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-rw-r--r--gfx/layers/d3d11/HelpersD3D11.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/HelpersD3D11.h b/gfx/layers/d3d11/HelpersD3D11.h
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+++ b/gfx/layers/d3d11/HelpersD3D11.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_gfx_layers_d3d11_HelpersD3D11_h
+#define mozilla_gfx_layers_d3d11_HelpersD3D11_h
+
+#include <d3d11.h>
+#include <array>
+#include "mozilla/Telemetry.h"
+#include "mozilla/TimeStamp.h"
+
+namespace mozilla {
+namespace layers {
+
+template <typename T>
+static inline bool WaitForGPUQuery(ID3D11Device* aDevice,
+ ID3D11DeviceContext* aContext,
+ ID3D11Query* aQuery, T* aOut) {
+ TimeStamp start = TimeStamp::Now();
+ while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) {
+ if (aDevice->GetDeviceRemovedReason() != S_OK) {
+ return false;
+ }
+ if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) {
+ return false;
+ }
+ Sleep(0);
+ }
+ return true;
+}
+
+static inline bool WaitForFrameGPUQuery(ID3D11Device* aDevice,
+ ID3D11DeviceContext* aContext,
+ ID3D11Query* aQuery, BOOL* aOut) {
+ TimeStamp start = TimeStamp::Now();
+ bool success = true;
+ while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) {
+ if (aDevice->GetDeviceRemovedReason() != S_OK) {
+ return false;
+ }
+ if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) {
+ success = false;
+ break;
+ }
+ Sleep(0);
+ }
+ Telemetry::AccumulateTimeDelta(Telemetry::GPU_WAIT_TIME_MS, start);
+ return success;
+}
+
+inline void ClearResource(ID3D11Device* const device, ID3D11Resource* const res,
+ const std::array<float, 4>& vals) {
+ RefPtr<ID3D11RenderTargetView> rtv;
+ (void)device->CreateRenderTargetView(res, nullptr, getter_AddRefs(rtv));
+
+ RefPtr<ID3D11DeviceContext> context;
+ device->GetImmediateContext(getter_AddRefs(context));
+ context->ClearRenderTargetView(rtv, vals.data());
+}
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_gfx_layers_d3d11_HelpersD3D11_h