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Diffstat (limited to 'gfx/skia/skia/include/core/SkPoint.h')
-rw-r--r-- | gfx/skia/skia/include/core/SkPoint.h | 568 |
1 files changed, 568 insertions, 0 deletions
diff --git a/gfx/skia/skia/include/core/SkPoint.h b/gfx/skia/skia/include/core/SkPoint.h new file mode 100644 index 0000000000..a5e7fa09fb --- /dev/null +++ b/gfx/skia/skia/include/core/SkPoint.h @@ -0,0 +1,568 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkPoint_DEFINED +#define SkPoint_DEFINED + +#include "include/core/SkScalar.h" +#include "include/core/SkTypes.h" +#include "include/private/base/SkSafe32.h" + +#include <cstdint> + +struct SkIPoint; + +/** SkIVector provides an alternative name for SkIPoint. SkIVector and SkIPoint + can be used interchangeably for all purposes. +*/ +typedef SkIPoint SkIVector; + +/** \struct SkIPoint + SkIPoint holds two 32-bit integer coordinates. +*/ +struct SkIPoint { + int32_t fX; //!< x-axis value + int32_t fY; //!< y-axis value + + /** Sets fX to x, fY to y. + + @param x integer x-axis value of constructed SkIPoint + @param y integer y-axis value of constructed SkIPoint + @return SkIPoint (x, y) + */ + static constexpr SkIPoint Make(int32_t x, int32_t y) { + return {x, y}; + } + + /** Returns x-axis value of SkIPoint. + + @return fX + */ + constexpr int32_t x() const { return fX; } + + /** Returns y-axis value of SkIPoint. + + @return fY + */ + constexpr int32_t y() const { return fY; } + + /** Returns true if fX and fY are both zero. + + @return true if fX is zero and fY is zero + */ + bool isZero() const { return (fX | fY) == 0; } + + /** Sets fX to x and fY to y. + + @param x new value for fX + @param y new value for fY + */ + void set(int32_t x, int32_t y) { + fX = x; + fY = y; + } + + /** Returns SkIPoint changing the signs of fX and fY. + + @return SkIPoint as (-fX, -fY) + */ + SkIPoint operator-() const { + return {-fX, -fY}; + } + + /** Offsets SkIPoint by ivector v. Sets SkIPoint to (fX + v.fX, fY + v.fY). + + @param v ivector to add + */ + void operator+=(const SkIVector& v) { + fX = Sk32_sat_add(fX, v.fX); + fY = Sk32_sat_add(fY, v.fY); + } + + /** Subtracts ivector v from SkIPoint. Sets SkIPoint to: (fX - v.fX, fY - v.fY). + + @param v ivector to subtract + */ + void operator-=(const SkIVector& v) { + fX = Sk32_sat_sub(fX, v.fX); + fY = Sk32_sat_sub(fY, v.fY); + } + + /** Returns true if SkIPoint is equivalent to SkIPoint constructed from (x, y). + + @param x value compared with fX + @param y value compared with fY + @return true if SkIPoint equals (x, y) + */ + bool equals(int32_t x, int32_t y) const { + return fX == x && fY == y; + } + + /** Returns true if a is equivalent to b. + + @param a SkIPoint to compare + @param b SkIPoint to compare + @return true if a.fX == b.fX and a.fY == b.fY + */ + friend bool operator==(const SkIPoint& a, const SkIPoint& b) { + return a.fX == b.fX && a.fY == b.fY; + } + + /** Returns true if a is not equivalent to b. + + @param a SkIPoint to compare + @param b SkIPoint to compare + @return true if a.fX != b.fX or a.fY != b.fY + */ + friend bool operator!=(const SkIPoint& a, const SkIPoint& b) { + return a.fX != b.fX || a.fY != b.fY; + } + + /** Returns ivector from b to a; computed as (a.fX - b.fX, a.fY - b.fY). + + Can also be used to subtract ivector from ivector, returning ivector. + + @param a SkIPoint or ivector to subtract from + @param b ivector to subtract + @return ivector from b to a + */ + friend SkIVector operator-(const SkIPoint& a, const SkIPoint& b) { + return { Sk32_sat_sub(a.fX, b.fX), Sk32_sat_sub(a.fY, b.fY) }; + } + + /** Returns SkIPoint resulting from SkIPoint a offset by ivector b, computed as: + (a.fX + b.fX, a.fY + b.fY). + + Can also be used to offset SkIPoint b by ivector a, returning SkIPoint. + Can also be used to add ivector to ivector, returning ivector. + + @param a SkIPoint or ivector to add to + @param b SkIPoint or ivector to add + @return SkIPoint equal to a offset by b + */ + friend SkIPoint operator+(const SkIPoint& a, const SkIVector& b) { + return { Sk32_sat_add(a.fX, b.fX), Sk32_sat_add(a.fY, b.fY) }; + } +}; + +struct SkPoint; + +/** SkVector provides an alternative name for SkPoint. SkVector and SkPoint can + be used interchangeably for all purposes. +*/ +typedef SkPoint SkVector; + +/** \struct SkPoint + SkPoint holds two 32-bit floating point coordinates. +*/ +struct SK_API SkPoint { + SkScalar fX; //!