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-rw-r--r--gfx/skia/skia/include/private/base/SkFixed.h143
1 files changed, 143 insertions, 0 deletions
diff --git a/gfx/skia/skia/include/private/base/SkFixed.h b/gfx/skia/skia/include/private/base/SkFixed.h
new file mode 100644
index 0000000000..2c8f2fb56c
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+++ b/gfx/skia/skia/include/private/base/SkFixed.h
@@ -0,0 +1,143 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkFixed_DEFINED
+#define SkFixed_DEFINED
+
+#include "include/private/base/SkAssert.h"
+#include "include/private/base/SkDebug.h"
+#include "include/private/base/SkMath.h" // IWYU pragma: keep
+#include "include/private/base/SkTPin.h" // IWYU pragma: keep
+
+#include <cstdint>
+
+/** \file SkFixed.h
+
+ Types and macros for 16.16 fixed point
+*/
+
+/** 32 bit signed integer used to represent fractions values with 16 bits to the right of the decimal point
+*/
+typedef int32_t SkFixed;
+#define SK_Fixed1 (1 << 16)
+#define SK_FixedHalf (1 << 15)
+#define SK_FixedQuarter (1 << 14)
+#define SK_FixedMax (0x7FFFFFFF)
+#define SK_FixedMin (-SK_FixedMax)
+#define SK_FixedPI (0x3243F)
+#define SK_FixedSqrt2 (92682)
+#define SK_FixedTanPIOver8 (0x6A0A)
+#define SK_FixedRoot2Over2 (0xB505)
+
+// NOTE: SkFixedToFloat is exact. SkFloatToFixed seems to lack a rounding step. For all fixed-point
+// values, this version is as accurate as possible for (fixed -> float -> fixed). Rounding reduces
+// accuracy if the intermediate floats are in the range that only holds integers (adding 0.5f to an
+// odd integer then snaps to nearest even). Using double for the rounding math gives maximum
+// accuracy for (float -> fixed -> float), but that's usually overkill.
+#define SkFixedToFloat(x) ((x) * 1.52587890625e-5f)
+#define SkFloatToFixed(x) sk_float_saturate2int((x) * SK_Fixed1)
+
+#ifdef SK_DEBUG
+ static inline SkFixed SkFloatToFixed_Check(float x) {
+ int64_t n64 = (int64_t)(x * SK_Fixed1);
+ SkFixed n32 = (SkFixed)n64;
+ SkASSERT(n64 == n32);
+ return n32;
+ }
+#else
+ #define SkFloatToFixed_Check(x) SkFloatToFixed(x)
+#endif
+
+#define SkFixedToDouble(x) ((x) * 1.52587890625e-5)
+#define SkDoubleToFixed(x) ((SkFixed)((x) * SK_Fixed1))
+
+/** Converts an integer to a SkFixed, asserting that the result does not overflow
+ a 32 bit signed integer
+*/
+#ifdef SK_DEBUG
+ inline SkFixed SkIntToFixed(int n)
+ {
+ SkASSERT(n >= -32768 && n <= 32767);
+ // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
+ // shifting.
+ return (SkFixed)( (unsigned)n << 16 );
+ }
+#else
+ // Left shifting a negative value has undefined behavior in C, so we cast to unsigned before
+ // shifting. Then we force the cast to SkFixed to ensure that the answer is signed (like the
+ // debug version).
+ #define SkIntToFixed(n) (SkFixed)((unsigned)(n) << 16)
+#endif
+
+#define SkFixedRoundToInt(x) (((x) + SK_FixedHalf) >> 16)
+#define SkFixedCeilToInt(x) (((x) + SK_Fixed1 - 1) >> 16)
+#define SkFixedFloorToInt(x) ((x) >> 16)
+
+static inline SkFixed SkFixedRoundToFixed(SkFixed x) {
+ return (SkFixed)( (uint32_t)(x + SK_FixedHalf) & 0xFFFF0000 );
+}
+static inline SkFixed SkFixedCeilToFixed(SkFixed x) {
+ return (SkFixed)( (uint32_t)(x + SK_Fixed1 - 1) & 0xFFFF0000 );
+}
+static inline SkFixed SkFixedFloorToFixed(SkFixed x) {
+ return (SkFixed)( (uint32_t)x & 0xFFFF0000 );
+}
+
+#define SkFixedAve(a, b) (((a) + (b)) >> 1)
+
+// The divide may exceed 32 bits. Clamp to a signed 32 bit result.
+#define SkFixedDiv(numer, denom) \
+ SkToS32(SkTPin<int64_t>((SkLeftShift((int64_t)(numer), 16) / (denom)), SK_MinS32, SK_MaxS32))
+
+static inline SkFixed SkFixedMul(SkFixed a, SkFixed b) {
+ return (SkFixed)((int64_t)a * b >> 16);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Platform-specific alternatives to our portable versions.
+
+// The VCVT float-to-fixed instruction is part of the VFPv3 instruction set.
+#if defined(__ARM_VFPV3__)
+ #include <cstring>
+
+ /* This does not handle NaN or other obscurities, but is faster than
+ than (int)(x*65536). When built on Android with -Os, needs forcing
+ to inline or we lose the speed benefit.
+ */
+ SK_ALWAYS_INLINE SkFixed SkFloatToFixed_arm(float x)
+ {
+ int32_t y;
+ asm("vcvt.s32.f32 %0, %0, #16": "+w"(x));
+ std::memcpy(&y, &x, sizeof(y));
+ return y;
+ }
+ #undef SkFloatToFixed
+ #define SkFloatToFixed(x) SkFloatToFixed_arm(x)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+
+#define SkFixedToScalar(x) SkFixedToFloat(x)
+#define SkScalarToFixed(x) SkFloatToFixed(x)
+
+///////////////////////////////////////////////////////////////////////////////
+
+typedef int64_t SkFixed3232; // 32.32
+
+#define SkFixed3232Max SK_MaxS64
+#define SkFixed3232Min (-SkFixed3232Max)
+
+#define SkIntToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 32))
+#define SkFixed3232ToInt(x) ((int)((x) >> 32))
+#define SkFixedToFixed3232(x) (SkLeftShift((SkFixed3232)(x), 16))
+#define SkFixed3232ToFixed(x) ((SkFixed)((x) >> 16))
+#define SkFloatToFixed3232(x) sk_float_saturate2int64((x) * (65536.0f * 65536.0f))
+#define SkFixed3232ToFloat(x) (x * (1 / (65536.0f * 65536.0f)))
+
+#define SkScalarToFixed3232(x) SkFloatToFixed3232(x)
+
+#endif