENSION_MAX = 1 << 15; + if (aBackend == WebRenderBackend::SOFTWARE) { + return (aSize.width <= SWGL_DIMENSION_MAX && + aSize.height <= SWGL_DIMENSION_MAX) + ? REQUIRE + : FORBID; + } + return DONT_CARE; + } + + void SetDestroyedCallback(std::function<void()>&& aDestroyedCallback) { + MOZ_ASSERT(!mDestroyedCallback); + mDestroyedCallback = std::move(aDestroyedCallback); + } + + protected: + virtual void ReadUnlock(); + + void RecycleTexture(TextureFlags aFlags); + + /** + * Called when mCompositableCount becomes from 0 to 1. + */ + virtual void PrepareForUse(); + + /** + * Called when mCompositableCount becomes 0. + */ + virtual void NotifyNotUsed(); + + // for Compositor. + void CallNotifyNotUsed(); + + TextureHostType mTextureHostType; + PTextureParent* mActor; + RefPtr<TextureReadLock> mReadLock; + TextureFlags mFlags; + int mCompositableCount; + uint64_t mFwdTransactionId; + bool mReadLocked; + wr::MaybeExternalImageId mExternalImageId; + + std::function<void()> mDestroyedCallback; + + friend class Compositor; + friend class RemoteTextureHostWrapper; + friend class TextureParent; + friend class TextureSourceProvider; + friend class GPUVideoTextureHost; + friend class WebRenderTextureHost; +}; + +/** + * TextureHost that wraps a random access buffer such as a Shmem or some raw + * memory. + * + * This TextureHost is backend-independent and the backend-specific bits are + * in the TextureSource. + * This class must be inherited to implement GetBuffer and DeallocSharedData + * (see ShmemTextureHost and MemoryTextureHost) + * + * Uploads happen when Lock is called. + * + * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.). + */ +class BufferTextureHost : public TextureHost { + public: + BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags); + + virtual ~BufferTextureHost(); + + virtual uint8_t* GetBuffer() = 0; + + virtual size_t GetBufferSize() = 0; + + void UnbindTextureSource() override; + + void DeallocateDeviceData() override; + + /** + * Return the format that is exposed to the compositor when calling + * BindTextureSource. + * + * If the shared format is YCbCr and the compositor does not support it, + * GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV). + */ + gfx::SurfaceFormat GetFormat() const override; + + gfx::YUVColorSpace GetYUVColorSpace() const override; + + gfx::ColorDepth GetColorDepth() const override; + + gfx::ColorRange GetColorRange() const override; + + gfx::IntSize GetSize() const override { return mSize; } + + already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override; + + bool NeedsDeferredDeletion() const override { + return TextureHost::NeedsDeferredDeletion() || UseExternalTextures(); + } + + BufferTextureHost* AsBufferTextureHost() override { return this; } + + const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; } + + void CreateRenderTexture( + const wr::ExternalImageId& aExternalImageId) override; + + uint32_t NumSubTextures() override; + + void PushResourceUpdates(wr::TransactionBuilder& aResources, + ResourceUpdateOp aOp, + const Range<wr::ImageKey>& aImageKeys, + const wr::ExternalImageId& aExtID) override; + + void PushDisplayItems(wr::DisplayListBuilder& aBuilder, + const wr::LayoutRect& aBounds, + const wr::LayoutRect& aClip, wr::ImageRendering aFilter, + const Range<wr::ImageKey>& aImageKeys, + PushDisplayItemFlagSet aFlags) override; + + protected: + bool UseExternalTextures() const { return mUseExternalTextures; } + + BufferDescriptor mDescriptor; + RefPtr<Compositor> mCompositor; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mLocked; + bool mUseExternalTextures; + + class DataTextureSourceYCbCrBasic; +}; + +/** + * TextureHost that wraps shared memory. + * the corresponding texture on the client side is ShmemTextureClient. + * This TextureHost is backend-independent. + */ +class ShmemTextureHost : public BufferTextureHost { + public: + ShmemTextureHost(const mozilla::ipc::Shmem& aShmem, + const BufferDescriptor& aDesc, + ISurfaceAllocator* aDeallocator, TextureFlags aFlags); + + protected: + ~ShmemTextureHost(); + + public: + void DeallocateSharedData() override; + + void ForgetSharedData() override; + + uint8_t* GetBuffer() override; + + size_t GetBufferSize() override; + + const char* Name() override { return "ShmemTextureHost"; } + + void OnShutdown() override; + + ShmemTextureHost* AsShmemTextureHost() override { return this; } + + protected: + UniquePtr<mozilla::ipc::Shmem> mShmem; + RefPtr<ISurfaceAllocator> mDeallocator; +}; + +/** + * TextureHost that wraps raw memory. + * The corresponding texture on the client side is MemoryTextureClient. + * Can obviously not be used in a cross process setup. + * This TextureHost is backend-independent. + */ +class MemoryTextureHost : public BufferTextureHost { + public: + MemoryTextureHost(uint8_t* aBuffer, const BufferDescriptor& aDesc, + TextureFlags aFlags); + + protected: + ~MemoryTextureHost(); + + public: + void DeallocateSharedData() override; + + void ForgetSharedData() override; + + uint8_t* GetBuffer() override; + + size_t GetBufferSize() override; + + const char* Name() override { return "MemoryTextureHost"; } + + protected: + uint8_t* mBuffer; +}; + +class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor { + public: + explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture) + : mTexture(aTexture) { + mLocked = mTexture ? mTexture->LockWithoutCompositor() : false; + } + + ~AutoLockTextureHostWithoutCompositor() { + if (mTexture && mLocked) { + mTexture->UnlockWithoutCompositor(); + } + } + + bool Failed() { return mTexture && !mLocked; } + + private: + RefPtr<TextureHost> mTexture; + bool mLocked; +}; + +/** + * This can be used as an offscreen rendering target by the compositor, and + * subsequently can be used as a source by the compositor. + */ +class CompositingRenderTarget : public TextureSource { + public: + explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin) + : mClearOnBind(false), + mOrigin(aOrigin), + mZNear(0), + mZFar(0), + mHasComplexProjection(false), + mEnableDepthBuffer(false) {} + virtual ~CompositingRenderTarget() = default; + + const char* Name() const override { return "CompositingRenderTarget"; } + +#ifdef MOZ_DUMP_PAINTING + virtual already_AddRefed<gfx::DataSourceSurface> Dump( + Compositor* aCompositor) { + return nullptr; + } +#endif + + /** + * Perform a clear when recycling a non opaque surface. + * The clear is deferred to when the render target is bound. + */ + void ClearOnBind() { mClearOnBind = true; } + + const gfx::IntPoint& GetOrigin() const { return mOrigin; } + gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); } + + /** + * If a Projection matrix is set, then it is used for rendering to + * this render target instead of generating one. If no explicit + * projection is set, Compositors are expected to generate an + * orthogonal maaping that maps 0..1 to the full size of the render + * target. + */ + bool HasComplexProjection() const { return mHasComplexProjection; } + void ClearProjection() { mHasComplexProjection = false; } + void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer, + float aZNear, float aZFar) { + mProjectionMatrix = aNewMatrix; + mEnableDepthBuffer = aEnableDepthBuffer; + mZNear = aZNear; + mZFar = aZFar; + mHasComplexProjection = true; + } + void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear, + float& aZFar) { + MOZ_ASSERT(mHasComplexProjection); + aMatrix = mProjectionMatrix; + aEnableDepth = mEnableDepthBuffer; + aZNear = mZNear; + aZFar = mZFar; + } + + protected: + bool mClearOnBind; + + private: + gfx::IntPoint mOrigin; + + gfx::Matrix4x4 mProjectionMatrix; + float mZNear, mZFar; + bool mHasComplexProjection; + bool mEnableDepthBuffer; +}; + +/** + * Creates a TextureHost that can be used with any of the existing backends + * Not all SurfaceDescriptor types are supported + */ +already_AddRefed<TextureHost> CreateBackendIndependentTextureHost( + const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, + LayersBackend aBackend, TextureFlags aFlags); + +} // namespace layers +} // namespace mozilla + +#endif |