< x-axis value + SkScalar fY; //!< y-axis value + + /** Sets fX to x, fY to y. Used both to set SkPoint and vector. + + @param x SkScalar x-axis value of constructed SkPoint or vector + @param y SkScalar y-axis value of constructed SkPoint or vector + @return SkPoint (x, y) + */ + static constexpr SkPoint Make(SkScalar x, SkScalar y) { + return {x, y}; + } + + /** Returns x-axis value of SkPoint or vector. + + @return fX + */ + constexpr SkScalar x() const { return fX; } + + /** Returns y-axis value of SkPoint or vector. + + @return fY + */ + constexpr SkScalar y() const { return fY; } + + /** Returns true if fX and fY are both zero. + + @return true if fX is zero and fY is zero + */ + bool isZero() const { return (0 == fX) & (0 == fY); } + + /** Sets fX to x and fY to y. + + @param x new value for fX + @param y new value for fY + */ + void set(SkScalar x, SkScalar y) { + fX = x; + fY = y; + } + + /** Sets fX to x and fY to y, promoting integers to SkScalar values. + + Assigning a large integer value directly to fX or fY may cause a compiler + error, triggered by narrowing conversion of int to SkScalar. This safely + casts x and y to avoid the error. + + @param x new value for fX + @param y new value for fY + */ + void iset(int32_t x, int32_t y) { + fX = SkIntToScalar(x); + fY = SkIntToScalar(y); + } + + /** Sets fX to p.fX and fY to p.fY, promoting integers to SkScalar values. + + Assigning an SkIPoint containing a large integer value directly to fX or fY may + cause a compiler error, triggered by narrowing conversion of int to SkScalar. + This safely casts p.fX and p.fY to avoid the error. + + @param p SkIPoint members promoted to SkScalar + */ + void iset(const SkIPoint& p) { + fX = SkIntToScalar(p.fX); + fY = SkIntToScalar(p.fY); + } + + /** Sets fX to absolute value of pt.fX; and fY to absolute value of pt.fY. + + @param pt members providing magnitude for fX and fY + */ + void setAbs(const SkPoint& pt) { + fX = SkScalarAbs(pt.fX); + fY = SkScalarAbs(pt.fY); + } + + /** Adds offset to each SkPoint in points array with count entries. + + @param points SkPoint array + @param count entries in array + @param offset vector added to points + */ + static void Offset(SkPoint points[], int count, const SkVector& offset) { + Offset(points, count, offset.fX, offset.fY); + } + + /** Adds offset (dx, dy) to each SkPoint in points array of length count. + + @param points SkPoint array + @param count entries in array + @param dx added to fX in points + @param dy added to fY in points + */ + static void Offset(SkPoint points[], int count, SkScalar dx, SkScalar dy) { + for (int i = 0; i < count; ++i) { + points[i].offset(dx, dy); + } + } + + /** Adds offset (dx, dy) to SkPoint. + + @param dx added to fX + @param dy added to fY + */ + void offset(SkScalar dx, SkScalar dy) { + fX += dx; + fY += dy; + } + + /** Returns the Euclidean distance from origin, computed as: + + sqrt(fX * fX + fY * fY) + + . + + @return straight-line distance to origin + */ + SkScalar length() const { return SkPoint::Length(fX, fY); } + + /** Returns the Euclidean distance from origin, computed as: + + sqrt(fX * fX + fY * fY) + + . + + @return straight-line distance to origin + */ + SkScalar distanceToOrigin() const { return this->length(); } + + /** Scales (fX, fY) so that length() returns one, while preserving ratio of fX to fY, + if possible. If prior length is nearly zero, sets vector to (0, 0) and returns + false; otherwise returns true. + + @return