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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/d3d11/HelpersD3D11.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/HelpersD3D11.h b/gfx/layers/d3d11/HelpersD3D11.h new file mode 100644 index 0000000000..ef40acd0a0 --- /dev/null +++ b/gfx/layers/d3d11/HelpersD3D11.h @@ -0,0 +1,67 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_layers_d3d11_HelpersD3D11_h +#define mozilla_gfx_layers_d3d11_HelpersD3D11_h + +#include <d3d11.h> +#include <array> +#include "mozilla/Telemetry.h" +#include "mozilla/TimeStamp.h" + +namespace mozilla { +namespace layers { + +template <typename T> +static inline bool WaitForGPUQuery(ID3D11Device* aDevice, + ID3D11DeviceContext* aContext, + ID3D11Query* aQuery, T* aOut) { + TimeStamp start = TimeStamp::Now(); + while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) { + if (aDevice->GetDeviceRemovedReason() != S_OK) { + return false; + } + if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) { + return false; + } + Sleep(0); + } + return true; +} + +static inline bool WaitForFrameGPUQuery(ID3D11Device* aDevice, + ID3D11DeviceContext* aContext, + ID3D11Query* aQuery, BOOL* aOut) { + TimeStamp start = TimeStamp::Now(); + bool success = true; + while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) { + if (aDevice->GetDeviceRemovedReason() != S_OK) { + return false; + } + if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) { + success = false; + break; + } + Sleep(0); + } + Telemetry::AccumulateTimeDelta(Telemetry::GPU_WAIT_TIME_MS, start); + return success; +} + +inline void ClearResource(ID3D11Device* const device, ID3D11Resource* const res, + const std::array<float, 4>& vals) { + RefPtr<ID3D11RenderTargetView> rtv; + (void)device->CreateRenderTargetView(res, nullptr, getter_AddRefs(rtv)); + + RefPtr<ID3D11DeviceContext> context; + device->GetImmediateContext(getter_AddRefs(context)); + context->ClearRenderTargetView(rtv, vals.data()); +} + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_gfx_layers_d3d11_HelpersD3D11_h |