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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/ipc/CanvasThread.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/gfx/layers/ipc/CanvasThread.h b/gfx/layers/ipc/CanvasThread.h new file mode 100644 index 0000000000..ebcd4bc8d5 --- /dev/null +++ b/gfx/layers/ipc/CanvasThread.h @@ -0,0 +1,97 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_CanvasThread_h +#define mozilla_layers_CanvasThread_h + +#include "mozilla/layers/CompositorThread.h" +#include "mozilla/DataMutex.h" +#include "mozilla/StaticPtr.h" +#include "mozilla/TaskQueue.h" +#include "nsIThreadPool.h" + +namespace mozilla { +namespace layers { + +/** + * The CanvasThreadHolder is used to manage the lifetime of the canvas + * thread (IPC) and workers and also provides methods for using them. + */ +class CanvasThreadHolder final { + // We only AddRef/Release on the Compositor thread. + NS_INLINE_DECL_REFCOUNTING(CanvasThreadHolder) + + public: + /** + * Ensures that the canvas thread and workers are created. + * This must be called on the compositor thread. + * @return a CanvasThreadHolder + */ + static already_AddRefed<CanvasThreadHolder> EnsureCanvasThread(); + + /** + * Used to release CanvasThreadHolder references, which must be released on + * the compositor thread. + * @param aCanvasThreadHolder the reference to release + */ + static void ReleaseOnCompositorThread( + already_AddRefed<CanvasThreadHolder> aCanvasThreadHolder); + + /** + * @return true if in the canvas thread + */ + static bool IsInCanvasThread(); + + /** + * @return true if in a canvas worker thread + */ + static bool IsInCanvasWorker(); + + /** + * @return true if in the canvas thread or worker + */ + static bool IsInCanvasThreadOrWorker(); + + /** + * Static method to dispatch a runnable to the canvas thread. If there is no + * canvas thread this will just release aRunnable. + * @param aRunnable the runnable to dispatch + */ + static void MaybeDispatchToCanvasThread( + already_AddRefed<nsIRunnable> aRunnable); + + /** + * Dispatch a runnable to the canvas thread. + * @param aRunnable the runnable to dispatch + */ + void DispatchToCanvasThread(already_AddRefed<nsIRunnable> aRunnable); + + /** + * Create a TaskQueue for the canvas worker threads. This must be shutdown + * before the reference to CanvasThreadHolder is dropped. + * @return a TaskQueue that dispatches to the canvas worker threads + */ + already_AddRefed<TaskQueue> CreateWorkerTaskQueue(); + + private: + static StaticDataMutex<StaticRefPtr<CanvasThreadHolder>> sCanvasThreadHolder; + + CanvasThreadHolder(already_AddRefed<nsISerialEventTarget> aCanvasThread, + already_AddRefed<nsIThreadPool> aCanvasWorkers); + + ~CanvasThreadHolder(); + + nsCOMPtr<nsISerialEventTarget> mCanvasThread; + RefPtr<nsIThreadPool> mCanvasWorkers; + + // Hold a reference to prevent the compositor thread ending. + RefPtr<CompositorThreadHolder> mCompositorThreadKeepAlive; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_CanvasThread_h |