true if former length is not zero or nearly zero + + example: https://fiddle.skia.org/c/@Point_normalize_2 + */ + bool normalize(); + + /** Sets vector to (x, y) scaled so length() returns one, and so that + (fX, fY) is proportional to (x, y). If (x, y) length is nearly zero, + sets vector to (0, 0) and returns false; otherwise returns true. + + @param x proportional value for fX + @param y proportional value for fY + @return true if (x, y) length is not zero or nearly zero + + example: https://fiddle.skia.org/c/@Point_setNormalize + */ + bool setNormalize(SkScalar x, SkScalar y); + + /** Scales vector so that distanceToOrigin() returns length, if possible. If former + length is nearly zero, sets vector to (0, 0) and return false; otherwise returns + true. + + @param length straight-line distance to origin + @return true if former length is not zero or nearly zero + + example: https://fiddle.skia.org/c/@Point_setLength + */ + bool setLength(SkScalar length); + + /** Sets vector to (x, y) scaled to length, if possible. If former + length is nearly zero, sets vector to (0, 0) and return false; otherwise returns + true. + + @param x proportional value for fX + @param y proportional value for fY + @param length straight-line distance to origin + @return true if (x, y) length is not zero or nearly zero + + example: https://fiddle.skia.org/c/@Point_setLength_2 + */ + bool setLength(SkScalar x, SkScalar y, SkScalar length); + + /** Sets dst to SkPoint times scale. dst may be SkPoint to modify SkPoint in place. + + @param scale factor to multiply SkPoint by + @param dst storage for scaled SkPoint + + example: https://fiddle.skia.org/c/@Point_scale + */ + void scale(SkScalar scale, SkPoint* dst) const; + + /** Scales SkPoint in place by scale. + + @param value factor to multiply SkPoint by + */ + void scale(SkScalar value) { this->scale(value, this); } + + /** Changes the sign of fX and fY. + */ + void negate() { + fX = -fX; + fY = -fY; + } + + /** Returns SkPoint changing the signs of fX and fY. + + @return SkPoint as (-fX, -fY) + */ + SkPoint operator-() const { + return {-fX, -fY}; + } + + /** Adds vector v to SkPoint. Sets SkPoint to: (fX + v.fX, fY + v.fY). + + @param v vector to add + */ + void operator+=(const SkVector& v) { + fX += v.fX; + fY += v.fY; + } + + /** Subtracts vector v from SkPoint. Sets SkPoint to: (fX - v.fX, fY - v.fY). + + @param v vector to subtract + */ + void operator-=(const SkVector& v) { + fX -= v.fX; + fY -= v.fY; + } + + /** Returns SkPoint multiplied by scale. + + @param scale scalar to multiply by + @return SkPoint as (fX * scale, fY * scale) + */ + SkPoint operator*(SkScalar scale) const { + return {fX * scale, fY * scale}; + } + + /** Multiplies SkPoint by scale. Sets SkPoint to: (fX * scale, fY * scale). + + @param scale scalar to multiply by + @return reference to SkPoint + */ + SkPoint& operator*=(SkScalar scale) { + fX *= scale; + fY *= scale; + return *this; + } + + /** Returns true if both fX and fY are measurable values. + + @return true for values other than infinities and NaN + */ + bool isFinite() const { + SkScalar accum = 0; + accum *= fX; + accum *= fY; + + // accum is either NaN or it is finite (zero). + SkASSERT(0 == accum || SkScalarIsNaN(accum)); + + // value==value will be true iff value is not NaN + // TODO: is it faster to say !accum or accum==accum? + return !SkScalarIsNaN(accum); + } + + /** Returns true if SkPoint is equivalent to SkPoint constructed from (x, y). + + @param x value compared with fX + @param y value compared with fY + @return true if SkPoint equals (x, y) + */ + bool equals(SkScalar x, SkScalar y) const { + return fX == x && fY == y; + } + + /** Returns true if a is equivalent to b. + + @param a SkPoint to compare + @param b SkPoint to compare + @return true if a.fX == b.fX and a.fY == b.fY + */ + friend bool operator==(const SkPoint& a, const SkPoint& b) { + return a.fX == b.fX && a.fY == b.fY; + } + + /** Returns true if a is not equivalent to b. + + @param a SkPoint to compare + @param b SkPoint to compare + @return true if a.fX != b.fX or a.fY != b.fY + */ + friend bool operator!=(const SkPoint& a, const SkPoint& b) { + return a.fX != b.fX || a.fY != b.fY; + } + + /** Returns vector from b to a, computed as (a.fX - b.fX, a.fY - b.fY). + + Can also be used to subtract vector from SkPoint, returning SkPoint. + Can also be used to subtract vector from vector, returning vector. + + @param a SkPoint to subtract from + @param b SkPoint to subtract + @return vector from b to a + */ + friend SkVector operator-(const SkPoint& a, const SkPoint& b) { + return {a.fX - b.fX, a.fY - b.fY}; + } + + /** Returns SkPoint resulting from SkPoint a offset by vector b, computed as: + (a.fX + b.fX, a.fY + b.fY). + + Can also be used to offset SkPoint b by vector a, returning SkPoint. + Can also be used to add vector to vector, returning vector. + + @param a SkPoint or vector to add to + @param b SkPoint or vector to add + @return SkPoint equal to a offset by b + */ + friend SkPoint operator+(const SkPoint& a, const SkVector& b) { + return {a.fX + b.fX, a.fY + b.fY}; + } + + /** Returns the Euclidean distance from origin, computed as: + + sqrt(x * x + y * y) + + . + + @param x component of length + @param y component of length + @return straight-line distance to origin + + example: https://fiddle.skia.org/c/@Point_Length + */ + static SkScalar Length(SkScalar x, SkScalar y); + + /** Scales (vec->fX, vec->fY) so that length() returns one, while preserving ratio of vec->fX + to vec->fY, if possible. If original length is nearly zero, sets vec to (0, 0) and returns + zero; otherwise, returns length of vec before vec is scaled. + + Returned prior length may be SK_ScalarInfinity if it can not be represented by SkScalar. + + Note that normalize() is faster if prior length is not required. + + @param vec normalized to unit length + @return original vec length + + example: https://fiddle.skia.org/c/@Point_Normalize + */ + static SkScalar Normalize(SkVector* vec); + + /** Returns the Euclidean distance between a and b. + + @param a line end point + @param b line end point + @return straight-line distance from a to b + */ + static SkScalar Distance(const SkPoint& a, const SkPoint& b) { + return Length(a.fX - b.fX, a.fY - b.fY); + } + + /** Returns the dot product of vector a and vector b. + + @param a left side of dot product + @param b right side of dot product + @return product of input magnitudes and cosine of the angle between them + */ + static SkScalar DotProduct(const SkVector& a, const SkVector& b) { + return a.fX * b.fX + a.fY * b.fY; + } + + /** Returns the cross product of vector a and vector b. + + a and b form three-dimensional vectors with z-axis value equal to zero. The + cross product is a three-dimensional vector with x-axis and y-axis values equal + to zero. The cross product z-axis component is returned. + + @param a left side of cross product + @param b right side of cross product + @return area spanned by vectors signed by angle direction + */ + static SkScalar CrossProduct(const SkVector& a, const SkVector& b) { + return a.fX * b.fY - a.fY * b.fX; + } + + /** Returns the cross product of vector and vec. + + Vector and vec form three-dimensional vectors with z-axis value equal to zero. + The cross product is a three-dimensional vector with x-axis and y-axis values + equal to zero. The cross product z-axis component is returned. + + @param vec right side of cross product + @return area spanned by vectors signed by angle direction + */ + SkScalar cross(const SkVector& vec) const { + return CrossProduct(*this, vec); + } + + /** Returns the dot product of vector and vector vec. + + @param vec right side of dot product + @return product of input magnitudes and cosine of the angle between them + */ + SkScalar dot(const SkVector& vec) const { + return DotProduct(*this, vec); + } + +}; + +#endif |